Review

Destiny Review

  • First Released Sep 9, 2014
    released
  • XONE
  • PS4

Hollow Earth.

It's called the Black Garden. You see it from a clifftop above, gazing across the blooming acres through a thick green haze, and imagine the sights that might be seen there, and the adventures you might have there. The reality of the garden is sadly never better than the stories you might make up in your head when you look down at it. What you see is a facade; the garden is a broken promise of adventures you never have and landscapes never explored, and it represents the whole of Destiny, a multiplayer shooter that cobbles together elements of massively multiplayer games but overlooks the lessons developers of such games learned many years ago. I dream of the tales that might one day be told in that sprawling expanse, but Destiny is not yet telling them.

Instead, Destiny prefers telling the same pedestrian stories time and time again, hoping to transfix you with its rinse-and-repeat pace and ply you with the possibility of better loot, rather than with gameplay diversity that gives you good reason to hope for surprises on the horizon. Cooperative missions--some of them occurring within the story, and others, called strikes, occurring outside of it--are primarily about doors and computers. Your robotic companion, an orb voiced by Game of Thrones actor Peter Dinklage, hacks into a lot of them, and it is your job to shoot aliens hailing from various galactic races while he drones the occasional word of encouragement. ("I'll work faster," he says, in a bored not-quite-robot, not-quite human delivery that, like most of Destiny, lacks energy and charisma.) The fight may end with an elite enemy, or even a giant boss, that absorbs many minutes worth of bullet fire before it falls, just in time for Dinklage-bot to announce his success and open the door that leads to another firefight and another terminal to hack into.

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The repetition may not bother you at first. It's easy to be taken in by Destiny's gorgeous shell, a slick and striking wrapper that surrounds the hollow and unimaginative game languishing inside of it. Everything about the game screams "big budget," and Destiny's versions of Earth, Mars, the Moon, and Venus are meant to be ogled and appreciated. Outside of the pockets of alien invaders and the dropships that bring you even more strange entities to annihilate, these are sterile places, more like stunning screensavers than dynamic domains. But what views Destiny offers! From the golden-red sands of Mars rise rocky crags and abandoned facilities that speak to a history the story offers too few glimpses into. On Venus, you might hesitate to step foot into streams of unknown purple liquid that couldn't exist on the planet as we currently understand it. These sights are awe-inspiring, though Destiny takes a "look but don't touch" approach to them. That purple liquid? It's fine to walk through. Destiny's environments are oblivious to your presence, more cold and indifferent than hostile and mysterious.

Make no mistake: Destiny's mechanical basics are, for the most part, superb. Interacting with this online-only shooter is a delight. The confident shooting model, the intuitive menus, the unblemished frame rate--all of these elements make for a fantastic foundation to build a worthy dynamic multiplayer shooter upon. Pulse rifles shoot their rhythmic barrages with great power, and charging up a fusion rifle and releasing its payload is akin to holding your breath and then expelling it in one rewarding sigh. The game's best combat feature, however, might be its melee attack, regardless of which of the game's three all-too-similar classes you choose. Destiny nails that special, difficult-to-define something comprised of fluid controls, excellent collision detection, and awesome technology that makes every action silky and responsive. You can leap and glide through the air, a mechanic that gives Destiny a sense of freedom that matches its open spaces, and helps you escape danger when encounters get tough.

Why does the moon have the same gravity as earth? Because
Why does the moon have the same gravity as earth? Because "The Traveler," I guess.
No Caption Provided

The most powerful foes put up a decent fight, using cover to their advantage, protecting themselves with shields, or assailing you en masse. If only you got access to the aliens' intriguing firearms instead of being confined to the game's excellent but bog-standard arsenal. Luckily, you gain access to different types of slow-to-replenish grenades, and a few superpowers, such as the warlock's magical area-of-effect projectile, that take even longer to recharge. The extraterrestrial races you battle come in all shapes and sizes and yank their names from the Dungeons & Dragons rulebook: wizard, minotaur, harpy, and the like. Tearing down the alien hordes can be enjoyable. You set the sights of your machine gun on a chain of thralls and mow them down while a troop of acolytes fires on you from a distance. The stage is set for an electrifying showdown.

The disappointment of Destiny is that it fails to capitalize on the possibilities. Story missions and strike missions have you taking to Destiny's broad and beautiful settings with a friend or two at your side, but breadth isn't the games primary calling card: it's repetition. Excellent basics are betrayed by half-baked ideas stretched into hours of slow-paced and redundant tasks that have you asking yourself, "Hey, isn't this the same canyon I just raced through on my handy speeder a few moments ago? Hey, didn't I just cross this hill 10 minutes ago, and 20 minutes ago, and an hour ago?" It's tempting to compare Destiny to full-fledged massively multiplayer role-playing games, but doing so reveals how much more diverse typical MMOGs really are. By contrast, Destiny makes no attempt to mask the sameness of its primary tasks. To pursue new content in Destiny is to fondly recall a trophy you've already won. It's nice to relive the victory, but new celebrations require new victories, not home movies of the old ones.

Headshots are helpful, but goblins are best shot in their middles!
Headshots are helpful, but goblins are best shot in their middles!

Destiny tries to mask its repetitiveness with a vague story that uses more cryptoscientific nonsense than an entire season of Star Trek, and grants your character so meaningless an identity, and so little dialogue, that he or she might as well be a silent protagonist. "Lure out the Vex Gate Lord that protects the Endless Steps and bring its head back to the Awoken," says the mission text, making you ponder phenomena you know next to nothing about. What is the role of the Awoken in this solar system? What is the historical relevance of the Endless Steps? What purpose drives the Vex, and indeed, what do the Awoken hope to learn?

I don't have the answers.

The story hints at its potential about halfway through, when you meet two of Destiny's few non-Dinklage characters, both of whom wear dramatic costumes and fill their speech with pregnant pauses worthy of the best Bond villains. Alas, Destiny wastes the opportunity to develop a mystery worth caring about, and instead reverts to more fetch quests, then follows them up with a manipulative ending that reminds you that the game's superlative orchestral soundtrack does far more work in establishing this world's tone than the mediocre writing ever does. To be fair, some of the item descriptions, and lore-heavy explanations you can read on Destiny's official website, fill in some narrative gaps. But even many of those explanations require you to meet certain thresholds so that you can unlock them. Developer Bungie doesn't take responsibility for its own story; instead, it passes the responsibility for learning the story on to you, but never infuses its game with the richness of tone that might inspire you to seek answers.

Stop staring at the scenery. There are people to shoot!
Stop staring at the scenery. There are people to shoot!

There's loot, of course, much of it in the form of new weapons, armor, and blueprints called engrams, which you redeem at a hub called the Tower. You share this space with a dozen-plus other players, most of whom talk to the vendors there without concern for other players. If you're used to the barrage of loot you receive while playing games like Borderlands or Diablo III, be sure to prepare for Destiny's slower pace of doling out rewards. It's befitting that meaningful new stuff doesn't come that frequently, given how Destiny on the whole feels like a standard-sized experience stretched entirely too thin. Once you leave the tale behind, which happens about 15 hours into Destiny should you play story missions that match your level, your desire for loot is the biggest determining factor when deciding whether to stick with Destiny or to jump ship.

I'm not sure I will return, in spite of the promise of a larger-scale raid event soon to come. Each automatic rifle is more or less like the last, and the various passive upgrades do little to spur my interest. Much of Destiny feels underdone and underthought. There's no scaling system in place to allow players of too-disparate levels to play together, or even to draw you back to lower-level areas. The presence of players outside of your fireteam is more window dressing than vital mechanic, particularly if you level up in ways that don't involve performing patrol missions, which return you to previously explored areas to perform random, boring quests. It is on patrol missions that you stumble upon public events, which draw nearby players together to vanquish greater foes, like a hardy spider tank that soaks up rockets and heavy fire. Given Destiny's habit of delivering small-scale action in a large-scale world, it's a shame it's so easy to miss out on these events: they are one of the few elements that make Destiny spring to life.

Destiny prefers telling the same stories time and time again, hoping to transfix you with its rinse-and-repeat pace and ply you with the possibility of better loot, rather than with gameplay diversity that intimates surprises hovering on the horizon.

No Caption Provided

The crucible is where the action heats up, even if it rarely erupts with true thrills. This is where Destiny's competitive multiplayer lurks, and it's entirely competent. A post-Halo Bungie reminds us once again of its mastery of level design, with intricate maps of various sizes that get put to good use in four different modes. Six-member free-for-all deathmatch finds its stride on maps that recall the winding corridors and central combat arenas of Unreal Tournament, and gives you a good reason to wield a shotgun if you've gotten accustomed to equipping a sniper rifle in that secondary weapon slot. This six-player deathmatch also has a team variation, on which teams of three hunt each other at a more thoughtful pace than the other modes provide. It's best to stick with friends for this one: communication is key, as is carefully surveying the area before making moves that could put you directly in an opponent's line of sight. It's Destiny's tensest mode, but one that strangers can easily disrupt. Typical team deathmatches involve twice as many players on maps that sometimes allow you to leap into one of Destiny's two combat vehicles. (Oh, how I wish these vehicles had been put to better use outside of the crucible.)

Control mode, in which players seek to secure specified control points, is the most enjoyable, however, allowing both lone wolves and focused teams to contribute. There are some issues here, such as the way the auto-targeting can cause a passing opponent to grab your targeting reticle when you are trying to fire at a different target. However, competitive play proves itself a worthy way of leveling up and earning access to gear otherwise unavailable. The maps themselves eventually reveal subtle but clever details that become important tactical considerations. Those large space-age doors take a moment to open, and do so loudly enough that you might very well signal your approach. Mounted guns offer a view of the exact right amount of real estate, making a stationary gunner potentially valuable but by no means overpowered. If any attack is overpowered, it might be the arc blade, the bladedancer subclass's super ability, which cuts through you like a knife through space butter. (It's the gunslinger's golden gun ability that I most often succumb to, however.)

You might summarize Destiny by the way in which it wraps up its story. Once the final, hackneyed closing scene finishes, fireteam members are awarded the same weapon, regardless of class, and a handful of currency. This reminder of how wholly unspecial you are is the big finale of a lavishly produced but troubled game that excels in the basics but lacks creativity and heart. It is role-playing grind in shooter form--an empty house built on a firm foundation.

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The Good

  • Excellent fundamentals make it a joy to handle a gun
  • Fantastic vistas and magnificent soundtrack
  • Intricate competitive maps with clever touches

The Bad

  • Repetitive missions containing repetitive encounters
  • Abysmal storytelling that makes you unlock and seek out basic plot elements
  • Endgame has you grinding the same bullet-sponge bosses over and over again

About the Author

Kevin spent about 40 hours playing Destiny, playing every story mission, every strike mission many times, every competitive match type many many many times, and being glad he had such good friends--and found such nice strangers--to play with.
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prince__vlad

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well thank you for this sincere review. I almost was to buy it until seeing the review. Now I realize what wise word means. I won't be spending money on this shitty, boring game.

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deactivated-5b2c8e0382c99

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This game was crap from the get-go. Nothing but, "go kill this bullet sponge boss" and "survive waves of enemies while the ghost scans/unlocks something." I'm glad to see it's pretty much dead. I know the 2nd one comes out this year, but their 10-year plan isn't going to be nearly as successful as Bungie was expecting. Bungie is a one-trick-pony. All they can do is Halo type games.

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bpmike83

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The load times alone are making me return this game at Walmart this week for the black friday $30 I got it for. Cheap price for the collection but no amount of money is worth these ridiculous 2+ minute load times. What a complete joke.

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ObsoleteOne

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Booty

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jknight5422

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Judging by the awesome reception this game received, I guess the story didn't matter, which is a shame. Since Bungie made it & recall how crappy & forgettable Halo's story had been, it doesn't surprise me that the skimped it once again & stuck with what they knew rather than making something interesting.


Although I'm still interested in this game but don't have a next-gen console yet. Perhaps I'll just pick it up for my Xbox 360 & save a few bucks or buy a PS4. Haven't decided yet.

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dacounciler171

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Edited By dacounciler171

happy birthday destiny


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SuppaPHly42

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@phat_tuna @lte1993 i can offer an explanation of sorts ok so here are a few reasons why that might be fun

1) a person likes the game so anything they do in it they will consider fun


2) getting new armour is a form of progression also in some games the goal is to be nigh invulnerable without cheating, so getting there on your own is satisfying

3) as with most online shooters there is a social element to it chatting with friends while playing a game can make a game more addictive

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prince__vlad

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@suppaphly42: Really ? How old are you, 10 ? Grow up kid ! Ths is a garbage from one end to the other. Period.

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PhatTuna

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@suppaphly42 @phat_tuna @lte1993 I do like the social aspect. It is the only reason why I ever played it, because some of my friends were obsessed with it. And I wanted to play a game with them, but couldn't get them off of Destiny. It just didn't do it for me though. After reaching level 20, I saw no incentive, personally, to keep going. And I was actually falling asleep during those boss fights with my friends, where you basically just spray bullets at a sponge for an hour. And I didn't want to spend any of my money on DLCs, partly based off principal. I very much believe that the stock launch per-DLC version of Destiny should have been a "Free-to-Play" game, since it had no story and was severely lacking in content. I have played many free games that both had a story and offered more content and more hours of enjoyment before having to spend a dime.

I have also noticed that out of my friends who enjoy Destiny, they all have very addictive personalities: The alcoholics, the card players, the getting married at 18s. And I can't help but feel like Destiny is just one big gambling simulator. Like a slot machine. But with good graphics and good gun-play mechanics.

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prince__vlad

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@phattuna: "social aspect" ? LOL Do you really know the meaning of this sintagma ? This game has nothing to do with ANY aspect, let alone the social one.

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SuppaPHly42

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@phattuna @suppaphly42 @phat_tuna @lte1993 i would not know about any of that as i don't like FPS games, since halo 2. it was the focus on online mostly that pushed me away.

also not sure if this is relevant or not, but i've been gaming for about 30 years now, back in the day games were hard and in some ways more complex, so something as simple as destiny holes no appeal to me what so ever and as you said, bullet sponges and running around the same map over and over again, with a token gesture as a reason why you are doing a thing is not enough to keep me interested at all

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wakingmongoose

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Edited By wakingmongoose

@thedeltagears I respect your opinion but I do think it's a bit harsh to give it a 5

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Alexk91

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Edited By Alexk91

@thedeltagears Agreed. I can't deny that Destiny's gameplay had me initially hooked on the concept. Yet, six-eight hours into it the scales fell from my eyes and I realized I was literally doing the same few things over and over again, and unlike the games mentioned above (Mass Effect. Fallout, etc...) there was nothing in the game's universe or story to keep my coming back, just grindy encounters for unlocking shiny loot. It hit me that I the fun I'd been having wasn't due to playing a great and satisfying game, it was the rush of getting new gear and sparkly guns (a tactic that I find always falls apart for me well before the game's end). If that kind of game appeals to people for more than a few afternoons, cool, but I find games like Destiny, while addicting, to be unbelievably dull, cynical affairs.

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VideoGameJames1

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Destiny x Luke Smith do not care about us gamers! Do you think they will stop trying to bury the story? http://www.aundrz.com/2015/06/open-letter-to-luke-smith-x-bungie-x.html

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ZEEKvance2K50

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Honestly the game deserves better than a 6. The story might not be massively in depth, but the gameplay is outright sick!! The fluidity, the variations of weapons and armor, the bounties, the strikes & crucible modes make up for the story in a major way. In my opinion, I see this game as a mixture of COD, Halo, Borderlands, Mass Effect, and Fallout 3. NO, the story mode is not as great but the gameplay makes up for it in an extreme way.


Peace peeps..

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TheDeltaGears

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While I'd love to agree, from the bottom of my heart, I personally can't because doing the same thing for hours upon end in the exact same fashion just doesn't do it for me. Destiny gameplay is addictive no question, but the customization is so limited that you can barely compare it to mass effect, let alone fallout 3. I personally would have given it a 5, but for what it is, its a good stepping stone, it just needs a little refinement.

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Phat_Tuna

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@rebfaction @airesofwar You do realize that the DLC's were developed like 2 years ago, and were already on the Disc at launch. Activision just locked the content from us so that they could get more money from us...... Destiny is a joke.

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Phat_Tuna

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@RushSykes4456 @colbster If Destiny gets a good score then it is saying that what Activision did to us is Okay, and I am not comfortable with that.

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Phat_Tuna

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Good for you man. Good to see you didn't let the hype of the game influence your review. You tell it how it is.

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Gelugon_baat

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So I am watching somebody else's playthrough - it's bland. The story mode feels all too much like Master Chief's romp through the first Halo, e.g. shooting a f*ck-ton of mooks, but without an amusing Monitor. Dinkle-bot is so, so dull-sounding.

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deactivated-58068e533d0c3

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@Gelugon_baat: Anyone else reading this, do look at @Gelugon_baat opinion on a game by watching someone else play.

@Gelugon_baat not exactly the best person to take seriously when he/she is making a remark on a game he/she has not played I say.

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jsantora

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I couldn't agree with this review more, yet I still play it. WEIRD.

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Phat_Tuna

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Edited By Phat_Tuna

@jsantora We need to take a stand and not buy games like this so that don't get made anymore.

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RushSykes4456

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This is the only review this guys did that i disagree on. come on kevin i know its not Halo but its still great just cause they didnt pay Gamespot a Gold mine like C.O.D series

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Alexk91

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Edited By Alexk91

@RushSykes4456 Activision owns the CoD license. CoD interest is diminished overall. Destiny is an attempt for them to create a new flagship series. Where is your logic in that they didn't pay Gamespot for better coverage? Furthermore, where's your proof that they pay for CoD coverage as well? Could it be that Kevin just didn't like Destiny? I know I didn't.

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Gelugon_baat

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@RushSykes4456

Dude, I have heard that kind of allegation many times already. It won't change their minds. :\

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Pros: A very interactive game that takes online gaming to a whole new level.


Cons: Can get repetitive and is very lackluster in its story line.


The Bottom Line: Destiny is not for the faint at heart, since it can get frustrating at times, but for a majority of the time is fun and dynamic enough where it brings me back day after day.


In the gaming world I am not a huge gamer at all, but do enjoy playing a video game once in a while since none of them really require attention consistently to become ahead in a game. However, with the game Destiny, it has got me that I feel I must play it at least a little bit everyday to stay up to date because of its unique type of play style.


Leveling System:


The stereotypical leveling system in a game if there is a such a thing, usually requires one to just battle or do puzzles etc to gain experience to get your character to the next level. However, Bungie created a new and unique system that I have never seen before, which is fairly interesting and brings that entrancing dynamic to the game. Myself and I am sure many others like this idea that to level up your character you need to go the traditional route of battle to gain experience and chart across all the missions to reach that level cap of 20. But from there, the whole new system is implemented in which you have to obtain armor with things called “light level,” thus if you obtain the four pieces of armor with that light and level that armor up than you can obtain the next level. This system of leveling actually is complex and can be a little confusing if you do not see it yourself, which is what makes this game so interesting. The leveling system is a dynamic part of Destiny which keeps drawing me back to get on the grind consistently to continuously figure out how to better my character.


Graphics:


Destiny is available on the Playstation 3, Playstation 4, Xbox 360 and the Xbox One, which I own and play the game on the Playstation 4. I do not know what the game looks like on the Playstation 3, but on the Playstation 4 the game looks very crisp, detailed and in-depth. Moreover, these graphics are will not give you a “wow” factor, but will still be pleasing to the eye and offer nice landscapes and details across the Destiny universe.





Story:


When traversing across the gameplay and “story line,” you will very soon get confused on what is actually going on outside of the gameplay and how certain characters relate to the overarching story. For all the pros of this game, the story is a major con in it. Destiny’s story is like a M Night Shyamalan movie, where you are confused from the beginning to the end and not understanding what connects to what exactly. In the story you, a Guardian is supposed to be fighting three types of species, the fallen, vex, the hive and the cabal, in which the vex are the species that is trying to take over everything and become the rulers in the universe. This is where the a huge flaw comes into the light; there is a character called the stranger who stalks you across the game and is not developed at all, which leaves you scratching your head wondering what is going on in this game as far as the story goes. Therefore, if you enjoy a game with at least some story, this is not the game for you since it it is very lackluster in those regards. However, if you can look past the terrible M Night Shyamalan type of storyline and look at all the great things Destiny has to offer past it, then this is the game for you.


Gameplay:


Destiny is a first of its kind in the aspect of having a very appealing multiplayer shooter which allows you to do some things solo but others you need to do it as a group of 3 to 6 to accomplish certain missions or you can just get a small group together to go mess around. The gameplay is smooth and intuitive with a beautiful menu to access your guns, armor and materials that you obtain throughout your experience across the Destiny multiverse. In the game there is a big freedom that is allowed with this game even if you are in a mission you can go off course to go do something else and then go right back to what you were doing. As you play through the game you will meet many easy foes and very challenging ones, which will cause you to think more in depth and intuitively. Moreover, if you are playing with a team you will also have to strategize and work together as a team to be successful. Personally I think Destiny combines a typical first person shooter but also melds well a multiplayer world that offers so much to do consistently. Of course there is a pvp section in the game called the crucible, where a team battles against other players or a total free for all frenzy. This type of game play is an acquired taste that some may enjoy and others not so much, but be aware that this game will offer pretty much any experience you want as long as you look past some faults since nothing is perfect.


Post Game:


With Destiny, post game play is used loosely in the sense as stated before of how dynamic this game is and that there is always something that needs to be done to stay up to date. Once you reach the level cap of 20, that is essentially the tutorial to the game, the real fun starts when you begin collecting your light armor to strengthen your character. As you progress by completing bounties across the Destiny universe and performing things called strikes and raids you will obtain stronger weapons and armor to reach the current level cap of 32. Thus, the post game content goals is to obtain the rarest and best weapons and armor that can be obtained whether it comes from the raid with a group of 6 or a strike mission with a group of 3 or simply just a random drop. To keep you coming back Destiny has daily challenges (can be any previously played mission on a higher level), weekly strikes (any strike that has been played as you progress to that level 20 cap and weekly nightfalls which are the same as the weekly strikes but at the max level and the most challenging. All in all the post game does not really exist since there is always something to do, thus not ever ending adding a enthralling but frustrating concept that is invigorating.



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Phat_Tuna

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@lte1993 "Once you reach the level cap of 20, that is essentially the tutorial to the game, the real fun starts when you begin collecting your light armor to strengthen your character."

Can you please explain to me how farming the same missions and bosses over and over again just for some armor is fun?

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bonander

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I was on the fence about this game for a while. I decided to try the demo, and I was surprised by how much it offered. 5 hours later I realize I'm really enjoying the game. I rarely enjoy FPS's. I don't know why Destiny is fun/different. Maybe it's the rush I get when I finish a really hard fight by the skin of my teeth. Though given my limited skills in FPS's, I wonder how hard these fights are for veterans of the genre. Regardless, I felt like a badass when the bullets stopped flying, and I was still standing. I can see the repetition becoming a problem, so I doubt I'll stick with it past 20+ hours. But this game is an online game. It can evolve over time and I do see myself coming back to it periodically to see what's changed. The gameplay is solid. It's the mission structure that needs some tweaking.

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miramell

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VanOrd - "Why does the moon have the same gravity as earth? Because 'The Traveler,' I guess."

- Or could it be because at the golden age humans began terraforming planets and moons. If they didn't learn how to do artificial gravity they could still increase the mass of a planet as long as they at the same time take into consideration the gravitational side effects like changing orbits and correct them with some other fancy high tech gadget. Even easier, the suit that guardians wear has some sort of property to them that simulates 1G and scales it accordingly to the mass of the planet. It doesn't really matter, it's unconstructive critisism from Van.


VanOrd - "On Venus, you might hesitate to step foot into streams of unknown purple liquid that couldn't exist on the planet as we currently understand it." / "Destiny takes a 'look but don't touch' approach to them. That purple liquid? It's fine to walk through."

- I thought it was more like a red liquid and there is plenty in many sci fi games that we currently doesn't fully understand, Van. But anyway. My first though was that it was sediments from red clay or something. It might not even be water It could be an for us unkown liquid, perhaps a harmless cooling liquid from a fusion reactor destroyed in the wars.

That Van has a problem that you actually doesn't take damage when you step in it, I can't quite understand either. When you have access to an interstellar space travellers suit with hyper advanced "nano" tech or whatever, you probably make sure a bit of rain on our sister planet Venus doesn't ruin your day.


Shallow Critism Van. I've not been able to enjoy games as much lately as I did years before, but as soon as I bought Destiny I felt like a teenager again, playing my first MMO all over again. I was and still am really happy with Destiny and can't understand why people dislike it. Interplanetary travel, mixing FPS and giving you a third person MMO feeling to the experience is brilliant. At least for me.


Cheers



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ShadowGaze72

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Edited By ShadowGaze72

Just a note, I do like FPS games but prefer to play them offline and it's not something I invest a lot of time into.


To rate just the mechanics, graphics and music of Destiny then I would give it a 6, but to rate it as a whole - I'd give it 5.


For PVE gamers it doesn't have any replay ability.

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McGuirex3

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Edited By McGuirex3

Give me/us a break doesn't GS have any other reviewers besides Van.? It's like he does most if not close to all reviews as of late! I'd really like to hear someone else's view now and then wouldn't you guy's? Just sayn.

Anyway happy gaming all!

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lunaticrichard

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@thefyeman @lunaticrichard So in your book Battlefield 4 deserves a 5 then , because it did not work at all online ! And the story is no better then it is in Destiny , nor did it do anything new or invent new gameplay mechanics . We've seen it all before and it's just as repetitive as Destiny is .

Furthermore , how would you rate Unity ? Or any of the other great F#ck ups of late ? Do you rate the game on it's own or do you count in all the things that went wrong on launch ?

you just cant do one thing for one game , and another for another game ......

You need a standard if you want to be taken seriously .

Then you can bring in your taste .....

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colbster

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The Rambo game got the same score.

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RushSykes4456

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@colbster Great point an that game sucked, This game deserves a better score

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BGoat

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Wait a minute. Gamespot gives Destiny a score of 6/10 and then turns around and nominates it for PS4 Game of the Year? Does not compute.

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deactivated-57bac25e99ee3

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@BGoat Well are there many games that are able to take Destiny's place as GOTY for PS4? Not really; Sony's offerings in the latter half of 2014 have been especially muted, most notably the failed launch of Driveclub.

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Speranza318

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Edited By Speranza318

The more I read these reviews, the more I can't help but compare Destiny to Tera.


Tera marketed itself as a unique MMO because of it's combat, and it would add tactics to a genre that previously involved facerolling across the keyboard. It delivered in that aspect. Where it fell short was it's lackluster story, it's absolutely mindless quests with all too familiar hubs with the same enemies painted different colors. Did it look great? Yes. Was the combat fun? Hell yea. Did it deliver on a tactical approach to raiding? Yes, somewhat. Did I lose interest after a month? Yes. So much wasted potential on what could have been a truly epic gameplay and story driven experience turned out to be a disappointment of it's potential as a game.


This is Destiny. A highly polished gameplay ruined by repetitive mechanics with an empty world surrounding it. Maybe in a year, or when Destiny 2 comes out, this game will come together.

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ShadowGaze72

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@Speranza318 I agree, I had high hopes for Destiny.

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RickJGoldberg93

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Edited By RickJGoldberg93

Why does everybody think a 6 is a bad score? If 10 is the highest, then 5 is average, so 6 is above average. Plus it says fair. I would agree Destiny is fair. It probably deserves like a 7ish but GameSpot is strict so idky people are shocked by the score.

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rusrockt10

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@rickjgoldberg93 If 5 is average, that would imply that there are as many games getting 1's and 2's as there are 8's and 9's, which isn't the case. 5 isn't average just like a C in school isn't really average.

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cyril_ryser

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Edited By cyril_ryser

@ Kevin van Ord

You let the disappointment of your own expectations get the better of you.

I have been reading reviews on gamespot for more than ten years and thought their quality was mostly satisfying and decision-guiding when it came to picking up a new game. But this time... your review score is just off the mark.

I think everyone who has played this game for just half an hour would agree to (or just couldn't deny) is that destiny raises to bar in production values. The gameplay mechanics, the enemy AI and the breathtaking vistas to be found here just "feel" right and are impressive.

That alone is what I find most important about an fps game.

Then there is the question whether there are any significant bumps along the road that would diminish the fun to be had. I think there are none that would rationalize the severe downgrading you deemed adequate. (6 to me means that there is something boring, broken or otherwise off the mark during the entire course of the game)

Then there is the question of design choices:

Does this game have a meaningful and gameplay-driving story arc? Probably not. But the question you haven't given mich thought: is a story really needed for the game destiny (by design) was intended to be?

Does everybody like the introduction of a micro-management routine between missions (in the tower)? Maybe not everyone will, neiter do I like this particular point and the fact that destiny decides to go into third person mode upon arriving at the tower.

Does the lack of focus (vastly empty levels) hamper the experience?

I think all of the above are based on design choices and cannot be rated as flaws.

Most of all, don't act as if bungie were good at telling stories! Halo 1 was all about arriving on a foreign world and being thrown into an intergalactic struggle between humans and aliens in medias res. It was more about the awe inspired by comfronting such intelligent enemies on a foreign planet and truly having the feeling of them fighting back! Halo 2 tried to expand on the universe and tried to elaobarate on the covenant's motivation and largely failed in my opinion.

You wrote it isn't clear in destiny why the different races were there and what their motivation was. I think that is asking too much. What is important in an fps is that the enemies react in a credible way to your gunfire. And wow they certainly do in destiny and you know that. Never before have enemies in an fps used maneuvers so cleverly, alternating between putting the player under pressure by charging and retreating and taking cover once shot upon.

So I think destiny returns to what bungie does best: building alien worlds and populing them with enemies who actually act as if they cared to save their own skin and attack the player as a threat. This is what we all enjoyed about Halo 1. And it's here again, now with a focus on drop-in-drop-out collaboration with other guardians and of course, a heavy focus on cooperative game play! Because in coop, atory often only gets in the way.

Now the true drawback is that now in destiny, the experience is more fractured: short missions don't really click with any overarching story elements and the returns to the tower break the player's immersion. Also there is a lot of repetition.

These are the points one can criticize. But they're not points that justify giving the game a 6.

So the reviewer at work here gave the game a 6 against his own professional better judement. He was carried away by (partly misguided) expectations which were not founded in anything the game of itself said it was.

This shows how little if an open-minded approach was at work here. Something is off: either destiny gave you exactly what you always wanted (a close to mechanically flawless fps experience) that you just couldn't stand because you felt stroked against the grain by a game that caters so heavily to the admittedly generic cravings of an fps fan, or, you were just disappointed to not get what the game never promised it would deliver.

It is sad for me to see that such highly personal emotional reactions evoked by what is (after all) just a game have clouded your ability to write a fair review.

I hope this gets better again... I don't like what's happening here.

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Phat_Tuna

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@cyril_ryser This is the best review I have ever read. It is totally unbiased. He didn't let the hype of the game affect him. Don't you think that if this game truly were so great, his job would probably be on the line.

I read this review, and decided to rent Destiny instead of buying it, and I cannot thank him enough for it. Destiny is such an empty game. The awesome game play mechanics and graphics alone do not make the game worth $60 in this era of gaming. We need more than that. If Activision did not lock content from us upon its release, and demand that we pay $20 for each DLC that is ALREADY ON THE DISC, then maybe it would have been worth it.

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lunaticrichard

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@thefyeman @lunaticrichard Is it the best game ever ? No ! Is it the best game ever made ? No !

Naturally it has flaws , but overall it is a good game . We've seen higher marks for games far less polished then this , with far more problems ( COD , BF etc ,etc ...) It deserves a good grade, even if you don't like the game on your personal preference's , you have to admit to these points if you have any understanding of what games are .

You may not like what it offers , but that is not the game's fault . It is what it is ....

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