Review

Assassin's Creed Rogue Review

  • First Released Nov 11, 2014
    released
  • X360

Déjà vu.

The cynic in me wants to say to that Assassin's Creed Rogue is little more than a glorified add-on, one last-ditch effort to squeeze some cash from the Xbox 360 and PlayStation 3 generation--and in many ways, it is. But after sailing the high seas as an Assassin turned Templar, I think it's more apt to think of Rogue as a cheeky but uninspired farewell, a piece of fan service that ties up some loose ends, and gives those absorbed in the overarching Abstergo arc answers to some of its more complex questions.

Those answers are, unfortunately, buried in a serviceable, if predictable story. The hero--or anti-hero in this case--is Shay Patrick Cormac, a gruff, moody Assassin out for revenge after becoming disillusioned with the brotherhood. Yes, the Assassin's Creed series still hasn't discovered that there are character motivations outside of surly angry dude, with Shay spending most of his time shouting at and killing other surly angry dudes, before going off on his own to stare off into space, and contemplate why everyone is just so gosh darn mean to him.

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So no, the core character story isn't going to keep you glued to the screen, particularly as the voice acting with its dodgy Irish accents is less-than-convincing. But, while I've never cared for it much myself, the surrounding lore is going to be of huge interest to series fans. Rogue fills in many of the gaps between ACIII and Black Flag by diving into the Abstergo and Templar conspiracies, and making you think about their motivations. Perhaps Abstergo isn't the evil organization its been made out to be. Perhaps the Assassin's aren't always in the right. That Rogue doesn't paint a picture of black and white is one of its greatest strengths.

A lot of this is accomplished during the historical missions (which take place between 1752 and 1761), but there's also a return to the often derided modern day first-person sections of Black Flag. Thankfully, these sections are much shorter this time around, and--save for a painfully perky Abstergo employee--rather pleasant. There's a lot of information to uncover, from datapads with tongue-in-cheek references to other Assassin's Creed games, to computers with Assassin profiles that are unlocked via a nifty puzzle minigame. That's not to mention the Abstergo Entertainment offices themselves, which are littered with all manner of Easter eggs not just from Assassin's Creed, but from other Ubisoft games too.

As for the historical missions, well, a cliche it may be, but given that Rogue is mechanically identical to Black Flag, if you weren't into the boats and battles on the high seas, Rogue is certainly not going to change your mind on the matter. The only real difference here is the setting--places like the frozen North Atlantic, the Appalachian River Valley, and New York--and the size of your ship, which is smaller and sleeker and ideal for traversing the smaller waters of inland America.

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Sadly, those waters are far less glamorous than the lush beaches and crystal clear waters of the Caribbean, and they're far more sparsely populated too. Story-driven side quests are few and far between, replaced instead with items to collect, buildings to upgrade, and gang bases to liberate. The latter are the most entertaining. Hunting for the gang's leader using Eagle Vision and sneakily stalking him atop buildings, are some of the most tense and exciting moments in the game.

That there's a lack of interesting missions aside from base liberations and building upgrades is something of a wasted opportunity, particularly as one of the largest locations you can visit--the 1700s recreation of New York with its wooden houses and cobbled streets--is an impressive sight to behold. Only a few of the core story missions even take place in the city, and without much in the way of side quests, even a dramatic visage wasn't enough to make me want to explore it to its fullest.

More disappointing is that the story missions that do happen in New York, and indeed around each of Rogue's islands, just aren't that interesting. For a game with Assassin in the title, there aren't actually a whole lot of assassination missions to play through, and those that are there tend to involve your target running off (whether you've been detected or not) and you chasing them around the city while they drop smoke bombs, or fire shots at you from a distance. The slow, methodical, and far more interesting assassinations that you'd hope for are few and far between.

And so it falls to the seafaring missions to pick up the slack. The thrill of sailing on the open sea hasn't lost any of its charm, even if the environments themselves are a little less alluring. Sailing over the Atlantic, seeing humpback whales belly flop their way across the water as your motley crew sings a hearty sea shanty still manage to stir up a thrill. Naval battles are par for the course, but there sadly aren't enough of them to warrant spending a whole lot of time upgrading your ship, or venturing out to pick up stranded crew members and supplies.

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Those that are there are fun, each battle being far more strategic than you might imagine. You're encouraged to take stock of the situation during the bigger battles, assessing the size and your enemies and figuring out who's best to pelt with long range mortars, and who's best to get up close with and unleash a barrage of cannon fire. But you can't help but feel that with the slim amount of missions on offer both out at sea and on dry land that you're getting a raw deal. There's not even any multiplayer to round things out.

Outside of a few additions like an air rifle and grenade launcher (which is used exactly one for mission), there's next to nothing in Rogue that moves the franchise forward. And even if you simply wanted more of Black Flag, that the missions are so sparse makes it difficult to want to drag yourself across the vast expanse of Rogue's oceans. Instead of a rich, fleshed-out game, Rogue is a short, mildly entertaining adventure that's thin on core content, but thick with information. It's intriguing information though, particularly if you're a series fan, just don't expect the best of adventures while you're taking it all in.

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The Good

  • Lots of juicy Abstergo and Templar info to uncover

The Bad

  • Thin on core content
  • Dull missions
  • It's basically a glorified Black Flag DLC pack
  • Shay is a walking anti-hero cliche

About the Author

After being a little disappointed with Assassin's Creed Unity, Mark was hoping Rogue might renew his faith in the franchise. Oh, how wrong he was.
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Cryio

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A lot of reviews hammered AC Revelations for being light in content and I still got 25 hours of that game, not even touching the MP. If this is as good a non main game as Liberation at least, it's good for me. I loved everything about AC III and IV.

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chaos-06

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Instead of making sure Unity was a polished game, they decided to do a rehash of Black Flag to cash in on people still on last gen consoles. I was very excited for Far Cry 4, but now I hope that game is just as big of a mess and their stock price plummets through the floor. It seems that's the only language these people understand.

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Slim_Lyrics

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@chaos-06 With last gens 168+ million install base versus this gens 14+ million install base, you can't really blame Ubisoft for continuing to hold on to the last gen audience for at least another year.

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CyrenII

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@carolino YES. More people need to know about this game!

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Dieknochenblume

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@carolino Oh! I've been following that game for a while. Is it out now? How is it? Pretty excited to play it asap :)

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Dieknochenblume

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@carolino Sounds awesome. I'll try it out! This is the type of innovation we need from developers, not yearly AC rehashes -_-

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Cryio

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I'll buy this game just because I want to see more stuff about Haytham and Achilles.

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Slim_Lyrics

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@Cryio Are you also a fan of AC III? People like us feel like an endangered species.

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Cryio

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Edited By Cryio

@Slim_Lyrics @Cryio Loved AC3.

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BrunoBRS

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"It's basically a glorified Black Flag DLC pack" which is why i had decided preemptively to not get it anyway. my experience with assassin's creed DLC has never been very good >.>


this might be my first year not buying AC since 2. i was ready to give up at 3, but 4 turned out pretty good, but then...


well, there's always shadow of mordor.

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Martyr77

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Edited By Martyr77

Well this is more balanced than the Unity score I will give them that. These games SUCK.

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Gamer3344

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Edited By Gamer3344

The games have become so shallow in these days that I don't wanna play them even if I have enough spare time. If there won't be any innovations excluding graphics soon then gaming industry is doomed.

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alcoholicgamer

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How dare you gamespot

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Gen007

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Seems like after the floppage ac has done this year they should really reconsider this whole yearly thing. Unlike COD this is not helping but killing the franchise at light-speed pace. You just cant make quality open world games on this scale with those sort of time tables.

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translucent17

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Edited By translucent17

Ubi might be having the worst week of their lives...... The far cry 4 reviews might push them over the edge......

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xantufrog

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xantufrog  Moderator

@translucent17 Didn't that get good scores?

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irishrizo

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Edited By irishrizo

Deja Vu... haha funniest yet

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BusterFriendly

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That's what the previews looked like to me. A really expensive DLC.

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TigusVidiks

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AC games have been getting smaller and smaller development cycles. At this point it's little more than a remix of already seen mechanics every single time. By now, there's an AC game coming out every few months. Quality and acceptance had to drop at some point in the general awareness.

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indzman

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Edited By indzman

I'm not surprised. UBI has become worse than EA or ACTI lately ( Watch Dogs, Unity, now Rouge)

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klonoa53

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Mr_Mark_Legion

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@klonoa53 omg that is so true.

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The_Gaming_Baby

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I never expect anything much from annual games. They are designed to sell, not impress

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jodiii

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Edited By jodiii

The game currently has 78 on metacritc so actually pretty good, this review seems a bit harsh.

I currently don't have it since it will be waiting for it to be released on pc early next year.

But having the review been made by someone who does not like the assassin creed main story seems a bit weird


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woodyfr

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@jodiii Yep, Rogue is one of the best AC in my opinion. The story is great and with some nice missions. A lot of things to do and it's more fun to be a Templar an track down the Assassins than the same Assassins missions again and again. Unity is not worth the money with all the money. I have spent 10 hours playing AC Rogue so far and no bug at all. Tips: Use the 3 Uplay DLCs they're very useful (katanas!).

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Slim_Lyrics

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@jodiii So giving it to someone who does like the main story will provide less bias?

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WozzaBoi

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Edited By WozzaBoi

@Slim_Lyrics @jodiii This issue is a bit of a double-edged sword. If you pick someone that really enjoyed the story, they may just ignore the issues - but if you pick someone that has no clue what was going on, then they will punish the game unnecessarily simply because they didn't understand it.


An example might be say, a car reviewer or something. You wouldn't choose the guy who can't drive to review the car, would you?

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silversix_

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Yeeeeeeeeeeees~!~~~~ Ubi succeeded at epic failing. I hope they lose as much money as possible so this garbage yearly rehash is put on a hold for 2+ years

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xsonicchaos

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Edited By xsonicchaos

Exactly as I predicted.

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klonoa53

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At least there's still black flag!

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Gamer_4_Fun

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Ubisoft's nightmare week continues. After everything they have been doing and how poorly they have been treating us, I couldn't be more happy. It is a disaster year for Ubisoft and rightfully so.

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jinzo9988

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Edited By jinzo9988

Did anybody really expect any different when they learned that Unity and Rogue were to come out the same year and at the same time? Which one do you think they spent more resources on?

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justinc882

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Ubisoft is not having the banner year they were expecting.

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Pelezinho777

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Edited By Pelezinho777

These are dark times, indeed...

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