Review

Dark Souls 3: The Ringed City Review

  • First Released Apr 12, 2016
    released
  • PC

Lone and level sands stretch far away.

The cobblestone pathways and towering cathedrals of the eponymous Ringed City twist and melt into one another as they fall into oblivion. Here, at the edge of the world, an old woman quips that she feels like a god, looking over all creation as it races toward the end--of everything. These twisted landscapes make for a surreal backdrop and a fitting metaphor for the final chapter of Dark Souls. It's fortunate, then, that the Ringed City doesn't waste any of that creative energy.

As weird as the worlds of Dark Souls can be, their brutality tends to keep them grounded and tangible. With the Ringed City, however, those pretenses fall away. Your introduction shunts you through a series of monster-packed corridors interspersed with steep, bizarrely nonlethal drops down cliffs. These show your gradual descent into the nightmarish plane of the Ringed City--an apparent mosaic of the series' past settings now caked in ash and dust--and balance moments of desperation against bursts of fatalism. It's striking, tense, and emblematic of the expansion as a whole.

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Now Playing: Dark Souls 3: The Ringed City Video Review

The Ringed City takes all of Dark Souls' ideas and presses them to their extreme. In previous games, high-risk, high-reward play was advantageous--but it's essential here. You won't find your first bonfire (a shelter from the universe's grotesque monsters) for quite some time, and even then it doesn't seem too useful. You'll rush out and die, without a chance to learn much.

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Angels guard much of the area, and they can spot you from some ways off. The subsequent salvo of golden light-spears can tear through your health in an instant if you're not careful. And these angels can't be killed directly. At first, that seems like a breach of the series' guiding mantra of "tough but fair." However, it's there to upend expectations and encourage new styles of play--in this case, stealth--that the series had yet to explore. Once you know where and how to move, the area's still a challenge, but in true Souls fashion, it’s far from insurmountable.

It's a shame, then, that The Ringed City's brisk pace just isn't enough to give these new ideas the attention they deserve. Just as each new concept starts coming into view, you move on. An undercurrent of weighty themes and a dense overworld more than compensate, however. As a send-off for this trilogy, The Ringed City has to tie a lot of disparate threads together, and it manages this by focusing on its characters.

City has a total of four unique bosses -- more than any other such add-on for any game in the series -- and each is a blast.

Figures like Patches--a deceitful, murderous thief--conclude their arcs here. People in the Dark Souls universe fade as their will does. Over time, they lose their minds and go "hollow." Throughout the series, this little bit of lore has been leveraged as an analogue for the player. If the game gets too hard and you give up, your avatar could be thought of as "going hollow" within your game world. It's telling, then, that on the precipice of the apocalypse, the folks who made it are dogged, albeit with banal drives. These games have always used conviction of purpose as an analogue for how a weak-willed person can persist in spite of suffering. Patches, while he lacks compassion and strength of character, lives on through greed and suffering--tortured though his soul may be. Unearthing what sorts of karma this world holds for cheats becomes one of many lenses The Ringed City holds up for you. In effect, it asks you to look back on your time with these characters and stories and reflect on what they've meant to you.

Those less interested in dissecting what it all means will have plenty to chew on as well. The Ringed City has a total of four unique bosses--more than any other such add-on for any game in the series--and confronting each is a blast. Nothing here is half-done, and it shows. As with the rest of the expansion, bosses here remix classic ideas and incorporate a bevy of new twists.

The last duel is a poetic conclusion, pitting you against a force tied to the fate of the world and one of the series’ biggest mysteries--the story of the furtive pygmy. The fight is raw and chaotic, with your enemy mirroring the patterns and strikes of Artorias, a warrior corrupted by darkness and the central figure of the five-year old Artorias of the Abyss expansion. Exactly who the final boss of the series is, I'll leave out, but it does provide a perfect narrative arc for the franchise to end on.

Scenes like that are where Dark Souls succeeds best. It's not just inventive level design or epic boss battles or an engaging story--it's how they're seamlessly woven together. And that's made even more memorable when the choreography of a battle gives slight nods to its inspiration. Make no mistake, though: While The Ringed City, much like Dark Souls III as a whole, leans a bit on nostalgia and allusions, it earns an esteemed space alongside its forebears.

The Ringed City moves and ends a little too quickly--well before it gets all the mileage it can out of its setting and premises--but that's a small knock against what’s otherwise an exceptional send-off. A well of inspired locales and a renewed focus on the series' obsession with cycles, death and rebirth, and the passage of time, plus a few spectacularly designed and animated foes round out a worthy conclusion to a storied franchise.

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The Good

  • Surreal setting breathes a bit of life into the staple castles and knights
  • Excellent boss battles show that there’s still gas in this creative tank
  • Strong characters ground narrative
  • Excellent conclusion

The Bad

  • Doesn’t explore its ideas as fully as it could

About the Author

Dan is a dyed-in-the-wool Souls fan and proud member of the Sunlight Covenant. They brought over a level-148 New Game+ character from Dark Souls III, playing through each over the weekend. Temporary early-access codes were provided by Bandai Namco for the sake of review, though Dan bought the expansion outright once the time was up.
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Cryio

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"City has a total of four unique bosses -- more than any other such add-on for any game in the series"

I don't get this line. Artoryas of the Abyss also had 4 unique bosses for the DLC.

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CraigTL

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Im still trying to beat Sister Friede.......... that last stage of that fight is killing me. Im trying to finish it so I can move on to this DLC :(

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kellqj

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DS 3 is one of my personal favorits... Looking forward to play the DLC...

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blprater

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Good DLC but I found it a bit short (5-6 hours) and it was easy. Bloodborne The Old Hunters in my opinion was better and harder. Kos was one of the toughest bosses I have faced and Gael was to easy and predicable. I still enjoyed it though but wish it was a bit longer.

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RockField

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This DLC is great and yet, the enemies are tougher plus the elements of Dark Souls franchise remains. I expect that this is gonna be way harder than I thought.

This game is still enjoyable and all we had to do was follow the damn train, I mean, git gud.

Therefore, I rate this game 9/10.

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darkninja66613

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Edited By darkninja66613

Great DLC. Amazing locations and items. Too bad I find it easy. Oh well, elite gamer problems I suppose. The fact that other people are crying about the difficulty of the dragon boss pleases me. This will keep noobs at bay, so good job, from!

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CraigTL

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@darkninja66613: Thats why I love the game..... the feeling you get when your conquer is just unlike any other game. I put the game down for a while after beating Soul of Cinder but now that Ringed City is out I am desperately trying to beat Sister Friede so I can move on and check it out, but that 3 stage boss fight is a bitch.

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darkninja66613

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Edited By darkninja66613

@craigtl: You can actually get to the ringed city via the kiln of the first flame. But hey you might want to git gud and beat friede first because this DLC is not for noobs.

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CraigTL

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@darkninja66613: Far from a noob my friend. I just dont want to start on another DLC before I finish Ashes.

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darkninja66613

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Edited By darkninja66613

@craigtl: Good good. Ok ok I get what you're saying. Then show Friede who's boss and make the ringed city bosses flee in terror. Elite gamers FTW, bro!

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ahmetxca

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I played all of the games and DLC's of this series starting from Demon's Souls and including Bloodborne.

Only Bloodborne's Old Hunters DLC is On par with this one. May be yet the best DLC of all the series.

After the Ashes disaster this DLC is a worth addition for our sore hands :)

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RaveNRolla

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oh and anyone enjoying the dual greatswords do so while you can, i have a slight feeling they might get nerfed soon ;)

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RaveNRolla

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the dlc is good fun. the bosses are all spectacular, great and challenging and you gotta love how they (SPOILERS) reinvented the Old Monk boss fight and made it even better. That alone is gonna be fun for a little while.

the leveldesign is good, with good bonfire placements, that makes you feel like you discover a new one when you really need it (apart from the weird need of the DS3 devs to again just put a bonfire into each bossroom, even if there are no enemies on the way to the next. of course the DLC could've done without the Demon Prince bonfire or the Church of Filianore bonfire, which both do not serve any purpose at all, much like the Dragonslayer armour bonfire in the main game).

while my 1st playthrough took me a good while in the end i still craved a bit more. 1 more area after the Spearhead-bossfight would've been perfect (the Old Hunters DLC might've spoiled me here). also i really really loved the ringed city setting, but the time you spend in plantcovered ancient city ruins setting isn't really that long, because the biggest part of the ringed city itself is a blackwatered (but not poisonous) lake area.

Darkeater Midir might be the toughest boss yet and i have made countless tries to help other people this weekend, yet only seen him go down a few times, including the two times i beat him myself with my own characters (ng++). In the best Souls-style fashion he might seem unbeatable and unfair at first, what with his gigantic health bar and deadly attacks (how often he just 1-shotted me with a tail swipe, so embarassing), but of course you can learn his attack patterns as well and that is the key to beating him, like so many other good bosses. He is a gigantic dragon and you are a tiny human, so i find it normal that the camera does not work in your favour in this fight (there are complaints). his attacks are well telegraphed from a distance, but hard to read when your hacking away at his feet and this might be why he gets so many kills. My tip: the safest place is in front of him, try it. And hey, at least he doesn't fly around all the time like Sinh did (remember Sinh? run, run, run, almost there, run, run, run, almo... and he's gone again. or run run run, almost there, run, run, run, damn i can't hit him because i'm out of stamina).

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fabio79gamer

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@RaveNRolla: man, Darkeater Midir is really difficult. i don't use much magic in the game so i've suffered the hell on earth to defeat him after many tries. this, my friend, alongside with the old hunters are the better dlcs from souls/ borne series but i like the dlc of dark souls 2 scholar of the first sin too, resuming, i love dark/borne series and the recently launched nioh!

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indzman

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Ringed City is tough as nails, i died more in the hands of the Angels and Ghost Archers than the bosses. Worthy DLC of the souls series, 9/10.

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fabio79gamer

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great dlc, the bosses battles are fantastic. much better than ashes of ariandel in my opinion!

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RaveNRolla

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@fabio79gamer: agreed, the boss battles are fantastic. Sister Friede definitely has some style, but when you stunlock her with 1 or two phantoms she really just becomes a punching bag, it's a bit embarassing. the ringed city bosses all were pretty awesome, interesting, challenging and different from each other. Midir is one tough mofo, wether you do him solo or with 3 phantoms.

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zma1013

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"The Ringed City has a total of four unique bosses--more than any other such add-on for any game in the series..."

This is an incorrect statement as Dark Souls 1 DLC "Artorias of the Abyss" had 4 unique bosses and Bloodborne "The Old Hunters" had 4 unique bosses as well, although I realize Bloodborne isn't technically part of the Dark Souls branding, it's spiritually a Souls game.

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tooki

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@zma1013: The Old Hunters actually had 5.

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zma1013

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Edited By zma1013

@tooki: The 5th one isn't what I would call unique though. He's a reskin of a boss from the vanilla game using the same model and animation that has a couple of extra moves and one extra form added. There are only 4 completely original bosses in Bloodborne

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RaveNRolla

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Edited By RaveNRolla

@zma1013: he may be the least unique, but i found him to be the hardest of the dlc.

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Stelios

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@RaveNRolla: Completely agree, Lawrence is the hardest challenges I've faced so far in the Soulborne series. Also, lorewise, it makes sense that he is a reskin, since he actually is the first cleric beast, with the ones following resembling his form.

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RSM-HQ

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The DLC is fantastic! Has two of the most fun boss battles in the entire game, and that's saying something because I already held Sister Friede with high regard.

And the added weapons and armor will keep the PvP healthy for a good time.

Thanks FROM, and look forward to what they do next.

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TheBruuz

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I wish they would've brought back "world tendency" at some point. I thought that was an awesome mechanic in Demon's Souls.

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wexorian

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Edited By wexorian

Those angels were pain in the ass before i figured out how to beat them :)

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wexorian

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Edited By wexorian

Suree 8/10 maybe 9, I did not liked Finale of dlc Too many unanswered questions and this one should been one that explained everything ,overall good DLC but still if nowhere near to DS 2 DLC's.

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RSM-HQ

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Edited By RSM-HQ

@wexorian: You got more closure from Dark Souls II Crowns DLC and a ton more content. However I'd argue that these DLCs for DkSIII really trimmed the fat out, and overall delivered better boss encounters and have superior level design.

Also, if you haven't already. Revisit the painting girl from the previous DLC. That at least gives some closure to the DLC_

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khjsaw

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Edited By khjsaw

if this is the last thing from souls series and if FROM wants to end it but continue bloodborn on PS4..then i think it would be great to see Demon souls out for PC after alllllllll these years past from its release at least... please SONY pls FROMSOFTWAR do it ...WHO is with me on this?

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RaveNRolla

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@khjsaw: i don't know. for me it would be solely for nostalgic reasons, but the thing is Demon's Souls was the 1st and most basic Souls game. So a lot of mechanics that we DS players got used too aren't there, something as simple as a plunging attack or jumping attacks. also i bet the bosses would feel kinda easy, because the last Souls game (especially Bloodborne and DS3) put a lot of effort into making bosses and normal enemies have unexpected attack pattern. you won't see any crazy combos, or delayed attacks (like the Lycanthropes on the Road of Sacrifice when they go wild, the Bloodletting beast with its super-delayed 1shot-deathpunch or more recently Darkeater Midir). Don't get me wrong though, this game will always be very special to me in that it opened up a whole new world of gaming for me back when it was released. i'm just not quite sure it passes the test of time.

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Stelios

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Edited By Stelios

@RaveNRolla: True, the bosses in DeS have been the foundation for other bosses in the series, who in turn pushed the envelope further. Also, coming to DeS as a veteran of the Soulborne series will take much from the challenge of the game and leave you with a feeing you've seen all that before. In this case, I could see only hardcore fans willing to explore it, only to have the complete experience of the series under their belt.

DeS should really be the starting point for newcomers to the series, if you have a PS3 collecting dust somewhere. It's themes, mechanics and bosses transfer to or influence the rest of the games; if you play it first, you will really see how this first game helped shape one of the most epic series in modern gaming.

I was lucky enough to play it when it first came out, and I still consider it in the holy trinity of Soulborne games along with DS and BB. Its challenge and soul crushing bosses were a first for me and I took it all in like a child in Disney land. Now, several entries later the magic is kind of lost and that is why I will always treasure DeS as the pioneer which propelled the series forward. Also flamelurker. That's a boss worth visiting, even if you've played to completion all the other games.

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RaveNRolla

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@stelios: yeah i exactly how i feel about it. back then it was mysterious and amazing, every enemy needed to be figured out, and you just weren't so used to the controls. i agree that the Souls games lost a lot of their magic over time, which i guess is only normal when you play it as much as i have. i also burned out a lot faster on Bloodborne and DS3 than i used to with the previous games. Bloodborne was wonderful and fresh, yet after beating it a couple of times there was no incentive for me to keep playing. PvP in that game was just bad, i never really enjoyed it as much as in the other games and even helping other players became boring. While i usually collect everything on every playthrough, like all optional boss souls and such, Bloodborne just didn't have anything new on NG+. It is actually the only Souls game that has less stuff on NG+, because the bosses drop these badges which you just carry over, once you have it you won't ever need or get another because it's pointless, so the bosses on NG+ drop a Madman's Knowledge. That's like a boss from DS dropping a humanity/ember, imagine that. At least in Dark Souls i can have 5 Souls of the Darklurker, even if i never use it, i get something meaningful as reward (e.g. trade). But yeah the Souls magic fades and i realize i'm not as driven to play anymore. i used to help players from the 1st bonfire in the level all the way to the boss and it was exciting. nowadays most players only put their signs in front of the bosses, including me, because if i put it at a bonfire and 3 hosts in a row die i'm fed up. sorry for the ramblings, i just like to talk about Dark Souls :)

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RSM-HQ

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@khjsaw: I wouldn't argue with a Remastered Demons Souls but it's more likely to go to PS4, though a P.C. version would also be welcome, perfect scenario would be to make it cross-play.

Yet, you don't think Sony Japan studios will put P.C. platform before a Playstation do you?

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darksouls

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@khjsaw: I would love to see Demons Souls on the other two platforms. All the people who've missed it definitely deserve to play it! It's a blast!

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drumjod

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Great write up for the end of a great series. I'm looking forward to starting DS3 after I finish DS2: Scholar of the First Sin. I've played through every other game in the series (Including Demons and Bloodborne) once and enjoyed the experience more than most other games.

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bruta

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took me like 50 deaths for Midir on ng+5
Souls ended with a great expansion, solid 8 even 9 imo

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Nadsat-77

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Edited By Nadsat-77

Complete edition = INSTA-BUY

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RSM-HQ

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@nadsat-77: Comes out this month.

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Nadsat-77

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@RSM-HQ: Physical disc?

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RSM-HQ

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Edited By RSM-HQ

@nadsat-77: Yes.

April 20th, Dark Souls 3: The Fire Fades Edition. I made a thread about it on the Games Discussion board :P

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Nadsat-77

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@RSM-HQ: Cool.

I'm gonna wait for the Flaming Ring Edition aka Raped Buttholes On Fire Edition...on disc. :)

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RSM-HQ

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Edited By RSM-HQ

@nadsat-77: Probably for the best if you've never bought the game previously, the Fire Fades Edition will also include a patch not yet in the game, that adds further content in the DLC areas :)

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Nadsat-77

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@RSM-HQ: Wow it's actually true. Man i thought that was a april 1st joke lol sorry about that. :P

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VV1LL14M

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@nadsat-77: Already is one

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JEF8484

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I have to beat it again on New game+ and still do Ashes....this looks amazing though. Way to close out the series.

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Bond_Villain

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Good stuff.

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AND1SALTTAPE

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What's the music that plays at the end of the video review? is it from the DLC?

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