Review

Doom Review

  • First Released May 12, 2016
    released
  • PC
  • XONE
  • PS4

Our hero who art in hell, cursed be thy name.

In Doom, I see a world brimming with demons, explosions, and hellfire. I see familiar faces screaming, with bloodthirsty eyes and unwavering stares. Playing it delivers the same cathartic craze the original Doom and Doom II did in the early '90s: overwhelmed by the horrors around every turn, but empowered with an impressive collection of weapons at the ready.

But the new Doom is louder and faster than the old model. Its battles ask more of you, and its heavy-metal soundtrack causes your body to quiver from turbulent surges of adrenaline. From the outset two things are made immediately clear: you were born to kill demons, and you'll do anything it takes. You will wrench countless jaws from their joints and eviscerate the swollen flesh of your enemies between bouts of furious gunfire. These powerful moments carry what, at its core, is a simple game. The cadence of Doom's campaign is unwavering to the point of predictability as you make multiple round-trips between Mars and the depths of hell. Each location bears its own distinct but static identity, and your return trips inspire more deja vu than surprise as you tread familiar ground on either side of the dimensional portal you're charged with dismantling.

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Now Playing: Doom - Video Review

Into the belly of the beast we go.
Into the belly of the beast we go.

You rarely take an unexpected turn, but any bothersome feelings this gives you are washed away the moment you enter battle. Doom equips you with a range of weapons that start simple and grow ever more elaborate. Not all are created equal, and there are some you will ignore for their lack of stopping power, but many are formidable, and a near constant stream of upgrades allows you to tweak your favorites in order to give them greater functionality and strength--more cause for attachment to, and wonder in, the power at your fingertips.

This power extends to Glory Kills, Doom's contextual dismemberment techniques that can be triggered when you cause an enemy to stagger. They are the embodiment of gore fetishization, offering multiple ways to tear enemies into pieces, dependant on your angle of approach. Glory Kills are also strategically valuable. Enemies occasionally drop health items and ammo when felled by a gun, but you're guaranteed an injection of health when you flay your opponents using your bare hands--and occasionally with a body part of their own. This incentivizes you to rush in even when on the brink, offering hope at the end of a potentially deadly tunnel. Similarly, you also collect a chainsaw that can rip demons in half as a one-hit kill, which causes ammo to spout from their corpses. Your chainsaw requires precious fuel and should be used sparingly, and figuring out the best time to use it becomes a tense mind game of its own.

The rhythm of combat--which almost always begins as a plainly presented lockdown in a room--grows increasingly hard and fast over the course of Doom's thirteen missions. Larger and more dangerous demons appear over time, and in greater numbers. As you weave and leap around maze-like arenas to improve your vantage and search for much-needed supplies, you function like a magnet, drawing enemies toward you. As you do, the once-disparate groups in an arena become concentrated. The effect of this is that you can put your explosive munitions to good use and inflict heaps of damage to multiple enemies at once. But there is a downside: you can quickly back yourself into a corner as you retreat. Despite this danger, herding enemies is par for the course in Doom as it's often the most viable tactic. This plays into the cyclical murderous bliss of Doom: round and round we go.

The tension of facing increasingly durable enemies gives this system longevity despite its repetitiveness. Bipedal imps give way to towering, bloated monstrosities, powerful stampeding beasts, and disembodied flaming skulls. To keep up with the horde, you must use resources earned for your past feats to modify and upgrade your weapons with new capabilities. This steadily feeds into your brash and violent persona in order to maintain the high of combat in the face of your growing tolerance for all things brutal. Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend. When he's spent, you'll be thankful you upgraded your heavy assault rifle with micro-missiles that pierce the air with a subtle whistle before lodging under the skin of a demon and exploding, one after another.

Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend.

Upgrades can be earned by sweeping maps of demons, or discovered by exploring every inch of Doom's environments. Both techniques demand diligence. Secrets and hidden areas aren't new to Doom, but the variety of rewards you can reap are greater than ever. Every bit of hardware, including weapons, armor, and their underlying software, can be augmented in multiple ways. Nevertheless, you come across your fair share of upgrades even if you stay on the beaten path, and you'll probably want to as the thrill of combat gets under your skin. The process of awkwardly platforming your way across Doom's maps grows increasingly tiresome as your pulse drops to a murmur, and your patience for anything other than combat wears thin. The advent of Rune Challenges mixes this up a bit, offering self-contained tasks that momentarily take you out of missions and into tiny arenas where you need to defeat enemies under strict conditions. As enjoyable as these can be, they don't hold a candle to mission combat and eventually become an afterthought as you seek your next battle.

When Doom funnels you from one location to the next, it introduces brief moments that tell your story, and the story of the energy-obsessed Union Aerospace Corporation. It's the UAC's ill-conceived decision to tap into Hell's energy resources that created the portal between dimensions in the first place, and though you are an agent of the UAC in a way, yours is a reluctant enlistment. The tale of your involvement carries a certain gravitas in the way it speaks of legends and dark messiahs, but it ultimately amounts to little more than window dressing to justify your actions.

Say
Say "hello" to my not-so-little friend.

When your journey comes to a close, you will have spent close to a dozen hours in the thick of it, the last of which are punctuated with riveting boss fights and seemingly impossible odds. With a flush arsenal and enhanced physical abilities, you may opt to return to previous missions and find items you may have missed, or lay waste at higher difficulty levels, but multiplayer awaits those who seek something new. Apart from a few multiplayer-exclusive weapons and the ability to play as demons during portions of a match, there's actually very little new about Doom's multiplayer. Its modes are few, delivering the expected assortment of match types, including team deathmatch and domination challenges, and a couple fun diversions like freeze tag. By and large, you won't find much in multiplayer that hasn't been done before, but what's there is enjoyable in small doses thanks to the fast pace of combat and the explosive nature of Doom's weaponry.

Doom is straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal.

More impressive than multiplayer is Snap Map, a mode that allows you to create and share both multi- and single-player maps online. Tutorials walk you through the steps involved in creating a map, which is intuitive to begin with. Beyond ease-of-use, Snap Map will live or die through the creativeness of the community, which has already made a strong showing, delivering a range of maps that range from brutal to absurdly entertaining. More than multiplayer, Snap Map is the cherry on top of the new Doom.

But without a doubt, the loud and chaotic campaign is Doom's strongest component. It's straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal. Many shooters chase the thrill Doom delivers, but few are as potent in their execution. It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades. Doom is the product of a tradition as old as shooters, and while it's not the model to follow in every case, modern shooters could learn a thing or two from Doom's honed and unadulterated identity.

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The Good

  • Satisfyingly chaotic combat
  • Steady doses of new weapons and upgrades
  • Diabolical hordes push you to the limit
  • Wonderfully grim landscapes
  • Impactful soundtrack
  • Snap Map is a great bonus

The Bad

  • Uninspiring multiplayer
  • Missed opportunities to add value to the story
  • Repetitive mission structure

About the Author

Peter completed the campaign and went back to replay old missions with newer equipment. He played a handful of every type of multiplayer match, and fiddled with making his own Snap Map, but had more fun digging through the community's creations in the end. Bethesda provided GameSpot with a copy of the game for the purpose of this review.
568 Comments  RefreshSorted By 
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GunEye

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Watch it Peter - Doom Slayer is coming.

Seriously one of the most fun, addictive, exciting, entertaining and satisfying games I have ever played! And the best shooter I have ever played for sure.

This game gets a 9.5 in my book. Maybe even a 10/10.

Highly recommended!

No game made me feel that powerful and badass in seemingly impossible and extreme situations. The game strikes an amazing balance of challenge and pure fun. And plant the bloodlust and fury deep inside you as you play the Doom Slayer- terror of all Demons. Rip and tear!

Must have for any shooter enthusiastic. The game is deliciously old school with a great modern take.

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GunEye

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Edited By GunEye

Watch it Peter - Doom Slayer is coming.

Seriouslyone of the most fun, addictive, exciting, entertaining and satisfying games I have ever played! And the best shooter I have ever played for sure.

This game gets a 9.5 in my book. Maybe even a 10/10.

Highly recommended!

No game made me feel that powerful and badass in seemingly impossible and extreme situations. The game strikes an amazing balance of challenge and pure fun. And plant the bloodlust and fury deep inside you as you play the Doom Slayer- terror of all Demons. Rip and tear!

Must have for any shooter enthusiastic. The game is deliciously old school with a great modern take.

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redgreen3b1

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I can't believe these reviews nowadays. This game is at best a 6 on it's best day. An 8? Really gamespot? It's one of the most unimaginative games I've ever played. Repetitive to the extreme. I really don't get what reviewers got out of this game.

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peecee1384

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@redgreen3b1: Go back to your knitting.

5 • 
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Yoshikawa12

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Late to the show. Just purchase it yesterday and play it. Good game that deserve more rating than overwatch imho

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rogerpenna

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I have started to play it recently but I am already disappointed.

What? The game is not fluid. It´s full of areas that "close" and you have to clear of monsters that keep spawning in order to move on. Reviews should have been clearer on that combat mechanics.

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solatron

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@rogerpenna: of course all those areas need to be 'locked down and swarmed with enemies' before you move on to the next area. That's the whole concept: Pushing you to the limits like how they did with the original Doom.

Not sure how you can be disappointed in that.

4 • 
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rogerpenna

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@solatron: no, the original Doom had much more free exploration, where you could come and go. Yes, sometimes areas would LOCK DOWN and only unlock after you killed all enemies. However, these were special parts... you roamed around killing monsters, then suddenly, UNEXPECTEDLY you would enter an area, or push a button, that would trigger a lock down event where you had to kill tons of monsters.


In the new Doom, the ENTIRE GAME is lock down areas. You roam around a DESERTED base, with no monsters, and you already know you will soon reach a lock down area, kills dozens of monsters, rinse and repeat.

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solatron

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@rogerpenna: it's the same, bro.

There are times for free exploration (for secrets or collectibles) usually on the bigger areas before we head out on the next lock down areas.

The ones which didn't have so much exploration is due to its smaller sized areas.

The original constantly have default big areas.

2 • 
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rogerpenna

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@solatron: free exploration devoid of any enemies! That´s my point. ONLY WHEN THERE IS A LOCKDOWN you face monsters.

in the old Doom, you explored around killing monsters and ONCE IN A WHILE there was a lockdown.


here an example... E1M6... you start killing monsters spread around the area while you go exploring. At 40:00 there is a lockdown area, but you were already facing monsters in a free to explore area before the first lockdown area.

https://www.youtube.com/watch?v=bMih3VXshkE

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solatron

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@rogerpenna: I understand your concern. But in a new era where outstanding graphics are applied, I don't see a clear benefit by doing that in a new generation game. It will only create questions like "am I in a ghost town or something? Where are the enemies?" or "why the enemies are so little?" or "why the enemies behaved so dumb?"

The original Doom looks & behaves so great in its days, and up to now, it's still a great game to play. But applying the 100% formula to a successor is not a good move. That is why Doom needs to evolve nicely...the right way. And personally I think they did very well with this...with the exception of the multiplayer of course.


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Asgasfas

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Microsoft promoting Autumn start with good gifts and good stuff just for few minutes of your time. Grab it, because it's not going to be for long.

xbox-gifts.com/Bq4eN8Z

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nimd4

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@asgasfas: Yeah, it's complicated ^^ those links. You hustle people to click on 'em, for you to get a reward (& they can do the same). Not sure how I'd do it, whether I'd say in my text what it's about - because, people have eyes after all.

Anyway, I can honestly say that I don't give a shit about their "promotions" and all that. Learned long ago that salesmen are not interested in the customer, but profit... And the world turns. ;)

2 • 
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JKS83

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The game is Doom. It plays like Doom should and that is what I wanted. The story is simple. You kill demons. That will keep me up nights engaged and wanting more. XD I love it.

On another note, I like how people say that Doom Guy ripped off Master Chief and it was really the other way around. I mean, look at the box art from the first game.

3 • 
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rogerpenna

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@jks83: I don´t think it plays like the original Doom at all.

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znavotim

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@jks83: I've played the first doom when it was new. I've played Halo:CE when it was new.

Still, when I first saw a multiplayer gameplay trailer, I thought it was a new mod for Halo.

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santinegrete

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@jks83: ahhh, youngsters gamers and their ignorance. Still, have you checked angry Joe review on yt? It does a joke about that in the first seconds.

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JKS83

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@santinegrete: I did see that review. It was funny.

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McStabStab

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GOTY 2016.

3 • 
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nimd4

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@mcstabstab: It could be, except there's Deus Ex and Middle Earth: Shadow of Mordor and Batman (which kinda sucks on the PC, uninstalled it without playing much, meh) and a few other. It's insane how games have gotten in the last decade+

(No idea how kids today find time to study, LOL)

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McStabStab

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Edited By McStabStab

@nimd4: Aren't those 2015 games with the exception of the new Deus Ex game? SoM was released two years ago actually.

Side note: I recently purchased the original Deus Ex for less than $2.00 on Steam and am attempting my first play-through. What a game so far!

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santinegrete

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I didn't expect this game to be this fun. Don't be fooled, it's simplicity may not appeal everyone, but any gamer that likes to shoot things should try it. In my case, I love that. For my it's worth for the campaign alone and the shooter of the year.

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MauroAugusto

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The only problem I have with DOOM is that we can't really gun them down like the old times. even if you go to options you won't escape your doom. Even mods like brutal doom made the finishing moves better and less repetitive. As before we would just finish demons for the pleasure, now it feels like I'm forced to do it. I don't know how to explain but this is the only complaint I have. Maybe satisfying gun kill is too primitive for today's standards

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nimd4

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@mauroaugusto: Yes, the "glory kill" is the MOST annoying thing ever. Heh.

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Gravity_Slave

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Edited By Gravity_Slave

I Redboxed this, definitely underwhelming. Enter area, doors close, kill everything...move forward. Occasionally fetching keys Inbetween. I'd it a bad game? No. But after all these years they still haven't brought anything new to the table. A graphical upgrade shouldn't be confused with creativity and innovation.

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sev2010

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Playing this game brought back a lot of good memories. From its sheer violence to its fast-pace action, Doom managed to hold my attention captive for quite a long time.

A highly recommended experience

2 • 
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Lizard_King89

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Best first person shooter I've played in a long time. This feels like the first and second Doom. If you're a fan of the first two Dooms you'll love this game. 8 is a bit low this game is fantastic.

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nimd4

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@Lizard_King89: And what's wrong with DOOM 3 and the expansion? Nothing, that's what.

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santinegrete

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Edited By santinegrete

@nimd4: Doom 3 was a cool experiment if you ask me. It sported better graphics than substance of gameplay, but it was a nice twist in the formula at the right time, when horror games were more interactive and had the chance to sacrifice horror giving you the tools to defend yourself.

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Lizard_King89

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Edited By Lizard_King89

@nimd4: Nothing at all. Doom 3 was decent but a departure from the first two. This one just has that Doom feel to it, it's hard to explain.

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Cherub1000

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Fantastic title and loving every second! Not even touched multiplayer yet so can't comment. After a naff day at work nothing more stress relieving than a few hours of this!!

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videogamer1323

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the guy has really bad aim

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grungeman91

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you can talk about your CODs & Battlefields all you want. DOOM is probably the most fun I've ever had with an FPS in all of my 19 years of playing video games. I don't need a plot (Overwatch has enough of that) or any contrived BS Multiplayer. Just gimme my BFG & hordes of demons to waste and I'll be a very happy man crawling my way up Satan's a**hole in Hell.

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xtremeskier2006

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Game rules. It's not Doom or Doom II, but it feels similar. The MP fees like Quake 4, which I feel most doom/ID fans wanted. What else did people expect?

3 • 
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bentleyj10

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@xtremeskier2006: exactly that Q4 MP was the best.

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Validifyed

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" Missed opportunities to add value to the story"

...really? This game is a master-class at subtle story telling, it gives even Dark Souls a run for its money in that regards.

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nimd4

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@validifyed: Yea, his review was really commercial and less for gamers.

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artiebuco

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I loved this game...in 1995.

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Rhysis

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Edited By Rhysis

@artiebuco: I loved it in 1995 on my SNES (green blood and everything), and I also love it in 2016 on my ps4.

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IanPaulFreeley

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@artiebuco: This game came out in 2016, so... you're wrong.

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Gravity_Slave

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@ianpaulfreeley: he's talking about the older one genius.

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mersmackmaster

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"Missed opportunities to add value to the story"

This is a horrible point to make in this review... Doom has a fantastic storyline - kill demons!

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Allocer2010

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"Uninspiring multiplayer"

DOOM is not known for multiplayer, I don't see how this drops it by a point. Maybe you don't like the multiplayer, but others do. The Classic game wasn't about multiplayer.

"Missed opportunities to add value to the story"

Are we PLAYING A GAME or READING A STORY? DOOMs story is made to be simple and not taken seriously.

Repetitive mission structure

At least this is somewhat true. If you speedrun the game you'll have no problem beating it in a day.

Overall DOOM deserves more credit for bringing a franchise into this era. And yet somehow reviewers at Gamespot gives Overwatch a 9 because Blizzard's name on it.

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MauroAugusto

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Edited By MauroAugusto

@Allocer2010: Ouch. This capslock thing you did just shows enthusiasm to define things you're easily impressed with. Playing a game without a story is as good as playing packman. If DOOM isn't supposed to have a plot and just violence, then why there is a consistent plot running there? "Missed opportunities" just meant that more forms of that were skipped, its understandable, but painful regardless. Without a story for you to ''read'' (how pathetic that was) the game would worn off pretty quickly friend. With less wasted opportunities, It could add a few more hours to the campaign, more characters, stuff like that.

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deactivated-5a5f623fa2551

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@Allocer2010: You said, "DOOM is not known for multiplayer ..."

Geez, I played a ton of multiplayer Doom in the 1990s.

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xtremeskier2006

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@IceJester45: Doom MP feels like QUAKE 4 MP, and I'm satisfied with that.

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IanPaulFreeley

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@Allocer2010: And look at all the community scores between both. The fans are saying that DOOM is better.

The DOOM community is no doubtedly older (overall), so when people bring up number of Twitch.tv viewers, of course Overwatch will be higher.

1) Young millennials

2) Girls dig Overwatch and there's plenty of cute ones streaming it

3) It's newer

4) It's MP-only, and will become big in e-sports, most likely.

Then there's folks streaming Ultra Nightmare on DOOM 4. That's where I'd rather be!

3 • 
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MauroAugusto

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@ianpaulfreeley: But you weren't there at the time you wrote that wasn't? Something I never quite understood on the Internet is... If the site isn't to your liking, why you're here reading the reviews? Freedom? Cool. So why don't you go there freely where the review is pleasing you? If every damn site starts speaking great about the games you loved so much, I would be much more p*ssed off.

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Gamer_4_Fun

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@Allocer2010: Its a 9 for me through and through

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aPieceOfToast

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@Gamer_4_Fun: I agree. And if the multiplayer hadn't Ben shut or even existed, he'll I'd give it a 10/10

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