Review

Assassin's Creed Rogue Review

  • First Released Nov 11, 2014
    released
  • X360

Déjà vu.

The cynic in me wants to say to that Assassin's Creed Rogue is little more than a glorified add-on, one last-ditch effort to squeeze some cash from the Xbox 360 and PlayStation 3 generation--and in many ways, it is. But after sailing the high seas as an Assassin turned Templar, I think it's more apt to think of Rogue as a cheeky but uninspired farewell, a piece of fan service that ties up some loose ends, and gives those absorbed in the overarching Abstergo arc answers to some of its more complex questions.

Those answers are, unfortunately, buried in a serviceable, if predictable story. The hero--or anti-hero in this case--is Shay Patrick Cormac, a gruff, moody Assassin out for revenge after becoming disillusioned with the brotherhood. Yes, the Assassin's Creed series still hasn't discovered that there are character motivations outside of surly angry dude, with Shay spending most of his time shouting at and killing other surly angry dudes, before going off on his own to stare off into space, and contemplate why everyone is just so gosh darn mean to him.

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So no, the core character story isn't going to keep you glued to the screen, particularly as the voice acting with its dodgy Irish accents is less-than-convincing. But, while I've never cared for it much myself, the surrounding lore is going to be of huge interest to series fans. Rogue fills in many of the gaps between ACIII and Black Flag by diving into the Abstergo and Templar conspiracies, and making you think about their motivations. Perhaps Abstergo isn't the evil organization its been made out to be. Perhaps the Assassin's aren't always in the right. That Rogue doesn't paint a picture of black and white is one of its greatest strengths.

A lot of this is accomplished during the historical missions (which take place between 1752 and 1761), but there's also a return to the often derided modern day first-person sections of Black Flag. Thankfully, these sections are much shorter this time around, and--save for a painfully perky Abstergo employee--rather pleasant. There's a lot of information to uncover, from datapads with tongue-in-cheek references to other Assassin's Creed games, to computers with Assassin profiles that are unlocked via a nifty puzzle minigame. That's not to mention the Abstergo Entertainment offices themselves, which are littered with all manner of Easter eggs not just from Assassin's Creed, but from other Ubisoft games too.

As for the historical missions, well, a cliche it may be, but given that Rogue is mechanically identical to Black Flag, if you weren't into the boats and battles on the high seas, Rogue is certainly not going to change your mind on the matter. The only real difference here is the setting--places like the frozen North Atlantic, the Appalachian River Valley, and New York--and the size of your ship, which is smaller and sleeker and ideal for traversing the smaller waters of inland America.

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Sadly, those waters are far less glamorous than the lush beaches and crystal clear waters of the Caribbean, and they're far more sparsely populated too. Story-driven side quests are few and far between, replaced instead with items to collect, buildings to upgrade, and gang bases to liberate. The latter are the most entertaining. Hunting for the gang's leader using Eagle Vision and sneakily stalking him atop buildings, are some of the most tense and exciting moments in the game.

That there's a lack of interesting missions aside from base liberations and building upgrades is something of a wasted opportunity, particularly as one of the largest locations you can visit--the 1700s recreation of New York with its wooden houses and cobbled streets--is an impressive sight to behold. Only a few of the core story missions even take place in the city, and without much in the way of side quests, even a dramatic visage wasn't enough to make me want to explore it to its fullest.

More disappointing is that the story missions that do happen in New York, and indeed around each of Rogue's islands, just aren't that interesting. For a game with Assassin in the title, there aren't actually a whole lot of assassination missions to play through, and those that are there tend to involve your target running off (whether you've been detected or not) and you chasing them around the city while they drop smoke bombs, or fire shots at you from a distance. The slow, methodical, and far more interesting assassinations that you'd hope for are few and far between.

And so it falls to the seafaring missions to pick up the slack. The thrill of sailing on the open sea hasn't lost any of its charm, even if the environments themselves are a little less alluring. Sailing over the Atlantic, seeing humpback whales belly flop their way across the water as your motley crew sings a hearty sea shanty still manage to stir up a thrill. Naval battles are par for the course, but there sadly aren't enough of them to warrant spending a whole lot of time upgrading your ship, or venturing out to pick up stranded crew members and supplies.

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Those that are there are fun, each battle being far more strategic than you might imagine. You're encouraged to take stock of the situation during the bigger battles, assessing the size and your enemies and figuring out who's best to pelt with long range mortars, and who's best to get up close with and unleash a barrage of cannon fire. But you can't help but feel that with the slim amount of missions on offer both out at sea and on dry land that you're getting a raw deal. There's not even any multiplayer to round things out.

Outside of a few additions like an air rifle and grenade launcher (which is used exactly one for mission), there's next to nothing in Rogue that moves the franchise forward. And even if you simply wanted more of Black Flag, that the missions are so sparse makes it difficult to want to drag yourself across the vast expanse of Rogue's oceans. Instead of a rich, fleshed-out game, Rogue is a short, mildly entertaining adventure that's thin on core content, but thick with information. It's intriguing information though, particularly if you're a series fan, just don't expect the best of adventures while you're taking it all in.

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The Good

  • Lots of juicy Abstergo and Templar info to uncover

The Bad

  • Thin on core content
  • Dull missions
  • It's basically a glorified Black Flag DLC pack
  • Shay is a walking anti-hero cliche

About the Author

After being a little disappointed with Assassin's Creed Unity, Mark was hoping Rogue might renew his faith in the franchise. Oh, how wrong he was.
540 Comments  RefreshSorted By 
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alcoholicgamer

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I havent played this game, i havent seen the trailers either, but i am playing AC:Unity right now and i can tell you that AC:Rogue doesnt deserve such a low score.

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CapnXtraObvious

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@alcoholicgamer Just curious, what do you drink when playing Assassin's Creed?

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evil_m3nace

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@alcoholicgamer That makes no sense. You are almost exactly saying that the grass is greener on the other side of the fence.

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R4gn4r0k

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R4gn4r0k  Online

But does it work and do its frames per second dip down to 20 ?

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Python1026

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Edited By Python1026

@R4gn4r0k Nope, it makes sense though since theyve used this engine for 3 years.

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deactivated-5962a4d2614f8

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I like how everyone on here thinks a number matters. Ubisoft will continue to release new AC games regardless what number the internet gives it.

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CapnXtraObvious

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@HIT3kNology What if they start giving letters?

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evil_m3nace

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@CapnXtraObvious @HIT3kNology I GIVE YOU THE G!

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Python1026

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Odd...


User reviews: Rogue>Unity

Critic Reviews: Unity>Rogue

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ArabrockermanX

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@python1026 I think the split is happening because for an AC fan Rogue is a good game, for everyone else it is just over priced ACIV DLC.


I will say I'd enjoy Rogue more just because I can't stand frame rate dips.

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deactivated-5962a4d2614f8

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@python1026 Because everyone has their own opinions, and because a number doesn't mean anything.

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evil_m3nace

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@python1026 because with unity most of the critics played it on consoles, which is why it got a higher score. Even though its still buggy there its nowhere near as bad as the copy on PC.

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CapnXtraObvious

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@python1026 Because next-gen brainwashing.

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Python1026

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So basically, "If you liked Black Flag, have fun! If not then youré screwed!"

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Monsterkillah

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Edited By Monsterkillah

Wow Ubisoft is really pumping lot of games this year

Watch Dog, AC Unity, AC Rouge, Child of Light, Valiant Knight, Crew, Far Cry 4

some of em are good and some others are average

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ArabrockermanX

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Edited By ArabrockermanX

@Monsterkillah They are going to cause AC fatigue among the fans.

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ps3gamer1234

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Edited By ps3gamer1234

That happens when a Ubisoft Dev I never heard of and Wiki have no info on makes a AC game.

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G4mBi7

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AC2 trilogy (from life to death made us care about a character)

AC2 (altair and the game that started it all, nuff said)

AC3 (great story and ending that was combined with poor story telling and minor gameplay improvements, too long of a tutorial)

AC: Black Flag, not an AC game but BEST pirate game ever made.

AC: Rouge, ugh a mess, maybe a dlc that was streched for no reason.

AC: Unity. . Waste of time and money

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woodyfr

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Edited By woodyfr

Déjà vu? It's the first time we can play as a Templar, plus they are tons of interesting new things, weapons and missions (won't spoil), anyway better than the Unity. As a French I was upset that Ubisoft (a French company) used a tricolor flag that doesn't existed during the storming of the Bastille. At least I read your review but I recommend to buy Rogue if you like AC and don't want to buy another game as a boring Assassin.

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CapnXtraObvious

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Edited By CapnXtraObvious

@woodyfr I agree. The Assassins suck. Getting tired of those fools...constantly wearing condoms on their heads to look more mysterious.

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theperser

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Edited By theperser

Every company that goes away of nintendo plattforms and their quality loving users had to learn to late that they are facing the wall. Losing some money on nintendo plattforms by seeing their users arent buying is the best way to learn to do better. So ubisoft you cryed left the plattform and thats how it ends.who just see the money had to learn hard lessons like this 2 ne ac sequels getting crushed.

How can a real artist saying hey i dont mess up with nintendo the best in our buisniss so i can learn and leaving like a childand crying. The little bucks that you lose on a nintendo system are learning curve money not lost money.

I played ac black flag, and give it up by 24%. Not because its hard, because the only wow effect in this game is the realistic carebean. But after 1-2 hours, carebean after carebean by same missions over and over, you are bored.

What you can learn from nintendo games? Bring in fantasy,bring new worlds in the same game in diferent location's and settings. You can't feed a nintendo user with one setting the whole game.

Different enemys, different forthgoing always changing untill end the game.

I hope many third partys start to thinking about it if its not bad lose some money on nintendo consoles for getting some direct reaction of real quality loving users like the nintendo gamers. You make enough money with big selling on the other consoles. Losing some hundert thousand on nintendo consoles is not a big problem and let you know that your game is going right way or not.


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G_Vakarian

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Glorified Black Flag DLC pack about sums it up.

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Shreckstoff

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Edited By Shreckstoff

Good Rogue should review worse than Unity because they at least tried with that game

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Shreckstoff

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Edited By Shreckstoff

double post

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Nazgoroth

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People just enjoy hating something. It's sad really.

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PosiTVEMinD355

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Damn Ubisoft, it seems you're getting worse and worse as each month passes

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Naquada

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Edited By Naquada

I'm actually glad he included the tidbit at the end... That's literally why I would have picked this game up in the first place, so it is good to know it is viable in that sense.


That's especially important to me, since Unity apparently lacked strongly in that regard.

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NerdStar7

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Edited By NerdStar7

@Payasoplas @nerdstar7 I see no Titan's in CoD, not a rip-off at all.

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Payasoplas

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They just don't call them "TITANS"...

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NerdStar7

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@Payasoplas That's because there are not any.

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CapnXtraObvious

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@Payasoplas I see no Titans in Advanced Warfare. Nor Titans falling.

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Karmazyn

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its not good if the only positive about the game is the amount of info to uncover. If I would like to read tons of text I would just grab a book.

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javalino

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Previsible!!!

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couly

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Watch Assassin's Cry 5

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Payasoplas

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Edited By Payasoplas

Getting excited about a new Assassin's Creed game is like getting excited about a new Fast & The furious/SAW/Final Destination Movie, Street Fghter/Resident Evil/Call of Duty game...

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NerdStar7

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Edited By NerdStar7

@Payasoplas But the new CoD is actually good so that doesn't apply 100%.

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Payasoplas

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@nerdstar7 @Payasoplas You mean the TITANFALL Rip off?

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drysprocket

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Goodbye Ubisoft *waves*

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Warriors30

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This franchise just got assassinated, by its own creators.

R.I.P.

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MarkusDinh

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@warriors30 Plot twist: the game creators make this game as a metaphor to lament about how they have to betray their game making creed to please the Ubisoft owners financially

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gamingfriendly

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Get rekt Ubi.

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Nazgoroth

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Takes me back to cod and battlefield though, those games have been copy and paste for nearly a decade now and still get really high ratings. Perhaps ubi didn't pay enough?

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Karmazyn

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ubisoft yet another failure.......far cry is your only hope ohhhh yeah

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CapnXtraObvious

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@Karmazyn Rainbow Six > any other Ubisoft franchise.

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chris120379

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@nerdstar7 @chris120379 Would say since AC II mate, but hey, to each his own.

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NerdStar7

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@chris120379 @nerdstar7 Brotherhood was basically AC II+ though, which was fine with me as I played Brotherhood first.

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shiel44

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AC2>BF>AC>everything else. The only reason I have the first game there is probably due to nostalgia.

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deactivated-5e7f8a21de9dd

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@deathstream @realguitarhero5 See I thought the pirate aspects were the weakest part of the game, so I guess that means it just wasn't for me.

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deathstream

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@realguitarhero5 @deathstream If you wanted an AC game, the pirate stuff was a huge distraction. You also didn't really play an Assassin in the game which was just annoying.

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