Although I was disappointed after playing Red Steel, there was enough good in this game for me to call it decent.
User Rating: 6.7 | Red Steel WII
I thought I had something to really look forward to with the Wii : a first person shooter with sword fighting and the yakuza. I loved the thought of the combination but who would have thought that this was nothing what I expected. The execution was not nearly complete and the game itself did not deliver. I am not saying it was horrible, but it seemed that the developer sent us a game that was not complete. Like buying a gameboard but without the pieces. The story was good and the characters were designed well, but the controls were difficult only because of the aggravation with the sensitivity. Even on low it was hard. I would have also preferred Japanese with English subtitles considering the voice acting wasn't too great. The sword fighting was also a let down. You could basically swing three ways: up, down, and across. Luckily, you could learn some pretty cool moves that could take your opponents out in a few hits if you could. There were enough weapons and sniping was fun, but only when I could find a sniper rifle and ammo. One great thing about the game was the checkpoints. If you reached a checkpoint, but died in the ensuing battle, then you respawn back to where the checkpoint was. The game also auto-save which was good. I also thought the length of the game was fairly long which is unusual plus there are secrets to figure out and unlock. I honestly didn't feel like unlocking anymore after I completed the game. This FPS is only good as a rental or at least when the price goes down to at least $20.