Review

Dynasty Warriors 9 Review: A New World

  • First Released Feb 13, 2018
    released
  • PS4
James Swinbanks on Google+

Let the bodies hit the floor.

The story of Three Kingdoms-era China has been a mainstay of Dynasty Warriors since the days of the original PlayStation--and while it's gone through a number of iterations since then, Dynasty Warriors 9 represents the biggest shift away from the series' established formula since moving from a one-on-one fighting game to its more established musou form. While the feeling of cutting down entire formations of soldiers with a button press will feel more than familiar to fans of the series, the introduction of a massive open world changes the pacing in a way that allows the action to breathe. Although it suffers from a number of disappointing technical hitches and some typical open-world jank, Dynasty Warriors 9's sprawling campaign feels right at home in its new setting.

Given that the game's story mode is presented unconventionally, it can take a little while to figure out precisely what's going on. The entire story of the Three Kingdoms is told through the eyes of more than 80 separate playable characters from across four major clans--Wei, Wu, Shu, and Jin--as well as a handful of other smaller bit players. From the beginning, you're limited to a choice of three officers: Cao Cao, Sun Jian, and Liu Bei (the three lords of the Wei, Wu, and Shu clans, respectively).

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Playing through each chapter unlocks the next one along with more characters, unfolding the differing perspectives of each clan throughout each battle in a way that's equal parts fascinating and frustrating. Seeing each battle from multiple perspectives is enthralling from a historical point of view--but it can mean playing through a lot of the same missions multiple times, which can be a little frustrating, given how similar each character feels on the battlefield. Thankfully, any powerful weapons, items, or horses that you acquire carries over across every mission, mitigating some of the grind.

Dynasty Warriors 9's open world is the big game-changer here, and it works to the game's advantage in many ways. This time, missions are picked up from non-player characters out in the world, and among the different cities that dot the landscape. Although the old menu-based quest option is still there if you want to merely move from mission to mission, traveling from one area to another gives you chances to find peaceful moments between each battle.

Your actions in the open world are also tied closely to each main quest. Completing sub-quests lowers the recommended character level for the main quest--so if you find a mission too difficult, you can polish off a few sub-quests to make it easier. Ditto for taking down squadrons on the open-world battlefield, which changes the frontlines and gives your clan the numerical advantage for next main mission. And while it's satisfying to watch this play out, it only felt essential when playing on the highest of the game's five difficulty levels, as combat generally feels weighted in your favor.

If you make your way off-road when moving towards the frontlines, the chances are good that you'll find a dangerous group of bandits to take down, or a pack of wild deer or tigers to hunt. Although many of the optional open-world activities--like hunting and fishing (of course there's fishing)--aren't especially inspiring in themselves, they net you ingredients which you can use to buff your attack or defense stats through cooking at a Teahouse. You can also earn special items from the Dilettante who deals in hunted goods, or trade in various different currencies earned from defeating enemies at the Coin Collector, who will trade you for scrolls (which are effectively blueprints required for crafting weapons and items from raw materials collected out in the world).

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The world is massive, and in its own way quite pretty; its sparsity reflects the period, and the vast and varied environments flow seamlessly into one another. It’s serene in the way that a horseback ride through nature should be. The day/night and full weather cycles aren't just visual changes, but also affect the action: Soldiers won't march at nighttime, and bad weather slows them down. But overall, it also just looks plain grimy at times--many of the game's textures appear as though they've been lathered in thick coats of Vaseline. Cities and palaces suffer from this the most, as their elaborate architecture often fails to load with high-resolution textures at first, leaving them looking like big brown lumps in the world instead of beautiful, ancient Chinese palaces. At worst, full bases will phase into view a few moments after being loaded in to the world, but thankfully this is reasonably rare.

Aside from the randomly appearing geometry, Dynasty Warriors 9's graphical shortcomings are perhaps most noticeable in the character costumes. While character models and costume designs themselves are absolutely stunning, the textures within them lack the sort of clarity needed to work up-close. This, combined with rough animations and some truly abysmal English voice work--make sure you switch to the Chinese voice-over immediately--make the story cutscenes a little rough to look at, given the frequency with which they're shown.

Cutting down hundreds of enemies in a single sitting feels as satisfying as ever.

On the PlayStation 4 Pro, you're given a choice of two graphics options that focus on either stabilizing resolution or frame rate. Leaning toward the resolution option is meant to lock the game down to 30 frames per second at a higher resolution... but it struggles to stay anywhere near that, and looks arguably worse than when running the frame-rate-preferred option, which dials down the resolution in favor of trying to hit a consistent 60fps. And while it barely retains said consistency (especially during character-heavy battle moments), it's a far better experience overall.

If Dynasty Warriors is known for anything, its throwing huge numbers of enemies at you to cut through like a hot knife through butter, and Dynasty Warriors 9 is no different. Given the game's technical issues, it's a good thing that cutting down hundreds of enemies in a single sitting feels as satisfying as ever; entire squadrons can be laid to waste in mere moments. It's truly an epic power fantasy that, even after 50 hours of gameplay, continues to thrill. The soundtrack shifts from a softer, more traditional sound to crunching drums and wailing guitars, giving it a pure action game feel. Admittedly, the horseback combat doesn't feel all that great (mostly thanks to the horse lacking any subtlety in its movements), and using the bow can be underwhelming--but the melee combat remains the biggest draw, and the series' strongest pillar. It lacks nuance in some of the later one-on-one boss battles, but nine times out of 10, you'll come out of a battle with a smile on your face.

It's clear that Koei Tecmo and Omega Force have gone back to the drawing board with Dynasty Warriors 9, and in many ways, it's a big improvement. The new open-world format changes up the game in a way that helps the flow and pacing of its story mode, as well as its core mechanics. Despite the obvious graphical flaws and some issues with combat lacking finer controls, the streamlined menus, open world atmosphere, and laughably fun moment-to-moment play makes Dynasty Warriors 9 not just a must for fans, but worth a look for the merely curious.

James Swinbanks on Google+
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The Good

  • Melee combat feels powerful and rewarding
  • Truly epic story that weaves and intertwines characters in fascinating ways
  • Largely peaceful open world feels good to explore, like a long walk through nature
  • Character and costume designs are stunning

The Bad

  • Plagued with graphical issues
  • Unlocking characters means sometimes having to play the same missions repeatedly
  • Combat could go a little deeper, in terms of nuanced movement

About the Author

Belying his usual peaceful nature, James Swinbanks spent nearly 50 hours carving through and laying waste to thousands of soldiers with a complimentary copy of Dynasty Warriors 9, provided by Koei Tecmo for the purposes of this review.
65 Comments  RefreshSorted By 
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DEVILTAZ35

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The game runs sub 20 fps . There is no possible way this is worth a 7.

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imIgnant

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Mr. Swinbanks, You really need to play the game because the score on this game don't deserve to be above a 3/10. The game is soo glitchy and the open world is filled with.... Nothing. Battle is a joke. I am a huge fan of the series but this game is an absolute abomination.

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mewpudding101

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Chinese voice-over?? Pretty darn sure you mean Japanese.

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deactivated-5b19214ec908b

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@mewpudding101: Chinese voices are always the best way to play these games. Having a bunch of Chinese people running around China speaking Japanese feels very odd.

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PCPS4XB

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Edited By PCPS4XB

I think they should have tried something more fresh I stead of open world. We have too many open world games these days.

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BlackBaldwin

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@pcps4xb: Very true sadly though this series has been a wash and repeat with a few tweaks with every new entry for so long that in the mind of the devs the move they made with 9 was pretty radical. Im actually surprised the game functions at all to be honest sure the title suffers with many hiccups but for the fans that love the series it was pretty fresh entry compared to their previous ones.

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Warlord_Irochi

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That change with the more open map is something welcome in a game that has not evolved much in years.

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deactivated-5b2c8e0382c99

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These games are all repetitive as hell.

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3partan341

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Edited By 3partan341

Awesome. Can't wait for pc release.

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Renunciation

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Edited By Renunciation

@3partan341: It's been out on PC for a day and a half. (Has "Mostly Negative" rating on Steam, though.)

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3partan341

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@Renunciation: I'll wait for the pc version to iron out its bugs. Getting it as soon as I hear all clear.

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twztid13

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Wow, talk about a bait & switch: the email has Peter Brown plastered in the advertisement of this review. Is he just reading a review written by someone else (I'm not wasting my time watching a commercial to check)?

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Pyrosa

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Edited By Pyrosa

Good on them... I enjoyed the few that I played in the past. Been awhile. 5 was the last played, IIRC.

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JTWrenn

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No multiplayer killed it for me but...damn it I want more Capcom Musou games. Sengoku Basara for life!

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deactivated-5c9cbf62c19be

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Damn!! You can solo ply or even leveling around world Alone O.o wondering

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jinzo9988

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It's amusing how they've taken everything that's shit about "open world" games and the concept itself to make the game worse. Traversing wastelands of nonsense complete with loading them in and out and having to wait for that too before you get to have any fun. Sounds great! It's as awesome as the neighborhood concept in NBA 2K18. You used to do things through menus in an interface... now you run your stupid ass through a pointless block of lifeless bullshit instead of just picking what you want from a menu.

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Rhysis

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@jinzo9988: Agreed. I've actually been playing it, open world stuff is interesting at best. You can fast travel to most areas, which helps avoid that janky stuff. I had an issue on sidequest to kill some wolves and they didn't even pop in for almost 20 seconds while Cao Cao is glitching around all over the place because collision detection was the first thing to load. I don't mind the action parts and the RPG stuff is alright, but the sandbox is boring. They need to add a classic mode that focuses on just doing missions instead of the exploration stuff.

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Ragnarocking

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Also dead open world.

5 • 
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karloss01

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Except you don't fight hundreds of enemies at a time, you fight like groups of 20-30 because the open world spreads them so thinly across it that your running from each one spot to another swinging once. It's just easier to ignore the fodder and spam the easy bosses to make them all flee instead.

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PETERAKO

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Quite frankly It looks like hot garbage.

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deactivated-5fd936b68d416

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...it looks like a god damn asset flip, that's how bland and straight up ugly the enviroments are. How high were you when you did this review?!

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MJ12-Conspiracy

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game is trash......when a staunch defender of the series says it's sh**t then you know it must in fact be sh**t......and it looks bad...looks bland....

https://www.youtube.com/watch?v=fE12Z9YJJtg&t=1255s

^Thank god for him, Jim F**king Sterling son.....

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mdinger

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@MJ12-Conspiracy: He posted a follow up to that video as a response to people who claim that "it's a lot better on hard mode". Spoiler: it isn't. https://www.youtube.com/watch?v=Tqn3wipYcMM&t=0s

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DeviantCode

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I'm still wishing for a bastard child of Dynasty Warriors and Mount & Blade.

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so_hai

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@DeviantCode: That'd be challenging to balance, but it's a great idea.

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deactivated-6085a0bd46474

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Lol that intro. Classic Dynasty Warriors game. I see they're aiming for realism this iteration.

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Iamkalell

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Let the bodies hit the floor you say?

https://www.youtube.com/watch?v=wFKBN3MGUGI

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MJ12-Conspiracy

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Edited By MJ12-Conspiracy

@Iamkalell: I hate....no, despise that song but that old dude is better than Drowning Pool......

and FFS the guy who helped fix the hubble telescope?? *bows to his greatness* naww seriously that's cool stuff and he was a pilot??

2 • 
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KillerCondoms

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@MJ12-Conspiracy: Why?

Drowning Pool was a great band, not so much these days. The new lead singer just doesn't fit the band.

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Renunciation

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Edited By Renunciation

I'd enjoyed the first few Dynasty Warriors games well enough; button-mashing can be fun mindless entertainment if it's done well.

However, despite its new open-world format, DW9 doesn't seem to make a strong case for me to return to the series.

I'd probably give it a chance if there weren't so many other recent (current & past year) releases competing for my time, money, and attention, but... yeah. Maybe future updates / patches will make it a more compelling title.

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freeformrulz

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Edited By freeformrulz

the score is waaaaayyy too high for this game

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Henry_The_Red

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Edited By Henry_The_Red

@freeformrulz: Welcome to the world of opinions. Here's a brochure.

10 • 
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deactivated-5d04c6ddb5adc

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Ubisoft should make a 3 Kingdoms of China action/rpg using the Assassin's creed engine. That's what I want after seeing this. Not this game :)

3 • 
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trebor8273

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well this seems to go against pretty much goe's against everyone else is saying. i like the new gameplay mechanics but the open world is bland and lifeless. you can spend a good 10 minutes or more travelling to an objective not meeting anyone and then having to travel back. it has a fast travel system but they need to be activated and can be easily missed if on a horse, would of been better if they automatically activated(granted some you need to kill enemies first). the world should of been smaller and more "alive" than the bland wasteland we have. also if loads of enemies on screen and can grind too a halt even after the patch.

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deactivated-64efdf49333c4

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I'll never understand why people love open world so much. So many open world games with dull, shallow worlds, and yet DW is suddenly better because now I have the option to boringly travel to the missions and farm mats. Maybe everyone is projecting their love of Elder Scrolls into these other games?

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santinegrete

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@Barighm: I can't blame players for wanting less direction and more of a sandbox to do what they want. What I don't forgive in open world games, and much of them are to blame for this, is a dull combat where all guns have no kick and melee is just bashing. Few open world games have tackled this because they assume mundane driving experiences and cussing will add to the experience.

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OldDadGamer

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Edited By OldDadGamer  Moderator

@Barighm: Well, when it's done right, it can be really great. Witcher 3 or Horizon were awesome as open world, and I can't imagine them any other way. But when it's done wrong (Lookin' at you, Mass Effect Andromeda) then yeah, dull, shallow, boring. It's not really inherently good or bad. This reviewer thought it was done right in this particular game.

5 • 
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trebor8273

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Edited By trebor8273

@Barighm: most other reviews and people are saying the opposite, the open world is the biggest minus to this game, maybe its the devlopers fault and could of done better or the technology just not quite there yet for this games open world.

2 • 
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SuperDWFan

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Gamespot >>>>> Jim Sterling

5 • 
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karloss01

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@superdwfan: Not really; remember when they fired a guy for having a negative opinion on a product of one their sponsors?

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twztid13

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@karloss01: The Gerstmann issue, or another?

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deactivated-601cef9eca9e5

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Well, if we get some patches to address the graphical issues, I am sure this could end up being an 8 or higher.

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DEVILTAZ35

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@mighty-lu-bu: So if they rewrite the game from scratch then? It only runs in 720p on the Xbox One and it still runs like a pile of poo. Just a poorly optimised engine.

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PlaystationZone

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Doing same missions all over again to unlock characters? I guess want you play game over and over game . How about do level up to unlock quests like did with Wicher 3 and AC Orgins .

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