Review

Alan Wake Remastered Review

  • First Released May 18, 2010
    released
  • X360
  • PS5

Creepy atmosphere, fantastic combat, and clever storytelling make Alan Wake's quest thrilling from beginning to end.

This review has been updated to include impressions of Alan Wake Remastered, released in 2021. The initial review, written by Tom Mc Shae in 2010, follows. The new text, written by Phil Hornshaw in 2021, has been added at the bottom of the original review.

Until last night, you had never fired a gun before, but priorities tend to change when you're being hunted by unholy creatures of the night. In Alan Wake, darkness is your most fearsome enemy. The shadows are home to monsters who shun the light, growing more powerful as they slink through the jet-black unknown. You hear a noise behind you and spin around to examine your surroundings, pointing your flashlight from tree to tree, scanning the ground while you ready your trigger finger for the imminent attack. The world of Alan Wake is one of fear and tension--a place where it's perfectly acceptable to be afraid of the dark, because if you're not, you'll be enveloped by the evil forces that dwell just beyond your field of vision. The foreboding atmosphere that permeates every inch of this wilderness never lets you forget the dangers that await the unprepared, but the feeling of dread that defines the early portions dissipates as you get deeper into this moody adventure. Alan Wake doesn't offer enough surprises to keep you unhinged, but the storytelling is so enthralling and the combat is so frantic that you'll be sucked in until the thrilling conclusion.

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Now Playing: Alan Wake Video Review

A vivid imagination can be a dangerous thing. Alan Wake has been suffering from writer's block ever since he released his most recent best-selling novel two years ago, but he soon realizes there are much worse things than being unable to put pen to paper. A story he's written but has no memory of has come to life, flooding a quiet mountain village with demonic creatures that torment his every waking hour. The dark forces that populate this night-time adventure should be familiar to anyone acquainted with the horror genre, but the unique storytelling gives this game an identity all its own. The acerbic protagonist relays his thoughts on the outlandish events happening all around him through incisive yet oddly poetic prose that breathes believability into these supernatural events. Alan Wake's brash nature makes him unlikable at times, but his unwavering focus to save his wife at all costs makes it easy to empathize with him.

The most interesting aspect of the storytelling comes in the form of optional collectibles you find as you wind your way through dimly lit forests. Pages from your unpublished manuscript lie just off the beaten path, and it's in your best interest to snatch these up even though you have to venture deep into the deadly forests to do so. These passages frequently foreshadow events, giving you a snippet of something terrifying waiting for you around the bend. Other times, they fill in details tangential to your own quest, giving you a peek at what other people in the town are up to. These pages flesh out the story in fascinating ways, but there are even more elements tucked away if your eyes are sharp. Abandoned TVs and radio sets can be switched on to trigger brief expositions that give you another look at what is going on just beneath the surface. The television show is particularly intriguing. Modeled after The Twilight Zone, these creepy scenes contains all the twists and moral lessons the classic series is known for.

The excellent combat builds on the fantastic storytelling, ensuring there is never a dull moment during this roughly 12-hour adventure. Alan Wake has a handy way of dealing with dark-fueled creatures: shine a flashlight on them. You carry said light source in your left hand, and you use this to weaken enemies who dare to challenge you. By pointing it at them for a few seconds, you destroy the darkness inside of them, making them vulnerable to your firearms. This mechanic is not only original, but also leads to thrilling situations. When you're surrounded by a gang of growling beasts, you have to choose one individual at a time to spray with your life-sucking light, and balancing your aim to keep all attackers at bay is exciting. If baddies get too close to you, you can duck out of the way at the last second, triggering a slow-motion dodge that lets you quickly retaliate before they have a chance to attack a second time. Because there is so much ammunition sprinkled about and your health regenerates after every battle, you'll rarely succumb to their aggressive advances, but each encounter is still exhilarating.

Exploration is as important as combat when trying to make your way through these haunted woods. Going off the beaten path is the only way you can find the missing manuscripts and television sets, and there are hidden weapon caches that aid you in fending off this unrelenting horde. Aside from your standard pistol, you can nab a hunting rifle and a shotgun, which make short work of poltergeists at close range, as well as a few explosive weapons that quickly dispose of anything that fears the light. Toss a flashbang grenade into a cluster of foes and watch them melt away into nothing. There are also little touches that add to the tension. Rapidly tapping X reloads your ammunition more quickly, and your frantic button taps mirror Alan Wake's movements as you both try desperately to stay alive. At times, you'll find generators that, when activated, energize nearby lights for you to take shelter in. But starting these up requires a few precise button taps that can be mighty stressful when an axe-wielding ghost is breathing down your neck.

The prologue starts things out with a heart-racing encounter. Seemingly alone in the woods after a brutal car crash, you make your way slowly through the foggy forest to the lighthouse oasis on the other side. Of course, a peaceful walk in the woods soon takes a deadly turn, and you find yourself sprinting for your life toward a cabin, barricading yourself inside moments ahead of the imminent danger. This electrifying scene sets up the tension that hovers above you at all times, but sadly there are few instances during the rest of your quest that match this confrontation. Alan Wake's moon-lit wanderings become predictable just a couple of hours into the game. There are a few different takes on the core action, such as escort missions and a novel twist on the classic turret sequence, but not many genuinely surprising or completely unexpected events. Because the storytelling is strong and the combat is rousing, the game never becomes stale. But the lack of memorable moments weakens the impact of the chilly atmosphere, and you're rarely startled despite the supernatural events happening all around you.

Thankfully, the eerie forest you spend most of your time in is so well realized that you'll hardly notice you're doing the same thing for much of the game. A cloud of fog blankets the forest, adding an extra shroud on top of the suffocating darkness. The thin beam of light produced by your flashlight offers a glimpse at what's hiding behind the pitch-black cover, but it cannot produce enough light to ever make you feel safe. Enemies circle around you like wild raptors, luring you into thinking they're coming from your front side, and then when you least expect it, you'll find an axe implanted in your back by a demon who snuck up behind you. Foreboding music increases this desolate feeling. The subtle score that underlines your quest for survival keeps your nerves on edge and your neck hair raised. The slight awkwardness to Alan Wake's movement is easy to ignore once you become entrenched in this gripping adventure. The mood is so beautifully represented and consistent throughout the game that you'll be hard pressed to tear yourself away.

Above all else, Alan Wake’s gripping storytelling really sells the protagonist as a famous author. Every moment of this story is fraught with tension. Wake's narration is filled with as many questions as answers because he has no explanation for the strange events occurring all around him. And the missing pieces from the manuscript, radio program, and television show are doled out in such deliberate chunks that they slowly string you along until the full secret is revealed at the end. The clever storytelling ties in with the dreary atmosphere, building on the fear established from the very beginning with subtle use of lighting and a moody musical score. Unfortunately, the path you march down rarely offers any surprises, which makes your actions take on a by-rote feeling after a while. But the combat is so satisfying that it's largely able to overshadow this misstep. Alan Wake is a riveting adventure that will keep you glued to the screen until the very end.

Alan Wake Remastered

The updated character models in cinematics really help carry the drama of Alan Wake's best scenes.
The updated character models in cinematics really help carry the drama of Alan Wake's best scenes.

More than a decade after Alan Wake was released, it still feels like something unprecedented, like it could have popped up in any year, on any platform, and been in something in of a league of its own. It's a testament to the risks Remedy Entertainment takes that the game still feels fresh and interesting 11 years on. The way its narrative weaves together with its gameplay, the amount of care and effort placed on its characters and dialogue, and its TV show-like presentation are all elements that set it aside from other games, even those like it or that have drawn inspiration from it since then. In 2021, Alan Wake still feels intriguing, fascinating, and... weird.

Overall, Alan Wake still holds up pretty well, as we've found many games from the Xbox 360 era do. The things that made Alan Wake good in 2010 are still good now. So Alan Wake Remastered is one of those releases that brings a nice new coat of paint to a house with a good foundation and good bones. It might be a haunted house, in this case, but it's still in pretty good shape.

The content of Alan Wake remains unchanged, save for a few tiny adjustments. There are a few new hidden secrets here and there, although they're few and far between. There's also a new commentary track by creative director Sam Lake. Lake provides a few fun details, mostly about the process of writing the game, although generally there's not an especially huge amount of commentary. He does talk a bit about how Alan Wake is related to Remedy's latest title, Control, and how those stories dovetail, but the commentary doesn't drop any major bombs or insider secrets--it's mostly just a relatively quick look at some of Lake's thinking as a writer.

The rest is as it was in 2010, although Remastered adds in Alan Wake's two post-release DLC packs (which you could previously grab in one package on PC), and makes the game available on PlayStation consoles for the first time.

So what you're getting here is a graphical improvement, and it's largely an impressive one. The cinematics in particular look great in Remastered. Character models have been reworked and look less like video game puppets and a little more like actual people. Animations also feel a bit less stilted, and coupled with a lot of great character dialogue, they make the game's narrative a joy to revisit, even if you're a long-time fan.

The improved framerate makes those cinematic moments of dodging attacks or and blowing up several enemies pop.
The improved framerate makes those cinematic moments of dodging attacks or and blowing up several enemies pop.

The gameplay side has also had its visuals kicked up a bit, although the moment-to-moment play isn't quite as pretty. For one thing, the gameplay visuals of the 2010 release were pretty great as it was, and the horror atmosphere elements like the game's lighting and air-distorting darkness effects are delightfully spooky now as then. The upgrades here are more in the little things, with lighting cleaned up thanks to better graphical technology, and elements like volumetric fog making the dark woods of the Pacific Northwest a little darker.

The major upshot, though, is the 60fps presentation and 4K capabilities on current-gen platforms, and the option to go with either 60fps or 4K on PlayStation 4 Pro and Xbox One X. The game looks great running at 60 frames, and it makes those death-defying cinematic dodges all the more harrowing. There are also plenty of sweeping vistas and frightening forests that can take advantage of the higher resolution.

On PlayStation 5, though, my game saw some visual issues that hampered the experience. Cutscenes often caused the frame rate to stutter, and in a few extended cinematic moments, lighting effects didn't populate correctly, filling sections of the image with artifacts or leaving them black. It was never a game-breaking problem, but it was absolutely an annoyance that detracted from what is otherwise a great-looking visual upgrade and took me out of the story on more than one occasion. Given some of the other titles we've seen released on the PS5, these seem like things the machine should be easily able to handle, so hopefully a patch to Alan Wake Remastered can sort out the issues.

Visual irritations aside, Alan Wake Remastered is really just a game I'm glad exists. This is the nicest-looking, best-realized version of Remedy's 2010 title, and it holds up today just as well as it did when it originally appeared on the Xbox 360. If you're sitting on a copy of Alan Wake on PC, this is an upgrade you can probably skip--though the enhanced visuals are nice, they likely don't represent a big-enough change to warrant snagging a whole second copy of the game.

But if you've never played Alan Wake before, or you're itching to re-experience Alan's descent into the darkness, this is absolutely the way to do it. Control's AWE DLC tells us we'll soon be returning to Bright Falls, and this year's Deer Fest is a perfect excuse to enjoy the amped-up beauty and inky darkness of Cauldron Lake.

Back To Top

The Good

  • Fresh storytelling fleshes out the supernatural events in interesting ways
  • Satisfying combat mechanic makes disposing of evil creatures a blast
  • Subtle lighting effects and a moody soundtrack create a disturbing atmosphere
  • Optional collectibles are well worth risking your life to grab
  • Graphical updates in Alan Wake Remastered make scares and cinematics even stronger

The Bad

  • Lacks surprising, memorable gameplay moments
  • Some stuttering and visual glitches in Remastered cinematics mar the otherwise strong improvements

About the Author

Phil Hornshaw returned to the depths of Cauldron Lake on PlayStation 5, sinking into the depths of Alan Wake's psyche for about six hours. Review code was provided by the publisher.
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jutsu1370

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guys no spoiler, please.

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SplatMan_DK

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Edited By SplatMan_DK

I love the game, but honestly, missing (and not heavily criticizing) that this is an EPIC Game Store exclusive on PC, is a pretty big thing IMO. Exclusive are a horrible way to limit competition and restrict consumer choice. For various reasons I don't want to use the EPIC Game Store, which means this remaster is unavailable to me.

I think such a crucial detail is absolutely something Gamespot should include in the review update. And possible subtract a point or two. I love Remedy, but exclusives suck every day of the week and twice on Sundays.

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hosedandhappy

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@splatman_dk: Most people aren't weird about it. It's not a big deal.

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Mickpunx

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Mickpunx  Online

Good to see this on ps5 too. Fun game

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SebB

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Guys I have a gtx 1070 and can play this game either on Low, 1080p, 60 fps or High, 1080p, 30 fps. Which would you go for?

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JustPlainLucas

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If only I had the time to play this again.

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SebB

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@JustPlainLucas: I last played this around 11 years ago. I think I can play it again.

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Goldenageplayer

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Just happy we're not seeing a silent hill 2/3 remastering with this game. That crap was awful...

Orig silent hill games were largely as scary as they were was because the lighting and mist. You often didn't know what monsters were about to attack you until they were 5 feet away and by then it was almost too late but not too late. Gave the player a real sense of dread. In the remakes the mist and lighting is clear so you can often see monsters a mile away and it gives you plenty of time to evade them/deal with them. Take away a huge part of the game play. It's a horror game! You're supposed to feel pretty helpless!

Want to play silent hill 1-3 CORRECTLY? Sad to say but special rare hard to get PC mods and original console discs are the only way to go as of right now.

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asnakeneverdies

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@goldenageplayer: True, Golden, but weird thoughts to share in this context. I guess there's myst in Alan Wake, and it takes place in a town, and there's a flashlight. Whatever the case, we are united by our dislike for Comic Sans. 🐍🔦

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SkyHighGam3r

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Def worth mentioning the point of this wasn't to remaster the game. In fact remastering it was kind of a cherry on top. Whole point is to get people re-introduced to Alan Wake, in a post-Control world, where Alan Wake 2 is around the corner. A 1:1 re-release would have gotten the job done, to be honest, but the bit of visual polish here is nice. Especially for returning players.

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argothm

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I thought we didn't like remasters around here.

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deactivated-64efdf49333c4

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"Lacks surprising, memorable gameplay moments"? A flying train and animated bulldozer isn't memorable? Fighting through a rock concert isn't memorable? A tornado chasing you isn't memorable?

Man, the reviewer must have a kickass exciting life.

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asnakeneverdies

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@Barighm: I didn't really find those memorable, Barighm. I suspected it was mainly on account of the combat being so uninspired. However, these critters both have seemingly enjoyed that aspect of it, given the addendum didn't go against it. 🤔

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bbq_R0ADK1LL

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Quantum Break & Control were both pretty 'meh' for me. I've heard good things about this game, but I have a feeling that it won't be my jam. If it's on Game Pass, I might give it a try.

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JoeCollin

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@bbq_R0ADK1LL: I feel the same about QB and Control. Very mediocre experiences in my opinion. However, I love Alan Wake, so maybe you’ll like it as well.

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Wahsobe

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Edited By Wahsobe

Gotta say I'm a little disappointed they didn't use this opportunity to bump things up a bit more. It didn't need to be a full blown remake but what I've seen so far sticks pretty tightly to the definition of remaster. It's not a bad thing but we've gotten used to seeing a little more bang for our buck in these remasters and when talking about an 11 year old game a basic remaster doesn't offer much. I dunno, maybe I'm just spoiled buy the enhancements that the Xbox One X and beyond offer to these old 360 titles.

I know everyone's hard for Control but personally I liked Quantum Break better. I may be biased since I'm not a huge horror guy, then again I find the environments far more varied and interesting in Quantum Break. Story wise I like all three pretty closely but again I lean towards Quantum Break.

Right now I'd go:

Quantum Break

Control

Alan Wake

Although I can't help but feel Alan Wake might just take the number two spot if it was made new today. I still remember when I played this years ago and it first came to the part where he mentions that he was a writer and I said aloud, "I'm playing this game as the writer!?" It was kinda confusing but cool. Quickly I got into the story and it perfectly walked my horror line. Not too much and yet just enough. Honestly, how they handled Horror in Alan wake is a large part of why I played Control.

I'm glad that dedicated Playstation fans will get a chance to play this great title.

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deactivated-64efdf49333c4

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@wahsobe: Remasters do tend to be remasters and not much more than remasters, yes.

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Wahsobe

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@Barighm: Not all remasters are created equally and we've been getting more and more for our remaster dollars over the years.

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murekkep

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6/10 for Diablo 2's remake but 8/10 for this?

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Mathandr

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@murekkep: What? I liked Alan Wake a lot when I played it, and I find Diablo 2 pretty boring unless I'm at a LAN party - which hasn't happened since 2005. I would probably give the two games the same scores Gamespot did.

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Wahsobe

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Edited By Wahsobe

@murekkep: Yah it's a bit disappointing when you consider that there was clearly far more work put into the Diablo II remaster.

One thing to note though is I don't believe this was given a new score, whereas Diablo II was.

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5tu88sy

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@wahsobe: Would you be sleeping better at night if D2 scored an 8?

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Wahsobe

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@5tu88sy: My sleep is never effected by reviews.

That aside an 8 would seem a far more fair review score for D2 remastered.

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dmblum1799

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@wahsobe: I like Diablo II Remastered. But I play it on PS5, and compared to any other game I play on it it looks like complete crap. I mean complete crap, at least 10 years old.

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Wahsobe

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@dmblum1799: When reviewing a remaster it's pretty common to review based on the fact that it's a remaster.

Personally I find the game looks quite good and graphics aren't the only thing that makes it a good game.

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deactivated-64efdf49333c4

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@wahsobe: Diablo 2 was kind of a half-remake. Also, it's hardly a surprise GS gave it a lower score considering current events. That's just how they operate.

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Wahsobe

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@Barighm: It all depends on how strict you are with the term remaster.

I won't argue that some of the staff on GS seem to let personal feelings affect their articles. Then again at this level of reporting it's not a huge surprise that unbiased articles are hard to come by.

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deactivated-64a3ced8b46b8

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@murekkep: Why compare the scores on two completely dissimilar games? One is an isometric ARPG, the other is a 3rd person adventure game.

I don't get it.

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asnakeneverdies

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@thecupidstunts: To find out which one is better, Cupid. 🤦‍♂️

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Wahsobe

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Edited By Wahsobe

@thecupidstunts: Because both games being somewhat equal in their respective fields the score for work done is what's relevant.

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deactivated-64a3ced8b46b8

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@wahsobe: There is no sense whatsoever in comparing the scores between the D2 and AW remasters.

Both games couldn't be further apart on a mechanics/genre level. One is considerably older than the other, (D2 is twice as old as AW). One received a total graphical facelift, while the other only got a touchup. Kindly explain how one is relevant to the other?

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Wahsobe

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@thecupidstunts: I literally just told you why.

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deactivated-64a3ced8b46b8

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@wahsobe: Because "both games being somewhat equal in their respective fields"? I'm not understanding what that actually means.

It seems like maybe you're just unhappy with the lower score GS gave the D2 remaster, so you're making some kind of leap to compare it to a higher scoring remaster.

But one thing I do agree with you on, (completely regardless of what score AW got), I think D2 Resurrected is better than a 6. But in the end, it's just opinions, (which never diminish my fun either way).

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Wahsobe

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Edited By Wahsobe

@thecupidstunts: The games are considered to be at a similar level in their genres. I do agree with the poster that you replied to, in their sentiment that the D2 remaster appears to be rated under a different microscope than Alan Wake. I loved both of these titles so when I say this I speak from an unbiased point of view.

I feel that the team working on D2 did a phenomenal job restoring D2 up to and not over it's standard without embellishing unnecessarily. I may want a little more out of D2 remastered but there's a line where you can go too far and ruin the magic and I think they did a great job not crossing that line.

Alan wake is on the other side of the spectrum, I feel they stuck to the minimum work to get it up to todays standard and a little more effort would have gone a long way. I'm still happy it's been updated at all but I'm a big fan of Remedy games and quite frankly I was hoping for more from them here.

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deactivated-64a3ced8b46b8

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@wahsobe: I see what you're saying. Thanks for your thoughts. 😸

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Wahsobe

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@thecupidstunts: NP, always happy to explain further for those willing (and unwilling) to listen. :)

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santinegrete

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Edited By santinegrete

@thecupidstunts: people bitching about score numbers and taking the 6/10 as personal attack to their "legendary" games. That's what's relevant.

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santinegrete

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@murekkep: this is a different, simpler game that almost hasn't outdated design tropes.

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Wahsobe

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@santinegrete: Diablo II gameplay still stands. Much like Doom 2016 the fun of the game play can't be perceived through watching, If you grab a couple friends and play the D2 remaster, you'll understand.

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santinegrete

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Edited By santinegrete

@wahsobe: sorry, I don't do games with loot anymore. When you want a more artistic vision in your games than masterfully polished gameplay design loop, the bigger floaty numbers are just irrelevant. Not saying both can't exist, but how little point the comparison really has.

Even what makes a game timeless/classic is arguable if you ask from one gamer to another.

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Wahsobe

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@santinegrete: What your talking about is personal preference. Nobody says that people can't have a personal preference.

I've also fallen off the loot games, I just don't have the time (or interest really) for them but I don't mind running a single playthrough of D2 and jumping in for some minor runs if friends want it. I still stands as a great game especially when played in groups at punishing levels as that's where it shines.

I would honestly love an RPG medieval style game with Halo style weapon drops. Just play with what you got and the stats never change, just give me a great story. I can't be bothered to stats and level check every 2 minutes.

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rotchild

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"The Bad

  • Lacks surprising, memorable gameplay moments"

You can say that again... I played this from start to finish way back on the Xbox 360 and I have absolutely no recollection of anything that goes on in the game.

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Zombie8814

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@rotchild: Yeah, the whole experience was pretty forgettable for me, too.

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Wahsobe

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@Zombie8814: @rotchild

I could say this about most games, and it doubles down because of having a spotty memory in general. I do remember how this game felt when I played it though, and there was definitely some tense good fun there.

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Warlord_Irochi

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Hey guys, you wrote Tom Mc Shae up there, instead of Mc Shea :)

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