Leon´s campaign is the best and a BEAST! so damn awesome!!
A new Resident Evil game is here, and that means that fanatics of 16 years old gameplay are hating it .....again. As they say, haters gonna hate.
STORY
RE6 is here, almost 3 years after RE5, and a new Biological Hazard is at hand. You may be wondering who are the bad guys this time, (considering that almost every important bad guy in the mythos has been *defeated*) but all I can say is that it looks like they were the bad guys since the first Resident Evil game. That fact is the only thing I can say in order to intrigue you without spoiling the story :).
The story in this game is really cool, and has a much bigger scope this time. When it all begins the main characters and yourself are going to be wondering wth is going on, but as story develops, you are in for nice surprises. The story is really well paced, and it does a really good job telling what is going on and why. Obviously not everything is answered here, because it is quite obvious that a sequel is in the plans.
GAMEPLAY
The gameplay mechanics added are really good, because they have added more mobility to the characters, and now melee attacks can be performed without the need of making the opponents dizzy. But it comes with a price because you can not spam them because you have a stamina gauge below your life bar, that drains with each attack, so you have to plan your kicks and punches carefully. You can run, slide and do barrel rolls in order to avoid damage, and also you can now counter enemy attacks, which requires really good reflexes lol XD.
There is an skill points system that is similar to the money system of RE4-5; but instead of buying or upgrading weapons you buy or upgrade skills. For example, instead of buying a bulletproof vest, you buy an skill to take less damage; and Instead of upgrading a weapon in particular in order to do more damage, you buy an skill that allows you to do more damage. Most skills can be upgraded, but cost lots skill points to do so. You can only equip 3 skill points for each skill set. At first you have only one skill set, but afterwards when you complete 1 campaign you will get access to 8 sets. Each one of them can have 3 skills, and can be swapped on the fly during gameplay, so if you think that certain area or boss requires different skills, you can equip them without a problem. But remember that in order to access the 8 skills, you need to finish 1 campaign first.
If you are in need of SP, you can grind them by replaying a chapter in particular like in RE5; but this time you can not select between sub-chapters to make it easier/faster, because the whole chapter is one big level. You can also use the Mercenaries mode in order to farm SP, but is hard to do so, because if you dont complete the quota of zombies, or if you die, all the sp collected will go to waste.
The inventory system is intuitive and similar in function with the one RE5. With the D-pad, by pressing up/down you scroll throw health spray, and explosives, while by pressing left/right you change weapons like pistol, knife, shotgun, etc. In order to manage your whole inventory in case you can not pick up something, you can press triangle (PS3), or Y (360) in order see your inventory in real time and discard something if you don't want it.
During some events there are QTEs, which I think are quite unnecessary, but they last a small amount of time, so for me they did not bring down the gameplay. There are other kind of QTEs, like when a zombie grabs you, and you need kick him in the face so he stops biting you lol XD. I think those fit the gameplay well.
Oh, and in case you did not know; this game is hard XD.
You have at first 3 campaigns to choose from with their respective hero: Leon, Chris, and Jake. I think that is the biggest strength of the game, and also it is where most of the weak points are. The 3 campaigns are quite different from each other, which is not a bad thing; but it is kind of bad when they all have different gameplay focus.
The gameplay mechanics seem to have been elaborated around Leon´s campaign, and that makes it look like that Leon story is the MAIN story while the other 2 are some kind of bonus....a lengthy bonus. Now this may sound really bad for the game, but that is not the case; I say this because Leon campaign is the best of the 3, it last between 7-8 hours to complete; so for me as a fan it justifies the $60. It is a mix of RE4 and old RE games.
I think that they should have made the Leon campaign longer, and make it THE MAIN CAMPAIGN of the game, and once you clear it, you are able to access Chris and Jake story. Kind of separate ways and desperate escape, but much bigger. And once the 3 are completed you could access Ada´s campaign.
Treat the game as if it only has at first the Leon´s campaign available. It begins slow the first half hour, but after that it picks up the pace, and it is really good. And if you play it in co-op it is a blast. One of the most enjoyable experiences I have had during a game.
I says this, because the gameplay mechanics dont fit really well Chris, and Jakes campaign. They are enjoyable once you get used to the gameplay focus of each campaign; but Leon campaign is simply the best. Ada´s campaign is also great.