Review

Bury Me, My Love Review - Trials And Tribulations

  • First Released Oct 25, 2017
    released
  • NS

Message received.

Take a group of people and you'll find numerous differences between each and every one of them. The one undeniable truth is that they're all human, and yet this fact can be all-too-easily forgotten when that same group of people are refugees. Certain politicians, media outlets, and xenophobic hate groups like to wash that individuality away, painting refugees and migrants in monolithic terms as something to fear. It's a harmful and blatant lie, but this emphasis on fear has proven successful throughout history in shaping people's opinions. Bury Me, My Love, a text-based adventure game from French developer The Pixel Hunt, presents a much more honest and truthful look at the human beings involved in the migrant crisis, taking inspiration from actual refugee stories to tell an eye-opening tale that's equal parts heartbreaking, terrifying, and inspiring.

The entirety of Bury Me, My Love plays out on a WhatsApp-style messaging app, with your character, Majd, texting back and forth with his wife, Nour, as she makes the perilous journey from war-torn Syria to the relative safety of Europe. There's an immediate sense of familiarity in those texts that's emboldened by Bury Me, My Love's excellent writing. Both characters are wonderfully realised, and the banter between the two feels authentic from the get-go. They'll poke fun at each other, develop in-jokes over the course of the game, argue, lift each other up, and trade selfies. Harrowing moments of prejudice, traumatic nautical journeys, and tense border problems are often broken up by satisfying levity, as Nour excitedly discovers a KFC or teases Majd over his not-so-subtle habit of sneaking historical lessons into their conversations. You might only be witnessing Majd and Nour talk to each other a few words at a time, but their interactions are comfortable and believable, leaving you with no doubt as to the intimacy of their relationship.

While you mostly watch Majd and Nour's conversations unfold, you'll occasionally chime in by choosing between various dialogue options. Some of these might revolve around simply offering moral support by comforting Nour during a particularly difficult situation or encouraging her to push on. Other times she'll ask for advice on practical issues, like whether she should buy a flimsy lifejacket in a local market in case there aren't any available on the boat, or spend her ever-dwindling funds on a hotel room instead of spending the night in a migrant camp during a thunderstorm. However, just because you've offered her advice doesn't mean she's going to take it. You can try to dissuade her from a decision, but if she's already made up her mind there's not much you can do. Because of this, there's a tangible feeling that you're talking to a real person on the other side of this messaging app, and Majd and Nour are both so affable and charming that the constant, foreboding sense of danger is significantly heightened.

The end of Nour's journey is signified by a voice message that's usually haunting and heart-wrenching. There are 19 endings in total, with your dialogue choices shaping how Nour reaches each conclusion. As a result, there's a fair amount of replayability involved, compelling you to go back and explore how your decisions affected Nour's fate and diverged the story. The problem with this, however, is that there are no checkpoints in Bury Me, My Love. You have to start from the beginning each time you want to try alternative choices, and that means reading through the same lines of dialogue over and over again. Having the option to save at certain junctures would alleviate this problem, so it's disheartening that seeing more of the game is as tedious as it is.

The only other issue with the Switch version of Bury Me, My Love revolves around the Nintendo Switch not being a mobile phone. This might sound ludicrous and overly harsh, but the pseudo-real-time nature of the game on mobile adds a significant amount to the experience. On mobile devices, when Nour's being followed by a group of neo-Nazis, it's anxiety-inducing when she suddenly stops messaging for a few minutes and you're left worrying about what happened to her. On the Switch, the real-time delay isn't featured, so you just get the image of a clock rapidly advancing time before you're back in the conversation. Without push notifications and the physical act of using a messaging app on an actual phone, the Switch version loses some of the tension and immersion afforded to its mobile counterpart. You can still rotate the screen vertically in handheld mode and use touch controls to try and capture an ounce of that authenticity, but the touch controls are disappointingly erratic and rarely work.

Bury Me, My Love might share a similar structure to other mobile text-based adventure games like Lifeline and Mr. Robot:1.5.1exfiltrati0n.apk, but the story it tells and the themes it delves into are relatively unexplored within the medium. It shines a light on a situation people are all too eager to ignore and humanizes the stories of those most commonly relegated to ticker text on news reports, and for that reason alone it's an essential experience. That the story it tells is so engaging and believable, with wonderfully well-rounded characters, only elevates its exploration of the realities of war, and it manages to successfully elicit a genuine human connection. Switch might not be the ideal platform to play Bury Me, My Love on, but whatever your system options are, it's well worth following Nour on this all-too-real journey.

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The Good

  • Fantastic writing brings the characters and their dire situation to life
  • Explores uncharted territory with a deft touch
  • Tells a haunting and deeply affecting story

The Bad

  • The Switch port loses some of the tension and immersion found in the original mobile release
  • Replaying the game to see how other choices play out is needlessly tediou

About the Author

Richard played through Bury Me, My Love a few times to explore a few of its 19 endings. A code was provided by the publisher for the purposes of this review.
38 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

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IrishInstigator

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Edited By IrishInstigator

I don't understand the idea that games aren't allowed to have a "political agenda". Games are works of art, no? Art has long been about messages and agendas. Who cares that some random indie game has an agenda? Who cares that Gamespot even reviewed it? Are they not supposed to like indie games? Are they not supposed to agree with political agendas? Are they supposed to be apolitical robots that just review games on technical merits alone?

Is it perhaps possible that all the people crying in the comments about this are just looking for something to get offended at? Where have I seen that before? Hmm...

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Lance182145231

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Edited By Lance182145231

@irishinstigator: It’s ok for reviewers/news reporters to agree with a political agenda just so long as it doesn’t effect the review/news story and the review/news story stays unbiased. the problem is modern reviewers and news reporters put their 2 cents where it doesn’t belong at least on things like political matters. A review or news story should just present facts and let others decide what to think for themselves with no pressure from a reporter or reviewer that supports public atypical opinion that might make the listener/reader/watcher feel bad for disagreeing and even if they do agree a reader/etc doesn’t want to be told what to think or feel at least most don’t that is.

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IrishInstigator

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@lance182145231: All reviews are affected subjective factors. Your standard is completely unrealistic. No review anywhere will be a perfectly objective bastion of reason analyzing the technicals and nothing else.

And this is a review for a work of art, not a news story. You conflated those things when you have absolutely no business doing so. Art always contains agendas and messages. To not be allowed to comment on that message while reviewing art defeats the point of it being art in the first place.

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Lance182145231

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Edited By Lance182145231

@irishinstigator: no i disagree to a point they don’t need to add their personal opinions beyond gameplay and technical aspects and wether they liked the story or not they shouldn’t insert their own personal biased and beliefs beyond the typical opinions and judgements on the piece it’s self. their political values and muddy the waters. the opinions of the creator can speak for itself in the art and people can interpret art for themselves and have different opinions because art is subjective and it should be left up to people who look at or play in this case the piece and not for them to be told how to feel. also not all art has an agenda sometimes a pretty picture is a pretty picture. in art you can comment on what the artist is trying to capture in a review but going into your own stance on the subject is just forcing people to look at it through your point of view and not the artist which hurts not helps.

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chriss_m

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Edited By chriss_m

Funny thing is, the blue haired moralists of our time will read this comment section and decide, ‘EBIL GAMERZ HATE IMMIGRANTS’, totally oblivious to the fact that actually, it’s blatantly obviously loaded reviews of games, which only score well because the game supports the reviewer’s politics (of any stripe), that we hate.

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IrishInstigator

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@chriss_m: You're such a heroic person. Thank you for standing up to the greatest evils of our time.

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chriss_m

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I typed in gamespot, why have I got Kotaku?

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Quag-Daddy

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Edited By Quag-Daddy

Here’s an idea: Where’s my wall game that allows the user to build a wall and keep people out??? ...We could even start small by building the wall around a politicians house... move up a bit to a museum... perhaps after that a we can do the Vatican... and then eventually the border of a country! ...For bonus stages we can throw in some prisons to mix it up. (Reverse wall stages) ?

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Quag-Daddy

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Edited By Quag-Daddy

Seriously Gamespot, why are you reviewing a game with a political agenda!?!? I was coming here to avoid this garbage. ...This review belongs on Polygon with all the other SJW anthems. - Next you’re going to tell us that 11th season Dr Who was good and that Star Trek Discovery was groundbreaking.

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deactivated-5cd08b1605da1

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Oh, another one of those boring a** indie games who get good reviews over their political messages rather then their actual gameplay... yeah, GS is getting more and more of a cesspit of SJWs rather then good reviewers. Leave politics out of gaming, please

3 • 
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csward

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In "the bad" section, you accidentally left off the "s" on tedious fyi.

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salty101

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@csward: Proofreading can feel tedious.

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cetaepsilon

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What really needs to be explored is why did she have to go to Europe.

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mpl911

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Jesus Christ! This looks like the most boring game I've ever seen! Unless I'm much mistaken it's a 2-hour-long game, but the replay value is minimal because you have to re-start the whole thing again, so no-one's going to even try any of the alternative options, because there are many other games out there.

And you just watch someone wandering around a refugee camp and get to read a text conversation between them and someone who's not there?

And it's an 8? Seriously??? It reads like a 2.

Is this genuine or has GS been hacked by some leftie politicos? Thank God this is only on the NS and pc so I won't stumble across it by mistake.

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Quag-Daddy

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@mpl911: since when has a game with a score of 8 only received 3 positive bullet points??? ...I agree with you, this rating is fluff.

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csward

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@mpl911: I liken it to movie critics giving high praise to crappy indie films that mainstream audiences wouldn't enjoy. To each, his own.

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RedPandaSloth

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@csward: most of those well-reviewed 'crappy indie films' are way better and more interesting than most of the mainstream. But you're right that they have more niche appeal. It comes down to knowing what sort of things you like. Or actually reading the review, rather than just the rating.

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mpl911

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Edited By mpl911

@csward: Yeh - the old "this is too intelligent for you to understand - but I loved it!" routine...

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mdinger

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Because this game is clearly "review proof", in that criticising it would instantly land Gamespot in serious trouble with SJWs who will respond by sending a plague of wokists into the comments thread, I just can't tell if there is a good game in here or not. Has a non-woke Gamespot user played this game that can kindly tell me if it's worth my time (as an actual game/story)?

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IrishInstigator

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@mdinger: Well, it seems they got a plague of wokists in the comments anyway. No matter how they reviewed this, they would have always gotten a bunch of snowflakes crying in the comment section. As it happens, they reviewed the way they did and got the anti-sjw variety of snowflake.

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juliano001

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Edited By juliano001

Thanks God the majority of comments here got aware the obvious political agenda of this "game". Common sense is returning. XD.

5 • 
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jsprunk

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There's nothing like a good political diatribe masquerading as a videogame to kick back and blow off some steam to on a lazy Sunday afternoon. Even better is when the developer grossly misrepresents the groups of people within, in an effort to reinforce a false argument. Well done!

7 • 
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deactivated-6793e8ba0e8bf

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If secured borders is a bad thing, why do people have locks on their doors or fenced in yards? Take those locks off, tear those fences down and let people freely wander into your yards and home. You don't know what they're trying to escape, you xenophobes!

10 • 
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Will_werk4Shmeckles95

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Dumb. I agree with the comment saying it's anti-nationalist propaganda. Little late in the game now since most of the caravan members that came to the U.S. a few months back were statistically proven criminals and are now dwindling out because OPEN BORDERS DO NOT WORK. Sorry to burst your bubble liberal video game. The moment I saw the NO BORDERS writing on the tent I knew this would be some liberal propaganda. That wall needs to be built.

9 • 
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jerusaelem

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@will_werk4shmeckles95: Crossing the border is "illegal" ergo people who cross the border are "criminals". Idiot logic at its unmitigated finest.

PS: I don't think "Liberal video game" is reading the comments, champ. They're too busy enjoying the success of their critically acclaimed "liberal video game" XD

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beirutchamp

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"This [multicultural] approach has failed, utterly failed," Angela Merkel

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bigdc

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This game is obviously Anti-Nationalist propaganda. I cant believe this site would bother reviewing something so obviously rooted in politics.

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RedPandaSloth

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@bigdc: Would you have issues with it being reviewed if it had politics you agreed with? Either way your argument is nonsense, there's no reason games can't be rooted in politics and there's no reason a game review site shouldn't review political games. They're still games. Obviously they'll immediately be more divisive, but if their perspective annoys you you can move right on. Plenty of gamers will be interested in whether this is a good game or not, and rely on, you know, game review sites, to tell them.

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IrishInstigator

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@redpandasloth: I'm glad there is a reasonable person somewhere in these comments. These days it's always the same. You can't make any sort of political statement in your game without people freaking out and getting hyper offended. Regardless of what the statement is.

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bigdc

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@redpandasloth: no, If they did review a game that agreed with my views in politics it would undoubtedly get a very low score. this kind of review is obviously propaganda.

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RedPandaSloth

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@bigdc: so you have an issue with the score rather than the fact that they've reviewed it? I can slightly more get behind that. I think within reason that the politics of the game shouldn't play too much into the score, unless the game itself is nothing more than propaganda (which this might be, I've not played it, but I don't believe so from what I've seen). If they are scoring it high primarily because of the politics and/or would score a game with opposing politics low for the same reason, then that's not great, but I'm not sure that's happening.

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bigdc

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@redpandasloth: I believe that is absolutely the case.

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jerusaelem

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@bigdc: It's a video game. This is a website that reviews video games. Why would they not review it? If you don't agree with the politics, don't play the game. I know that's a pretty simple concept, but as you were struggling with "game review website reviews game" just a moment ago, one can never be too certain. Simp XD

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bigdc

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@jerusaelem: they dont review all games. and this one is pretty underground, they specifically picked it to give it a good score.

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bigdc

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@tellurye: I think its bold they would make it so obvious.

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tellurye

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@bigdc: Its not bold, its a cowardly and passive aggressive way to get one's political views across. We are here about the game, not the reviewer's political agenda. In a real company he'd be fired.

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