Review

Cuphead Review - Rise To The Challenge

  • First Released Sep 29, 2017
    released
  • XONE

Stick and move.

Everything you've heard about Cuphead is true. It is a difficult side-scrolling shooter with relentless boss battles that demand rapid-fire actions and reactions. Think for too long, and you won't stand a chance against the game's toughest enemies. Battles may only last three minutes at most, but they feel far longer when you know that you can only absorb three hits before you have to start from scratch. When you are navigating your way around bullets, smaller enemies, and pitfalls, while simultaneously trying to damage your primary target, toppling Cuphead's imposing bosses is both a monumental and rewarding task.

But difficult battles only tell half of the story. Cuphead's 1930s cartoon aesthetic is endlessly charming, popping with color and expression unlike anything seen at this scale in a video game before. And now that it's available on Switch, you can get a closer look and admire the artwork in the palm of your hand. The sheer variety of characters and settings yields consistent delight as you go from one stage to the next, with everything bearing the telltale signs of grainy film and rudimentary production techniques. Cel-shading means one thing to a lot of people, but Cuphead truly re-creates the look of hand-drawn cel animation.

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The characters and bosses that are clearly inspired by cartoon legends like Betty Boop break free from the expected to surprise you with something new. Never mind that Betty's lookalike is a mermaid now; it's the moment her head breaks free from her body and spews caustic skulls that gives you pause. If you can appreciate the unique animation style, you will be doubly impressed when you see what developer Studio MDHR has brought to the table. If its technical execution wasn't enough, MDHR's creativity puts Cuphead in a league of its own.

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A world map sets the stage for your adventure. As a Cup-thing who gambled with the devil, you now must go around collecting debts from the devil's other acquaintances--the game's bosses. Outside of one-on-one fights, you also have a few opportunities to run and gun through less-imposing platforming stages. These help break up the action and give you a chance to collect coins that can be cashed in for "weapons" and passive buffs. Coins are in short supply and can only be collected once, so farming to gain an advantage is out of the question. These stages don't compare to Cuphead's main attractions, but they add valuable substance nonetheless.

The mix of ammunition for your handgun--character fire from their fingers--includes the likes of a spread shot, a charge blast, and a boomerang round. There are six in all, and each comes with a secondary attack that's tied to a meter that fills when you successfully land shots on enemies. You can also earn meter by parrying pink projectiles and enemies, a task that requires you to jump towards an enemy and then tap jump again at just the right moment before impact. These range from a fireball and a ring of damaging gems to a burst of bulky, short-range arrows. Finally, you have a super art, which can only be fired when your entire meter is full, as opposed to spending one section of that meter to fire your weapon's secondary attack. The one catch here is that when your meter is full, you can't perform a secondary attack--you are inconveniently forced to unleash your super art, which isn't always desirable.

Given that you are able to equip two weapons at once, the variety of loadouts you can equip before a fight allows for flexibility on your part. While you may benefit by bringing a specific set of arms into some boss battles--say, using tracer rounds to pick off minor enemies swarming overhead--you can still carry whatever you wish into battle so long as you have the confidence and knowledge meet the challenge ahead.

Learning the bosses' attack pattern is oftentimes half the battle, and it's typical to run through a fight multiple times until you see everything that might get thrown your way. Every boss fight consists of multiple stages or forms. Bosses will change shape, position, and behavior with each new phase. And within an individual phase, you may see as many as four different attacks, though you aren't always guaranteed to see them all during subsequent fights. When bosses begin to mix multiple attacks at once, the potential for various deadly combos keeps you on your toes no matter how familiar you are with the fight in question.

The fear of the unexpected is part of what makes Cuphead such a thrilling game, beyond the frantic moment-to-moment tension. You only have three hit points per stage by default--you gain a fourth if you equip a charm that also weakens your firepower. But when the only question in your head is, "In what order will the boss' attacks appear?" fights take on less-appealing light after the dozenth attempt. It's in these moments you start to identify a few places where Cuphead could do a slightly better job of keeping you informed of your own progress and capabilities.

You never can tell exactly how close to death--or a phase change, for that matter--bosses are. At best, you can see a plotline of the battle after death, to loosely gauge your relative progress. In the face of defeat, you may begin to question if you're carrying the right tools for the job. Beyond revisiting old fights, which is more arduous than it should be as you traverse the map slowly and can't fast travel, there isn't a great way to familiarize yourself with new weapons. And there's, unfortunately, no way to tell exactly how much damage one weapon does compared to another. Vague descriptions are all you get.

If Cuphead's fights were indeed puzzles with one correct solution, this would be incredibly frustrating. As it stands, there's only a small amount of frustration to be found while fumbling with new weapons and dying in the process. It may sound like a minor thing to praise, but the fact that boss battles reload in one or two seconds is a godsend when it comes to trial-and-error tactics. And no matter how frustrating a boss may be, you can't escape the draw of their expressive animations.

No Caption Provided

Cuphead does support two-player local co-op as well but it's pretty evident that this makes life more difficult for you and your partner. Despite the intricate chaos that you face alone in any given fight, when you add another character and more projectiles on screen, playing with a friend makes it far more difficult to discern your surroundings, and much easier to slip up. You do have a small window of time to revive a fallen comrade by parrying their ghost, but it's a mere few seconds while it floats up to the top of the screen before disappearing for the remainder of the fight.

For anyone interested in getting a taste of Cuphead without facing almost-guaranteed defeat, there are simpler versions of every boss that you can fight--but you won't be able to access the final battle unless you beat every standard boss on the normal difficulty. And in reality, you may as well stick with the standard fights as Cuphead is relentless no matter how you play.

Cuphead has been a longtime coming, and it's great to see that it lives up to its initial promises across all platforms. It's beautiful to look at, and with a pitch-perfect soundtrack, it flawlessly captures the era its developers so clearly revere. It's also an intense action game that pulls no punches. It could benefit from a few tweaks, and two-player co-op doesn't feel like the valuable addition you might imagine, but Cuphead remains a rare, unique game that truly stands out.

Cuphead is featured on our list of the best Xbox co-op games as well as the Best Xbox Games for Kids.

Editor's note (April 18, 2019): The review text and score have been updated to reflect the Switch version of Cuphead, which looks and plays just as well as other versions of the game--with a few new touches that will soon be applied to other platforms.

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The Good

  • Impressively revives an abandoned artform with modern sensibilities
  • A catchy soundtrack completes the 1930s homage
  • Boss battles feature a wide array of scenarios and mechanics
  • Offers a delightfully punishing challenge

The Bad

  • Busy visual style isn't ideal for two-player co-op
  • Revisiting previous boss battles calls for slow-paced treks across three maps

About the Author

In the span of 24 hours, Peter got to the end of Cuphead's last world but fell two bosses short of the finale. He played through the majority of the game on Xbox One, but spent two hours with the PC version at the start. He also revisited the game on Switch, playing through the first island to put the port through its paces. Complimentary review codes were provided for all platforms.
373 Comments  RefreshSorted By 
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chiefwiggum16

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Just pointing out again that gs is below the metacritic average again....but everyone knew that before even coming here.

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BryanWeary

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@chiefwiggum16: It seemed rather peaceful in here at first, but here it is. The obligatory "this game didn't get the score I feel it should have, so Gamespot has to be biased OMGSCORESARERIGGEDWTFBBQ!?!?!?!?!"

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OldDadGamer

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@chiefwiggum16: To each their own. I prefer tougher reviews, myself. A review that boils down to "OMG! OMG! GAMEZ ARE AWSUM!" isn't particularly helpful. Tell me what's wrong with the thing so I know if it's one of the things that drives me insane about a game, don't just tell me that's it's the best thing since last week.

(And, again, ignore the score. Scores are approximations.)

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deactivated-5a50575ec5600

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@olddadgamer: The problem is that GameSpot has a penchant for being "edgy" with their reviews so as to generate clicks on their story as people have an innate sense of wanting to investigate the score.

It's not a mark of integrity, toughness, or honesty- just business.

4 • 
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RicanV

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RicanV  Moderator

@chiefwiggum16: you don't need to spam a conspiracy theory which you have yet to substantiate in any of your posts.

The average on metacritic as of 8AM est with only 10 reviews is 84. Gamespot is not even the lowest.

In the future, please, consolidate comments like this under one comment. There is also a bug/feedback section in the forums if you care enough to share examples of any bias with actual scores and reasoning.

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chiefwiggum16

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@RicanV: its not a conspiracy theory, i did the research about 5 months ago and proved it on the comment section. I just dont remember when or where it is and im too damn lazy to make another list.

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ZmanBarzel

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@chiefwiggum16: You do realize that according to math, it's almost a certainty that some numbers will be below an average and some will be above, don't you?

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xantufrog

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xantufrog  Moderator

@zmanbarzel: yeah, but the numbers below it are wrong. They're bad bad NAUGHTY numbers

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OldDadGamer

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Edited By OldDadGamer

@xantufrog: And if the number is above metacritic then the reviewer is an obvious fanboy! Or GS was PAID! PAID I SAY! Because metacritic is always right! Except when it's wrong! Then look at user scores! Except when they're wrong! Then listen to Angry Joe and ONLY Angry Joe! Unless he's been paid! Or not paid! Or BOTH paid and not paid! In which case listen to ME! ME I SAY!

There, that about cover it? You think that'll calm everyone down?

5 • 
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DhracoX

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@olddadgamer: LOL that was awesome!

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BryanWeary

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@olddadgamer: You forgot to account for score deviations on the second Tuesday after a harvest moon.

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OldDadGamer

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@bryanweary: Darn, I knew I missed something.

Ooo! I also missed...hang on, gotta get back into character....ok...

This review is OBVIOUSLY not familiar with [racing/shooting/platforming/ RPGs/games about fish]! Why did they pick THIS reviewer? Find me an expert! Heck, find me someone who can PLAY! "Too hard?" What's TOO HARD? Dude, if you can't beat Dark Souls 6 on impossible don't review! Yes, I know there's no such thing as Dark Souls 6! I can beat games that DON'T EVEN EXIST on IMPOSSIBLE! So don't tell me a game is TOO HARD! Wimp!

Ok, now I think I got 'em all.

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BryanWeary

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@olddadgamer: Oh so close, but you forgot one more thing.....always blame Eddie!

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OldDadGamer

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@bryanweary: Ahh! That's the last one! I'm slow today. Need more coffee.

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BryanWeary

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Edited By BryanWeary

@olddadgamer: Haha, no worries. You get a free pass today with it being Friday and all. I know I'm certainly not firing on all cylinders quite yet either.

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deactivated-5a0b0bf0c8fa5

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4 hours feels like an eternity.

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USDevilDog

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Can't wait to get my mitts on this game. It's a beautiful-looking and possibly chaotic title: exactly what I am looking for in a shmup.

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AzatiS

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Easily a 9/10. I dont get what reviewers are thinking.

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RicanV

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RicanV  Moderator

@AzatiS: youre doing yourself a disservice by focusing on the number.

You could have two reviews almost identical but have a different number because the issues are weighted differently.

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ZmanBarzel

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@AzatiS: "I dont get what reviewers are thinking."

That it's a great game?

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chiefwiggum16

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Edited By chiefwiggum16

@AzatiS: you realise you're on gamespot right?

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AzatiS

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Edited By AzatiS

@chiefwiggum16: Ive seen a review giving this game 6/10 in other site !! I mean wtf ! A challenging indie with amazing charm and unique feel with unique soundtrack also .. deserves far better than same indie games that scored 8/10 before. My opinion.

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cryptologous

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Edited By cryptologous

@AzatiS: Probably something along the lines of "Yea, this game is an 8/10 for me, personally"

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mpl911

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Edited By mpl911

I'm really pleased that this game is rating well. It's all a bit chaotic for me and I'm not really into side-scrolling shooters or platformers so I never intended to get this, but I think MS really needed a good strong release, after the long months of being hammered by Sony's great offerings, and this appears to be it. Now we need to sit and wait for State of Decay 2, which is a really long wait.

Good work Studio MDHR

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ray1102

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Edited By ray1102

@mpl911: Too bad my reflexes aren't as they were about 25 years ago ;) because of that not really into side-scrollers / platfomers anymore as well. Which is a shame because I love this retro cartoon style and I would really just enjoy playing in that world. Maybe just get it, play it and getting my ass kicked lol

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