Review

Dirt 4 Review

  • First Released Jun 6, 2017
    released
  • PS4

Accessible simulation


2015's Dirt Rally was a game designed for off-road enthusiasts. With its steep learning curve, uncompromising difficulty, and an adherence to nerve-wracking authenticity, it was an altogether different beast than the Dirt series' more histrionic entries. Rather than go back to the mainstream, American flavoured well with Dirt 4, Codemasters' latest feels like a natural continuation of Dirt Rally's grounded, white-knuckle philosophies; but with one key difference: there's been a concerted effort this time around to appeal to both veterans and newcomers alike, bridging the gap between the impenetrable and the accessible.

This begins at the game's outset, as you're presented with two distinct driving models to choose from: Gamer and Simulation. This isn't just a simple rearranging of assists and difficulty options, but two disparate ways of heaving your chosen vehicle from one corner to another. Gamer makes things considerably softer, minimising your car's stopping distance, and making it much harder to spin out of control--even with imprudent use of the handbrake. The effect of certain weather types and surfaces is also less pronounced, and it's generally a more forgiving ride, with a host of variables--including AI difficulty and myriad assists--allowing you to further tailor its challenge to your liking. Combine this with the deluge of playable tutorials in the Dirt Academy--that teach you everything from how to transfer weight, execute pendulum turns, and handle the differences between front, rear, and four-wheel drive cars--and Dirt 4 is a much more intuitive game to get to grips with than its immediate predecessor.

Click image to view in full screen
Click image to view in full screen

Even in Gamer's relatively muted state, barrelling through each stage and gliding around hairpin turns under the tutelage of your co-driver is immensely enjoyable. Yet, upon stepping down a level from the robust sim, there's this nagging feeling that you're playing with the stabilisers on. Once you're confident enough to move up to Simulation mode, there's a palpable sense that you're unlocking a car's full potential. It's here--similarly to Dirt Rally--where Dirt 4 really shines.

In Simulation mode Dirt 4 transforms into a game focused on efficiency and adaptability. You have to be patient and precise, knowing when to push the car to its limits and when to take it steady, tussling with an antagonistic wheel just to keep the car on the track; where one slight miscalculation is likely to end in gut-wrenching disaster. There's a sense of dread that creeps in during moments like this, when you're about to eclipse the top of a hill and have no idea what's waiting for you on the other side. But take the risk and you might receive a reward in return, like the unmistakable elation that arises when you emerge through a stage unscathed. It's this heart-quickening thrill--of knowing you're on the precipice of failure at all times--mixed with the proficiency of its mechanics, that makes Dirt 4 such an engaging rally game to play.

There's a plethora of cars available, too, and a singular pleasure to be found in learning each one's intricacies. You'll strap into the majority of these unfettered beasts throughout Dirt 4's globetrotting career mode, which has you driving for sponsors until you have enough money to purchase your own vehicles and design your own racing team. It's a familiar progression loop, gradually increasing in difficulty as you gain access to faster cars and trickier tracks. There's even a touch of team management involved as you hire mechanics to fix your car in between stages, and purchase facility upgrades to, say, hasten that repair time, or expand your garage to fit more vehicles. The bulk of your time, however, will be spent out on the track. Whether that's in rally, Landrush, or Motorcross events is up to you.

Landrush encases you inside heaving trucks, buggies, and Crosskarts, and matches you head-to-head against other drivers on sandy courses crammed full of jumps and tight corners. It's a palate cleanser that removes nippy rally vehicles from the equation, but with overlong races, a lack of variety in course design, and only a handful of tracks, it eventually grows dull and repetitive.

Dirt 4 maintains the robust depth of Dirt Rally's full-blooded simulation, while smartly opening things up to a wider audience with a heaping of difficulty options

Rallycross fares better, pitting up to eight rally cars against one another on officially licensed FIA World Rallycross tracks. With dust clouds to avoid, risks worth weighing up, and the inevitable collision of chassis on chassis, these energetic races offer a modicum of depth and a change of pace from the demanding rally stages. If you don't fancy either of these racing disciplines, however, the career mode is structured in such a way that you can easily ignore them and focus purely on rally, or mix and match the three together. The choice is yours. There's certainly intermittent fun to be had between the two disciplines (leaning heavily in one direction), but, really, they're both side courses to rally's main dish.

This is perhaps most keenly reflected by Your Stage, an ingenious tool that procedurally generates rally stages at the press of a button. All you have to do is adjust two sliders to your liking--one for course length, and another for complexity--and the game will generate a stage using one of its locations as a canvas. From there you can tinker with the time of day and various weather options, and if you like the stage you can share it with friends.

With procedurally generated tracks, there was a concern that the seams between each track's assorted parts would be noticeable, but they're surprisingly nuanced and coherently put together. Familiarity has remained absent after hours and hours of play, and it shouldn't really be surprising with a near-infinite amount of potential stages. Yet, despite the impressive tech that conjures these stages from nothing, what ties them all together are the little details. The drones that whizz overhead, barely clipping the roof of your car; and the helicopters that swoop down too low and whip up a perilous dust storm. There's the ecstatic crowd spread out across the stage, and the marshals that wave you down when a vehicle has crashed up ahead. Even a farmhouse at the side of the road, buried amidst the red and brown leaves of a Michigan forest, help bring these stages to life with an authentic believability.

Your Stage's most noteworthy achievement, however, is the way it recontextualizes the lifespan of this series going forward. In other rally games, once you've played a stage enough times it veers away from rally territory and becomes little more than a time trial exercise. Suddenly you're not reacting to your co-driver's instructions, but to your own memories. You start figuring out how to save time on familiar corners and hazardous jumps, and that just isn't what rally is about. Your Stage ensures that you're never comfortable. The threat of the unknown remains a persistent threat, and you're forced to rely on nothing but your wits and your co-driver's imperative pacenotes. With--in theory--infinite stages, Dirt 4 maintains its commitment to the unadulterated thrill of rally, and that's a tremendous accomplishment.

With daily, weekly, and monthly community challenges also on the agenda, plus competitive online races in each of its three racing disciplines, Dirt 4 is certainly packed full of content. It might not have the same pomp and circumstance of previous numbered entries in the series, but Dirt 4 maintains the robust depth of Dirt Rally's full-blooded simulation, while smartly opening things up to a wider audience with a heaping of difficulty options. If Dirt Rally's punishing difficulty alienated longtime series fans in any way, this commitment to accessibility should help to bring them back, and the near-infinite possibilities of Your Stage should keep them playing. Dirt 4 is a shining example of Codemasters at their brilliant best.


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The Good

  • White-knuckle rally racing is as thrilling and tense as ever
  • Tutorials are informative and helpful
  • Your Stage extends the game's lifespan and maintains rally's fear of the unknown
  • Two distinct driving models, and numerous variables, allow you to tune the difficulty to your liking

The Bad

  • Landrush quickly grows dull and repetitive

About the Author

Richard spent around 30 hours on the precarious tracks of Dirt 4, gradually improving enough to not hit every tree.
65 Comments  RefreshSorted By 
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lorddaggeroff

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Edited By lorddaggeroff

This games terrible, no pbr lighting, and animation looks sub poor, whole aging terribly since this review came out, oh and the car handling feels as bad as grid 2 wonky avoid game.

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shreddyz

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This game is NOT 9/10. Ridiculous

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mertol871

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Edited By mertol871

Richard you are clueless about racing games. Don't ever try to review again.

2 • 
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Ahn19

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Edited By Ahn19

I'm enjoying the game. Landrush and RallyX gets boring quickly but the Main Career mode with your rally team is exciting. I really feel like the driver and director of my team! I do wished there was more livery customization with design and sponsors. Driving wise, it feels good but you can tell there's a huge difference between Dirt Rally and Dirt 4. It's forgiving; One mistake won't completely ruin your run. Visual fidelity isn't great as I would like on the PS4. I even think Dirt 3 might have looked better? I'm thinking of picking up Dirt 4 on PC and utilize my 1080 ti's but I'm doubtful Dirt4 utilizes sli.

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parapreston

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I would buy this game if it had PSVR support like the last dirt did. I have a ps4 pro and thought the vr dirt was a amazing experience. Don't know why people keep saying the psvr has crap graphics I have had the most fun gaming I have had in years playing star trek vr playing far point vr playing RE7 in VR. And now a VR zombie killing game (arizona sunshine I think its called_ coming this month as well. Im starting to think the people complaining about VR don't actually own one because its a blast

3 • 
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DudeBroPartyYo

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@parapreston: So no VR will make you miss out on a magnificent rally game. I dont own one yet, probably getting it next year or might wait until second gen VR for things to really take off.

I play some VR games when i hang out at my mates, its cool but its not making me run down to the shops and grab one yet haha

2 • 
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DEVILTAZ35

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@parapreston: People probably only say that if they have used PC VR. If they don't compare it to Oculus etc then it would be fine.

2 • 
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Starshine_M2A2

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Edited By Starshine_M2A2

I REALLY hope this isn't as difficult to play as Dirt Rally was...

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DudeBroPartyYo

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@Starshine_M2A2: I imagine you red the review. It says game has two modes, one casual and one sim. Overall game seems slightly less difficult in simulation mode than Dirt Rally was and AI doesnt seem to be that great on hardest mode. Im basing that on watching TiametMarduk starting his career mode on YT. Maybe its AI is just crap on early events.

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lukey52

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Clicked the article expecting to see a video review, scrolled to the bottom simply to say I'm disappointed there isn't one... too lazy to read through it all I want a brief summary with ingame footage :(

3 • 
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OfficialBed

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@lukey52: I was also hoping for a video review.

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DEVILTAZ35

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Have you tested this on the PS4 Pro ?

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halo1399

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Clearly this game is much better on Xbox One

2 • 
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rob909e

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@halo1399 Clearly this game is the BEST on PC; Tool.

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Sobient

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Edited By Sobient

@rob909e: at 640x480

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JimBob345

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Sorry to gripe... But another review without video review!! I'm not against reading... But I like to see how the game plays in real terms (not a trailer, etc) and much prefer video reviews - which Gamespot reviewers do so well. Not to compare, but it seems most recent reviews on Gamespot are non-video... IGN seem to manage it for just about everything.

7 • 
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DonJuanCorleone

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@JimBob345: I have to agree, watching a quick 3 minute video is sometimes a lot easier than reading the whole review.

2 • 
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drumjod

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@donjuancorleone: Agreed. As someone who spends 8 or more hours a day reading at work, it's nice to come home and watch a video review.

2 • 
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deactivated-602ba4c72cdea

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Hard not to compare this to FH3, especially when FH3 looks a helluva lot prettier.

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siritokakyou

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@boardsport311: You're doing it wrong. FH3 is arcade racing for casual and show-off. Here in Dirt is real racing simulation with complex physics and terrains. and we don't care about the pretty colorful graphic that much, only mad skills to handle the car and the track. So take your FH3 graphic somewhere else, because DriveClub sent that cartoon style back to the "outdated" bin already.

4 • 
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deactivated-602ba4c72cdea

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@siritokakyou: Could you get anymore fandouche? I own FH3 and Drivecub, DC can't touch FH3 in any department to include controls or graphics. And FH3 controls can be adjusted to be as arcady or realistic as your heart desires.

Dirt 4 looks like crap by comparison. Not hating just stating facts, which I'm well aware fall on deaf fandouche ears such as yours.

3 • 
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xhawk27

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Edited By xhawk27

@siritokakyou: FH3 is the best open racer this gen fool!

2 • 
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EQl33t

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@xhawk27: open racer not sim no matter what you do to the setting its forza built ground up 4 controllers lol i mean jeeps willy is OP cmon its arcade fun, Dirt is in another catergory . that being said FH3 has some of the best graphics on x1x, and like was mentioned graphics takes aback seat to road feel and ffb in sim type games that is why there are plenty of people playing RBR which is 13 years old some say still the GOAT

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rob909e

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Edited By rob909e

@xhawk27: Great job with the punctuation"," fool!

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war61

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VR support or im not buying. Playing Dirt Rally with VR was amazing!

5 • 
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Leonagard

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@war61: Same here!... No car racing without VR I will stay with Dirt Rally... Still w8ting for a non Revive option on HTC Vive... thats dumb!... hope they change that in the future.

2 • 
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rossiko

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@war61: yep Dirt is amazing in VR.

lol @ crap graphics of VR, I guess you can't afford it so just keep telling yourself that so it doesn't hurt.

3 • 
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phili878

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@war61: meh, maybe in a few years I would agree but with the low reso, crap graphics of VR these days, no way. But I would agree that in the future, this would become awesome on VR.

3 • 
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Bgrngod

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@war61: Same here. Even has a separate DLC pack like they did for Dirt Rally would be fine with me.

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KingKalo

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plethora means too much of something not a lot of something. pet peeve.

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LongFlopper

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@KingKalo: a large OR excessive amount of (something). Google the word before you call it a pet peeve.

7 • 
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lavalarbo

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Is it just me, or this game actually looks like crap for a PS4 game?

3 • 
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dirthurts

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Edited By dirthurts

@lavalarbo: It runs at a solid 60 fps. That's where some of the detail goes. It's worth the trade off.

5 • 
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silv3rst0rm

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Can't wait for Rallycross!

Got my copy preordered, gonna pick it up tonight!

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matadornos

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Gamespot is DEAD.

I don't why i came to this website looking for a good review.
A lot of missing info, no video review, shitty gameplay video in the middle of the review.

I guess i am going to make iGN the main website and just let gamespot die.

13 • 
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Itzsfo0

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@matadornos: then why are you here typing still ? lol...yes we ALSO dont know why you are here...

3 • 
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soul_starter

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@matadornos: YOu will get the GS trolls on here telling you this is how reveiws are supposed to be

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aross2004

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@matadornos: I don't see anyone begging you to stay...

3 • 
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Leefx

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No video review?

VR compatible?

FPS?

Output resolution?

PS4 Pro enhancement?

9 • 
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Itzsfo0

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@Leefx: lol nowadays thats all idiot gamers seem to care about "good game, soundtrack, graphical fidelity, exploration, story, challenge, fun factor, controls/mechanics, nah...all we care about is if its 60fps or upscaled from FHD or VR compatible lol....(none of which really matter)

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Leefx

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Edited By Leefx

@Itzsfo0: yes you are an idiot! Of course it needs to match modern day expectations for christs sake come on!

2 • 
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LTJohnnyRico

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@Itzsfo0: Exactly ! I thought it was a pretty good review !

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Leefx

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@ltjohnnyrico: so a review now is someone's personal opinion and we should buy it just because the guy likes it should we and not because of performance? My point was it doesn't actually cover the basics of what a review should.

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LTJohnnyRico

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@Leefx: I never buy based on reviews .. I make up my own mind .. just saying it was a pretty good review !

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Leefx

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@ltjohnnyrico: I would say we all do that but an in depth review should cover everything, we all buy based on the genre's or gameplay that ticks our boxes, this is part of the reason why I want facts I'm not really interested whether a reviewer likes the game or not because we all like different things and it is just there opinion.

Also yes on the whole the review isn't a bad review just a couple of things missing. As for me the fact that technical performance isn't even mentioned I'll just take that as it must be pretty good or it would have been.

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