Review

Age Of Empires IV Review - Resistance Is Feudal

  • First Released Oct 28, 2021
    released
  • PC
Darryn Bonthuys on Google+

Age of Empires IV is a comfortable return to its classic strategy roots, but it's caught in the shadow of its past.

There's a unique feeling of satisfaction that Age of Empires games have excelled at delivering over the years. That wonderfully fulfilling moment of seeing your strategy succeed at littering the battlefield with an entire army of deceased knights and peasants, all your hard work, micro-management, and scheming paying off as your forces march off to burn down the nearest town center. Age of Empires II mastered that triumphant moment of careful planning and unleashing a well-balanced army on your opponent, and it's that timeless feeling that Age of Empires IV seeks to capture while paying homage to its past.

While it does succeed at evoking nostalgic memories of unloading a heavily-armored Persian pachyderm war machine deep in the heart of enemy territory, Age of Empires IV doesn't make much of an effort to venture out of its comfort zone either. It's confident but familiar, relying on what works without blazing a new trail in the strategy genre.

Relic Entertainment and World's Edge's sequel to the long-running real-time strategy series thankfully skips some of the unnecessary complexity of Age of Empires III. Instead, they bring the game back to a successfully proven formula of managing limited resources, tactical scouting, and slowly transforming your hamlet from scrappy upstart into a world-conquering feudal superpower across several ages.

That core loop of churning out dozens of villagers, researching new technologies, and building a formidable army, is a strong reminder of just how timeless a well-executed gameplay system can be, and will be instantly recognizable to any Age of Empires veteran.

The campaigns take place across four noteworthy eras of human development, shining a spotlight on the English, French, Mongolian, and Russian civilizations. In addition to that, there's also the standard Skirmish mode and Art of War tutorials that teach you the finer details of the game, although at the time of writing, a dedicated scenario and map editor has yet to be added to the package.

Each of the four campaigns runs for a decent number of hours, with sharp documentary-like videos filling in the gaps between each mission. They're exquisitely produced snippets of history, detailing the road to war that notable figures such as Genghis Khan, William the Conqueror, and Ivan the Terrible embarked on to secure the legacy of their nations. Even better, completing a mission unlocks more short videos that further detail aspects of those cultures and their approach to warfare, such as the time-consuming creation of chainmail, the thoroughbred beauty of Mongolian horses, and the game-changing impact of the trebuchet in siege warfare.

That outsider approach to the Age of Empires IV narrative does at times feel like a missed opportunity considering that Relic Entertainment is at the helm of this game. Relic's Dawn of War games had fantastic storytelling, but Age of Empires IV leans hard into its documentary influences, conveniently glossing over the horrific acts that these nations committed to emerge triumphant over the centuries of conflict, terror, and genocides that defined these nations during the Dark Ages.

While the history of each campaign is given a documentarian makeover before each round kicks off, it’s the actual reenactment of those major battles that provides a fun series of challenges and plenty of variety. From having to take control of the French forces during the siege of Paris to drawing a line in the sand against Mongol invaders on a warpath to Moscow, Age of Empires IV has a campaign that constantly throws a variety of challenges at you.

Where Age of Empires IV truly shines, though, is with its selection of civilizations that you can experiment with in its campaign and skirmish modes. While a mere eight options for a feudal fight club might make veterans scoff when they compare it to the dozens of civilizations that can be chosen in the Definitive edition of Age of Empires II, Relic's approach makes each nation a blast to play. The bones of base-building and resource gathering creates a workable foundation, and each culture feels unique in other meaningful ways.

Where Age of Empires IV truly shines is with its selection of civilizations that you can experiment with in its campaign and skirmish modes

Take the Mongols, for example, as a well-timed ambush using hit-and-run tactics transfers more resources to your base with every building that you burn to the ground. Prefer the safety of long-range siege warfare? The French are a dab hand at leveling walls with their gunpowder units, the Rus take to the battlefield with self-healing holy warriors, and the Abbasid turn a single landmark into a wonder of the ancient age with each new branch that they build onto it.

Each civilization has its own pros and cons, as well as some wild imbalances as the Age of Empires IV community has discovered. I've dreaded going into battle against the Delhi Sultanate, as their almighty war elephants have regularly bulldozed through all my defensive tactics. The English can also be an absolute nightmare to deal with, as that civilization has several unique technologies that make them experts at linking their defenses together, weathering any siege with their strong agriculture, and unleashing long-range death from their infamous longbows.

All of this makes for a game that is both comfortably familiar and surprising when you dig into the tactical options available to you. Even progressing to a new age of development presents an additional layer of flexibility, as you'll have the choice of building one of two landmarks that will have a major impact on the direction that your city takes. The Rus can lean further into their hunter-gatherer lifestyle by earning greater rewards when they take down wild game, while the Holy Roman Empire benefits from cunning architecture that adds more benefits to a city depending on how closely buildings are erected near a central landmark.

Outside of the main campaign, Age of Empires IV's skirmish mode now features new victory conditions that make for snappier games of conquest and domination. The default setup gives you three options for victory; demolishing an opponent's landmark, building a wonder, and achieving a holy victory by taking control of several strategic sites on the map. While you'd need to find and hold relics in Age of Empires II, sacred site conquest tasks you with locating the sites, sending a monk to convert them, and then holding onto all of those locations for 10 minutes.

These sacred sites also tend to be situated in the middle of a map, forcing players to build armies that make for more overt warfare when compared to the tactics of the past. Holding out for a victory in a war of attrition also has plenty of charm, as Age of Empires IV makes being part of a siege far more fascinating. The absolute thrill of throwing up walls and populating them with rows of archers is now met by an adrenaline rush of watching your infantry construct battering rams and siege towers, and then throwing them into the chaotic fray of battle while trebuchets hurl devastating boulders over your units' heads.

While it is a joy to see just how far your strategy can go during skirmishes and campaign missions, Age of Empires IV isn't without some annoying quirks that you'll have to contend with. Unit AI can be frustratingly unreliable, as the age-old tactic of creating a heavily-armed meat-shield while your archers and crossbowmen turn the opposition into a massive pin-cushion requires more micro-management than ever before. While your infantry and cavalry soak up damage, you'll need to do far more micro-managing than ever before to get vital units into position because they simply cannot be counted on to take advantage of the battlefield opportunity that you've created.

No Caption Provided

Age of Empires IV also looks incredibly dated, as its washed-out visuals and bland color palette pale in comparison to other modern RTS games. While it has some charm--such as seeing multiple illustrative units speedily constructing a building or its selection of handcrafted menus that you can count every tapestry thread within--Age of Empires IV lacks that visual flair that made previous games shine. It's a more vanilla presentation that's also held back by a locked camera angle and a player population limit of 200 that rarely allows for large-scale battles to truly unfold.

On a more positive note, the soundtrack is an audio history lesson that mixes delicate lute solos with Mongolian throat singing and Germanic choirs.

Age of Empires IV is a satisfying game, but its more innovative ideas are overshadowed by a gameplay formula that rarely deviates from the revered legacy of Age of Empires II. Dated graphics, annoying AI, and a thin selection of content holds Age of Empires IV back from establishing an RTS kingdom that can stand the test of time, but thrilling campaigns, a passion for history, and factions that feel truly distinct from one another makes for satisfying RTS comfort feud.

Darryn Bonthuys on Google+
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The Good

  • Educational and exciting campaign
  • Every faction feels truly unique
  • Tried and tested gameplay loop is as addictive as ever
  • Authentic cultural music and ancient languages is a fantastic sound design touch
  • Easily accessible real-time strategy for newcomers

The Bad

  • Thin on content
  • No map editor
  • Rarely ventures out of its comfort zone
  • Frustrating AI
  • Dated visuals when compared to recent AOE definitive editions

About the Author

Darryn took part in the Hundred Years' War, forged alliances with Saxon kings, and sacked numerous cities during his 20 hours of conquest in Age of Empires IV. Review code was provided by Microsoft.
49 Comments  RefreshSorted By 
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TruSake

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Looks like a game that if DLCs pop out, will be good to play in about 2 or 3 years from now.

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SkywalkerHogie

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I can't believe the praise this game seems to get ... I started with the Age of Empires series at the beginning as a competitive AOE and AOE2 player ... and recently got back into AOE2 when the definitive edition was released.

I was so excited for AOE4 but was quickly disappointed ... the graphics are worse than AOE2 ... much worse than Starcraft ... cmon it's 2021! There are some interesting game mechanics but some stupid decisions seem to have been made ... there is no way to dodge arrows? Hill bonuses are negligent? The gameplay has been reduced to 'build a huge army, ensure it is backed by lots of archers, and A-move into the enemy base'. The siege units look terrible... alot of the in game sound effects are annoying .. the game takes up more than 100gb on the hard disk but doesn't seem to include a lot of content??

The only good part is the obvious effort that was put into the cutscenes and movies ... but documentaries are a bit boring ... real lifelike historical takes would have made the campaigns much more exciting!

I bought Gamepass just for AOE4 ... I'll complete the campaigns but after that I will Uninstall the game and go back to AOE2 ... I can already tell that AOE4 will not be popular for multiplayer.

I feel that 7 / 10 is too high ... probably a 6.5 more realistic ... relic could have done better and this game doesn't live up to the AOE hype unfortunately 😒

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onehitta323

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Edited By onehitta323

As a long time age of empires player, I'm Loving the game. Bought it day one. I'd give it atleast an 8.

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skyx26

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Edited By skyx26

Gamespot: "skips some of the unnecessary complexity of Age of Empires III"

Also Gamespot: "Thin on content"

For real?

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mogan

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mogan  Moderator

@skyx26: Content and complexity aren’t the same thing.

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lonewolf1044

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I will still buy it regardless of an personal review or whatever score it received and I get to play it on GP on PC anyway.

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GamerBum

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Gamespot review seems to be one of the lowest i've seen. Can't have 2 highly rated Microsoft Xbox releases in as many weeks now can we Gamespot?

Hope they do a good job of the eventual Xbox port, I'd like to give this a go.

2 • 
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PETERAKO

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I agree. This ga is a 7......

.....out of 7

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ganondorf77

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@PETERAKO: No, no map editor is 2 points out by far. SC2 is a 10 being AoE4 a 7, and generous. There is lack of a lot of stuff.

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deactivated-62a8d05d77a44

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I am hoping AoE4 will come to console as well. If it does, it will likely take a little while for them to port it. But seeing how Halo Wars worked on console, I've been wanting AoE to get console treatment.

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mogan

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mogan  Moderator

Wouldn't have thought a 7/10 game would have comments so evenly split on whether it's good or not.

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ecs33

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I think the review is fair. Really adds nothing new to AOE. But it does the classic formula wonderfully and adds some modern day cinematic effects. For example, I love the bustle of my army's voices and boots when I order them to move, or how when they acknowledge my orders their words echo through the battlefield. They definitely did a good job on the cinematic feel of things. But it's probably nothing you never played before.

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blaznwiipspman1

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Edited By blaznwiipspman1

Can't take gamespot seriously when it comes to xbox games. I'll go with metacritic

When it comes to games reviewed on GS, the rule I follow is: Add one to xbox games, subtract one from playstation games.

5 • 
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Fedor

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@blaznwiipspman1: Its not on Xbox.

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GamerBum

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@fedor: It's just a matter of time. The devs have already said they are looking at an Xbox port.

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Fedor

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Edited By Fedor

@gamerbum: Naw, it ain't coming. Its not an Xbox game. Not enough pew pew or vroom vroom for Xbox folk.

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blaznwiipspman1

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@fedor: well it's a MS game which is pretty much the same thing. And yeah AOE wouldn't make sense on a console.

The point is, on metacritic the reviewers gave the game an 82, the users gave it a 76. It's a pretty tight band, and GS missed the mark as usual

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Ichirei

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@blaznwiipspman1: they gave it 1 point less than the metacritic average and to you that's "missing the mark"? How dare reviewers not look on metacritic and give the exact same score it appears there.

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onesiphorus

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Since I believe in high standards and Age of Empires IV does not live up to these standards, I will make a pass on it. Too bad as I was interested in this game.

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ganondorf77

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@onesiphorus: It is fine, you should try it at least. But no, it's not up to the superb level rts games were.

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asnakeneverdies

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@onesiphorus: If you believe in high standards to the extent of such exclusion, why would you even be playing any kind of contemporary mainstream video game, Onesiphorus? Those are, by the very nature of our societal circumstances, conceived out of the lowest standards imaginable.

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ecs33

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@onesiphorus: 7 isn't bad though. If you like AOE games, you will like this game. Promise

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Pyrosa

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@onesiphorus: Don't believe this review -- go play it on GamePass for yourself. ...or go look at MetaCritic if you don't have GP.

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keiser69

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I have really enjoyed it

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Pyrosa

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Edited By Pyrosa

The 7 is nonsense -- we asked for a shiny new AoE2, and we got EXACTLY that. The History-Channel-like campaign is a delightful new addition. I've been gradually working through it, and it's smooth as silnk on a 2060 6GB and prev-gen i7.

ZERO glitches, bugs, or slowdowns in 2 weeks of semi-regular play. Only minor issue is that they bizarrely chose to default to a new keyboard scheme, which I'll remap at some point.

Nearly forgot: Leader powers from Rise of Nations are a welcome addition here.

This game is a solid 9.

5 • 
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ganondorf77

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@Pyrosa: Sorry what? No map editor is 8 at most. That is shiny AoE2. If you don't care about modding and community content ok, but more than a 7 is too much for this.

2 • 
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xantufrog

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Edited By xantufrog  Moderator

@Pyrosa: actually we didn't. I was worried it would be too much of a mimic of AoE2, yet it actually falls short. In numerous ways. In fact, even visually it doesn't qualify as "shiny new" when compared to the DE. It's competent.

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ecs33

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@Pyrosa: 7 isn't bad and I think it's perfectly fair for AOE4.

Personally I think a polished up AOE2 deserves a 7. It's not like this game went above and beyond the creativity department.

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cboye18

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Edited By cboye18

@Pyrosa: I've played hundreds of hours of both AoE 2 and AoE 3 DE, and I usually disagree with Gamespot's current reviewers, but I find a 7/10 the correct score for AoE 4.

It's a good and fun game, and for the most part the civilizations play completely different from each other. But I can't help but feel like I'm playing a budget/indie title due to the lack of content and civilizations the game launched with, as well as the unimpressive graphics (especially the battle animations) and poor AI (the latter shouldn't be an excuse in 2021).

Aside from that, I also feel it retreads too much from AoE 2 rather than having it's own unique identity. Love them or hate them, AoE 3 and AoE Mythology both changed the formula sufficiently to make them feel fresh yet familiar. Honestly, the few changes they've brought for AoE 4 is something I would expect for the latest AoE 2 DE to have implemented.

I'm still very grateful they're reviving the RTS genre and the AoE franchise. AoE 4 is still a good game, but it definitely feels a bit underwhelming. Hopefully they can take more risks with the next iteration.

Or at the very least have enough content at launch, as modern (strategy) game developers tend to launch their games with starved content and subsequently dripfeed us with DLC's. Paradox and Firaxis, I'm looking at you.

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xantufrog

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xantufrog  Moderator

@cboye18: ditto. I like that this exists, and I hope it improves and signals life for other RTS games. But there's no need to exaggerate the qualities of it. It's a "good" game. Aka - a GS 7

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Ormgaard

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Edited By Ormgaard

Klunky controls with no button remapping for WASD keys, so you have to use the arrow keys to move your camera outside of the mouse, on a superwidescreen resolution this is beyond annoying.

Bad feedback for mouseclicks as you cant tell if you click a unit or the ground.

You cant send cued reinforcements to a another unit.

Loosing your selected target/group because of odd decision of making attack command switch on and off if you double tap.

Stuff like this is is unforgiving in a brand new RTS game and thers alot of it.

7/10 is generous

6 • 
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illegal_peanut

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@ormgaard: Easy to fix nitpicks equal a 7/10?

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ecs33

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@ormgaard: Yea I noticed some of that but all of that is easily patchable. 7 is fair imo

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cugabuh

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@ormgaard: If it helps you can hold ALT and then use WASD to pan the camera. It’s a tad annoying but once you get used to it, it’s not _toooo_ bad.

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illegal_peanut

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Does Gamespot love being the edgy kid out of all the reviews?

This is easily the lowest review out of all of them. For probably the best of all the AoE games.

How do I know this?

1. The matches are nicely paced (Unlike AoE 12/2/3)
2. The games don't take god damn forever (Unlike AoE 1/2. mostly 2)
3. Matches aren't over in 3 seconds (Unlike AoE 3)
4. Walls actually matter and can be very tactical if used right (Unlike AoE 1/2/M/3/O)
5. And you're not stuck in an 8-hour turtle game (Unlike AoE 2)
6. And your game doesn't devolve into "Who has the bigger cannon" (Unlike AoE 3)
7. Games don't start and end the exact same way (Gives the evil eye to AoE 3)
8. It doesn't devolve into a broken game of Magic the gathering or Yu-Gi-Oh (Unlike AoE 3)
9. Characters don't need their hands held when making them move across the map (Gives the evil eye to AoE 1/2)
10. It doesn't have a totally useless first age and a completely pointless 5th age. That is never reached Because it just makes the game go on for longer, in a boring way. Since you have to resource grind for a good 4 to 10 minutes of said game (Looks at AoE: 3 strongly)
11. And each civ doesn't feel like a texture and voice mod of the first one (Looks at AoeE 2)

And all 11 of those points are why this game isn't good, it's great.

4 • 
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ganondorf77

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@illegal_peanut: And for that it has a well deserved 7. well done for a game like this.

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Rolento25

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@illegal_peanut: In no way is it the best AoE game. Better than 3, maybe... but not 2.

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s1taz4a3l

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Edited By s1taz4a3l

I couldnt get into it.

Terrible AI, you could block entire sieges with just line of pikemen on hold your ground blocking walls while swarm of archers/crossbow hit everything behind. If you could exploit that on campaign, the cheap tactics on actual matches would be even worse.

2 • 
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xantufrog

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xantufrog  Moderator

Totally agree. It's a disappointment in most regards when compared to its own playing field, but is a perfectly fine game in a vacuum. Unfortunately for it, it DOESN'T exist in a vacuum

2 • 
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xavier141524

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i love this game i have 50 hours in it already

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Ichirei

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The visuals are such a let down for me, Starcraft 2 looks almost better and it came out over a decade ago. Graphics are ofc not the most important thing, but for a new game (so not just a remaster) we waited so many years for, in 2021, this looks very dated.

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illegal_peanut

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@ichirei: They wanted it to look like its own game, and different from the others. From what they said in the dev interviews.

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ecs33

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@ichirei: But how much visual effects do we really need for an RTS like this lol? We already have games like Total War and such. This was probably both an art decision and an effort to make sure as many can play as possible. They could have made the graphics more intense but I don't think most players of this game would care.

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cboye18

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@ichirei: They did this so everyone with a potato PC can play it decently so that they can expand their audiance. I guess they thought that no one plays RTS anymore.

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Rolento25

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@cboye18: Yet it still runs like a hog on PC.

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chriss_m

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Is the ’mistaken’ title just for the clicks? Will we be seeing this ‘mistake’ a lot?

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DancingCactus

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Edited By DancingCactus

I think Gamespot made an oopsie. Why is your Elden Ring headline taking over this review?

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