Review

Cuphead Review - Rise To The Challenge

  • First Released Sep 29, 2017
    released
  • XONE

Stick and move.

Everything you've heard about Cuphead is true. It is a difficult side-scrolling shooter with relentless boss battles that demand rapid-fire actions and reactions. Think for too long, and you won't stand a chance against the game's toughest enemies. Battles may only last three minutes at most, but they feel far longer when you know that you can only absorb three hits before you have to start from scratch. When you are navigating your way around bullets, smaller enemies, and pitfalls, while simultaneously trying to damage your primary target, toppling Cuphead's imposing bosses is both a monumental and rewarding task.

But difficult battles only tell half of the story. Cuphead's 1930s cartoon aesthetic is endlessly charming, popping with color and expression unlike anything seen at this scale in a video game before. And now that it's available on Switch, you can get a closer look and admire the artwork in the palm of your hand. The sheer variety of characters and settings yields consistent delight as you go from one stage to the next, with everything bearing the telltale signs of grainy film and rudimentary production techniques. Cel-shading means one thing to a lot of people, but Cuphead truly re-creates the look of hand-drawn cel animation.

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The characters and bosses that are clearly inspired by cartoon legends like Betty Boop break free from the expected to surprise you with something new. Never mind that Betty's lookalike is a mermaid now; it's the moment her head breaks free from her body and spews caustic skulls that gives you pause. If you can appreciate the unique animation style, you will be doubly impressed when you see what developer Studio MDHR has brought to the table. If its technical execution wasn't enough, MDHR's creativity puts Cuphead in a league of its own.

No Caption Provided

A world map sets the stage for your adventure. As a Cup-thing who gambled with the devil, you now must go around collecting debts from the devil's other acquaintances--the game's bosses. Outside of one-on-one fights, you also have a few opportunities to run and gun through less-imposing platforming stages. These help break up the action and give you a chance to collect coins that can be cashed in for "weapons" and passive buffs. Coins are in short supply and can only be collected once, so farming to gain an advantage is out of the question. These stages don't compare to Cuphead's main attractions, but they add valuable substance nonetheless.

The mix of ammunition for your handgun--character fire from their fingers--includes the likes of a spread shot, a charge blast, and a boomerang round. There are six in all, and each comes with a secondary attack that's tied to a meter that fills when you successfully land shots on enemies. You can also earn meter by parrying pink projectiles and enemies, a task that requires you to jump towards an enemy and then tap jump again at just the right moment before impact. These range from a fireball and a ring of damaging gems to a burst of bulky, short-range arrows. Finally, you have a super art, which can only be fired when your entire meter is full, as opposed to spending one section of that meter to fire your weapon's secondary attack. The one catch here is that when your meter is full, you can't perform a secondary attack--you are inconveniently forced to unleash your super art, which isn't always desirable.

Given that you are able to equip two weapons at once, the variety of loadouts you can equip before a fight allows for flexibility on your part. While you may benefit by bringing a specific set of arms into some boss battles--say, using tracer rounds to pick off minor enemies swarming overhead--you can still carry whatever you wish into battle so long as you have the confidence and knowledge meet the challenge ahead.

Learning the bosses' attack pattern is oftentimes half the battle, and it's typical to run through a fight multiple times until you see everything that might get thrown your way. Every boss fight consists of multiple stages or forms. Bosses will change shape, position, and behavior with each new phase. And within an individual phase, you may see as many as four different attacks, though you aren't always guaranteed to see them all during subsequent fights. When bosses begin to mix multiple attacks at once, the potential for various deadly combos keeps you on your toes no matter how familiar you are with the fight in question.

The fear of the unexpected is part of what makes Cuphead such a thrilling game, beyond the frantic moment-to-moment tension. You only have three hit points per stage by default--you gain a fourth if you equip a charm that also weakens your firepower. But when the only question in your head is, "In what order will the boss' attacks appear?" fights take on less-appealing light after the dozenth attempt. It's in these moments you start to identify a few places where Cuphead could do a slightly better job of keeping you informed of your own progress and capabilities.

You never can tell exactly how close to death--or a phase change, for that matter--bosses are. At best, you can see a plotline of the battle after death, to loosely gauge your relative progress. In the face of defeat, you may begin to question if you're carrying the right tools for the job. Beyond revisiting old fights, which is more arduous than it should be as you traverse the map slowly and can't fast travel, there isn't a great way to familiarize yourself with new weapons. And there's, unfortunately, no way to tell exactly how much damage one weapon does compared to another. Vague descriptions are all you get.

If Cuphead's fights were indeed puzzles with one correct solution, this would be incredibly frustrating. As it stands, there's only a small amount of frustration to be found while fumbling with new weapons and dying in the process. It may sound like a minor thing to praise, but the fact that boss battles reload in one or two seconds is a godsend when it comes to trial-and-error tactics. And no matter how frustrating a boss may be, you can't escape the draw of their expressive animations.

No Caption Provided

Cuphead does support two-player local co-op as well but it's pretty evident that this makes life more difficult for you and your partner. Despite the intricate chaos that you face alone in any given fight, when you add another character and more projectiles on screen, playing with a friend makes it far more difficult to discern your surroundings, and much easier to slip up. You do have a small window of time to revive a fallen comrade by parrying their ghost, but it's a mere few seconds while it floats up to the top of the screen before disappearing for the remainder of the fight.

For anyone interested in getting a taste of Cuphead without facing almost-guaranteed defeat, there are simpler versions of every boss that you can fight--but you won't be able to access the final battle unless you beat every standard boss on the normal difficulty. And in reality, you may as well stick with the standard fights as Cuphead is relentless no matter how you play.

Cuphead has been a longtime coming, and it's great to see that it lives up to its initial promises across all platforms. It's beautiful to look at, and with a pitch-perfect soundtrack, it flawlessly captures the era its developers so clearly revere. It's also an intense action game that pulls no punches. It could benefit from a few tweaks, and two-player co-op doesn't feel like the valuable addition you might imagine, but Cuphead remains a rare, unique game that truly stands out.

Cuphead is featured on our list of the best Xbox co-op games as well as the Best Xbox Games for Kids.

Editor's note (April 18, 2019): The review text and score have been updated to reflect the Switch version of Cuphead, which looks and plays just as well as other versions of the game--with a few new touches that will soon be applied to other platforms.

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The Good

  • Impressively revives an abandoned artform with modern sensibilities
  • A catchy soundtrack completes the 1930s homage
  • Boss battles feature a wide array of scenarios and mechanics
  • Offers a delightfully punishing challenge

The Bad

  • Busy visual style isn't ideal for two-player co-op
  • Revisiting previous boss battles calls for slow-paced treks across three maps

About the Author

In the span of 24 hours, Peter got to the end of Cuphead's last world but fell two bosses short of the finale. He played through the majority of the game on Xbox One, but spent two hours with the PC version at the start. He also revisited the game on Switch, playing through the first island to put the port through its paces. Complimentary review codes were provided for all platforms.
373 Comments  RefreshSorted By 
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greaseman1985

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-2 points for being Microsoft exclusive.

6 • 
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JoshRMeyer

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Edited By JoshRMeyer

@greaseman1985: It's actually not... “There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).”

Not to be a negative Nancy here. Great looking game either way.

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blablazer

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@greaseman1985: Come on mate dont Be a baby an 8 is a solid rate.

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miffytherabbit

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@greaseman1985?: How did you come to that conclusion? In most people's minds, a score of eight means that it is well worth playing and a very good game. I'm not sure as to how he could've scored it any higher, given that, in his view, there are issues with signposting weapon abilities, problems with two-player co-op, and problems in traversing the game world map. All of the aforementioned impacted on his enjoyment of the game.

I think this is a smashing looking game, and I'm hoping it's ported to other systems, as I'm not into Xbox. It reminds me very much of Viewtiful Joe. I don't have any kind of downer on the game, but I can understand why he gave it the score that he did.

2 • 
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GinsuVictim

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@greaseman1985: people say MS no exclusives, and then b**** when they get them. F*** off.

6 • 
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NorseLax09

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Edited By NorseLax09

@greaseman1985: It's on Steam as well.

5 • 
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BDRTFM

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Edited By BDRTFM

@NorseLax09: Yeah well, most of us know what he means by Microsoft exclusive. You need a Microsoft device and/or OS to play it on.

5 • 
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JoshRMeyer

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@bdrtfm: “There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).”

Coming soon... I can see the Mac crowd liking this game a lot.

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RyanBurnsRed

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@bdrtfm: Pretty sure you need a Microsoft OS to play the majority of games released on PC these days.

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BDRTFM

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Edited By BDRTFM

@RyanBurnsRed: No kidding. That was my point. Most of us know this. Obviously someone above didn't, hence my comment. Try and keep up.

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NorseLax09

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@bdrtfm: They are planning to make it available on MacOS and possibly Linux. Not a Microsoft exclusive.

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BDRTFM

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Edited By BDRTFM

@NorseLax09: Yeah, let us know when that happens. Until then it can only be played on Microsoft devices, ergo, it is exclusive to Microsoft a.k.a. timed exclusive or console exclusive or both. Again, assuming it ever comes to macOS or Linux.

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BDRTFM

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Edited By BDRTFM

What I read was, awesome game but not for us old farts. Get off my lawn! and all that. I don't think I have the patience anymore to replay an area over and over and over again. Doom is about the right difficulty for my old fingers. This, I think, may be a bit too much. I found Bloodborne entertaining but it got pretty damned frustrating at times.

It's getting awesome reviews across the board except for one idiot who says the game is awesome, almost perfect, then gives it a 6/10 because of randomness and bugs. Whaaaaat? Nobody else mentions any bugs and what the hell does he mean by randomness?

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sladakrobot

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Edited By sladakrobot

I am glad they gone away from their initial idea of boss -fights-only game and worked on plattforming stages.

A main reason for me stopping playing nowadays platformers or shooters is the lazy level design...30 secs of battling smaller enemies and then you spent 3-5 mins on ridiculous hard/unfair bosses and throw some sort of chaining the score into it...lazy.

2 • 
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Kudorigami

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@sladakrobot:

Sorry to break it to you but the game still mainly consists of boss fights(about 80%)
The good news is that they are some of the most awesome boss fights you'll encounter in videogames. All bosses have numerous phases so the fights itself tell a story somewhat.

Really been enjoying it thus far. Addicting as hell.

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clay544888

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@sladakrobot: IMO the original Mario games on NES had some lazy level design with very basic platforming and no one complained...

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sladakrobot

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@clay544888: Super Mario Bros 3 had one of the best lv designs

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miffytherabbit

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@sladakrobot: I'm with you all the way. I'm a platform game addict, and I loathe end bosses. It always makes me chuckle when reviewers down-mark a game with easy end bosses because it has the opposite effect on me and end up thinking "Yay! I'm gonna buy this game with easy bosses!"

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BDRTFM

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Edited By BDRTFM

@miffytherabbit: Yup, bullet sponges do not a good game make. I don't mind a challenging Boss fight. But if all the challenge is is a very long health bar, that's not my idea of fun and challenging. That's just tedious work. They have to be hard by the use of interesting, unpredictable tactics, not just infinite health.

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Acheron18

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I was looking forward to this game but after reading about the punishing difficulty I'm gonna give this one a pass.

I simply don't have the patience for this type of game anymore. It's a shame since the game looks amazing.

5 • 
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rasterror

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Seeing that 8 is the highest GameSpot will give an Xbox One game this game must be as amazing as I thought. Can't wait to get home and play this.

12 • 
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JoshRMeyer

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Edited By JoshRMeyer

@rasterror: Forza Horizon 3 = 9 right?

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deactivated-5e83c14458072

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@rasterror: It's a conspiracy. All Xbox games deserve a 10 because reasons.

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Xirtahm

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@rasterror: So I take it you missed the 9 they gave Ori and the Blind Forest? :O

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RGLGAThrawn

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@Xirtahm: It wasn't an Xbox exclusive, that's why :P

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Xirtahm

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@rglgathrawn: NEITHER IS CUPHEAD.

2 • 
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mogan

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mogan  Moderator

@Xirtahm: Oh, I'm sure there's a whole other conspiracy behind why that game doesn't conform to his first conspiracy. : p

3 • 
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kristiambrose

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@Xirtahm: I frickin love that game lmao.

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John_Matrix_007

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This game is hard. I've been in gaming journalism for 25 years and I couldn't even complete the tutorial.

4 • 
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DOCTOREROCK

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@john_matrix_007: I'm decidedly not a "journalist" aka blogger with a twitter and I'm making good progress! Playing games off and on for about 15 years

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someoneelse

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Edited By someoneelse

@john_matrix_007: not really a valid point. Wanna wager how many nfl journalist can run the length of the field without having a stroke?

How many nba journalists can hit 2 free throws in a row?

Soccer journalists that can bicycle kick?

Nhl journalists that can Deke?

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John_Matrix_007

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@someoneelse:

You don't have to play a sport to write about it. To write about videogames, it helps if you can play videogames.

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TheLoCoRaven

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@john_matrix_007: Were you that guy trying to jump over the taller platform over and over again? heh

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deactivated-5afeea4d8be41

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It looks absolutely gorgeous, Is it bad I want to buy it for the art style alone?

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deactivated-64efdf49333c4

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@graffitiheart: I don't get it. Why is an old cartoon aesthetic gorgeous but a game with a full anime style or even Skullgirls' beautiful hand drawn art draws a collective "meh" from gamers?

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DOCTOREROCK

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@Barighm: wut

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Jaybonaut

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@Barighm: When did gamers ever give a 'meh' to Skullgirl's hand-drawn art?

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Avatar image for deactivated-5afeea4d8be41
deactivated-5afeea4d8be41

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@Barighm: I think anime can be beautiful but there are a lot of games that have it already. This is pretty unique for a game to have an art style it has, not mention being rather surrealist as well. People like what they like.

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deactivated-610c3819be19e

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@graffitiheart: A lot of people buy based on visuals so I don't see an issue buying this one because it's a masterpiece of art.

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petey_olivarez

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Why not for PS4?

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Valgaav_219

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@petey_olivarez: Exclusive. I won't be able to play it but it looks amazing. Looks like they killed it this time with something new and original.

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JoshRMeyer

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@valgaav_219: Is it a timed exclusive? What's this all about?>>> “There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).”

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andfx8

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@petey_olivarez: too lazy

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RyanBurnsRed

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@petey_olivarez: The same reason Bloodborne is PS4 exclusive

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blablazer

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Edited By blablazer

@RyanBurnsRed: Oh they funded the game.

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Doctor_MG

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@petey_olivarez:

I think Microsoft published it via the ID@Xbox program. I think the publishers said they were open to other platforms for a sequel though.

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deactivated-5a0b0bf0c8fa5

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This game rules. It rules. Can't wipe this dumbarse grin off my face.

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deactivated-5bda06edf37ee

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The audio-visual presentation is so top notch that it gave me a frisson. Gonna get this simply for that reason.

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Gamestar73

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The art style is palpable. Tbh, it's the most unique looking game this gen. I'm on it definitely day one of the 1x launch.

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