Review

Call Of Duty: Vanguard Review — Personnel Problems

  • First Released Nov 4, 2021
    released
  • PS5

Tweaks in multiplayer and Zombies advance the Call of Duty franchise overall, and an emphasis on distinct characters makes Vanguard's story fun, but it doesn't always mix well with the series' gameplay.

Call of Duty games can sometimes contradict themselves. The franchise dictates that each new game has a specific feel--things like quick kill times and consistent approaches to movement and weapons, and campaigns that mix a large sense of scale with an individual intensity of battle. Call of Duty: Vanguard maintains all of these things, but it also strains under the formula. There are times when Call of Duty's underlying elements seem to hold it back, like in its single-player campaign. Other times, like with some of its multiplayer offerings, it takes useful steps forward in unifying ideas that push the series forward, albeit incrementally. Overall, though, the Call of Duty formula makes Vanguard feel uneven. It climbs to some excellent heights, but stumbles often along the way.

Vanguard returns to World War II but takes a fictionalized, exaggerated approach to the conflict. It puts you in the shoes of four veteran heroes as they come together to form the first modern special forces team. The story can be a bit cartoonish at times--it feels like Call of Duty's take on something like The Expendables, as it brings together a team of unkillable action heroes, but it's also fitting for a game where you single-handedly kill hundreds of enemies in each mission. These folks are the best of the best, and the story takes you through flashbacks for each one, establishing why they're the best, and then letting them work together to hijack a Nazi train and smash a Nazi base.

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Your special forces team is heading to Berlin near the end of the war, hoping to gain intelligence about a secret program before the Nazis bury it ahead of the Red Army's approach. The team you play is matched by super-evil Nazis on the opposite side (Lord of the Rings' Dominic Monaghan as a wormy Nazi nerd is particularly fun to hate), and most of the game is framed as a series of interrogations after the bad guys capture the heroes. It's notable how much time Vanguard spends on cutscenes and character development, in fact. Creating memorable characters and leaning into storytelling is an area the franchise has often struggled with, and much of what makes the campaign fun is how hard Vanguard goes on building your team: it's all character, all the time. That helps keep the story from getting disjointed as it leaps around both the timeline of the war and the globe, dropping you in major battles so you can see how each character got to where you find them.

But it's in those moments of character development that the Vanguard half of the game struggles against the traditional Call of Duty half. The campaign is built on introducing each of your team's characters with their own missions, sending you to various World War II theaters in an attempt to deliver a variety of experiences in a variety of locations. It's hit and miss, however--Vanguard wants to make each of the characters feel like specialists by giving them different abilities, but not all of the ideas attached to them work especially well.

No Caption Provided

The standout of the campaign is Polina, a Russian sniper and hero of the Battle of Stalingrad. Polina is quicker and more agile than the other characters, allowing her to quickly sneak under tables and through tight spaces, or climb walls to get to sniper perches. When she's not sniping, her missions are largely stealthy affairs as she sneaks through bombed-out buildings to slip behind enemy soldiers and knife them in the neck, before disappearing among the debris. They're exciting and fraught moments, but her character-specific ability--flashing a knife to coax a sniper into wasting a shot so she can identify their position and finish them off--is only useful in very specific instances. It doesn't give you an edge in a fight, but rather just allows you to kill snipers when they show up, and so feels less like a skill and more like a button you push at the designated time.

Other missions and characters are less interesting and less distinct, though. Lucas, an explosives expert fighting German tank battalions in North Africa, pretty much fights the same way as British team leader and paratrooper Arthur, or American pilot Wade Jackson. Lucas's special ability is carrying lots of different kinds of grenades, and when it's his time to shine, he mostly just...throws grenades. Similarly, Arthur can order other teammates to focus fire on different targets, sometimes suppressing them. There's no real strategy involved; you're pretty much in the right to keep having your team shoot at a target until you manage to flank and kill it, and when they stop shooting at it, you just order them to do so again. Most of the time you only have one option to direct squadmates to target anyway, and there are never more than two, so the right call is just to attack an enemy until it's gone.

Wade's chunk of the game is the weakest, with a digression to an airborne mission over the Pacific that mixes confusing objectives with loose controls and boring dogfights. When he's not in a plane, Wade has the strange "Focus" ability that lets him detect enemies through walls and underbrush for a short period, but using it doesn't afford you any interesting iterations on the combat you've been playing through for hours at that point. Wade's ability is primarily deployed for sneaking past enemy combatants during one of his missions, but it's never clear how or why enemies detect you, leading to a much more irritating stealth section where you just stay as far away from everyone as the linear path will allow.

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It all amounts to a campaign that has its exciting highlights, but doesn't really achieve the goal of making it feel like you're experiencing different aspects of World War II, or taking on the roles of characters with particular skills. The opportunities to use specific abilities are heavily prescribed and the campaign itself is extremely linear in the usual Call of Duty way. What's more, so many moments and elements are scripted in specific ways that if you're not playing exactly as intended, you immediately see through the cracks in missions. In one moment as Wade, I turned a mounted machine gun on enemies clamoring toward my squad's position, only for them to immediately respawn in the exact same places--indicating that I was not, in fact, supposed to be seriously trying to fight off the attack. In another, Arthur escaped into a cellar to evade Nazi troops, and despite the door they chased him through being wide open, those troops just...didn't bother following him.

Multiplayer fares better, although Vanguard's attempts at focusing on character also struggle against the Call of Duty framework on that side of the experience as well. You can choose from a number of different "operator" characters to play in multiplayer, including characters from the campaign, but the nature of the Call of Duty player-vs.-player experience demands they all have the same capabilities. So the emphasis placed on the operators--they even all get their own special cutscenes when you choose them--really doesn't amount to much more than opportunities to earn new character skins.

The additions to multiplayer, though, are positive ones, even if they're mostly iterative changes to the familiar. Maps are littered with destructible walls to accompany destructible doors, giving you chances to bust out new sightlines or shoot people through flimsy cover. The destruction adds pathways and tactical options, while also increasing the overall chaos as bullets can fly from more places, forcing you to pay attention to how things are developing. That makes multiplayer matches feel like they change over time, which brings a fun dynamism to battles that requires you to think quickly and adjust your approach.

Vanguard also features some new modes and adjustments that enhance the usual multiplayer fare. The competitive menu includes a new option that lets you tune the kind of matches you want to play, leaning into either larger team battles on bigger maps or smaller, more intense firefights that get you into the action quicker. The Patrol mode is a highlight, adding mobility to the control points usually seen in Hardpoint matches, forcing you to constantly chase them around the map, which further adds to the dynamic feel of battles and also incentivizes out-of-the-box thinking to catch opponents unaware.

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There's also Champion Hill, which mixes the high-speed, low-player count intensity of Call of Duty: Modern Warfare's Gun Game with elements of Call of Duty: Warzone. Champion Hill pits single players or teams of either two or three against each other in a round-robin competition, where each team has a set number of lives and earns money from kills. That money can then be spent on perks, new weapons and upgrades, and armor to give you an edge, but the speed of battle means that winning a fight often comes down to smart movement around the map and good team play. It's a fun iteration on Call of Duty ideas that already work, which resulted in a lot of heart-pounding competitive moments in our multiplayer sessions.

Along with a heavy emphasis on building fun weapon loadouts with the Gunsmith menu, the tweaks here give Vanguard a feeling of heightened customization and fluidity, presenting you the chance to seek out the kind of Call of Duty experience you like. Weapon unlocks also transfer between modes, so there's a good reason to dip your toe into everything Vanguard has to offer that also lessens the grind needed to expand your arsenal. A lot of Vanguard's multiplayer offerings feel like the usual Call of Duty fare, so if you already like what you've been playing in Modern Warfare or Black Ops Cold War, you'll probably like this. Though the tweaks aren't all necessarily huge, they're solid adjustments that bring new variety to the series overall.

Where Vanguard brings bigger changes is in the perennial Zombies mode--although part of that experience is currently missing. Zombies has been a fascinating addition to Call of Duty in the past as a sort of horde-mode puzzle box that players have to survive as well as solve. The problem has often been that the mode is opaque and tough to understand. Black Ops Cold War developer Treyarch, which created Zombies in the first place, returned to work on this mode and streamlined it significantly, in a lot of smart ways. You now load into the mode in a central hub area, where you can upgrade your character as you earn points from killing enemies. From the central area, you advance by activating portals that take you to areas with specific objectives: staying in a zone as it moves through a level like in the PvP Patrol mode; holding out for a few minutes in a tight room as it fills with zombies; and gathering runes that drop off dead zombies and returning them to a specific point in order to fill an objective meter.

No Caption Provided

The objectives are clear and well-defined--something that's not always true in Zombies. As you clear objectives, you advance through waves of enemies, which become more and more difficult, while also unlocking more parts of the hub area so you can access additional upgrades. Vanguard's take on the mode is friendly to new players interested in checking out one of the weirdest and coolest additions to the franchise, and the clarity brought to how to work your way through Zombies and excel in it makes it a lot of fun, even if you're not a die-hard.

The trouble is that, at launch, Zombies lacks that puzzle box feeling that made the mode so enduring to begin with. The story-centric "Easter egg hunt" that has defined Zombies will apparently come with the launch of the first Vanguard content season on December 2. Until then, however, Zombies feels a bit lacking compared to past games. It can be fun to see how long you can last as the waves get tougher and tougher, but there's nothing in the way of an overarching goal at the moment. That lacking element makes Zombies feel more like a passing distraction before you hop back into PvP or wrap up the campaign.

And that's sort of the overarching issue with Vanguard; things often don't feel like they quite synergize. The adjustments to Zombies make it more approachable, but the mode currently lacks the elements that make it worth diving into over and over. The campaign's focus on characters gives the story some impact, but its attempts to portray the feeling of playing as several different specialists often fall flat. Competitive multiplayer brings some adjustments to the overall formula that make the game feel more dynamic, but they're all mostly small steps forward.

The thing about Call of Duty games is that, with each yearly iteration, you pretty much know what you're getting--and that's largely the case here. It's both a blessing and a curse for Vanguard, however. Elements of Vanguard feel like good additions to the franchise, but its ideas also don't always mix well with the series' framework. That framework is still strong, and the solid gunplay, exciting multiplayer, and inventive moments of the campaign are worth seeking out. But forcing those two parts together exposes the seams in Call of Duty: Vanguard at times, weakening both parts of the game rather than pushing either one to the forefront.

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The Good

  • Destructible environments in multiplayer add a dynamic feel to matches
  • Tuning match types based on your desired experience is a nice addition
  • Over-the-top characters and super-evil villains make for a fun story
  • Guns feel great and loadouts and Gunsmith customization are meaningful
  • Changes to how Zombies works make the mode more approachable

The Bad

  • Characters don't really feel distinct enough and campaign missions fail to distinguish them
  • Emphasis on unique characters doesn't mix well with Call of Duty formula
  • Some campaign missions are much weaker than others, especially when pushing out of the usual pop-and-shoot approach
  • Zombies is missing the story-focused puzzle box elements that make the mode great

About the Author

Phil Hornshaw Quantum Leaped across World War II for about 13 hours in Call of Duty: Vanguard's campaign, competitive, and Zombies modes on PlayStation 5. Review code was provided by the publisher.
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letoatreides

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Edited By letoatreides

Should have titled this game: Call of Duty: Derivative

As others have noted, the need to crowbar modern sensibilities into a quasi-historical game is as tired as it is predictable. We've got the dumb ignorant American who has to be awoken to the valiant fighting done by black troops, natch. We've got the heroic Russian heroine with her cutesy pigtails, cloaked but implied rockin' bod, with a need to kill Nazis because daddy got smoked. And of course, we've got the black team leader, Oxford trained, upper-crust accent who can be the counterpoint to Nazi racial tropes with all the subtlety of a sledgehammer to the face. Hell, the only interesting guy in the whole squad is the Australian, and they even go with the cliché rebel against incompetent British commander and his elitist attitudes towards the colony. Dumb.

And just so it's clear before someone makes the inevitable dumb reply: I have zero problem with the ethnicity or sexes of any of the characters.

Oh, and our good guys? No problem burning a guy alive.

It's not that modern game developers are applying modern sensibilities to an earlier time; it's that they do it in such a ham-fisted and uninteresting way. But you know what, as contrived and unimaginative as that writing is, I could live with it if it weren't for the utter lack of originality elsewhere. How so? Let me count the ways.

The whole Russian flashback is almost a complete ripoff of Enemy of the Gates; but even worse, it's recycled straight from the first CoD game. Ugh.

The killing of Novak is a straight up rip off of Neegan smoking Glenn in TWD.

The D-DAY scene is basically 'Day of Days.'

I mean, come on. Wasn't a global war that lasted (at least) six years big enough to come up with some new ideas?

Throw in some not-so-trivial gameplay issues: you don't die when you bounce your plane off the ocean and 300mph (speaking of which the aircraft controls are simply awful); your AI squadmates can stand directly in front of the NPC enemies and not get shot if you're stealthed. Incredibly short campaign.

Just not a very good effort.

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JaceW12

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@letoatreides: I'm going to level with ya. Alot of Call of Duty campaigns are C+ level writing. Alot of them are unimaginative. The fact so many are ragging on this game with many of the Call of Duty plots are average at best is funny.

As for the ripping off part? Well alot of shows today are using well worn tropes. Originally is hard. It's all in the writing.

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santinegrete

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@jacew12: do you honestly think the campaign is a lot of self concious mumbo jumbo? Because, I can't see it any other way.

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letoatreides

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Edited By letoatreides

@jacew12: Your point seems to be "Yeah, it's mediocre, but I'm okay with that 'cause brand name." Okay. Fair enough.

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JaceW12

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@letoatreides: Well, I said alot of the single player campaigns have bad writing. This title is just another on the list of them.

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5tu88sy

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@letoatreides: I couldn't agree more.

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Romayo83

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Edited By Romayo83

I dont want to buy this but there really isn't much else out there for FPS online fans :( BF2042 isn't off to the greatest of starts either from the looks of it.

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deactivated-64a3ced8b46b8

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@Romayo83: Halo Infinite says yo!

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phili878

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Edited By phili878

The more I see title pictures and box arts, etc, the more I have to laugh, mainly, because the more political and racial profiling correct they try, the harder they fail, because, well, were are all the Asians? Ever notice never seeing any Asian people anywhere? No worries, just a matter of another few years but for now, I just have to keep laughing how they still fail at trying to be politically correct.

Also, the way the black brutha holds the carbine rifle, ouch. That right trigger finger going to break when firing and the muzzle will go way up and out of control, probably even break the guy's nose or smash a few teeth out. I fire once a month the Karabiner 31, I know what I am talking about . The way the brutha holds that rifle, it'll smash right back in his face and upward. Needs to be held at strong full hand grip and not light fingertip grip, what is this, lol?

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deactivated-64a3ced8b46b8

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@phili878: I don't feel like realism is the priority in this game. And who says "brutha"?

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torrone

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@thecupidstunts: Who? People who think of other people a certain way, that's who.

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deactivated-64a3ced8b46b8

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@torrone: I guess so.

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Crazy_sahara

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Well it couldn't be as bad as EA's mirror's edge catalyst 2016, or need for speed 2015, while different even til this day their chaotic train wrecks.

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Dave1927p

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The political correctiveness of the single player campaign is sickening.

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mgools

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@Dave1927p said:

The political correctiveness of the single player campaign is sickening.

Thanks for the heads up. You saved me some money.

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torrone

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@Dave1927p said:

The political correctiveness of the single player campaign is sickening.

Correctiveness?

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Vojou345

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Edited By Vojou345

@Dave1927p:Correct. We all know no black people ever served in WW2, except for the ones that did.

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Dave1927p

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Edited By Dave1927p

@vojou345: Americans who happened to be black played a huge role and fought bravely for the allies. Not entirely sure the point you were trying to make with that statement. It’s sad that people throw racist comments out there when someone questions the historical accuracy of what was suppose to be a world war 2 game.

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phili878

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@Dave1927p: not too bad for today's standards tho. Could have been a lot worse.

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deactivated-64a3ced8b46b8

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@Dave1927p: What is "correctiveness"?

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mogan

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mogan  Moderator

@thecupidstunts: I think it's what you type when you're triggered by anything involving women or black folk.

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NilsDoen

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@mogan: women and black ppl are like kryptonite to the toothless gamer

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deactivated-64a3ced8b46b8

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@mogan: LOL! I love brand new words. 😂

EDIT: Just poking a little fun at you Dave1927p, not trying to be mean. Happy gaming! ✌

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lonewolf1044

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I brought it as I do not depend on an reviewer take on it it can be reviewed on an reviewer personal take. I did buy it for the PS 5 and will make my own judgement for I am the one who will play it. I am not going to trash something I have yet to play.

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chaosemerald

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Edited By chaosemerald

This is one of the few franchises that i cant deny is an excellent game, both gameplay and content wise (generally). BUT I just cannot stand playing it anymore. So boring and tiring to me after seeing what else can be done in the FPS genre.

Ill jump back in for modern warfare 2 remake if they do it. Other than that though Im completely done. Felt so good to play one match of the cold war and vanguard betas, then immediately uninstall with no regrets.

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Thelostscribe

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Edited By Thelostscribe

@chaosemerald: Modern Warfare 2 remake has been out for awhile now.

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gamespotter_198

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@thelostscribe: Remaster has but not a remake like the remake of MW in 2019. A remake of MW2 is said to be in the works, according to some recent leaked report. Gamespot also covered that in an article.

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Thelostscribe

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@praneetloke: Eh, I think both could qualify as simply remasters if we get nit picky. The MW2 isn't just extra resolution with 60 fps, they did a lot of work to it graphically from what I remember. If they are going to do a full scale remake, well good on them.

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gamespotter_198

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@thelostscribe: right, the MW2 remaster wasn't just extra resolution. Many of the remasters that have been re-released haven't been just about the resolution. I agree with that. But it's a difference between a complete rewrite from scratch (a remake) vs. starting from something and upgrading an existing codebase. The former is what MW 2019 was. At least that is my understanding.

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Thelostscribe

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@praneetloke: Well, the first one is titled Call of Duty: Modern Warfare Remastered, so seems they didn't consider it a remake either. The point being, the Modern Warfare 2 campaign has received a pretty hefty visual update just last year. So if OP is looking for more than that, I don't think they'll be getting it any time soon. It's more likely they are working on a Modern Warfare 3 Remaster at this point.

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lonewolf1044

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@praneetloke: Yes some use it like it is interchangeable but it is not. If I am not mistaken and some can correct or point me in the right direction. An remaster is taking the assets and doing an dress up to bring it to up to date and an Remake is dressing up and adding material that was not in the original game and in depending on how well the game played I can do both.

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Thelostscribe

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@lonewolf1044: Yeah, perhaps I am incorrect in using Remake, but the rerelease of Modern Warfare 2's campaign last year had pretty significant graphical overhauls made to it. If OP is waiting for a ground up remake, I don't think that's happening for a long time, if ever. The way the comment is worded made me think they were unaware that Modern Warfare 2's campaign was given the same remaster treatment as Modern Warfare 1, so I figured I'd let them know if they didn't already.

They haven't responded, so we don't really know if they are aware of it's existence or not.

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gamespotter_198

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@lonewolf1044: a remake is actually a completely new game. No shared assets with the original release whatsoever. In many cases that involves a new game engine version, new assets (visual, sound etc.). The only thing that mostly stays unchanged is the story, if the game has a single-player campaign.

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moh_sakhaii

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For a game that they want to sell constantly at 60$ without any discounts for years, it sure as hell looks like mediocre.

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Dilandau88

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Bow down to your new overlord, BF2042.

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Romayo83

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Edited By Romayo83

@Dilandau88: yeeeah. after that last Beta.... I think were going to get screwed

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Kesmai

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Edited By Kesmai

@Dilandau88: Bow down to Halo Infinite and your new Master Chief.

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phili878

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@Dilandau88: lmao ! That'll be the next flop, don't you worry.

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stealthy1

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@Dilandau88: 🤣🤣Bow down to your broken mess

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Capt_ireland

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Edited By Capt_ireland

Already refunded mine, game was total trash.

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Gr4h4m833zy

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@capt_ireland: Yeah. Bring on halo infinite.

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hoangtu123

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@capt_ireland: Me too, worse than Cold War, lol.

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Romayo83

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@hoangtu123: worse than CW?! omg...

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rancid36

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Edited By rancid36

Forza 5!!!!! COD just more of the same.....just played the original Wolfenstein 3D for 20 minutes, got my first person shooter addiction out of the way for the day......

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misscat

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Edited By misscat

@rancid36: Forza Horizon 5 is the exact same thing as Forza Horizon 4. This is the same game but at Mexico so you can drive to the right. :D Other than that you just have the car mechanical customization that changed a bit and some default car sounds that disapear once you upgrade your car. Soooo... That cannot beat COD search n destroy in Vanguard but this is currently too expansive for one or 2 interresting mods you don't have in Warzone.

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santinegrete

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Oh man some details with the campaign really break immersion. Call of Duty really isn't about that with such HUD, I know, but it managed to do so with better work and better programming, or at least when standards for immersion skyrocketed with Metro Exodus.

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Epic_G_ame08

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Wrote it ones yesterday :

Graphic 10+ i always love the cod grafics nothing will change that love it !

There are again short sections of the level on the negative side. The flow of the game is unnecessarily disturbed with sequences that are simply boring ( this can be provided in game in a calm hide and seek part but short) . Is that supposed to be veteran mode? The opponents fall like flies. At no moment are you really challenged by an opponent who hides and acts out of cover or does something that totally surprises you. Nothing they stand and fall over like a deck of cards
With wounding, the opponents could continue to act and resort to methods that could possibly have fatal consequences.
Maybe it's my headphones, but I don't have the feeling that the train is moving, the scene is too quiet on the whole. Here you have to get your heart pumping from restlessness. Not the calm itself would say wrongly set in scene.The Level design should be much longe and gamplay must be there with all the tension and it has to be demanding. So just Grafics 10++++ and nothing else sorry !
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