You know what I figured? I don't like two-player co-op with strangers.

User Rating: 9 | Resident Evil 5 PC
First, I'm going to have to say, I don't like two-player co-op with complete strangers. I find that it comes off way more awkward to play along with someone you don't know in games like this. It's not that same as TMNT in the old days where anyone could come and go as they pleased, you put in a few quarters you play, you leave, no one was affected that much by your teammate, even if they could make the experience better. Now, I purchased this game when it first came out on PC. It took no time to download off of Steam after the pre-purchase, but obviously that didn't stop others from quickly beating the game and having already know more things than you. Alot of gamers came and went after one mistake on your part of their part. One time an Australian guy I was playing with made for a really awkward situation during the ruins scene because he had played the game before, but instead of suggesting how I could solve a puzzle, he got in the way and got killed several times, then offering to do the puzzle for me. It was easy enough, there just wasn't any feedback for me to know the puzzle was actually solved already. I was glad he left, one plus is when your partner leaves they don't end the game immediately, but you will have to replace Sheva's gear at the next checkpoint, otherwise she will have no weapons at all.

I've like playing with a stranger exactly once. I'm starting to not care about achievements, so once I get into the higher difficulty settings I'll see if the A.I. Sheva is smart enough to handle tough situations. She usually is.

It tended to be better playing Gears of War 1 and 2 with strangers, maybe it was something about Xbox Live players that makes for less tense situations than with PC players. I'll stick with Left 4 Dead now and other 4-player co-op games or Street Fighter 4. That feels more natural, much more like coin-op multiplayer.

As for the game itself? It feels way too much like Gears of War. When I first played Gears, I thought it felt like RE4, just Locusts instead of Zombies. Now RE5 flipped that around, except now, you can't walk and shoot. The cover system also felt like it sucked in comparison to Gears. Also, it wasn't scary at all, nothing all that creepy and the tension was really killed by the co-op aspect, the auto-saving, and the high paced action feel. Alot of enemies come at you, you kill them. You very rarely need to make good use to the wide environments. You just hold up one place and have a shoot out. If they wanted to make it like Gears they should have went all the way, not try to pretend it was still trying to be survival horror. It was simular to how RE3 was different from RE1 and 2, 3 was way faster, more action packed and aside from Nemesis, less tense.

So, why the 9.0 rating? It's way better than Halo and yes, I rate Gears of War higher as well. No way did Halo ever achieve a 10 if Gears of War 1 isn't a 10. RE5 flaws don't make it a bad game, just not what RE fans expected after RE4. This is more along the lines of what I would have expected after RE3, Code Veronica, and definitely after the movies (which were cool by the way).