Review

Assassin's Creed Chronicles: China Review

  • First Released Apr 21, 2015
    released
  • PS4
  • XONE

In the cherry blossom's shade.

Assassin Shao Jun really wants a box. Apparently, the box holds a precious artifact left from the time of the First Civilization, but it is simply the ultimate in MacGuffins; it's the Maltese Falcon, the briefcase from Pulp Fiction, and the Ark of the Covenant. What it does is irrelevant and never elaborated upon, at least not in this story, for its purpose is to kick an adventure into action--in this case, a beautiful and ultimately boring trek that cribs from Mark of the Ninja but can't capture the earlier game's cleverness or excitement. It's tempting to praise Assassin's Creed Chronicles: China for squeezing the series' signature elements into two-and-a-half dimensions, and for making stealth gameplay more vital than it has been in an Assassin's Creed game for years. But Chronicles rests on being pretty, adding new mechanics over time but flattening the pace and allowing exploits and glitches to suck out the rising tension.

If a game must rest on being pretty, then at least Chronicles makes the most of it. This side-scrolling stealth game is overflowing with watercolor beauty. In one level, an impossibly large, bright moon rises in the sky, shining through the mist and illuminating willow trees in the foreground, which have the natural smudges and brushstrokes you would expect to see from the Qing masters. Elsewhere, a distant waterfall glows of its own accord, as if pure moonlight had been mixed into the paint that created it. Each scene comes to life with an inviting softness; even simple gray walls depict hushed details, like an underlying paperlike texture, where darker rings reveal where water droplets might have landed on the canvas.

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Now Playing: Assassin's Creed Chronicles: China - Video Review

It doesn't matter why you're there. What matters is where you are.
It doesn't matter why you're there. What matters is where you are.

It's a gorgeous style, relegated to an atmospheric role; Chronicles' wan storytelling, which mostly occurs in hand-drawn interstitials, doesn't engage in much world- or character-building, leaving the art to provide the game's aesthetic, along with an unobtrusive, string-heavy soundtrack. As Shao Jun, a silent killer trained by none other than Assassin's Creed II hero Ezio Auditore, you move through these spaces, sneaking past patrolling guards and avoiding their vision cones; they cannot see more than 20 feet in front of their own faces, and will not notice you at all when they engage in conversation with each other. Avoidance means slipping behind a pillar with a flick of an analog stick, hanging from a front facing ledge, spidering along a ceiling, or tumbling into a pile of hay. (Of course, in Assassin's Creed fashion, you will occasionally make a leap of faith into one of these bales, an action as satisfying to perform in two dimensions as in three.)

You make your way from one array of guards to another, sometimes flinging your rope dart towards an overhang and swinging towards the camera (or away from it) and into a different adventuring layer. Chronicles makes good use of these layers, giving its best levels a sense of depth. You spend more time, however, navigating past the guards that bar your way, either by sneaking around them, stealthily assassinating them, or, rarely, by directly confronting them. My favorite approach was assassination, because it is in silent assassination that Chronicles stays truest to the games that preceded it. When you plunge your hidden dagger into an enemy from behind, you hear an eerie crunch as metal permeates flesh; your target grunts and falls to the ground, and blood seeps across the corpse and dissipates as if soaking into the paper upon which the game is drawn. Performing an assassination while hanging from above is even more enjoyable, thanks to the way Shao Jun points her blade downward as she falls, as if absolving herself by letting gravity perform the cruel deed. Later on, you can sprint forward and slide into unaware guards, which makes for a smooth and rewarding way to combine momentum and quiet butchery.

No Caption Provided
In a few levels, you can hide in a crowd, but the people vanish in a puff of smoke if you're caught.
In a few levels, you can hide in a crowd, but the people vanish in a puff of smoke if you're caught.

The game awards you the most points for complete avoidance, yet it is when skirting around your enemies that Chronicles' flaws most often surface. In most stealth games, there is intrinsic reward in sticking to the shadows--or in this case, slipping into a dark doorway, or dropping into crevasses that guards ignore unless you've alerted them to your presence. Yet over the game’s four-hour (or so) running time, the challenge rarely grows. You earn upgrades to your stealth repertoire as you progress, such as a limited ability to flit from one cover position to the next as if you were a ghost on methamphetamines, but there is no sense of rising anxiety. The puzzles don't noticeably increase in complexity, keeping pace with your new moves but not pushing beyond them, and a few ideas--wind chimes that jingle if you don't crouch under them, for instance--appear too rarely to invigorate any given level.

In time, you discover ways to exploit the AI's limitations, rushing out of guards’ view if you alert all of them, and waiting to return until they resume their patrols just a few seconds later. Of course, you could accuse many stealth games of allowing similar exploits, but in Chronicles, each guard is leashed to such a limited area that the ease with which you can simply sprint away and wait it out makes the entire setup feel contrived--quite a feat in a genre that, by nature, can feel particularly game-ish. And occasionally, the game doesn't know how to respond to your reactions and glitches out. At one point, the AI remained on high alert even though I'd escaped the area and was no longer in view; at another, two guards got stuck in place as they searched for me, halting the game and forcing me to leap out of hiding just so I could put the adventure back in motion.

No Caption Provided

This side-scrolling stealth game is overflowing with watercolor beauty.

Going toe-to-toe with the enemy is an option, yet an unsatisfying one. Combat has never been Assassin's Creed's strong suit, but swordplay has always featured an understandable rhythm. In Chronicles, you are meant to avoid combat if possible; perhaps battle was made to be purposefully awkward, so that you avoid it when possible. Design choice or not, fending off patrolmen is hardly fun. It's possible to escape with your life if you are incredibly careful and alert, even when flanked on both sides by multiple sword- and gunmen, but the entire affair is clumsy, and death is quick in many of these situations, regardless. There is no cadence to enemy behavior, nor do the fiddly controls invite fluid motion. Direct confrontation is best circumvented, making a boss fight that requires combat all the more mind-boggling.

Another boss fight puts to use your throwing knives, one of a few gadgets you have on hand for solving Chronicles' super-easy pseudo-puzzles. You can distract and lure enemies by whistling or throwing a projectile, and momentarily stun them with fireworks, but the predictability of level layouts and ease of AI exploitation means that your strategies can remain the same from start to finish. Ironically, this stealth game's finest moments arrive when it allows you to break free and sprint ahead in order to flee encroaching danger, such as a blazing fire. In no way do these escape sequences match those from the recent Ori and the Blind Forest, but they are the closest Chronicles comes to delivering the series' signature freerunning. You vault over obstacles and slide into shellshocked guards, cutting them down as you rush from danger, watching Templar baddies succumb to flames and crumbling infrastructure. It's a lively diversion in a game that is otherwise mostly devoid of forward momentum. You know the end is about to arrive because the cutscene narration tells you as much, and because the music's tempo has increased, but the gameplay hasn't built to this moment. The credits roll. The game is over. But there was no more excitement in that finale than there was in the opening minutes.

Collectible shards fill up the meter that powers your ghostly sprinting.
Collectible shards fill up the meter that powers your ghostly sprinting.

Chronicles' passive pacing is a shame, because the pieces, combat notwithstanding, are mostly strong. Furthermore, the exquisite environments craft a setting that makes me eager to see the two upcoming sequels--Chronicles: India, and Chronicles: Russia--in action. If they follow in Chronicles: China's footsteps, they will be beautiful to behold. I hope, however, that unlike the first entry, they take the leap of faith required to make them play as boldly as they look.

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The Good

  • Breathtaking environments
  • Assassinations are fluid and rewarding
  • Escape sequences are fun and exciting

The Bad

  • Flat pacing inhibits narrative momentum
  • Stealth is undercut by exploits and glitches
  • Unenjoyable combat

About the Author

Kevin VanOrd has played almost every Assassin's Creed game, though he hasn't yet finished Unity or even started Rogue--and isn't sure he ever will. He also fondly recalls Assassin's Creed II: Discovery, a 2D Assassin's Creed that captured the series' spirit better than Chronicles: China does.
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prince__vlad

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2D ? what a piece of shit...I won't play this game not even pirated.

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ama8o8

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Its funny how the only AC games that have a female protagonist are short, linear, small budget games lol

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p1p3dream

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@ama8o8: And then they will turn around and point to the games as evidence that "female lead games dont sell well." No Ubisoft, shittily crafted games don't sell well.

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ama8o8

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They really suck at making female protagonists lol

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deactivated-58068e533d0c3

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VanOod's expectations of this game that is downloadable for just $10 is very high, and that's pathetic. His reasons for the bad in this game is nothing but justification for the 6.0/10 rating, for a game that is just $10. I find this game great, stealth, story, and combat system very enjoyable. I give this game a 8.0/10.

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OneStrong2

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There you go feminists. This Assassin's Creed game has boobs, and a female protagonist, and STILL GOT A SIX. In your face Sarkeesian.

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peekaboo0

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@OneStrong2: Oh shut up. I only wonder why female protagonists got minor games on psp vita/poor platformers.

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OneStrong2

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@peekaboo0@OneStrong2:
This ain't vita, and that shouldn't matter. Don't ya get it mane, according to feminist, mere feminine presence in a game, on the cover of a game, or as a centerpiece of a game should hurl gamers into the stratosphere from overexposure to pure -- Yeah, feminists need to get over themselves.

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eLite0101

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I finished the game. Was ok to pass time(but no cigar). Definitely much better than Shanks and any 2D AC`s before, but certainly not enough to merge with classics. Story and music are absolutely terrible though, put down whole game. I would arrest their authors and throw them to prison those idiots. Other than that, GS is again wrong about supported platforms - listing only X1 and PS4, I played PC version! Waiting for AC:Russia and AC:India which will be same 2D AC`s.

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markswaine1

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regardless of how impressive the graphics are, this game does appear to be very linear as eLite0101 stated. I wouldn't have had a problem with this 2D approach if it was a retread of AC1 or 2 or 3. The best thing about AC Black Flag for example, is you can lose yourself in the game because the graphics are near photo realistic, so you can chill out for hours just sailing the Caribbean and exploring islands on nice beaches, caves and jungles. I like AC3, Black Flag and Rogue for this reason, and I can't help but feel what a missed opportunity AC Chronicles China is, and what could have been, shame.

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sargentpsgamer

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@markswaine1: What's a better game, Black Flag or Unity? I'm going to buy one since I don't have Assassins Creed on my PS4 yet.

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peterfroster

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@markswaine1: << LINK REMOVED >> These is best cheat ever existed. No bad review . these is the review test. extra more packages << LINK REMOVED >>

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Demaulicus

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@markswaine1: I don't believe a game succeeds or fails based on whether it's linear or open world. This was a smaller project for Ubisoft and to be honest they didn't want to do an Assassin's Creed Chronicles: China but they did so to please the fans. This is a great game for what it is and is meant to do, By your logic CounterSpy, Rogue Legacy, and others in the "Linear" 2D realm are bad games.


As I stated before this game isn't for everyone. However, That doesn't mean people can bash a game and call it a failure because it wasn't their type of game. I don't go around saying CoD and Battlefields are garbage games because they don't appeal to me. CoD and Battlefields are decent games but aren't my type of games.

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markswaine1

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@demaulicus:


No you are reaching and making false forms of references there bud, not any point did I state that a linear game is bad one, nor did I bash this game and brand it a failure. All of the Uncharted games are linear in gameplay, and they are some of the best games I have ever played. Counterspy is brilliant, Rogue Legacy isn't bad, Sonic, Chuck Rock, Bubba 'N Stix, Gods, Leander, Shadow of the Beast, Bart Simpson vs Space Mutants, Earthworm Jim, all brilliant 2D games. So by my logic, what you claim I would consider to be a bad game makes no sense at all.


The point I was trying to make is what potential is lost on this AC Creed game, and what it could have been. This was another chance to take the AC story into another direction in a big way, Black Flag style, an opportunity lost. You state that AC Chronicles is ''actually good game'' as if that's the highest praise you can give it, that sounds like you being polite in the sense that isn't actually that good, but I could be wrong. But if AC Chronicles China had been made open world i.e. Black Flag, I think you would have much higher praise.

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Demaulicus

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@markswaine1:


As for me stating "this is a great game for what it is and is meant to do" means that they weren't trying to make it the next ultimate seller. It tells a story very well if you don't ignore the cut scenes and actually focus on what is happening in the gameplay. This is a different vain for the AC series. If you were to compare AC Chronicles: China to other games it would be in the same category as Child of Light.

I haven't experienced a flat narrative, exploits that hinder/ruin the stealth mechanic, and I enjoy the combat in this game. This game was never meant to feel realistic. Why escape real life only to re-enter a similar environment? This game doesn't have major issues and plays in a very smooth fashion. The only "issues" are opinion based and that is better than most issues current gen style games are plagued with. This game is a 7/10 or 8/10 but not a 6/10.

Can they improve on their mechanics and improve the difficulty? Sure. However, This doesn't break the game in any way. They could also improve by putting stealth kill missions as a priority. The Assassin's Creed series has been good but I felt it needed more of a stealth kill style approach. Maybe increase the cone radius on guards based on their alert level. However, Even with this said they have a great platform base to move forward with the AC Chronicles series.

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eLite0101

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So I am playing it already, past 4 mission. Game is generally pretty good with some really nice vistas. It does lack something I cant define precisely that make it a little bit hollow though. I dunno, maybe level design isnt variable enough, or lack of more paths and secrets, better story, unexpected events etc... it also feel linear. It just doesnt have such intensive "warm" gameplay that feel "complete", like 2D`s I grew on - like Marios, Prince of Persia, Captain Claw, Super Metroid, Castlevanias etc.. It is however definitely better than those ugly empty "Shanks" though.

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Demaulicus

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AC China Chronicles China is actually a good game. Sure it isn't for everyone who is obsessed with graphics. However, This game tells a story in the gameplay aspect than toss it in your face through a bunch of dialog or people talking the entire way. To me the newer AC games should focus more on the stealth side rather than fighting your way through everything. Sure pure action games are fun but when I look at the AC series I always wonder what a Tenchu style AC game would look like.

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Demaulicus

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"Sure it isn't for everyone who is obsessed with graphics." meant to read "Sure it isn't for everyone especially those who are obsessed with graphics."

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PlaystationZone

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Another broken game face fact ubisoft realise broken games this years e3 might see watch dogs 2

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KimchiBrothers

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Why can't they create an actual AC game with this kind of setting. I would like to play a female Chinese assassin. Would be quite a change from being in Europe. I actually tried the Chronicles because of a season pass I had. Its not bad considering its a small side scrolling game.

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HannesFury

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@kimchibrothers: A game of this sort is in comparison vastly cheaper, easier, and less time consuming to produce, looking at total man hours spent in production. Given these factors, it becomes very tempting to make such a game. AC fans wanted to see medieval China as setting for an Assassins Creed title (as we know it), but it seems they were just not willing to *fully* commit themselves in making such a game.

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The_Absurd_Man

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It looks hideous, graphically speaking. For a 2d game to have that much jagged lines is atrocious. Is there any aa in the settings?

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Dark_sageX

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Maybe they should let a legitimate fan of the AC series review future AC games, this review was misleading as hell, I thoroughly enjoyed AC chronicles China and am replaying levels for hidden items I missed, not to mention beautiful graphics and awesome stealth and with added difficulty to increase the challenge, easily an 8/10 in my book, but I guess nowadays whenever you see AC in the title its cool to hate it, and seriously if so many of you want the series to die then ignore it instead of coming HERE and bitching about it, the series is still alive because people like ME like it, you don't like it then piss off and go play some weabo JRPG, the world isn't about you, you know.

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punksterdaddy

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@Dark_sageX:

That is truly pathetic.

You can't see a problem with a legitimate fan reviewing a game series they love. Who would believe what they had to say?

You enjoyed it, fair enough... But does that make Kevin's score of it wrong or as you put it "Misleading?"

Why do you take it so personally if anybody is hating your game of choice?

It's especially funny when you are saying "The world isn't about you, you know." To people that think the series is past it's best... And in the same sentence you are judging people who play JRPGs. Hypocrite!

Oh just to add Kevin was spot on with his review and score. >_<

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bunchanumbers

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@punksterdaddy@Dark_sageX: KVO loves the souls games and he reviews all of them.

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punksterdaddy

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@bunchanumbers:

Are you still being stalked from a poor imitation clone or has something been done about that?

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InQuicksand

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There's no need to call for an end to this series. I mean, you have the option of not participating. I haven't finished one since Asscreed II. First time I heard about Brotherhood, I knew it was going to go downhill from there. Ubisoft was about to pull a Call of Duty with Asscreed. And from there on, I knew better. Though I do have to give some credit to the fourth one... it wasn't that bad, judging from the few hours I played it.
But still... I gave up on it. The controls and movement in the Assassin's Creed series is so horrible, and from what I hear they made it even worse in Unity.

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westsiderz28

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thers too many assassins games, yearly updates for a game like this is a bad move it should be every few yrs between games

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markswaine1

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oh $#!? why do I get the impression that the next two 'Chronicle' games based in Russia and India are also going to be in 2D,

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Granny_Gamer

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Oh dear.

This franchise has had it's day, time to move on Ubisoft. Before you all go completely bankrupt in creativity, make some new games with no connection to Assassin's Creed... Driver San Francisco could do with a sequel.

As for this one, which I hoped it really would be good as it has all the right ingredients, now looks like it may be a sale game for me sometime in the distant future.

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punksterdaddy

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@granny_gamer:

I completely agree with you.

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DeusGladiorum

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@granny_gamer: Unfortunately, going bankrupt in creativity is not the same as going bankrupt financially. The series is as popular as ever and it's making tons of (in my opinion undeserved) money. I don't mind the lack of creativity, I just want the game to be enjoyable, and I can't say I've felt that way about AC in quite some time...

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Chippiez

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@DeusGladiorum@granny_gamer: Black Flag says hi. If you hated Black Flag, fük u!

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leviathanwing

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@chippiez@DeusGladiorum@granny_gamer: granted... but that was 4 ACs ago... yeah, if that aint milking things i dont know what is.

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srimasis

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@granny_gamer: Atleast Ubisoft should f*****g wait for 2-3 years, make an assassins creed with a damn big world, patch it completely before release, and then release a good game.

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ALIESSSA88

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The most interesting setting. Female Lead. and its not a full game .

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alpha-blade

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ZABATA ZABATA ZABATA.

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playniko69

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Take a break guys, seriously. Just go home, take a bath, re-think your life and the decisions you made upon the AC franchise. Whatever you people are doing, it's not working anymore. We don't know how to make this more clear for you. Go home, and don't come back until you realize what in the frack you people have been doing.

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horizonwriter

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@playniko69: Well, people can start making it more clear by actually not buying their damn games. No matter how lackluster the reviews are or how much gamers trash talk the series online, it doesn't matter to a company if they can still keep making a profit.

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m_nay2008

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@playniko69: yeah

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translucent17

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I didn't even know this was a thing... Dafuk is going on with AC?

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hyksiu

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So ist shit?

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bbq_R0ADK1LL

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So one for the bargain bin then?

I loved Mark of the Ninja so I'll still give this a go when I see it for an appropriate price.

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