Review

Depth Review

  • First Released Nov 3, 2014
    released
  • PC

Shark weak.

It would be difficult to go into great length about Depth without mentioning the game it clearly aspires to be. The game draws much of its influence from Left 4 Dead and other titles that utilize the time-tested formula of regular heroes versus stronger boss creatures. Depth takes the action below the sea, pitting a team of four treasure-hunting divers and their underwater drone against two great white sharks out for blood. Several hours of gore-filled amusement ensue, though repetition, bugs, and other nagging issues make Depth end up somewhat waterlogged.

But a little sogginess won't stop Depth's team of underwater treasure hunters, despite the danger posed by sharks. As a diver, you and your three allies closely follow robot drone S.T.E.V.E. as it sluggishly moves from area to area, pilfering rusted iron safes for loot. There are no safe rooms offering asylum, and no checkpoints to break up rounds; all five available maps are small, and progression only briefly halts in a room or open area containing a safe--it is where your drone collects gold while your team prepares for the inevitable attack.

Don't let the
Don't let the "beta" tag trip you up: Depth is now officially released.

Treasure found scattered in the environment provides cash to trade for weapons and gear for your team to use in defense. You can toss flares for additional light, or place sonar buoys that highlight incoming threats. But sometimes you can make a bigger statement by planting sea mines to blow attacking sharks into fish sticks. Weapons consist of amphibious rifles and pistols, as well as an assortment of spear guns. You can also fill a weapon slot with other tools such as the DPV (diver propulsion vehicle), which scans for nearby treasure and caches of ammo as it provides a welcome boost in speed, or a net gun that temporarily binds sharks in place.

But it's not just the sharks divers have to watch out for; there are plenty of glitches eager to join the fight. Clipping through objects is common, and nothing rips you out of the experience like a large hunk of metal taking up the screen. Treasure also has a nasty habit of clipping through mounds of sediment, buried just deep enough to be out of reach. Even more irritating are computer-controlled sharks that have a bad habit of occasionally clipping through solid walls. Tapping sprint propels you forward in short bursts, though you can only use this ability consecutively about three times, after which you have to wait for a brief period--this must be due to fatigue, but the HUD for the diver doesn't include a stamina meter to display how much energy you can deplete before tiring. Boosts also stop short far too often, freezing you in place even as you hold forward. Getting stuck on walls and other objects is another constant source of annoyance. And to be killed by a shark after getting snagged by a corner or a frayed piece of metal is incredibly frustrating.

More weapons, gear, and shark abilities become unlocked as you climb in level.
More weapons, gear, and shark abilities become unlocked as you climb in level.

The other team consists of two speedy sharks, each armed with razor-sharp teeth. Unlike divers, who have the benefit of firepower, playing as a shark means having to use guerilla tactics to plan moves and strike when the moment is right. Attacks are limited to a short lunge and a long dash, and any living thing caught in their jaws is destined to have a bad day. Their attacks are limited to a short lunge and a long dash, and any living thing caught in their jaws is destined to have a bad day. Of course, you will have to suspend some disbelief, as Depth's sharks are able to stop and float in place, as well as swim backwards--both of which are physically impossible for sharks (I don't care what you saw in Deep Blue Sea). Parts of the environment indicated by glowing cracks can be destroyed by ramming into them, creating new openings and opportunities in which to plot your attack; I only wish there was some indication as to how much damage these objects can take, as some will crumble at two hits, others three. More than once I thought a wall would give way after three hits, only to watch as my second strike left me floating in a room looking foolish and surrounded by trigger-happy divers.

Playing in third-person as a shark is more difficult than playing as a diver, but practice yields deliciously grisly rewards. As your skills sharpen, it becomes easier to sense the best time to pick a diver out of a room before the other flippered meat-bags figure out what happened. Stalking your prey and setting up an ambush at the opening of a passageway, or diving down on unsuspecting enemies, is absolutely thrilling. Damaging S.T.E.V.E. temporarily stops the drone, giving you time chase down seals to replenish health, or regroup and plan the next attack. Special abilities can be purchased as you rack up kills. Boosting the strength of your ampullae of Lorenzini, for example, allows you detect the kind of equipment the divers are using, and the hammerhead skill can bust down destructible environments faster and put S.T.E.V.E. out of commission for a longer stretch of time.

Sea mines make quick work out of sharks.
Sea mines make quick work out of sharks.

Playing as a shark is just as buggy as a diver, though. It's all too easy to get stuck on corners or objects just as frequently as a diver, if not more so, while aiming the shark is incredibly unintuitive. Often you zip past a diver just barely out of your reach, leaving you to guess where best to direct those gnashing jaws.

Depth's distractions are unfortunate, because when the game is running at full performance, it hits all the right emotional notes: The sense of imposing dread as a fleshy diver, and the excitement of the hunt as a bloodthirsty shark. As a diver, your first indication of the growing danger is your heart, which beats harder as a shark draws near. Huddling in a corner, the faint sound of a tail swishing through the water nearby is enough for panic to unsettle any confidence placed in your defenses. Hearing the muffled scream of an ally as a streak of silver whips past to drag him into the gloomy depths in an eruption of bubbles and blood is terrifying, and more than enough to justify any level of galeophobia. Thankfully, the shooting mechanics are solid, and a wide variety of weapons and gear allows you to experiment and customize your diver as you see fit. The same can be said for the sharks, whose special abilities grant the freedom to create the predator of your dreams. I actually found myself leaning toward the shark team the more I played. The dominance you feel as you swim into the open sea with your prize in tow after a successful hunt will leave you shaking with maniacal laughter.

No Caption Provided
You’re going to need a bigger gun.
You’re going to need a bigger gun.

But sadly it doesn't take long for that pleasure to fade. In its attempt to mimic the mechanics and design of its famous peer, Depth fails to parallel Left 4 Dead's endurance or charm. The maps include a sunken ship and bleak caverns, but many lack features distinguishing enough to make them truly memorable. Complicating the dilemma is how utterly dark most of the maps are. The grim surroundings go far to offer fearful situations in which a shark could attack from the shadows, but going through multiple sections in levels where only a few shafts of light and a part of a wall are visible makes for a drab experience--one that peaks at around eight hours before becoming dull and repetitive. Don't look to the divers to infuse much-needed color, though; any differences between, say, Alejandro and Marissa stops at disparate model types. Depth also looks incredibly dated; its murky water just barely obscures the low-quality textures, and (even running maximum settings for anti-aliasing) sharp, jagged edges that outline the details of character models and objects threaten to slice straight through the screen.

The maps also suffer from some balancing issues. Although a couple of levels are fairly even, savoring both open and enclosed areas, others favor one side or the other. Playing as a shark in a map filled with rooms interconnected by narrow passageways is made even more difficult when you get snagged on the myriad corners preventing you from escaping. Another map ends with a long stretch of open water, barely illuminated beyond the scope of the divers' flashlights. Sonar buoys have a limited range, so creating even a modest guise of security requires that you swim far outside the safety of your team. At that point you might as well hang a sign around your neck that reads "shark bait."

It's not without some semblance of irony that Depth ends up feeling shallow. But it won't pass without at least demonstrating a working and entertaining idea: sharks-versus-humans has been a theme to which video games have occasionally returned. And so far, Depth is the closest I've come to experiencing the kind of fear a game about killer sharks should generate since my younger days of playing Jaws on the NES. Future updates that clean up bugs and add new content could help it breach the surface and approach greatness. Until then, however, Depth floats listlessly in the ocean current.

Back To Top

The Good

  • Hunting for treasure while being hunted is tense and exciting…
  • …and carrying out attacks as a shark is a blast
  • Large amount of weapons and abilities offer rich customization

The Bad

  • Visuals are muddy and outdated
  • Bland level design quickly gets dull
  • Glitches and clipping issues detract from the experience

About the Author

Cameron Woolsey is not an experienced diver or shark expert, and if he ever finds himself underwater in a shark cage, he will be happy to keep the door closed. But if he ever decides to go explore an undersea cave for treasure, he feels that Depth taught him enough to survive the experience. So long as someone else goes first.
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vanderzo

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Edited By vanderzo

Is all about the coin.. about the coin... no treble...


DO NOT READ REVIEWS IN GAME SPOT... They have become useless... garbage... want to know about a game... play it...




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hardcrorerupees

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Edited By hardcrorerupees

@vanderzo DO NOT READ REVIEWS IN GAME SPOT... They have become useless... garbage... want to know about a game... play it...

Word! Pretty much stopped coming here for reviews for a while, last years Alien:Isolation review here was one big joke. Same goes for the editorial team these days, including the rest of the world teams....a joke too. Some of the articles are just laughable.


Really miss the Gerstmann/Kasavin days.

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CommandoAgent

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Edited By CommandoAgent

"Visuals are muddy and outdated"

Your joking right?


The game has being made UDK kit which is made for Indie Dev, but hey i am not surprised at this reviewer giving it a 5.


"Glitches and clipping issues detract from the experience"

YAWN........ arent Glitches in every A+++ Games? if so why gave the game a 5 because of it? oh wait thats right since the game is not made by an A+ Company the game gets a lower score.

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dta7x

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Edited By dta7x

@CommandoAgent .... What?

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Talavaj

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Wow, a drastically low score for this one. A lot people, high profile even seem to enjoy and recommend it.

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Dragerdeifrit

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Games 5 and lower should get video reviews too, just for the lulz.

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greek5

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A 5?? I've been playing this game everyday since I bought it with friends, and its an absolute blast!


I really dont understand why, "the graphics are muddled and outdated" when a lot of the indie titles that come out have 80's style graphics and they score an 8 or 9 get high reviews with no complaints of graphics.


This game is awesome.

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deactivated-617422934ef91

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Free Steam Weekend.

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BearJew721

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Edited By BearJew721

This review needed to be proof read, for example:


"Attacks are limited to a short lunge and a long dash, and any living thing caught in their jaws is destined to have a bad day. Their attacks are limited to a short lunge and a long dash, and any living thing caught in their jaws is destined to have a bad day."


Repetition, like this, can cause your review to lose credibility, have a better read next time you post a review.


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BearJew721

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My I add that there a many more mistakes in this review, missing words, incorrect punctuation and what not. It is very disappointing to see such an amateur review, in terms of writing, to be posted on a prominent review site such as Gamespot.

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dta7x

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@BearJew721 "My I add that there a many more mistakes in this review"

Might I add that there are many more mistakes in this review.

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BearJew721

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@dta7x @BearJew721 It was meant to say "May I add" not "Might I add." Unfortunately phone keyboards don't have the same accuracy as computer keyboards and autocorrect is a terrible nuisance, but I should have checked over my comment earlier so I could of have had the opportunity to correct my mistake.

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glassprisonFIN

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Edited By glassprisonFIN

@Gelugon_baat @lancezhh ATM in Steam 279 positive reviews, and 25 negative. You can think what you like about Steam reviews, but I rarely have seen this kind of consensus. The negative ones talk mostly about unbalance of either sharks or divers, which is utter garbage. Depth has very even balance for just released game. It's clear that these people played 1-2 hours, got their ass handed to them, and believe that the side they were playing, is under powered.

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Lancezhh

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After having played this... AWFUL review awful... this game is a 7 if you don't like the setting and struggle with the controls (which we didnt). To me it was a 9 easily. Great great fun, not a single time did ANY of us (6 people) encounter any of the problems the reviewer have. Not even once during a 4 hour play session. Awful review sorry.

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Deivis_Sc

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This somehow reminded me of the game I forgotten. Damn whats the name... Anyone remember the name of really crappy FPS game that was supposed to be... If I remember right "first underwater shooter" or something like that. Man... I used to like playing crappy games just out of curiosity. Would be nice to remember and see how it looks now.

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alexlung

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honestly I find this review a bit rude to be honest, especially the part with "I don't care what you saw in Deep Blue Sea". the review is not professionally done and its rather done b a amateur.

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CommandoAgent

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@alexlung Indeed a poorly written review none the less.

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glassprisonFIN

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Edited By glassprisonFIN

@Gelugon_baat The Zoe Quinn incident and those virgin nerds of Kotaku who were desperate enough to bone a woman that ugly, say everything there is about the reviews these days. It's not reviewing, it's paid advertising. And indie studios can't afford to pay.

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glassprisonFIN

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Edited By glassprisonFIN

Crappy review. You did the same with Alien: Isolation, players loved it in reddit and all over internet, and you said it's a bad game (which it clearly isn't, even in Metacritic the PC version has 80 rating). Everyone on Steam loves Depth. Over 100 user reviews, with "Very positive" general rating. Reviews by people, who don't even get paid for praising it (like you do when it's AAA title). Everyone on my friend list loves it, every player who I've played with and been in lobby with loves it. You played an early version? I have seen almost no bugs. It's balanced, polished for indie, unique idea and there is free DLC and map editor coming. You have yet again proved that you have zero credibility. Gone are the days when I trusted your word.

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Gelugon_baat

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@glassprisonfin

So you just made an account to say all that?

Really, you have a hard time disagreeing with reviews.

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k41m

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Edited By k41m

I've seen nothing but positive (all positive actually) player reviews on STEAM... So I'm not really sure who to believe on this one.

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Gelugon_baat

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@k41m

I, for one, won't believe the Steam user reviews.

(This is not for you to read of course, but rather for others who take Steam user reviews with a pinch of salt.)

They praise too much and gloss over issues.

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Lancezhh

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@Gelugon_baat @k41m You're right gelugon but in this case the review is complete utter garbage. We just finished playing a long session of depth and NONE of the concerns we've seen in here even remotely bothered or did we notice.


I have NO clue what game this guy played, definitely not the one we did. We had a blast playing really.

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Gelugon_baat

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@lancezhh

Maybe you are a lot more forgiving then. :/

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glassprisonFIN

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@k41m One person who didn't get paid this time, like he did when he said Copypaste of Duty: Advanced Marketing Tactic is a 90 point game? Or 100 people who don't get paid to say it's good? Hmm, a tough one.

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darthvandersag

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Looks like this game lacks _ _ _ _ _

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RedWave247

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I watched a playthrough of this (Jim Sterling's in fact) and it looks like a lot of fun. Not something that I'd play on any kind of regular basis like I do, say, TF2 or Awesomenauts, but fun to bust out once in awhile.

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Elemental_Jack

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Edited By Elemental_Jack

@liquorun @zor3333l Great response!

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deactivated-58a78a043e9d4

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@BrunoBRS @Neo_Sarevok @OHGFawx Characterisation's a bit fin.

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ZOR3333L

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so a game with great visuals and bad gameplay is better than great gameplay with bad visuals ?

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liquorun

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Edited By liquorun

@zor3333l shut up

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Gelugon_baat

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So... I am looking through documentation of the gameplay content of this game.

I noticed that the divers can have a lot of gear - but not illumination-improving gear.

From what I have seen from the videos of the game, divers have a very, very hard time being able to see sharks. They may have sensors and sh*t, but the murky water remains, well, murky. Sharks, on the other hand, have sonar vision.

This is a huge asymmetry. Sure, the divers can have powerful weapons or weapons which are incredibly inconvenient to the sharks (e.g. the net gun), but they do not appear to have anything which makes them see the sharks better.

This is a balance issue, I say.

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k41m

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@Gelugon_baat What exactly is your problem? You have done nothing but reply to everybody that had something positive to say and try to shoot them down. Do you know the developers? Did they personally do something to you? Because I've seen nothing but good reviews and topics on the STEAM forum. What is your beef with this game or the developers?


I don't even own this game, but it seems like you have some kind of vendetta.

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Gelugon_baat

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@k41m

No, I don't. Rather, I don't easily give game-makers the benefit of the doubt.

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camachine

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Edited By camachine

@Gelugon_baat Believe it or not, my win ratio for my time as a diver is fairly even with my time as a shark. If you're on a team that knows what its doing (i.e., working together and using tools), handling a shark isn't that strenuous.


As for light, flares add some extra visibility. Even if someone glimpses a shark in the flare's light, it puts a red border around the shark that you can see through walls. The sonar buoy scans the area for sharks, and will automatically put a red border on anything hostile. It's actually not bad in that regard. The maps, however...

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Gelugon_baat

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@camachine

I have seen videos of coordinated diver teams, you may want to know.

Yet, the fact remains that they use gear which gives them the outline highlights for the sharks. Without the highlights and other visual indicators, they could not even know where the sharks are.

To me, the highlights seem like so much artificial visual aid.

I will still say that the divers could have benefited from upgrades for more powerful headlamps and such, or placing more powerful light sources than mere flares - if the game could handle all that lighting graphics in the first place.

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Gelugon_baat

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I have to say here that I have looked at the user reviews on Steam. So many of the "positive" ones appear to be enamored by the premise alone. :/

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phatsanta

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Edited By phatsanta

@Gelugon_baat and lastly what did you expect from steam reviews? Majority of those are just trying to be funny for likes or just a paragraph of all the positives...

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Gelugon_baat

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@phatsanta

Yet that is why they are unreliable.

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Smosh150

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Edited By Smosh150

@Gelugon_baat @phatsanta Well they do have the helpful filter, but yea they generally are pretty bad unless you sift through all the bad ones and look at the reviews with a ton of hours.

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phatsanta

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Noooo gamespot! This game is amazingly fun and its seems a little too early to review it...

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Gelugon_baat

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Edited By Gelugon_baat

@phatsanta

When the game is already asking for money, it does not deserve benefit of the doubt.

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phatsanta

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Edited By phatsanta

@Gelugon_baat @phatsanta also from the screens shots he played the beta...the game's be really patched up since then as well!

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Gelugon_baat

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@phatsanta

It has just been two days since the game came out of beta. The differences are few. Also, looking at their patch notes, the patches do not appear to cover the issues which the reviewer mentioned. :/

Also, I don't think that you are listening to anyone but yourself here.

So, please, listen to this: not everyone is forgiving, and please don't think that naysayers don't do research on the game.

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OHGFawx

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Edited By OHGFawx

I was hoping "The Bad" was going to be that it lacked depth.

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Neo_Sarevok

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@OHGFawx This is a review I can really sink my teeth into.

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BrunoBRS

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@Neo_Sarevok @OHGFawx i don't know, the writing is kinda shallow

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