Review

Assassin's Creed Rogue Review

  • First Released Nov 11, 2014
    released
  • X360

Déjà vu.

The cynic in me wants to say to that Assassin's Creed Rogue is little more than a glorified add-on, one last-ditch effort to squeeze some cash from the Xbox 360 and PlayStation 3 generation--and in many ways, it is. But after sailing the high seas as an Assassin turned Templar, I think it's more apt to think of Rogue as a cheeky but uninspired farewell, a piece of fan service that ties up some loose ends, and gives those absorbed in the overarching Abstergo arc answers to some of its more complex questions.

Those answers are, unfortunately, buried in a serviceable, if predictable story. The hero--or anti-hero in this case--is Shay Patrick Cormac, a gruff, moody Assassin out for revenge after becoming disillusioned with the brotherhood. Yes, the Assassin's Creed series still hasn't discovered that there are character motivations outside of surly angry dude, with Shay spending most of his time shouting at and killing other surly angry dudes, before going off on his own to stare off into space, and contemplate why everyone is just so gosh darn mean to him.

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So no, the core character story isn't going to keep you glued to the screen, particularly as the voice acting with its dodgy Irish accents is less-than-convincing. But, while I've never cared for it much myself, the surrounding lore is going to be of huge interest to series fans. Rogue fills in many of the gaps between ACIII and Black Flag by diving into the Abstergo and Templar conspiracies, and making you think about their motivations. Perhaps Abstergo isn't the evil organization its been made out to be. Perhaps the Assassin's aren't always in the right. That Rogue doesn't paint a picture of black and white is one of its greatest strengths.

A lot of this is accomplished during the historical missions (which take place between 1752 and 1761), but there's also a return to the often derided modern day first-person sections of Black Flag. Thankfully, these sections are much shorter this time around, and--save for a painfully perky Abstergo employee--rather pleasant. There's a lot of information to uncover, from datapads with tongue-in-cheek references to other Assassin's Creed games, to computers with Assassin profiles that are unlocked via a nifty puzzle minigame. That's not to mention the Abstergo Entertainment offices themselves, which are littered with all manner of Easter eggs not just from Assassin's Creed, but from other Ubisoft games too.

As for the historical missions, well, a cliche it may be, but given that Rogue is mechanically identical to Black Flag, if you weren't into the boats and battles on the high seas, Rogue is certainly not going to change your mind on the matter. The only real difference here is the setting--places like the frozen North Atlantic, the Appalachian River Valley, and New York--and the size of your ship, which is smaller and sleeker and ideal for traversing the smaller waters of inland America.

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Sadly, those waters are far less glamorous than the lush beaches and crystal clear waters of the Caribbean, and they're far more sparsely populated too. Story-driven side quests are few and far between, replaced instead with items to collect, buildings to upgrade, and gang bases to liberate. The latter are the most entertaining. Hunting for the gang's leader using Eagle Vision and sneakily stalking him atop buildings, are some of the most tense and exciting moments in the game.

That there's a lack of interesting missions aside from base liberations and building upgrades is something of a wasted opportunity, particularly as one of the largest locations you can visit--the 1700s recreation of New York with its wooden houses and cobbled streets--is an impressive sight to behold. Only a few of the core story missions even take place in the city, and without much in the way of side quests, even a dramatic visage wasn't enough to make me want to explore it to its fullest.

More disappointing is that the story missions that do happen in New York, and indeed around each of Rogue's islands, just aren't that interesting. For a game with Assassin in the title, there aren't actually a whole lot of assassination missions to play through, and those that are there tend to involve your target running off (whether you've been detected or not) and you chasing them around the city while they drop smoke bombs, or fire shots at you from a distance. The slow, methodical, and far more interesting assassinations that you'd hope for are few and far between.

And so it falls to the seafaring missions to pick up the slack. The thrill of sailing on the open sea hasn't lost any of its charm, even if the environments themselves are a little less alluring. Sailing over the Atlantic, seeing humpback whales belly flop their way across the water as your motley crew sings a hearty sea shanty still manage to stir up a thrill. Naval battles are par for the course, but there sadly aren't enough of them to warrant spending a whole lot of time upgrading your ship, or venturing out to pick up stranded crew members and supplies.

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Those that are there are fun, each battle being far more strategic than you might imagine. You're encouraged to take stock of the situation during the bigger battles, assessing the size and your enemies and figuring out who's best to pelt with long range mortars, and who's best to get up close with and unleash a barrage of cannon fire. But you can't help but feel that with the slim amount of missions on offer both out at sea and on dry land that you're getting a raw deal. There's not even any multiplayer to round things out.

Outside of a few additions like an air rifle and grenade launcher (which is used exactly one for mission), there's next to nothing in Rogue that moves the franchise forward. And even if you simply wanted more of Black Flag, that the missions are so sparse makes it difficult to want to drag yourself across the vast expanse of Rogue's oceans. Instead of a rich, fleshed-out game, Rogue is a short, mildly entertaining adventure that's thin on core content, but thick with information. It's intriguing information though, particularly if you're a series fan, just don't expect the best of adventures while you're taking it all in.

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The Good

  • Lots of juicy Abstergo and Templar info to uncover

The Bad

  • Thin on core content
  • Dull missions
  • It's basically a glorified Black Flag DLC pack
  • Shay is a walking anti-hero cliche

About the Author

After being a little disappointed with Assassin's Creed Unity, Mark was hoping Rogue might renew his faith in the franchise. Oh, how wrong he was.
540 Comments  RefreshSorted By 
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chris120379

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Ups, not the best year for AC franchise huh Ubi Soft?

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NerdStar7

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Edited By NerdStar7

@chris120379 It hasn't been since Brotherhood.

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Ferric24

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@chris120379 At least their stock price is taking a hit. Maybe they will learn their lesson and stop being so greedy.

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joalopes

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So basically, an expansion pack.

Yep. These type of games used to be expansion packs back in the day.

Usually EPs had new stories with a lot of new content that were a lot bigger than DLC packs, but still reused the core of the main game. These expansion packs were usually half the price of the game. Around $20 to $30 at most.


Ubisoft has done a great job this year with their Assassin's franchise.



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Nazgoroth

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Edited By Nazgoroth

A really bloody long ep though, I'm at 20 hours right now, 30% play through.

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deactivated-5e7f8a21de9dd

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I generally like Assassin's Creed but I don't know why it took me until now to realize how inconsistent they are.

The first was decent, the second was great, Brotherhood was alright too, but Revelations and III weren't too good. I didn't personally enjoy Black Flag all that much, though lots of people liked it, and now this year Unity and Rogue are both letdowns.

Their quality is all over the place.

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deathstream

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@realguitarhero5


Black Flag was a great pirate game that was constantly being dragged down by a terrible AC game layered over it.

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TruthSerum808

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Edited By TruthSerum808

So its all just a big videogame? Is there any kind of time travel science involved at all?

How does the computer know all of these small details of what happened in the distant past?

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Setho10

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@TruthSerum808 In IV and Rogue it is quite literally a videogame within a game. You play in the "real world" a tester at the gaming division of the evil Templar faction which are turning the animus into a VR gaming machine and you are essentially testing the game (you even rate the individual missions for your supervisors) before it is released to the public. Humorously, Ubisoft in the in-game world is working with the evil Templars as you can find their games being tested all over the evil game making base. I actually think it is quite humorous and far better than the super serious stuff they had before that.

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NerdStar7

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@TruthSerum808 No explanation... even after all like what?.. 8 games or whatever? That's Ubisoft for ya...

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TruthSerum808

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Edited By TruthSerum808

I have never played an Assassins Creed game because they aren't really my thing but can someone tell me how the setting is supposed to work?

Is it all just a VR sim or are you actually time traveling or what?

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deathstream

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@TruthSerum808


It is "genetic memory" you are hooked into a machine called the Animus that taps into your ancestors' memories. You live the memories and when you fail you don't "die", you desynchronize from the animus. It was actually a brilliant sci-fi concept to allow them to set new games anywhere in the past and build a compelling meta-story in the present (near future). Instead they rushed to milk it with annualized installments and centered the entire present day thing around 2012 and the end of the Mayan calendar, leaving them with nowhere to go when it was done.

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randuir

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@TruthSerum808 Its a bit of both. There's this advanced simulation-computer, DNA-analyzer called the anymus that can read 'ancestral memories' from the current time-line protagonist, so though you don't actually travel back in time, the events did supposedly happen exactly that way in the past.

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TruthSerum808

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Ok thanks you answered my question.

Still not gonna play it though. I don't know why but Ubisoft games just don't do it for me. To me they are just missing something even though all of their AAA games appear to be well made technically (not counting bugs, just graphics and such)

I can't put my finger on it but games like Watch Dogs and Assasssins Creed just never grabbed me.

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Duke_51

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Edited By Duke_51

@TruthSerum808
Yeah even with Far Cry 3 it seems like the same formula. Get on a watchtower thing, unlock parts of the map, take out an outpost, repeat.

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deathstream

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Edited By deathstream

@Duke_51 @TruthSerum808


Sounds like Infamous: Second Son. It is a nice structure, so I see why they use it so much.

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NerdStar7

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@Duke_51 @TruthSerum808 The only difference with Ubisoft games it seems the the camera perspective and theme.

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deathstream

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@nerdstar7 @Duke_51 @TruthSerum808


They share a skeleton, but the core gameplay differs greatly. A hacking mission in Watch Dogs is nothing like an assassination in AC (remember when they had those).

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NerdStar7

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@TruthSerum808 It's because a lot of their games run on the same core gameplay decisions and mechanics, which makes them appear vastly un-unique and "manufactured".

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NerdStar7

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@randuir @TruthSerum808 Lol admit it, you tried hard with dat comment lmao.

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NerdStar7

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@TruthSerum808 You go into a machine called the Animus, which is like a neon bed with a VR headset on it. Once you're strapped in, you're essentially playing a simulation of an old Assassin on the time period of which he lived - carrying out tasks and doing exactly what he did.

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Nazgoroth

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It's a vr setting, you're basically logged into a computer and are replaying events of your ancestors past. The "real world" events have you log out of this computer.

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Nazgoroth

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Edited By Nazgoroth

Having played rogue I don't understand why it scores so low. I've actually had a blast playing it. Especially the legendary ship battles were more challenging than in black flag. Also to be fair, the story is better... Ac4 didn't have much of a story to be fair.

Seems mark needs to stay off the pickles.

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NerdStar7

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Edited By NerdStar7

@nazgoroth Games don't get reviews based on pure fun, if that was the case I would rate Flappy Bird's a 9/10 - even though the game itself is pretty crap and a copypasta of Copter.

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4KGamer_LMXXX

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So the one that's actually playable get's lower score then the one which is buggy as hell? Ok then...


Honestly though, f*** all Ubi games, the quality of their games is continuously going further and further down the drain. They had 4 major releases this year (WD, AC:U, AC:R, FC4), out of which the first two were a mess on release and the latter two are just simple rehashes.


2 lessons: 1. Don't Preorder games! 2. Wait at least a few days after release of games that come from devs like Ubisoft/EA.

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Martyr77

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@4kgamer_lmxxx Well said.

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ecurl143

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Edited By ecurl143

It's all becoming a bit stale now isn't it?

I'm hoping that nobody bothers with this and sends a clear message to Ubisoft that we simply won't put up with this crap any longer.

The sooner this franchise dies the better as far as I'm concerned.

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deactivated-60b838d2a137f

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@ecurl143 Well a friend of mine who has been an Assassin's Creed loyalist has finally learned his lesson after seeing Unity... thankfully he learned before buying it too! If someone like that can eventually be turned off one of their favourite franchises I think many will be at least more hesitant to buy next year... one can hope. It's totally ass backwards for a franchise to continually slip in quality as sequels are released and I hate seeing a company profit from it...

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NerdStar7

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@ecurl143 It really does need to die, how long is the shitty Templar vs Assassin story really gonna last?

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NerdStar7

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Ubicrap game is crap.

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Kinguard73

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Well Ubisoft least is consistent. They suck these days =/

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ballaShotCaller

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@Kinguard73 I enjoyed Child of Light and am looking forward to Valiant Hearts. Splinter Cell Blacklist was also pretty good. I'm sure Far Cry 3 was great.

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deactivated-60b838d2a137f

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So I really don't think it's a coincidence that the year they release 2 Assassin's Creed games they also happen to be the two worst reviewed games in the franchise up till now (not counting mobile/portable games), and across basically all review outlets too. I'm not calling for the death of this franchise but they can't deny that they're letting the quality slip...

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handofkain

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Edited By handofkain

@nl_skipper I think what matters more is that they have nothing significant enough to introduce in future sequels to keep people interested.

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Cryio

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Edited By Cryio

@handofkain @nl_skipper A feature for the next next-gen AC after Unity: "Fewer NPCs, lel".

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Dennarai

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I've bought every one up until Black Flag and enjoyed them but Unity and Rogue just have looked bad from the get go. I'm glad I didn't preorder.

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luiske007

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Edited By luiske007

Two Assassin's creed in the same year?! How many we gonna have next year? 3?!

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Cryio

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Edited By Cryio

@luiske007 PC gamers have 2 AC this year, Liberation HD and Unity and probably we'll have 2 ACs next year, Rogue and whatever the next AC is.

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NerdStar7

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Edited By NerdStar7

@luiske007 Over 9000.

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MJ12-Conspiracy

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It's about time to either end this franchise completely or stop making the fracking games every fracking year.....it's stupid and if people were smart they'd not support this crap....

nice to see crap games getting the score they deserve though I'd probably have given it a 4 with that many negatives....

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xbox360kb

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Sweet J...its about f...ing time. Finaly reviewers are giving this recycled shi... from Ubi a proper score.

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Uangry

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Holy crap that Irish accent is terrible. Is this game supposed to be taken seriously? I hope not xD


More full price DLC. Thanks Ubisoft!

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PhoenixSn4keUK

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Meanwhile at the 2014 Ubisoft annual company achievement goal meeting! CEO "Right lads, we need a stella year we need to win awards, we need to be recognised as the best at what we do, set the bar high, show em who's boss".

A Developer sat on the front row says "Well we could take are existing franchises, make the most of the new next gen hardware, push the boat out, innovate, rejuvenate! Hell we could even spend two years developing new ip's, maybe even delaying them just so we can deliver the highest quality product possible, and make people invested in us, make them feel like we actually care about them as customers!".

A developer sat at the back says "Or alternatively, we could just keep doing exactly what we've been doing, knocking out the same game in the same world! Hell we just import some new textures, stick an extra digit on the box, instead of climbing a tower, ya know ya can climb a lamp post instead! We can all work less hours, charge the same full price as last year, sack the QC staff, afterall it worked last year, so their shouldnt be any groundbreaking bugs! RIGHT!?".

"I guarantee Mr CEO by the end of the year we will have succesfully shafted all our customers, ruined all our IP's, and if were lucky, we may even! Snatch that holy title of WORST COMPANY OF THE YEAR award! I mean c'mon those at EA have had that thing for sooo long its unfair!".

CEO scratches his chin, "Ummm, security grab that guy on the front row, promptly remove him from the building, and give that man at the back his office with this Christmas bonus! Afterall this mans clearly going places!

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kachal

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God bless you GameSpot, Ubisoft needed this 6. Thank you.

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RabbiSchmuley

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Edited By RabbiSchmuley

@unreal849 I meant they pay top-dollar for the praise of critics...I'm not about to argue that they do any actual work on their games.

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RabbiSchmuley

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Edited By RabbiSchmuley

if anyone considers me mr.tinfoil hat for saying so....just take a look at the bright-green borders on this very page.

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Martyr77

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@RabbiSchmuley LOL

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Unreal849

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Lol

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Unreal849

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Call of Duty releases a rehash of the previous years' 9.0 game = another 9.0 game (mw, mw2).

AC releases a rehash of last year's 9.0 game = 6.0

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RabbiSchmuley

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@unreal849 Activision certainly pays top-dollar, as they make much more than ubisofts disparate attempts at franchising.

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Unreal849

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Activision recycles more than GreenPeace. They're still using the same engine as CoD4.

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