Review

A Way Out Review: You Can't Have One Without The Other

  • First Released Mar 23, 2018
    released
  • PS4

Say hello to (me and) my little friend.

A Way Out is not really the hard-hitting, serious, emotional tale of two convicts escaping prison it appears to be. At times, it successfully strikes those notes, but extreme tonal shifts, gimmicky QTEs, and a terrible finale kill almost any emotion or tension contained in the game. In the end, entertaining environments and some inventive set pieces prove to be its saving grace.

Like director Josef Fares' last game, Brothers: A Tale of Two Sons, A Way Out contains two protagonists who experience the game's story together. Unlike Brothers, however, you'll need a friend to play with this time round; A Way Out is only playable in co-op, either locally or online. Whichever you choose, you'll always be playing in a split-screen that dynamically shifts between the respective views of Leo--a reckless, aggressive gangster cliche--and Vincent--a more cool-headed family man.

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Sometimes the screen will be split vertically, sometimes horizontally; sometimes evenly, sometimes unevenly; and sometimes not at all. This framing device is mostly used in interesting ways, such as giving more screen space to whoever's performing a more important action, or splitting the TV in three to also dedicate real estate to an attacking NPC. However, it can be a source of irritation, such as when I was talking to a friendly character, only for my partner to trigger a cutscene and for the screen to shift entirely to his view, ending my conversation prematurely.

This is a problem faced outside of cutscenes, too. A Way Out's small explorable environments often contain multiple characters to chat with, but if you and your co-op buddy both engage in different conversations at the same time, the game has no better answer than to play all the audio in parallel, meaning you struggle to hear either of the conversations happening in front of you. The problem is alleviated slightly if you turn subtitles on, as each side of the screen contains its own set, but the overlapping sound is still distracting.

Such issues do irritate, but they are more of a footnote than a major strike against A Way Out's co-op-only nature. Without a partner in crime, some of the game's standout moments wouldn't feel nearly as impactful. In one early scene, Leo and Vincent are attempting to hack away at their respective jail cells using a screwdriver. While your partner stabs the wall behind his toilet, you must keep watch from your adjacent cell for patrolling guards, occupying them when they get too close and warning the other player to look natural when your distraction fails.

This is when A Way Out is at its best: communicating with (and relying on) your partner both in-game and in real life makes these moments of tension consistently thrilling. There are a handful of these set pieces throughout the 7-8 hour campaign that feel unique and justify the decision of forcing you to play with another person.

The tone veers wildly from a Shawshank-inspired escape tale to a silly semi-parody of '70s crime dramas

But while those moments do carry some tension, it's because you're sat next (or talking) to someone you care about and never because you're playing as someone you care for. The protagonists and their motivations are the most generic B-movie fodder--gangsters with escape and revenge on their minds, but with the hackneyed added layer of troubled families. To make matters worse, the dialogue is stilted and unnatural. Conversations often end abruptly (regardless of whether your partner triggers a cutscene), and entire scenes go by without adding anything in terms of plot or characterization. Some lines in particular are cringeworthy--during one sequence in which a couple are interrupted while having sex, a female extra instructs her male partner to shut the door by saying, "I'm gettin' cold in my lady parts."

The tone veers wildly from a Shawshank-inspired escape tale to a silly semi-parody of '70s crime dramas, complete with overextended sideburns and an assassination across the border in a villain's remote Mexican lair. In one scene, A Way Out nails the feel of punishing prison life, and in another it lets you act like children on a playground swing. Sometimes those conflicting tones even crop up in parallel. One poignant late-game moment--where my character learned some surprising and emotional news on one side of the screen--was ruined by my partner interacting with a bicycle bell on the other side that caused his character to exclaim, "Ring ring, motherf***er!"

If it's not the dialogue dampening moments of tension, it's the game's numerous QTEs. While A Way Out does use timed button-tapping well in some instances, such as when our characters must time their pushes up a vent shaft while standing back-to-back, it also wastes scenes with gimmicky implementations. The final playable section of the game--the crux of this entire plot and hours of journeying and escaping and chasing--boils down to mashing Square / X. A Way Out's third and fourth acts are by far its weakest: save for one inventive story beat, all creativity is lost and the game turns into a mediocre action romp with anemic shooting and little else to do or care about.

Luckily, the rest of the game (which is much longer than the mercifully contracted finale) contains more interesting and varied environments. Throughout your journey, you'll travel from the prison to a forest, a farm, a cinema, a trailer park, and more, and each is filled with objects to interact with, puzzles to solve, and people to talk to. These diverse areas are small but dense, and they add color to what could otherwise be a monochrome world of good and bad. The trailer park was a personal favorite, offering a chance to pause and play some baseball or chat to secondary characters. There's even a Trophy / Achievement for exposing the aforementioned couple to the man's jilted wife. That this captivating space comes during what should be a time-sensitive moment, when playing baseball or exposing adulterous men would be the last things on anyone's mind, says everything about A Way Out's story and tone, however.

A Way Out has problems. By the time the credits rolled, my partner and I didn't really feel like we'd been on much of a journey with Leo and Vincent. We'd been on a geographical tour, sure--one that was often trite, gimmicky, or cringeworthy--but we didn't feel the pair had learned anything or grown in any meaningful way. I did, however, enjoy the journey I'd been on with my friend sat next to me. We had to look out for each other while escaping prison, work together to solve puzzles, and save each other's life on multiple occasions. Our characters might not have grown closer together, but A Way Out's forced co-op is worth it for the few standout moments it provides.

A Way Out is featured on our best Xbox co-op games and best split-screen PS4 games lists.

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The Good

  • Some creative set pieces and early-game puzzles make great use of co-op
  • Dense and diverse environments are a joy to explore
  • Dynamic split-screen is inventive and unique

The Bad

  • Tone varies wildly, robbing the story of any emotional investment
  • Dialogue is often cringeworthy and rarely interesting
  • Too many sections rely on QTEs
  • Final two acts lose all creativity in favor of mediocre shooting

About the Author

Oscar and GameSpot senior video producer Adam Mason were forced to sit next to one another for around eight hours while playing A Way Out. They enjoyed both the game and each other's company (mostly). EA provided GameSpot with a complimentary copy of the game for review.
123 Comments  RefreshSorted By 
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nirvana8193

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Seeing this on sale for £6 and change. The things that put me off: Couch co-op (Only have 1 controller), No matchmaking (Friend invite ONLY!) I have presisely 3 people on my friends list. Don't like the limited options for playing.

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hishamramzan

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The game was good but the ending sucked

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Gelugon_baat

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QTEs damaged the finale, dudes. Fucking stupid button mashing ruined the brevity of it.

2 • 
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GettingonwithGamingLife

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I simply admire the idea that it's a couch co op games as I am a local multiplayer lover. I expected a rating like this due to the fact they Way Out is a gamble and now the good; the bad and we'll the....ugly come out.

3 • 
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JakeWolf

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Edited By JakeWolf

Gamespot is usually my go to for game reviews, but I find this time they totally missed the mark! Sure the game needs a little more work but whatever negative points are totally dwarfed by all the great innovation this game does right! I'm so glad Hazelight did this game! It's the type of coop adventure game I always dreamed of. I think it lives up to the E3 promise and I really hope they will win an award for this game as it breaks ground in a way that keeps me wanting more coop adventures!

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IcelandicHossi

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lol one of the main characters NEEDS A NOSE JOB!!!!

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Divisionbell

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Anyone else having the issue where you invite a friend and they are informed to buy the game but no option for the free copy?

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Wendopolis_Bruh

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@Divisionbell: I thought the same thing. You have to download the DEMO link. My friend just sent it to me and I got it to work. I think it's a good game. I'd give it about an 7.5-8, maybe 8.5 depending how the rest of the game goes. Definitely better than a 6 LOL

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pinkfloyd6789

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this should be Free Plus game 6 months from now! Don't rush yourselves!.

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itchyflop

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Back to Kane and lynch on ps3 it is then.

3 • 
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Dustyn-Barlow

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It may be average but i'll probably pick it up cause it is so freaking hard to find a couch co-op game now and days. It is so stupid you have to send your friends home to play a co-op game. I still freaking hope one day developers will see that a few people have actual friends outside of an online community, and they are just waiting around for something to play.

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deactivated-5ab8555bdea2c

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I wouldn't call the final act "mediocre shooting" after only one other instance in the game involving a gun (robbery) it was a very refreshing shake up of the game play and almost felt like playing uncharted. The game is a 7 or an 8 for me. Tonnes of mini games and every section of the game has something new to offer game play wise.

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Divisionbell

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@deactivated-5ab8555bdea2c: that’s how I felt as well. I was happy to have some shooting at the end. My only gripe was where the story goes in the end but that’s just personal preference.

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doctormabuse71

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Edited By doctormabuse71

... I have the game downloaded and ready - seeking someone who owns the game.

Origin: DrMabuse1971

Will stay for a long playthrough. (Speaks english, german, french, some russian, if needed).

3 • 
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VeryUsername

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Another game to ignore. EA not getting any money from me.

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HazelRelic

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Edited By HazelRelic

@veryusername: stop being such a wimp and if you did research hazellight even said that EA makes nothing from this game it all goes to hazelight so ya technically EA is not getting your money even if you did buy it

2 • 
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VeryUsername

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@hazelrelic: you believe that?

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HassanDogar

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Thank You reminding me again that why gamespot's ratings suck. Seriously you guys don't know how to rate a game, worst site to see games rating.

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SJGSpook

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Edited By SJGSpook

@hassandogar: Yeah 6 is too high. A 5 at best.

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Alucard_Prime

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Edited By Alucard_Prime

Loving this game, not that it means much I don't like to put too much thought in the numbers but I'm agreeing with the 80ish Metacritic way more than this score. One of the coolest coop games I've played this far, does a lot of neat things but I definitely suggest you play it with someone you know.

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cainetao11

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@Alucard_Prime: Thats what Im hearing from people also. Gamespot and scores in general mean diddly

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doctormabuse71

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What is this?!?!

A Good, Fair and to-the-point review - what's happening Gamespot? Are you getting serious again :- ]
A nice return to reviews where one doenst suspect it has more to do w. money paid than an actual review. Its been 5-10 years but its been worth waiting for the return.

Cudos Gamespot - not so much cudos to 'A way out'!

/Dr. Mabuse, angry gamer since the C64

2 • 
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KyleGigg

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Holy shit! One of the characters is Mike Wolfe from American Pickers!!

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ntcertified

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This is a really good review. Based on this i think I will wait for a price drop. So many other titles coming out over the next month anyways.

2 • 
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deactivated-601d849128844

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Well-written review. I liked how its critiques weren't just on the creativeness of the story, strength of characterizations, and the tone and theme, but stressed how the technical elements of the game hampered the experience as well.

Two separate dialogues overlapping and having scenes end prematurely isn't just a matter of taste or opinion, but a glaringly bad error especially in a game that seems to stress its story.

The main aspect the game seemed to emphasize was the feeling created by two players working together in which they can take several routes to completing the game. I wonder how many play-throughs Dayus did with his partner.

IGN did note that the game felt different every time, so I wonder if multiple play-throughs would affect his stance on his statements on the tonal shifts of the game. I wonder if that though the game may contain drastic tonal shifts, it's in-part due to the openness of possibility in the game, so his critique would be lessened.

QTE are rarely done well, they often feel cheesy because they replace the control scheme with a shallow design of pressing the buttons you see on the screen, so you don't even get to pay too much attention to the cinematic visuals, but on the buttons you see on the screen. It doesn't feel immersive because of that control scheme replacement, and it feels like the game is trying to force a certain feeling of intensity that you don't actually feel because the mechanics that you're doing aren't intense to actually play.

I think the selling-point of the game is its concept of cooperation and the way the players communicate and work together, but the quality of the story hinders the overall playing-experience because of all the things Dayus brings up.

3 • 
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Warlord_Irochi

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Very nice review. To the point and well explained. Nice one, Oscar.

4 • 
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m7stech

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f... the Oscars!

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nickfitz_99

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good review

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RaveNRolla

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nice review!

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xxdavidxcx87

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You can't play it alone, that's not good, so you'll probably get a whiny little kid that'll rage quit half way though.

4 • 
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muzza93

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@xxdavidxcx87: or get a friend

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xxdavidxcx87

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@muzza93: well that depends if you're friends also buy this game, would make sense with a more popular game, I play cod with my gf almost every day, but with friends it's mostly FIFA

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muzza93

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@xxdavidxcx87: mate... Only one of you has to buy the game

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cejay0813

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Ill wait for the price drop. Is it possible to play this entirely solo with an AI partner that’s not a complete imbecile?

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RestatBonfire

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@cejay0813: nope. You need an actual player to play with. Ether couch or online

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G4m1ngOn

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Nice! Finale gameplay spoiled just like this. Love you Gamespot LOL

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RaveNRolla

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@g4m1ngon: if it's really just pressing x and square, aren't you glad your expectations won't be disappointed at least?

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G4m1ngOn

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@RaveNRolla: On planet Earth - there is NO exceptions for spoiling ANY story. You spoil any story - you die.

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hamedmuhammady

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This was a well done review. Very readable and informative, and avoids pretention. Just thought I'd thank Oscar for it.

5 • 
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ahmetxca

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Gamespot used to have "Reader's Score" or smg. like that. TBH I value the majority's idea than a single person. So when a game is released the first thing I do is to check for metacritic's user reviews.

At the beginining I dismiss "10" and "0" scores and read the reviews between.

It is not fair to flame the reviewer about the score and the outcome. In the end, gamespot is not the only site with reviews.

Or maybe, just maybe, some of the reviewers burn the game because of the producers behavior on the night of the gaming awards...

Who knows...

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