Great visuals and voice acting but a mediocre story and unsatisfying gameplay.
Graphics 8/10
The visuals are fantastic and character design is excellent. The main character never gets tiring to look at. The protagonist moves gracefully and naturally and the cut scenes are nearly movie quality. The world is very well detailed and I would have loved to see more of it. The constant visuals from the sensen sort of broke immersion a little bit during game play having a holographic thing floating around behind everyone's neck was a little weird. Also the physics engine could have been a bit better, loose articles like clothing and hair were a little too stiff which stops this from getting a 10 out of 10.
Sound 8/10
The voice acting was natural and believable except for one scene where Tommy has a really awful and unnatural moment when he tells you that he had his memory wiped. It just didn't fit in with everything else in the scene and stuck out through the entire game like stubbing your toe on a door. You aren't kicking the door but it still hurts.
Storyline 5/10
Here is where the game starts to suffer. The setting is amazing, taking place in neo-paris (people are never that great at naming cities, just look at new york.) in a future where memories are a trade-able commodity and there is a massive gap in wealth between the social elite and the common people. People forget their troubles, relive their greatest moments and their minds start to breakdown after excessive memory modification. There is even a prison that removes all of your memories during your stay and you get them back where you live. The main character Nillin starts here with a jail break and gets to rediscover that she was actually an errorist. Yes, Errorist. Again with the lack of creative names. This trope has been used once too many times for movies like the Borne Identity. The story is extremely linear from beginning to end and you will play it exactly the way the game wants you to or die. It wasn't all bad though, there were many times where working for Edge actually made me wonder if my character was a benevolent hero or was actually just a terrorist. Also the concept of being able to not just erase memories but rewrite key memories to their personality and get people to turn traitor and join you, or kill themselves out of guilt. It made me truly question my own morality but you don't really get a choice and you only get to do this like 4 times through the entire game as a plot point. The ending was disappointing though and the final boss does not make sense. It wasn't too hard to figure out who it is about halfway through the game.
Gameplay 4/10
This is difficult to praise. This game tried to do too many different things and ended up very mediocre in all of them. So first the good, the create your own combo was a good idea although limited. The ability to decide what your combos will do is a more accurate statement because you get 4 combos you unlock through the game each getting progressively more difficult to pull off. You don't get to customize the buttons only what each button does when you press it. The memory remixing was also a ton of fun but you get to do it 4 times through out the entire game. Each time you change their entire personality with one memory making you think just how much your memories effect who you are. This could have held up the game entirely on its own and it was what i personally was looking forward to but it was so few and in between that I cant really say its a selling point as much as just a plot point. The game play also made my thumbs seriously hurt, i have never mashed buttons so fast for a game...ever. Modifying what your combos do but not able to change the button combinations made it seem like a job half done and the game was much pickier than most fighting games on the timing of your buttons. There is also a mandatory scavenger hunt to develop them but doors frequently close behind you without warning making getting everything on the first run nearly impossible as you dont know when a door is going to close off access to the level behind you preventing further searching. The levels are also very tiny and linear making the hiding places seem a little ridiculous at times but the game's linear set up is really a downside all on its own.
There are also a few puzzles in the game but they are so easy they aren't even really worth mentioning. I was stumped by one puzzle because the riddle was poorly written. In all i have to say that there really isn't a lot to this game as far as game play which drags the games rating down significantly but not as much as replay.
Also the game does suffer from some performance issues i had the game crash several times on me losing my progress.
Replay Value 1/10
I was able to beat this game on the hardest difficulty on my first play through with not too much difficulty. The game took me about 8-10 hours of game play and with only 8 extremely linear episodes this game does not have a replay value. I could go back and get all the hidden items i missed and power ups and all but i beat it on the highest difficulty on my first play through so powering up my character will do me no benefit. By the end of the game i already felt that i had more than enough unlocked for my combos. There are no decisions to make and the game only has a single solution to everything.
Final Verdict 5.2
With great audio and visual design but extremely mediocre game play with zero replay value i give this game a 5 out of 10. This is a game that should have been a contender for 2013 game of the year, the idea of playing a memory hunter got me very excited about the game but it felt more like a beat em up action adventure game. So my advice, if you have not already bought this game, save your money.