Review

Cuphead Review - Rise To The Challenge

  • First Released Sep 29, 2017
    released
  • XONE

Stick and move.

Everything you've heard about Cuphead is true. It is a difficult side-scrolling shooter with relentless boss battles that demand rapid-fire actions and reactions. Think for too long, and you won't stand a chance against the game's toughest enemies. Battles may only last three minutes at most, but they feel far longer when you know that you can only absorb three hits before you have to start from scratch. When you are navigating your way around bullets, smaller enemies, and pitfalls, while simultaneously trying to damage your primary target, toppling Cuphead's imposing bosses is both a monumental and rewarding task.

But difficult battles only tell half of the story. Cuphead's 1930s cartoon aesthetic is endlessly charming, popping with color and expression unlike anything seen at this scale in a video game before. And now that it's available on Switch, you can get a closer look and admire the artwork in the palm of your hand. The sheer variety of characters and settings yields consistent delight as you go from one stage to the next, with everything bearing the telltale signs of grainy film and rudimentary production techniques. Cel-shading means one thing to a lot of people, but Cuphead truly re-creates the look of hand-drawn cel animation.

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The characters and bosses that are clearly inspired by cartoon legends like Betty Boop break free from the expected to surprise you with something new. Never mind that Betty's lookalike is a mermaid now; it's the moment her head breaks free from her body and spews caustic skulls that gives you pause. If you can appreciate the unique animation style, you will be doubly impressed when you see what developer Studio MDHR has brought to the table. If its technical execution wasn't enough, MDHR's creativity puts Cuphead in a league of its own.

No Caption Provided

A world map sets the stage for your adventure. As a Cup-thing who gambled with the devil, you now must go around collecting debts from the devil's other acquaintances--the game's bosses. Outside of one-on-one fights, you also have a few opportunities to run and gun through less-imposing platforming stages. These help break up the action and give you a chance to collect coins that can be cashed in for "weapons" and passive buffs. Coins are in short supply and can only be collected once, so farming to gain an advantage is out of the question. These stages don't compare to Cuphead's main attractions, but they add valuable substance nonetheless.

The mix of ammunition for your handgun--character fire from their fingers--includes the likes of a spread shot, a charge blast, and a boomerang round. There are six in all, and each comes with a secondary attack that's tied to a meter that fills when you successfully land shots on enemies. You can also earn meter by parrying pink projectiles and enemies, a task that requires you to jump towards an enemy and then tap jump again at just the right moment before impact. These range from a fireball and a ring of damaging gems to a burst of bulky, short-range arrows. Finally, you have a super art, which can only be fired when your entire meter is full, as opposed to spending one section of that meter to fire your weapon's secondary attack. The one catch here is that when your meter is full, you can't perform a secondary attack--you are inconveniently forced to unleash your super art, which isn't always desirable.

Given that you are able to equip two weapons at once, the variety of loadouts you can equip before a fight allows for flexibility on your part. While you may benefit by bringing a specific set of arms into some boss battles--say, using tracer rounds to pick off minor enemies swarming overhead--you can still carry whatever you wish into battle so long as you have the confidence and knowledge meet the challenge ahead.

Learning the bosses' attack pattern is oftentimes half the battle, and it's typical to run through a fight multiple times until you see everything that might get thrown your way. Every boss fight consists of multiple stages or forms. Bosses will change shape, position, and behavior with each new phase. And within an individual phase, you may see as many as four different attacks, though you aren't always guaranteed to see them all during subsequent fights. When bosses begin to mix multiple attacks at once, the potential for various deadly combos keeps you on your toes no matter how familiar you are with the fight in question.

The fear of the unexpected is part of what makes Cuphead such a thrilling game, beyond the frantic moment-to-moment tension. You only have three hit points per stage by default--you gain a fourth if you equip a charm that also weakens your firepower. But when the only question in your head is, "In what order will the boss' attacks appear?" fights take on less-appealing light after the dozenth attempt. It's in these moments you start to identify a few places where Cuphead could do a slightly better job of keeping you informed of your own progress and capabilities.

You never can tell exactly how close to death--or a phase change, for that matter--bosses are. At best, you can see a plotline of the battle after death, to loosely gauge your relative progress. In the face of defeat, you may begin to question if you're carrying the right tools for the job. Beyond revisiting old fights, which is more arduous than it should be as you traverse the map slowly and can't fast travel, there isn't a great way to familiarize yourself with new weapons. And there's, unfortunately, no way to tell exactly how much damage one weapon does compared to another. Vague descriptions are all you get.

If Cuphead's fights were indeed puzzles with one correct solution, this would be incredibly frustrating. As it stands, there's only a small amount of frustration to be found while fumbling with new weapons and dying in the process. It may sound like a minor thing to praise, but the fact that boss battles reload in one or two seconds is a godsend when it comes to trial-and-error tactics. And no matter how frustrating a boss may be, you can't escape the draw of their expressive animations.

No Caption Provided

Cuphead does support two-player local co-op as well but it's pretty evident that this makes life more difficult for you and your partner. Despite the intricate chaos that you face alone in any given fight, when you add another character and more projectiles on screen, playing with a friend makes it far more difficult to discern your surroundings, and much easier to slip up. You do have a small window of time to revive a fallen comrade by parrying their ghost, but it's a mere few seconds while it floats up to the top of the screen before disappearing for the remainder of the fight.

For anyone interested in getting a taste of Cuphead without facing almost-guaranteed defeat, there are simpler versions of every boss that you can fight--but you won't be able to access the final battle unless you beat every standard boss on the normal difficulty. And in reality, you may as well stick with the standard fights as Cuphead is relentless no matter how you play.

Cuphead has been a longtime coming, and it's great to see that it lives up to its initial promises across all platforms. It's beautiful to look at, and with a pitch-perfect soundtrack, it flawlessly captures the era its developers so clearly revere. It's also an intense action game that pulls no punches. It could benefit from a few tweaks, and two-player co-op doesn't feel like the valuable addition you might imagine, but Cuphead remains a rare, unique game that truly stands out.

Cuphead is featured on our list of the best Xbox co-op games as well as the Best Xbox Games for Kids.

Editor's note (April 18, 2019): The review text and score have been updated to reflect the Switch version of Cuphead, which looks and plays just as well as other versions of the game--with a few new touches that will soon be applied to other platforms.

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The Good

  • Impressively revives an abandoned artform with modern sensibilities
  • A catchy soundtrack completes the 1930s homage
  • Boss battles feature a wide array of scenarios and mechanics
  • Offers a delightfully punishing challenge

The Bad

  • Busy visual style isn't ideal for two-player co-op
  • Revisiting previous boss battles calls for slow-paced treks across three maps

About the Author

In the span of 24 hours, Peter got to the end of Cuphead's last world but fell two bosses short of the finale. He played through the majority of the game on Xbox One, but spent two hours with the PC version at the start. He also revisited the game on Switch, playing through the first island to put the port through its paces. Complimentary review codes were provided for all platforms.
373 Comments  RefreshSorted By 
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timthegem

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Edited By timthegem

Awesome. This looks a lot better and seems more fun than Bendy and the fetchquest machine.

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DEVILTAZ35

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@timthegem: lol that sounds like like a poor Nic show for kids :)

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Mercenary848

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Wanna play this so bad, hope it comes on ps4

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truemack69

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@Mercenary848: sorry only Xbox and pc

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Jaybonaut

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@Mercenary848: It's on Windows 10. If you haven't noticed, Xbox One is very cheap now if you don't have one. Both main consoles can be found for pretty cheap.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Jaybonaut: Yet oddly the only console i want to play is the Snes mini but unfortunately it doesn't arrive until Tuesday as we have a long weekend here :(. I spose the good news is i have the tracking details and that it actually shipped lol.

I've never owned a Snes and was going to give this to someone as a present but after reading about it i think i'll be selfish and keep it for myself.

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clay544888

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@Mercenary848: Lifetime exclusive to Xbox and PC because it comes from Microsoft. It has also been said as a "lifetime exclusive".

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xantufrog

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Edited By xantufrog  Moderator

@clay544888: it doesn't "come from Microsoft". It's already available on Steam and GoG. It's an indie, developed and published by Studio MDHR. Microsoft basically just helped advertise the thing and handled publishing on their XBox platform

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JoshRMeyer

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@clay544888: From the developer a few days ago: “There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).”

So basically everything you said was wrong. I thought the same thing until I saw it on Steam.

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PrpleTrtleBuBum

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@joshrmeyer: I'm not sure Mac and Linux count. Extremely marginal. Like having a PS4 version of a game and then 3DS version

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JoshRMeyer

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@PrpleTrtleBuBum: My point was exactly what the livedreamplay guy said below. Exclusive has no meaning anymore(or many different meanings) in the MS land. I also figure people that seem to buy Macs do so for some type of graphic arts... So this seemed like a game they'd like, since it's attraction is it's unique art.

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pjosephson

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Edited By pjosephson

@joshrmeyer: Well same goes for Sony now that PSNow will have PS4 games arriving on the service. Everything from their first party PS4 collection will be on PSNow sooner or later . So, how can those same games be classified exclusive if we know that really won't be true. If you can play them on the PC at some point, they are more correctly timed exclusives.

I personally think using "console exclusive" is the correct term for something like PS4 games that will be PSNow or Xbox games that will be on Windows as long as the game has no current plans to ever be on a competing console platform (e.g. like Cuphead)

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LiveDreamPlay

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Edited By LiveDreamPlay

@pjosephson: It's not the same thing because PS Now is a streaming service. The game is not running on your PC, you're just streaming to it to the PC.

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JoshRMeyer

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@pjosephson: I'm not sure it's the same thing since you never own the game through the service and cannot change settings like most games available on PC. I have no clue how long it'll be before more PS4 games are streamed, but it's hard to imagine. I have a 100 mbps internet and streaming PS3 games was a bit difficult at times. Games like uncharted 4 will surely take more bandwidth. Isn't there a way to stream PS4 games to PC with some app already? (Through your LAN) If a game is exclusive to PS4, and streamed from a server, I'm pretty sure it'll still say exclusive on it but I guess we're getting into semantics. FYI, technically you can play any PS4 game on Vita through streaming as well, so that'd make PS4 have no exclusives lol.

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LiveDreamPlay

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@PrpleTrtleBuBum: They should dump the whole 'exclusive' term and replace it with 'not on PS4', cause exclusive to xbox turned into exclusive to microsoft, and now exclusive to microsoft seems to shift to exclusive to microsoft and other platforms. Kind of goes against the word 'exclusive'...

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truemack69

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@livedreamplay: isn't pc technically Microsoft. After all the windows program in pc is Microsoft

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LiveDreamPlay

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@truemack69: The developer said there might be a Mac and Linux version coming. Mac and Linux have nothing to do with Windows.

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JoshRMeyer

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@truemack69: If you aren't running Linux then yeah, you'd be running Windows. But that's just the software allowing a U.I. For instance, PC is a hardware term. Sony had a line of PCs running Microsoft's software. Microsoft has Surface which basically is a PC running their own software.

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PrpleTrtleBuBum

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@livedreamplay: Yeah, but "Not on PS4" printed on the cover seems kinda weak and also makes customer pretty confused. Plus that would be like free PS4 advertising lol

But yeah it was easy when there were 2 systems, mobile games that all looked like Snake, Linux didn't run shit and every system was totally isolated

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LiveDreamPlay

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@PrpleTrtleBuBum: I was joking with the "not on ps4" thing, of course they're not gonna do that. I was just underlining the fact that "exclusive" has pretty much lost its meaning for Microsoft.

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JoshRMeyer

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@PrpleTrtleBuBum: Well Switch certainly has its exclusives, as does PS4, and PC. Nothing's changed there. It's the same as it was 25-30 years ago(even closer now with switch going back to cartridge)

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McChickens608

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Edited By McChickens608

is this locked 60fps on one x? lol haha

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Xristophoros

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Edited By Xristophoros

congrats to MDHR for releasing the only good semi-exclusive xbox game this year!

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Alucard_Prime

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Edited By Alucard_Prime

What a long workday I just want to be home playing this !

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DEVILTAZ35

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@Alucard_Prime: lol you must have a boring job if you want to be home playing a shooter most of the time i would rather be at work lol

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DOCTOREROCK

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@deviltaz35: wut

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PrpleTrtleBuBum

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@deviltaz35: You must be a bit crazy. Even if like job there's always something you'd rather do

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DEVILTAZ35

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@PrpleTrtleBuBum: Why? I just like working . Always have. Have 17 weeks holidays owning at the moment.

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totto210

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AMAZING GAME, THIS GAME RATE IN 9 MINIMUM!

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julianboxe

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Was gonna get it for PS4 but didn´t realise it´s for PC or Xbox only.

Well, it´s cheaper on steam anyways so here I go.

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MJ12-Conspiracy

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@julianboxe: pretty sure it's on the windows store.....not steam.....

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mdinger

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Edited By mdinger

@MJ12-Conspiracy: It's even on GOG, which imo is really where you should get it, because no DRM.

https://www.gog.com/game/cuphead

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DEVILTAZ35

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@mdinger: ''but but then you don't get Achievements the world screams'' :). Of course the smart people just reply "Never start a sentence with but" .

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pjosephson

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Edited By pjosephson

@MJ12-Conspiracy: It is on both MS Store and Steam. If you buy on Xbox or Microsoft store it is PlayAnywhere. Which means you can play your copy from both PC and the Xbox. Steam is only PC with the purchase.

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truemack69

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@pjosephson: good info. Some ppl may not know if they buy on steam, they can't play on Xbox.

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BryanWeary

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@MJ12-Conspiracy: Actually, it is also available on steam.

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julianboxe

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@MJ12-Conspiracy:

http://store.steampowered.com/app/268910/Cuphead/

Perhaps it´s on both?

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MJ12-Conspiracy

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@julianboxe: so I'm wrong......usually these things end up on MS's crap storefront lol

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Nadsat-77

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Edited By Nadsat-77

It definitely looks amazing and very unique.

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goldero

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This kinda looks like it plays like Gunstar Heroes.

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DOCTOREROCK

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@goldero: I've read the creators were greatly influenced by that game and it seems clear they used the mechanics of gunstar as a springboard

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stickybun

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Definitely going to pick this up. Looks amazing.

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kozzy1234

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Love the art design in this game, going to have to pick it up after Divinity Original Sin 2, Forza Motorsport 7 and Elex.

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DEVILTAZ35

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@kozzy1234: Sorry what is Elex? I just want a real golf game not this shit with special effects but a decent one like the old Links days.

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SodApOpPIMPski

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Edited By SodApOpPIMPski

Not sure if I should buy this today or wait until my Scorpio is delivered

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DEVILTAZ35

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Edited By DEVILTAZ35

@sodapoppimpski: Visually i would say wait if you have a 4k tv . It's just a shooter so the impact of the visuals will matter greatly in that case. It would be the same with Forza 7 , the sharpness of the viewing distance would matter alot so it makes sense to wait and play this on a 4k screen. Especially when it isn't that long to wait now.

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