Only now do you regret mocking the Cube...
Graphics
The visuals are magnificent. Capcom has delivered unparalleled cinematography in order to create another of their chilling gaming environments. From the moist greys and browns of the village, to the cold, clinically metallic surroundings of the island, each new area of Resident Evil 4 conveys a realistic and authentic atmosphere for us to play in. The characters move well, and the frame rate never drops, not even when you're surrounded by hoards of, um, shall we say 'rattled' villagers. Another impressive aspect is the restrain on gore; Capcom never overdoes it, which allows gamers to fully enjoy the more 'colourful' moments.
Sound
There is not one particular theme tune in Resident Evil 4, but rather a series of orchestrated pieces that are subtly initiated whenever you enter a perilous situation. Because they cleverly increase in volume, the atmosphere becomes more credible, causing the gamer to naturally panic. There are also more intrusive pieces that violently commence whenever an enemy unexpectedly attacks you. However, while the audio effects may be extremely crisp and detailed, I feel that the most effective use of sound is silence. The most disturbing moments in the game are when you’re exploring a deserted room or hut, and there is absolutely no noise whatsoever. You know the silence is about to be broken; just waiting for it to happen is terror in itself…
All in all, the sound successfully manages to create a genuine environment. Except when anyone talks. Then it’s just funny.
Gameplay
Capcom have abandoned the traditional fixed camera angles for a more versatile and innovative experience. They do this very well by utilizing a behind-the-shoulder viewpoint which allows gamers to get involved with the nitty - gritty of killing villagers and monks etc. One aspect which I really like is the laser pointer on the end of the gun, as it allows you to vary your targeting from head, to torso, to scrotum. Another great aspect introduced by Capcom is the option to use the A button during both cut – scenes (for example, in order to dodge axes) and random points throughout the game (for example, in order to jump through windows.) This always ensures that you are awake and paying attention to what’s going on! The opportunities to find cash and upgrade your weapons is also a welcome addition; it rewards hard working gamers with new ways to see their enemies perish. Unfortunately, like most games, if you want to completely defeat the game, backtracking is essential in order to collect every item. NOTE: some areas of the game get cut off as you progress, so it’s sensible to collect every bit of paraphernalia you come across; don’t save it for later. Also, Capcom have deliberately limited some of Leon’s abilities such as strafing. I personally feel this successfully emphasizes the situations of panic; limiting your mobility makes it harder for you to appreciate what’s surrounding you, which to some people could be a very disturbing concept. However, I’m sure others will find this frustrating. Also, I find that having to hold down a button in order to run is irritating; maybe Capcom should have introduced Analogue sensitivity (the harder you push down on the analogue stick, the faster you run) like in the Mario and Zelda games. However, I am very grateful that Capcom have scrapped the ink – ribbon save system found in its predecessors, as it allows the game at a much faster pace.
Overall
This game is a phenomenal achievement that should not be missed by anyone mature enough to handle it. The enemies gradually increase in intelligence and endurance as the game progresses, which really helps it to sustain a reasonable difficulty level. It looks exceptional, sounds great, and, although there are some minor gameplay issues, plays extremely smoothly. There are plenty of extras to unlock, as well as items to collect and trade, so you shouldn’t be putting down you’re controller in a hurry. Just don’t forget to go to the loo.