Review

Batman: Arkham VR Review

  • First Released Oct 11, 2016
    released
  • PS4

Become the Batman, again.

Batman: Arkham VR is short, its gameplay is rudimentary, and its story retreads old ground. But it also has moments that--for fans of the Dark Knight--are the ultimate expression of wish fulfillment.

Like many, I have a personal connection to Batman. My childhood was spent watching him on screens and reading him on pages. In my young adult years, channeling a Bruce Wayne state of mind helped me overcome a number of health issues. So when Arkham VR placed me into the living room of Wayne Manor, lowered me into its stately bowels, and dropped me into the Batcave, the sense of being fully immersed in a world I know so intimately stirred emotions within me like no other game has.

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Now Playing: Batman: Arkham VR - Video Review

This immersion in Gotham City is Batman: Arkham VR's biggest strength, but at the same time, it's impossible to ignore how shallow my interactions with the world were. The hour or so it takes to finish the game is made up of the kind of perfunctory motion-controlled gameplay seen in early Wii games. Using the PlayStation Move controllers, I poked at buttons to boot computers, flicked Batarangs at switches, and shot the Grapnel Gun to pull in items. It's agency at its most elementary.

The two most significant gameplay sections involve investigating a crime scene and conducting an autopsy. The crime scene investigation plays out much like it did in Batman: Arkham Origins, with players scrubbing backwards and forwards through an augmented reality reenactment of the crime to piece together the events.

To unravel what transpired, Batman uses an evidence scanner, which you physically pull out from your utility belt. The device is used like a flashlight to locate and scan key pieces of information that push the investigation forward. Similarly, the autopsy section uses the evidence scanner's deep tissue and skeletal x-ray functions to locate specific items buried within corpses.

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It's all simple and, with hindsight, disposable. But those interactions aren't what Batman: Arkham VR is about, and that's not what stuck with me about it. It's the emotionally charged moments in between that left a lasting impression. The ones that leveraged my enduring love of the character and my familiarity with the world, but placed me at the heart of it.

There's the bit where I lowered the Cowl over my face, then looked in a mirror and saw Batman staring back at me. It was a moment that gave me pause and, despite knowing I'm a grown man standing in a dark room with an absurd looking virtual reality headset strapped to my face, I believed I was Batman. For a minute, I was transported into Gotham City, and I was its greatest hero.

I was totally enveloped in the world, and in those moments the shallow mechanics didn't matter.

As I was lowered deeper underground, the metallic elevator gave way to a vast cavern. Bats fluttered through the air, their screeches just barely piercing through the sound of a crashing waterfall. To my left was the T-Rex statue from my adventure on Dinosaur Island. On the right was the giant penny that marks my tussle with the Penny Plunderer. I was in the Batcave, and it was overwhelming. I had seen this place countless times over my lifetime, but never like this. Never from this perspective.

In the Batcave's garage, I summoned the Batmobile and it emerged on a platform, stopping right in front of my face. I could finally see what the Joker, Two-Face, and the many thugs in Gotham saw whenever Batman rocketed through the streets in pursuit of villainy. And at the touch of a button it transformed from the nimble Pursuit mode into the tank-like Battle mode. It was majestic, imposing, powerful.

Arkham VR also let me get up close with heroes and villains that I'd only seen in flat planes up until that point. I could see every detail in Nightwing's chiseled jaw and his ripped gymnast's physique, or the gruesome appearance of villains that shan't be named. In the alley I was dipping into the scene, leaning around corners and over ledges, carefully scouring the environment and soaking up that grimy Gotham City atmosphere that I'd read so much about. I stared up into the sky at the iconic Batman symbol projected onto the clouds. And it made me smile.

Batman: Arkham VR is barely a game. Of all the launch titles for PlayStation VR, it's likely to be the least mechanically driven, but that doesn't mean it has no value. While playing it, I was totally enveloped in the world, and in those moments the shallow mechanics didn't matter to me. I appreciate that this is a very subjective emotional response based on my lifelong obsession with the character, but it's also a glimpse into one of the greatest promises of VR: Its ability to transport us into alien worlds and blur the lines between what is real and what isn't. To give us the opportunity to sideline our real selves and absolutely inhabit characters we've dreamed of being since childhood.


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The Good

  • Attention to detail in bringing character, vehicles, and the world to life
  • For fans, the suiting up sequence is special
  • An immersive Batman experience unlike any other

The Bad

  • Story is predictable and familiar
  • Very limited gameplay
  • Story is very short

About the Author

Tamoor played Batman: Arkham VR on a PlayStation VR headset supplied by Sony. He played through the game three times and is now incorporating it to his morning routine. Start the day the Batman way.
37 Comments  RefreshSorted By 
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kellqj

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I think VR is amazing... And as many other say - it cannot be explained you have to try. For Batman: it was fun but way too short! I am looking forward to full VR games, and not just short Demos.

2 • 
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deactivated-6793e8ba0e8bf

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I'd really like to try this.

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Spielchen-maker

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Ive heard, that story is for a 1 hour, but there are side mission for another 90 minutes of playing. Beeing a Dark Knight is something amazing and after video review it can be dream come true:) Must play, when the possibility comes.

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TheOtherSider

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VR looks interesting but with out being able to try it there is no way I can justify plunking down 600-800 for it. And then games like this ( and most others) seem to be over glorified tech demos which fail even more to convince me. Plus I am one of those gamers that can become fiercely motion sick I mean I am not prone to it only certain games do it to me but I hear with VR it can be particularly brutal.

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Orgodemir

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Edited By Orgodemir

I think proper VR is still a generation away. This is just to get your feet wet and demand more. You can get away with bad and generic games because they are doing something new with VR. That's the way I see it, and until VR improves, I'm almost certain they will churn out tons of mediocre VR experiences. Since it's a new experience for most people they will act like it's the best thing since ....3D.

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AuGoldfinger79

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Edited By AuGoldfinger79

Gears of War 4 = 7 out of 10

Batman VR = 7 out of 10

Makes sense gamespot

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pa_amb_tomaquet

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@augoldfinger79: I think you are the one who is confused on how reviews work. The numbers used to rate the game are not meant to be a rank compared against all other games.

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Gelugon_baat

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Watch this for how Handlery, Haywald and Brown make fun of this silly IP-exploiting game.

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Flyin3lvl

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be the batman, for an hour

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eli150

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I just dont get what people see in this title or vr in general... it looks so boring

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Mommas_b_o_y

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@eli150: vr is a lot of things. Boring isn't one of them. Using a monitor after feels boring. Like watching a horror movie or being in the horror movie. Vr is incredible

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eli150

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@Mommas_b_o_y: it doesn't look that way.. at least not now. plus, you can't really do everything you want to do with VR.. you are sort of limited. how would day get combat to work? punching the air? eventually it just seems like a close-up on first person.

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Mommas_b_o_y

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@eli150: It looks real enough. check out angryjoe's review of dreadhalls. It was the scariest game he's ever played and gave it a 9 out of 10. The graphics are crap and it still doesn't matter. That's how crazy vr is

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pa_amb_tomaquet

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Edited By pa_amb_tomaquet

@Mommas_b_o_y: It's true, if you haven't tried VR you will never understand how amazing it is.

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DonJuanCorleone

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Im sorry, the reviewer shouldnt read on video again. Its as if just learnt to read. Gamespot can do better.

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pa_amb_tomaquet

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@donjuancorleone: I'm* shouldn't* it's* learned* "as if just learnt to read"

It's as if you just learned how to spell. LOL

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DonJuanCorleone

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@pa_amb_tomaquet: Google learnt and come back to me. And yes i missed a ' from shouldn't.

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xantufrog

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xantufrog  Moderator

This looks pretty fantastic. I think the complaints about the mechanics make sense, but it seems like one of those gaming experiences where "it's a 7 you can't help but love"

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sakaiXx

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Psvr got a decent start! Cant wait to get my own psvr, already saving to get a ps4pro+psvr bundle!

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firewalkerml

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What a great review!

This is what its about people some heart! I barely remember the countless hours spent playing COD multiplayer, but moments from games like "Journey" will stay with me forever. Perhaps as this review suggests, VR will give us these moments. VR clearly isn't there to take the place of mario brothers and the like, but BEING batman or BEING on the beaches of normandy in 1943..... This are the games that will change us.

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Forester057

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Edited By Forester057

@firewalkerml: Exactly!!! However change comes slowly if ever at all. Perhaps replace change with impact or stays with us.

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Troll_Elite

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A one hour campaign is pretty thin, even for a VR title. I'd expect at least a 5 hour campaign at a $20 price tag.

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Forester057

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@troll_elite: Are we going to have to rehash the quality over quantity debate??. Let's not.

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Bread_or_Decide

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@troll_elite: Are they really asking twenty for this?

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Forester057

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@Bread_or_Decide: Worth every penny. It's not the length. It's the quality and experience to me. I hate 100 hour games cause they're boring as turds and padded out with intentional time wasters. Give me a focused meaningful game any day.

4 • 
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zeca04

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@forester057: So, if the review is true, a game with bad gameplay and bad story and 1 hour campaign is worth 20 dollars? Wow...

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sakaiXx

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Edited By sakaiXx

@forester057: if you reach 100 hour in a game, that just meant you enjoyed it and its contents.

Who the heck grinds 100 of hours on things they hate.

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Forester057

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@sakaixx: I like it for about 20 - 30 hours and then it just gets old. For example Witcher 3, which is the best open world game I have ever experienced. Its just not fun after the 30 hour mark. I probably will keep playing just to get to the end. Its fun enough. The latest dragon age was unplayably boring AF. Far Cry/Assasins Creed games have become the same kind of time wasters. Haven't played the most recent of those two franchises so maybe they are decent.

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Troll_Elite

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@Bread_or_Decide: Sadly yes. Although I expect there will be some hefty discounts on PS Plus in short order.

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Ice12Tray

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I'm just excited this game is finished being made..... I really want to see what Rocksteady can do for their next game...

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Forester057

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@ice12tray: Harleys Revenge. Yeah it's time for Rocksteady to wow us with something new that isn't superhero related hopefully.

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Diako

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I just saw the video review and I have never heard a more boring review on game spot. He didn't sound invested or like he doesn't care about the doing a good vid.

6 • 
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Forester057

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@diako: It was a good read! Video reviews are for illiterates and people with speakers ?

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tamz

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tamz  Staff

@diako: Thanks mate

5 •