Review

Anthem Review - Two Halves

  • First Released Feb 15, 2019
    released
  • PC
  • XONE

Stronger alone.

Launching upward off a jungle floor and bursting through a thick canopy of trees, bobbing and weaving your way under a waterfall as you take in the lush landscape below you, is one of the highlights of Anthem. Flight, in these moments, is freeing, serene and exhilarating all at once. But you will eventually have to come back down to earth. When you don't have a means to cool down in the air, you have to interrupt your flight to cool off on the ground--or else your suit will overheat and send you careening downward much more violently. This is what Anthem is like as a whole: a game where promising moments are bookended by frustration, where good ideas are undone before they can be fully realized.

It can take a while to warm up to Anthem in the first place. In its intro mission, you are a rookie Freelancer--a hero type who battles threats to humanity in mechanized combat suits called javelins. But that brief mission ends in failure, and after a two-year time skip, you're now an experienced Freelancer. As a result, everyone talks to you as if you know everything about the world, even though much of the game's space-fantasy jargon is explained only in codex entries. "Shapers," "Arcanists," to "silence" this or that "relic"--all the dialogue is structured as if you already know what all these things are, so there's not even an element of mystery to it. It's just hard to follow.

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The story and overall worldbuilding do a great disservice to the characters, which have elements of what you might think of as BioWare's pedigree. The main cast is well-acted and genuine, with complicated emotions and motivations that might have been interesting had they been given time to grow. Two characters are mad at you for the events of the tutorial, even though it's never quite clear why; that bad blood spills over into your relationship with your current partner-in-Freelancing, Owen, and there's enough believable awkwardness there to make you almost feel bad for him. But because the narrative is so poorly set up, the drama feels unearned, the "emotional" reveals robbed of their impact, and any connection you might have had to the characters just out of reach.

Exacerbating all of this is Anthem's loot game core, which is simple on paper. After every mission, you return to your base of operations, Fort Tarsis, to talk to people, get new missions, and tinker with your javelins using the loot you picked up from the previous mission. Missions themselves almost universally involve some quick narrative setup followed by flying, completing routine tasks, and plenty of combat (with more brief plot-related stuff thrown in via radio chatter).

But this general structure doesn't work well in practice. You're told up front that playing Anthem with others is the best way to play and that you'll get better rewards in a group, but this means asking your friends to be quiet every few minutes so you can hear a bit of dialogue or to wait patiently while you tweak your loadout. Playing solo is better if you want to take your time and talk to different characters, but doing so can make missions more difficult or tedious. Matchmaking with random people is the best option, since you'll have people with you for grindy parts but will leave you alone for the story--but even then, it's easy to lose track of what's going on, especially if someone in your team is ahead of you and triggering dialogue early.

And no matter what, you'll have to return to Fort Tarsis after each expedition, which makes for choppy pacing in both the story and the gameplay. There's no way to change your loadout on the go and no way to just continue on to another mission right away, and there are currently a number of loading screens in between leaving and returning to Fort Tarsis. It's hard to really get into any kind of flow.

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When I finally took the time to talk to NPCs in between missions, I found endearing characters and brief but interesting bits of story spread between them. There's one girl who just loves animals no matter how dangerous, and she'll happily tell you all about them; there's the oldest man in Fort Tarsis, who admits to doing some shady things to earn that title; there's an old woman whose daughter has been missing for years and might just need some kindness. Though it took some patience to do it, I was glad I stopped to listen to them.

Throughout all of this, combat is the main thing keeping Anthem afloat. There are four types of javelins--Ranger, Storm, Interceptor, and Colossus--that are essentially a soldier, mage, assassin, and tank, respectively. Each plays differently, with a different pool of abilities, and you aren't locked into the one you start with; you unlock them as you level up. That, combined with a handful of new weapons and abilities after each mission, means that you're almost always experimenting with new loadouts and playstyles.

I initially picked the Ranger, thinking it would be a good all-around class while I was learning the basics. But the guns alone aren't enough to make Anthem combat's exciting; I found a lot of the weapons, especially shotguns, to feel ineffectual. The Ranger's abilities are pretty straightforward, too--you get grenades and missiles and the like--which left me largely unimpressed with combat in the beginning. But then I unlocked the speedy Interceptor, whose gymnastic jumps and swift melee strikes are incredibly satisfying, and I started to get excited about trying new things in each successive mission.

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The Storm javelin became my favorite, though, because it both has interesting elemental abilities and can hover for minutes, not seconds, at a time before overheating. Its assortment of powers lends itself well to getting combos, which result in a satisfying explosion of sorts and a more chaotic battlefield. But more importantly, it's the only javelin that doesn't require frequent stops on the ground, and as a result it provides the most dynamic combat--you can go from shooting basic enemies in a hallway to floating above the battlefield, raining down lightning to wipe out five at once while scoping out the area for your team.

Generally, all of the javelins can easily jet out of sticky situations in a pinch or briefly hover in the air to gain the upper hand, and combining movement with your abilities is consistently a good time. But when fighting titans and certain other bosses, there's a catch; a lot of them use fire attacks that overheat your suit and ground you instantly, robbing the fight of much of what makes combat interesting. You can still use your abilities, but they don't do much in these fights, and they fall flat compared to the often bombastic impact they have on regular enemies. This extends to the final fight, which is especially underwhelming.

The endgame thus far is to complete high numbers of the various mission types, which amounts to repeating many individual missions. The draw is better gear, but without compelling high-level fights, you don't have anything to build toward with all that grinding. A post-credits cutscene has the most intriguing plot point in the game and serves as a preview of what might come later on--but right now it's just a promise, rather than a true incentive to keep going.

It's worth noting that the early access period saw a number of technical hiccups. Dropped audio, server issues, long loading times, missions not registering as complete--I didn't have a single session without some sort of problem. A day-one patch aims to iron much of this out, but overall, the poor structure and pacing are a more frustrating problem. [Editor's note: We have now tried Anthem on PS4 Pro, Xbox One, and Xbox One X. The Pro and X versions generally run decently, with some technical hiccups and occasional frame rate drops, while we encountered more stuttering and strain on the standard Xbox One.]

Anthem has good ideas, but it struggles significantly with the execution. It's a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment--of knowing, throughout the good parts of Anthem, that you'll inevitably come crashing back down.

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The Good

  • Flying is exhilarating, and the views are beautiful
  • Experimenting with new loadouts each mission keeps combat fun and satisfying
  • Some side characters and their stories are endearing and interesting

The Bad

  • You're frequently forced to land or stay on the ground
  • The main story is incredibly difficult to follow
  • Playing with others causes pacing issues, while playing solo can be tedious
  • Boss fights are underwhelming and lack the excitement found in other combat situations

About the Author

Kallie played Anthem for 27 hours during the Origin Access Premier pre-release period on PC. She also played for a few hours on a PS4 Pro, with Xbox One and Xbox One X testing by other GameSpot staff. Review code was provided by EA.
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Jaybass

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I think the main problem is the game company’s are having a hard time finding “new” things to keep gamers entertained. Take the open world Zelda game. It was amazing because it was the first Zelda that vast and open. If they made the sequel similar with different story it would prolly score lower just because it’s not a new concept. We gamers constantly crave something new which is very difficult for game company’s to consistently provide.

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BluFalconUltra

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Edited By BluFalconUltra

@jaybass: The problem is crappy games. EA has not made a good game since TF2 at retail since Apex is free. TF2 was nothing new, but it delivered a good experience and that is the last EA game I bought. All Zelda games got high scores because it kept consistent quality. An open world didn't make a difference. RE2 remake was well recieved and its not a new idea. It just delivers what people want from the genre and its complete while Anthem is generic, unfinished and dull.

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Jaybass

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@blufalconultra: Well I have to agree that Anthem is lacking in certain areas but is certainly fun in a lot of other areas too. RE2 is way different then the original. The areas are different and the third person is new/revived. I really don’t know what else people were expecting of Anthem. I was expecting a looter shooter and that’s what I got.

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SParent180

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@jaybass: " I really don’t know what else people were expecting of Anthem."

My guess is that people were expecting a more complete and polished game by the sounds of it. I haven't played the game but it surprises that the complaints, and even compliments, are very similar to the first Destiny. Good, fun gameplay but a mission structure that's repetitive and not all that compelling. I would have thought that instead of essentially mimicking the Destiny, Bioware would have capitalized on the issue people had with the first Destiny. This really sounds like the same thing all over again.

I just wonder if Anthem does enough to establish and maintain a fanbase. Destiny benefitted from a ton or pre-release hype and being one of the first games of this particular genre (AAA shooter, MMO hybrid). It'll be interesting to see the intial sales of the game and if fans are willing to stick around for the post release content.

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snakebite6x6x6

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@jaybass: Aye, people expect it to be something it was never intended to be. While there are issues I have with Anthem, this review seems a bit off the mark.

She complains about the heat mechanic but once you learn how to fight these enemies (and learn how to dodge) it is almost never an issue during the fights. While traversing the game world there are many ways to cool your thrusters to extend your flight (skimming water, steep dives, waterfalls, etc).

My biggest issues are the bugs, load times and server disconnects... most of which will hopefully be patched out in the near future. I am also not fond of the painfully slow speed at which you navigate the hub world... but that is a minor gripe.

As for the story...yeah its a bit short but I didn't find it hard to follow at any point. Given that this is a multiplayer game I expect the story to be expanded with content updates as with most other multiplayer games.

I had 2 friends on the fence about picking this one up so I let them have a go on my PC and both are now in with their own accounts and having a good time.

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Jaybass

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@snakebite6x6x6: I don’t think 22 hours was enough time to review this game either. I’m more than 22 hours in and haven’t done everything and only level 23. The heat mechanic is intended and rightfully so because it adds difficulty into the game. The game was never meant for players to be flying all the time and shooting. It’s supposed to be ground fighting with flight maneuvering and jump thrusting. This review has no valid negative points to score it as low as she did. I normally play games establish an opinion then look at the reviews. Today’s journalism is garbage.

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snakebite6x6x6

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@jaybass: She can give it whatever score she wants, review scores are meaningless to me. There are many games I love that were given scores below 7, and many games I haven't enjoyed at all that were given scores of 8 or 9.

But I agree with the negative points listed seem to be without merit. I enjoy a challenge when I play a game... I don't want to be hand-held through fights and spoon-fed content.

She said the boss fights "lacked excitement". I fought the titan boss on hard mode with a friend and was knocked out of the battle in one hit about 9 times....the rest was spent in a frantic panic dodging fire attacks and getting in what shots I could with the devastator on his weak points....it certainly never lacked excitement.

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DarkRikuShadow

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@jaybass: Thank you for posting this.

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BluFalconUltra

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For the record. Unfinished games are trash period. Anyone taking up for this game is a tool and corporate slave. Stop now and save what little of your dignity you still have.

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Divisionbell

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@blufalconultra: what a cliche, hipster comment. People like different things for different reasons. Doesn’t make either side invalid.

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Jaybass

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@blufalconultra: I’m guessing you haven’t played the game. Just because someone enjoys something you don’t doesn’t make them a “slave to corporate.” This game is under the same genre of destiny/division. Supposed to continually add more content. I wish there was a bit more customization though.

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BluFalconUltra

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Edited By BluFalconUltra

@jaybass: I only play finished games. Only tools waste time and money on unfinished games. No one is a slave for liking something, but they are slaves for buting unfinished games. If The Last of Us Part 2 released unfinished I would not buy it. Ask yourself this question, what do you get by buying this game besides raped? It will only get worse.

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Jaybass

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@blufalconultra: how was it unfinished? I enjoy this game. I paid 15 bucks to try it and I may or may not completely buy it depending on the endgame. I’m level 24 so almost there. However 15 bucks doesn’t equal rape.

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SParent180

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@jaybass: "This game is under the same genre of destiny/division."

While that's true I think it's completely understandable for people to be against the structure of these games. These games launch a $60, seem to always lack polish at launch, tend to be repetitive, and then have the expectation for gamers to dish out additional money for more content. Nothing wrong if people are ok with that but also nothing wrong if people don't like that structure, especially if companies see this as the future of gaming.

Personally, it's hard for me to support and get into these types of games, especially at launch. I liked the original Destiny but the repetitiveness, the grind, and then having to buy expansion after expansion just wasn't for me. It's nice when you can buy a game and enjoy the whole package with dlc being optional instead of feeling like it's a core aspect of the game.

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@jaybass: I’m guessing he has played it because he voiced his opinion on it. While I agree I’m not naive to think everyone shares the same opinion.

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gunnyninja

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@Saltiva: Nothing that he said would lead me to believe he played this game. Since when do opinions on this site HAVE to follow game play?

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DeadlyMustard

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That quick review text taking up all the video space nonsense is ridiculous. Either narrate it or just subtitle the comments.

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Janpieterzun

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Soooo... this is what they killed Mass Effect for? Awesome.

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blindbsnake

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@Janpieterzun: ME was already dead since ME2...

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Slinqy

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@blindbsnake: Actually, since 3. But one mistake didn't merit an execution.

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blindbsnake

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@Slinqy: Nah... ME2 was the last Bioware game. The best devs leave after that, only the artists remained, and by artists I mean Supermac and Hudson.

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Slinqy

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@blindbsnake: It didn't really detract too much from Mass Effect 3 though. The only downside to the third game is its ending. Everything else was done very well. It's not until Andromeda that Mass Effect truly went downhill as a series, and that's because it was a new narrative.

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blindbsnake

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@Slinqy: "The only downside to the third game is its ending."

That is the only thing the ending did well... it was so bad that made the rest of the game look good. No, the ending was atrocious, but the game is bad since the beginning with just two good missions, tuchanka and rannoch.

"Everything else was done very well."

Have you ever thought about ME1 plot and how ME3 destroys it?

Lets not talk about all the other things that betrayed ME1 and ME2... the worst of it... the destruction of ME1 and ME2 Shepard...

Andromeda is just the evolution of the art of ME3. Same writers, same arrogance, same stupidity...

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Slinqy

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Edited By Slinqy

@blindbsnake: "That is the only thing the ending did well... it was so bad that made the rest of the game look good. No, the ending was atrocious, but the game is bad since the beginning with just two good missions, tuchanka and rannoch."

Well, I fundamentally disagree. I thought on the whole many of the missions were pretty great, to say nothing of the DLC that followed...

"Have you ever thought about ME1 plot and how ME3 destroys it?"

In what way?

"Lets not talk about all the other things that betrayed ME1 and ME2... the worst of it... the destruction of ME1 and ME2 Shepard..."

How was ME3 destructive of Shepard's character?

"Andromeda is just the evolution of the art of ME3. Same writers, same arrogance, same stupidity..."

Actually, it was co-written by Mac Walters, who helped work on Mass Effect 2. It was also directed by Casey Hudson, the same director who'd helmed the series since the beginning. Mass Effect 3 began its production prior to the release of Mass Effect 2, which means they probably had the story from beginning to end more or less in basic form during the very early stages of the franchise. That's just my guess though.

Basically, I'm not sure where you draw parallels between Mass Effect 3's team and Andromeda's, other than Mac Walters taking the lead director's position for the first time. Yeah, granted, maybe he should've just stuck to co-writing, but other than that, Andromeda was made by an entirely different branch, so you can't really compare the two in my eyes. And it shows in the poorly written characters and weak execution of the story.

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blindbsnake

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@Slinqy: "In what way?"

Really? Things like the suicide mission of Sovereign (he could have waited 2.5 years), the control of the citadel by the reapers (main strategy of control), and so on. Sorry, but I already have this descussion a lot of times.

"How was ME3 destructive of Shepard's character?"

ME1 - The soldier, the commander, the leader.

ME2 - ME1 Shepard + the family man, the hero, the honorable man.

ME3 - The whiny bitch...+ the main villain of the game.

"Actually, it was co-written by Mac Walters, who helped work on Mass Effect 2. It was also directed by Casey Hudson, the same director who'd helmed the series since the beginning."

Eheh... Do you really think that this is new to me? Yes, Supermac (Mac Walter) was involved in ME1, ME2 and ME3. But in ME1 and ME2 his writing was restricted to some characters narrative arcs, in ME3 he was the lead writer. Same thing for Hudson, he was in control of the serie, but his role as a writer is restricted to ME3 ending. So the two artists are Supermac and Hudson.

There were two great writers who leave after ME2, Chris L'etoile and Drew Karpyshyn. When they left, ME died.

"Mass Effect 3 began its production prior to the release of Mass Effect 2, which means they probably had the story from beginning to end..."

Ahhah. No... For more information search "dark energy plot". It will hep you to understand ME3 debacle.

"Andromeda was made by an entirely different branch, so you can't really compare the two"

The two heads of the snake were there, Supermac and Hudson, and they were on the lead... To me is the same thing, I don´t charge against people who are only receiving orders.

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Slinqy

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Edited By Slinqy

@blindbsnake: "Really? Things like the suicide mission of Sovereign (he could have waited 2.5 years)"

How was it a suicide mission? Sovereign easily could've won had Shepard failed in any capacity. In fact, the Reapers would've won either way. Plus it shows a little about how the Reaper psyche ticks. There is no hesitation, no fear... they've won countless times and have always won. So why would Sovereign be afraid of a galaxy that wasn't near as far evolved as the Protheans?

"Sorry, but I already have this descussion a lot of times."

I'm sure you have, and you probably know much more about the subject than I do, but when it comes down to it you're arguing from an opinion just like me.

"ME1 - The soldier, the commander, the leader.

ME2 - ME1 Shepard + the family man, the hero, the honorable man.

ME3 - The whiny bitch...+ the main villain of the game."

Isn't that a bit more about your own personal choices? I mean, you could make Shepard into those things, but you could also make Shepard into a sociopathic killer. Who Shepard really is depends on your own directive touch.

"Eheh... Do you really think that this is new to me? Yes, Supermac (Mac Walter) was involved in ME1, ME2 and ME3. But in ME1 and ME2 his writing was restricted to some characters narrative arcs, in ME3 he was the lead writer. Same thing for Hudson, he was in control of the serie, but his role as a writer is restricted to ME3 ending. So the two artists are Supermac and Hudson."

Isn't that kinda what I said?

"There were two great writers who leave after ME2, Chris L'etoile and Drew Karpyshyn. When they left, ME died."

Your opinion. I say there was already enough momentum and enough influence at that point to keep the narrative and characters fairly strong. The only real mess-ups were the ending and the heavier focus on combat. ME2 was purposefully made to favor roleplay and character development, and it reflects in the number of companions you can take on and interact with. Maybe that's partly why it's seen as the better of the two...

"Ahhah. No... For more information search "dark energy plot". It will hep you to understand ME3 debacle."

Hmm... Okay, I read about it, but it doesn't say this plan for the ending was fixed. In fact, according to Eurogamer's interview, Karp says it was one of a few endings that they had conceived, but nothing was written in stone. In any case, it shows that the ME's ending was never actually figured out until the time came to write it, and if Hudson did indeed have a hands-on position in that endeavor as you say, then he would seem to be largely responsible for ME3's low-point, and not so much Walters, the lead writer.

Karpyshyn also had this to say on the subject: "Mass Effect was the creation of a huge team, with contributions coming in from many people at many stages of the project. Some things I liked ended up getting cut, some stuff I wasn't sure of worked its way in. That's the nature of the beast with collaborative works, and in the end it makes the final product stronger."

Mass Effect wasn't as heavily influenced by some of the writers you're touting as the masterminds of the series as much as you think they were; it was a collaboration more than anything else according to Karp, and many ideas were shifted around. In other words, Mass Effect 3's "unsuccess" in your eyes has far less to do with competency or incompetency of lead writers and directors and more to do with simple writing mistakes that virtually anybody from the team could've made.

Afterall, who's to say that some of the things Karpyshyn wanted would've benefitted the series and not derailed it worse than some of Mac's post-trilogy visions? None can tell.

"The two heads of the snake were there, Supermac and Hudson, and they were on the lead... To me is the same thing, I don´t charge against people who are only receiving orders."

Everyone knows there were internal problems in the development cycle and a lack of synergy in the Montreal branch. In fact, many of the leading figures were jumping ship as I recall during production. Can you really pin the entirety of that on two men seeing how Mass Effect 3 was more or less very well received under their care and direction? Don't you think it has more to do with internal strife rather than sheer incompetence? And by the same token, you can't pin the success of Mass Effect and Mass Effect 2 on Karpyshyn or L'otoile or any one writer either, which makes their departures less impacting.

Anyway, I still don't think ME3 is horrible by any stretch of the imagination. I think they picked the wrong ending, that's for sure, and they were probably drunk when they decided on it too, but I'd hardly say it killed the franchise. In fact, I place the blame for its disembowelment on Montreal -- they're the reason why the IP is in the gutter right now.

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blindbsnake

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@Slinqy: "So why would Sovereign be afraid of a galaxy that wasn't near as far evolved as the Protheans?"

Because the modus operandi of the reapers. They only show themselves at the last minute. Sovereign knew Shepard was after him, yet, he risked everything, and you know why? For the control of citadel relays. Wich was the main strategy of the reapers.

"Who Shepard really is depends on your own directive touch."

In ME1 and ME2 I agree. In ME3 you can only be the nice coward bitch, or the sarcastic coward bitch. The certainty is the coward part. Can you imagine ME1 and ME2 Shepard saying " We can´t beat them conventionally...". Even if it were true (wich it isn´t), the honorable Shepard would never say that.

In ME3 your Shepard is constricted to a role, and that role is to give meaning to the glowing kid.

"I say there was already enough momentum and enough influence at that point to keep the narrative and characters fairly strong."

I deeply agree... but that only make things more sad...You really need to be a very bad writer to destroy all the background story.

"The only real mess-ups were the ending and the heavier focus on combat."

Nah... You have the beginning (invalidating ME1 plot), you have the deus ex machina device, the fetch quests...Besides Tutchanka and Rannoch (the two missions who felt like ME), there is very little to praise...

"Hmm... Okay, I read about it..."

What you need to understand is that ME 2 (my favourite game ever until his assassination by ME 3 arrival), was a "stand alone game". In all its greatness it was a bad second game of a trilogy. That in fact is my only excuse I can grant to ME3. ME3 had to do 2 games in one.

"he would seem to be largely responsible for ME3's low-point, and not so much Walters, the lead writer."

The ending was a 2 decision process. Mac Walters and Casey Hudson. I don't need more to know who killed ME.

"Mass Effect wasn't as heavily influenced by some of the writers you're touting as the masterminds of the series as much as you think they were..."

Oh... yes it was. And yes, it was a big team and everyone give his knowledge and creativity. But there is a thing about the word team, it doesn't matters if you have the best player if your team doesn´t works. In ME1 and ME2 the talent destribution was almost perfect and everyone did their job at their very best.

In ME3 you have a nice character writer as the lead writer (great mistake), and in the end you have a "no writer" helping the wrong lead writer... too many mistakes...

"Afterall, who's to say that some of the things Karpyshyn wanted would've benefitted the series and not derailed it worse than some of Mac's post-trilogy visions? None can tell."

I´m not saying that what Drew wanted would be perfect. Even the dark energy plot has many flaws. But I have no doubt that my Paragon Shepard would be able to end as a hero... and not as a villain. That would be enough for me...

"Can you really pin the entirety of that on two men..."

Everyone makes mistakes. Everyone. There is no perfection. But when a mistake is made you can redeem yourself. You can apologize, you can listen and try to do some good... and on and on. What you should not do is being an arrogant prick and call your work "art".

They were the architects of their own destruction.

"Don't you think it has more to do with internal strife rather than sheer incompetence?"

No. In this case the incompetence is way too obvious...

"And by the same token, you can't pin the success of Mass Effect and Mass Effect 2 on Karpyshyn or L'otoile or any one writer either, which makes their departures less impacting."

Their influence and leadership was big. And they were not even in the same page when talking about understanding the narrative curse of the story. One of them was the heart/emotions of ME, the other was the brain/logic... Sadly now there are only artists.

"I place the blame for its disembowelment on Montreal..."

There are many blames, but nothing that could not be fixed... they chose not to... ME ending was a personal decision of two people. You can try to excuse them, but if you read their statements you will see that, in their minds, everything was perfect...

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deactivated-5ed7e636ba500

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This review is pretty close to what I am experiencing. I rated it a 5/10.

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subu4life

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Edited By subu4life

So people, what kind of an excuse do you think they will dream up this time around?

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Thanatos2k

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@subu4life: They'll pretend it's a success, touting some nonsense user number instead of sales.

Months later at the earnings call the truth will come out.

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esqueejy

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Edited By esqueejy

@subu4life: I anticipate we'll hear a lot of "give it a chance...just wait till you see what's coming next" followed by patches and DLC that amount to rearranging deck chairs on the Titanic. They don't get it. They FUNDAMENTALLY don't get it, and it's because their priorities are all out of whack. They are not first and foremost out to make a good, innovative, groundbreaking, new gaming experience, but rather have convinced themselves that they can throw something passable together in hopes it will ride whatever idiot the current trends supposedly are according to some idiot executive and that it will cash in on the marketing department's theories about what will work psychologically to trigger addictive behavior and hook people into a SPENDING loop. They've placed avarice above anything even resembling a love of gaming or respect for their consumers.

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wallacom

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I'll just wait till it come to EA access. Got like 3 years of it from a raffle.

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deactivated-5ed7e636ba500

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@wallacom: You can actually play 10 hours of it with basic EA access I believe.

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BabeNewelll

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@wallacom: was it the consolation prize ?

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XTREM1337

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Pathetic game, seriously.. no new ideas, a mixe of Titan and Destiny..nothing new, just a reheated bad soup.. RIP.

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WarFox89

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Seeing EA fail make me happy :)

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CRUSHER88

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Edited By CRUSHER88

@WarFox89: Then you should probably ignore their huge success with Apex and the successful annualization of Madden and FIFA...

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WarFox89

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@CRUSHER88: they didn’t destroyed those franchises too yet but it’s on their to-do list.

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pattyboy106

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A lot of people here are patting themselves on the back and smelling their own effusions for some reason now that the reviews are in. It looks like the publications that are giving reviews of "fair", "okay", and "good" means this game is a hard fail and that BioWare is already dead and shuttered. Give me a break! I'll lament BioWare's passing when it actually comes to pass. I admit that I would have liked BioWare to put out a product that would have received a higher score, but I guess I'm just going to have to see for myself.

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esqueejy

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Edited By esqueejy

@pattyboy106: Nobody thinks EA or Bioware are dead and shuttered, but we are certainly feeling satisfaction that once again they, particularly EA, are getting sent a very loud and angry message that the gaming community doesn't like this business model of releasing cash-grab garbage in hopes of hooking players into a "game as service, so my wallet's constantly open" cycle.

I think I speak for a lot of people when I say I'm not even a fan of this type of loot-n-shoot gaming, but I'd much rather have been impressed and seen them succeed than what they've done here, which is spew forth another gaming miscarriage that demonstrates they have nothing but a deep, underlying, profit-oriented contempt for their target audience, he gaming community and consumers in general. To them, we're all nothing but marks to be conned and manipulated out of our money as opposed to fellow human beings who deserve quality, quantity and good service in return for our dollars and loyalty.

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UssjTrunks

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A flop from EA. Shocking.

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Zero0010

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When reading the review it sounds like you wanted to give this game a 5 or lower. But give 6 because I think you thought giving a lower score been to harsh on because the flying so good.

You talk about character story was good ,yet you didn't review the main story was any good.

That was one major pivot

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gamingdevil800

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FYI everyone there is a really annoying segment that completely grinds the story to halt where you have to do challenges to open tombs to progress through to the next story mission such as "open chests, revive teammates, scavenge collectables" etc

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snakebite6x6x6

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@gamingdevil800: Honestly I spent about 2 hours in freeplay collecting mats and doing world events and had all but one thing done on this quest.

I thought it was going to be a terrible grind but it went by super fast.

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santinegrete

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Edited By santinegrete

@gamingdevil800: "kills the pacing death" is the most common complain about that, everywhere.

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ASneakyPoptart

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Edited By ASneakyPoptart

Another EA game coming out too early and probably should have been delayed by half a year at minimum - just like BFV. It's all good though. If THIS is how EA wants to do their whole "live service" thing by releasing half the content and drip feeding fans for the next year, I'll just pay half price (or in Anthem's case, none) for their games since I'm getting half the content.

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