Review

Elden Ring: Shadow Of The Erdtree DLC Review - Kill Them With Kindness

  • First Released Feb 25, 2022
    released
  • PC

From Software's expansion for Elden Ring offers an entire new game's worth of content, all of which is exceptionally executed.

Late into Shadow of the Erdtree, Elden Ring's first and only DLC, I encountered something I'd never seen before in a From Software game. Nestled in a far corner of the Land of Shadow was a village untouched by the death, devastation, and decay left in the wake of Messmer The Impaler's bloody conquest. There, I watched trees sway gently as the wind swept through and marveled at the multicolored flowers spread across a field of lush green grass. The twilight of an overhanging moon met the golden rays of a life-giving tree towering above, creating a dream-like tranquility that was accentuated by soft, sorrowful music. No monsters lurked in the shadows and no threats awaited around corners; there was just beautiful, untarnished serenity.

Shadow of the Erdtree takes players to the Land of Shadow, a place that has been hidden away, where the laws of the venerated Golden Order that governs The Lands Between were written in blood, and that has been forgotten and left to fester. Battling through the Land of Shadow's numerous castles, caves, and crypts delivers exactly what you want from a From Software game and what made Elden Ring an open-world masterpiece when it was released two years ago. It offers the same thrilling sense of player-empowered exploration and rewarding discovery, as well as the satisfaction of triumphing over adversity. These aspects of Elden Ring are all as potent in Shadow of the Erdtree, but it's the game's subversions that are the most striking.

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Now Playing: Elden Ring: Shadow Of The Erdtree DLC Review

Shadow of the Erdtree is full of surprises, whether it's an unexpected moment of calm, a new gameplay twist, or a narrative revelation. The biggest of these, however, pertains to my expectations. I was ready for a modest-sized expansion to the world of Elden Ring akin to Bloodborne's The Old Hunters or Dark Souls 3's Ringed City. What I got, however, was a full-fledged, 30-hour game crafted by a team that is peerless when it comes to creating worlds that feel as dangerous and unnerving to be in as they are satisfying to conquer.

Unsurprisingly, conquering the Land of Shadow isn't easy. Even if you've completed the base game and have spent hundreds of hours scouring the Lands Between for weapons, spells, and items while leveling up your Tarnished warrior, the Land of Shadow renews the sense of challenge by once again stacking the odds against you. Every battle in the DLC is hard-fought, with everything from roving mobs of soldiers and immortal skeletons to legendary warriors and beings from the outer reaches of the cosmos being deadly threats.

This is because the DLC uses a distinct leveling system referred to as Shadow Realm blessings. Scadutree Fragments scattered around the Land of Shadow can be used at Sites of Grace to raise attack power and damage negation, while Revered Spirit Ash will do the same for Torrent, your spectral steed, and your Spirit Ash summons. There is a unique set of stats that only apply to your character while in the Land of Shadow, so all Tarnished will start on the back foot. But through careful exploration and by defeating notable enemies, you can gain the strength to stand your ground a bit more.

Saying that the DLC makes the game hard again is a very obvious thing to point out, but the implication of it shouldn't be underestimated. After hundreds of hours in the Lands Between, a place designed to be unforgiving to the foul Tarnished in search of the Elden Ring, it feels more like home than an uncharted land of dangers. The Land of Shadow is a strong reminder of how intoxicating the feeling of fighting tooth and nail to survive is. In service of enhancing the glory of victory and the sting of defeat, From Software has outdone itself when it comes to enemy design and boss encounters. There are certain demonic denizens of the Land of Shadow who, even having completed the game, I'm not confident I could consistently defeat. Some move in a way that is unpredictable and erratic, making it difficult to find an opening to strike, while others simply tank your attacks and dish out retaliations threefold, ending your life in the blink of an eye.

Bosses require careful observation and precise executions to best. Moreso than in the Lands Between, I found myself switching weapons and strategies frequently to meet the needs of the challenge I was facing. Early on, while fighting a particularly aggressive boss wielding two swords, I opted to add a shield with a parry ability to my build, allowing me to negate some of the damage and create opportunities to do damage. In another fight, I kept my opponent at arm's length by using a weapon that had longer reach, while also buffing myself using magic and items to make my attacks more deadly. Shadow of the Erdtree provides an excellent mix of bosses that will test your skill and understanding of encounters, and many are jaw-dropping spectacles that show off just how good From Software is at making weird and majestic creatures that make you feel fragile.

The game doesn't make any drastic changes to the underlying gameplay mechanics beyond the upgrade system but does introduce a lot of variety through new weapons, magic spells, and items. A single playthrough isn't enough to get a good grasp on it all, given how many there are, but you're sure to find something new that'll introduce a fresh dynamic to combat strategies. I was particularly fond of the hand-to-hand combat options, and switched between the focused punches and kicks of the Dryleaf Arts and the ferocious Red Bear's Claw, which tears at the enemy with a flurry of strikes. Otherwise, Shadow of the Erdtree plays like Elden Ring, which is nothing to balk at given how refined its combat is.

[Shadow of the Erdtree is] crafted by a team that is peerless when it comes to creating worlds that feel as dangerous and unnerving to be in as they are satisfying to conquer.

The real magic, however, is in the exploration, which leverages From Software's unrivaled skill at creating memorable worlds. The Lands Between has an impressive range of locations to adventure in--the vast fields of Limgrave, the magical Academy of Raya Lucaria, and the depths of the Siofra and Ainsel rivers, to name a few--but its key areas are all spread out across a significant landmass. The Land of Shadow manages to capture the same sense of scale but is more dense in its construction. This means you're moving from one memorable location to the next in quick succession, and each location has that handcrafted feel that you wouldn't expect from an open-world game; they have distinct color palettes, lighting, architecture, enemies and sounds, all of which come together to evoke a very particular mood and atmosphere.

Three-Path Cross, one of the first locations you arrive in, is immediately identifiable as a place where significant life was lost. Graves stretch out as far as the eye can see, and gray, withered trees twist in on themselves, seemingly razed in a wave of fire. Pained violin notes and subtle but haunting operatic singing make it feel like you're in an afterlife of sorts--a cursed Valhalla. Another location changes the tone of the game to that of psychological horror, in which you're hunted by terrifying enemies that drive you to madness in seconds. It's dark and gray, with a fog so thick hanging above that light barely makes it through. It's a place that bears the signs of an Outer God's meddling and the spooky ambience makes every step forward tense. In yet another location, a blood-red sky pulses with the light of thunder, with severe and sharp mountain ranges piercing the sky, as if a colossal dragon is biting into the great unknown above. Without exaggeration, every single major location in Shadow of the Erdtree is awe-inspiring.

The diversity of aesthetics and tones doesn't come at the cost of cohesion thanks to the way the Land of Shadow is layered and connected. Looping pathways and folding dungeons are a hallmark of From Software games, but in an open world, that's difficult to achieve outside of specific dungeons that are more isolated. While that moment of opening a door and finding yourself at the safety of a bonfire you were previously at are fewer and further in between, the satisfaction of them is more than matched in Shadow of Erdtree's feeling of following a route while not knowing where it leads, and then emerging into a vast new area. On more than a few occasions, I ventured down a ladder or off the beaten path and through a cave, only to emerge on the opposite side of the map.

There's depth and breadth to the Land of Shadow; each time I stumbled into a new location, I felt a little smaller and the world felt a whole lot bigger. A couple of these moments involved doing things that are admittedly a bit obtuse, to the point that they may make reaching specific areas frustrating, but they can be figured out by taking it slow and connecting a few dots, which messages left by players should help with. There's a moment in Elden Ring when, after beating Godrick, The Grafted, you walk out onto a cliff overlooking Liurnia. I remember having an eye-widening, "How big is this game?" reaction to that; Shadow of the Erdtree is filled with moments just like that. In every sense of the word, it is sublime--a world that inspires admiration with the immensity of its scale.

That scale is no less ambitious when it comes to narrative. As always, this is an area I will not describe in detail to preserve the experience for others. The basics, however, involve following in the footsteps of Miquella, an Empyrean who has seemingly abandoned the Golden Order, The Greater Will, and his mother, Queen Marika, in search of something else. This has taken him to the Land of Shadow, home of another child of Queen Marika: Messmer, The Impaler, and close behind him, other Tarnished have also gathered in the Land of Shadow to follow in Miquella's footsteps.

The story that is told in Shadow of the Erdtree is additive to Elden Ring's overall narrative and fills in some conspicuous gaps in our understanding of the events that transpired. Miquella's Cross can be found throughout the lands and serves as a breadcrumb trail that leads to a very surprising conclusion. While the stakes are huge for Miquella, the smaller personal stories of the fellow Tarnished are also memorable. There are connections back to figures in the Lands Between and references to new concepts that make the lore much richer. Importantly, it's a story that still is purposely full of gaps, leaving the door open for speculation and interpretation from the community of avid lore hunters that From Software's games have cultivated.

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Elden Ring was a masterful open-world game that I would describe as generation-defining--it will go down in history as one of the all-time greats. But, when the final blow was struck in the Land of Shadow and my journey came to an end, I couldn't help but reflect on how it has made me feel and what has stuck with me. Yes, the moment-to-moment gameplay is thrilling, full of opportunities, and refined to near perfection, but it's the universe that From Software and George R. R. Martin have built, and the stories they've told within it, that I believe is their crowning achievement.

With all that Shadow of the Erdtree offers to accompany what exists in the Lands Between, the story of Elden Ring now feels complete and its world whole, and it's a staggering achievement. It's dark fantasy done masterfully; rich in detail and intricate in its construction; a place that feels dangerous and cruel, filled with memorable characters, fascinating rules, mind-bending concepts, and competing ideologies. It's an achievement in world-building creativity that stands head-and-shoulders above the rest, with the closest comparison I can make being the late, great Kentaro Miura's Berserk. Elden Ring: Shadow of the Erdtree is From Software's victory lap, an unmissable tour de force that is every bit as brilliant as the original game.

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The Good

  • An injection of fresh gameplay opportunities through new weapons and items
  • Arresting, beautiful, and horrifying locations that make the world feel even more dangerous
  • Refined gameplay challenge that is tough but fair, and so satisfying
  • An excellent addition to the lore of Elden Ring

The Bad

  • A couple of navigational puzzle quirks that can be tricky to figure out

About the Author

Tamoor completed Elden Ring's Shadow of the Erdtree in 30 hours using a strength build. He's going to play Elden Ring for hundreds of hours more.
46 Comments  RefreshSorted By 
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worthlessfiller

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10/10 for this game just doesn’t make sense given the obvious flaws in the scadutree fragment system, there were and are too many areas that could be improved and FromSoftware obviously agrees given the number and type of patches they’ve put out for it so far.

Love the base game but this one felt way too tedious to be a 10/10. I’d be cool with an 8/10 or even 9/10 but it just doesn’t push the envelope well enough to justify a perfect score. Gamespot used to be really picky about handing these out and I feel like that standard has slipped.

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DeadManRollin

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Edited By DeadManRollin

People should realize that games like Elden Ring belong to a polarizing genre.

While it has a big player base, there is also a much larger gamer base who will never play these games for their punishing difficulty.

So for that reason, handing out 10 scores to these games are not fair. When people look at a 10 star review, they think, "hey, this is a great game, I must get it", only to get brutalized every now and then.

In my opinion, "accessibility" (not from a physically challenged/differently abled person's perspective) should count towards positive/negative review score.

A game, which is super hard even in its lowest difficulty should definitely lose points--yes. This is why Sifu should never get 10. Bloodborne should never 10, end so on.

In the "Bad" section, there should be a fine print:

Difficult for newcomers/people who are not stuck with such games for over 10 years/etc. and it should deduct 1 or 2 points for that.

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ThatsGame

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Edited By ThatsGame

Finished ER and took my time with it, went through every nook, boss fights and dungeons. Was daunting at that time, so seeing this makes me feel like i'm gonna take my time getting back into this game. Thank goodness I left it after 1 playthrough and didn't start a NG+ so I can just get into the dlc right away. Starting to get a fromsoft burn out (I finally got to finish Sekiro the Return ending 3 weeks ago) and am currently finishing up Armored core 6, too much Fromsoft on my plate right now lol.

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zeemansingapore

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Edited By zeemansingapore

I will only think of getting back in if they have somehow made this game more forgiving and not kill you for a wrong step, roll, or blocking too late in ever random enemy encounter. Not to mention impossible bosses that can only be defeated by summoning really powerful players and letting them do all the hard work.

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d3ad4ng3l

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@zeemansingapore: You are playing it wrong then. You shouldnt play open world game in linear. The whole point of open world is to explore and gear up and learn. Just imagine telling some 6 years old kid to go straight to university. You dont do that. I have the shittest reaction and slow thinking and yet find all bosses are so easy after exploring.

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DeathByChickens

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@zeemansingapore: The difficulty is real. But I promise you the big, open world is there for a reason. Leveling up and getting new weps, upgrading them, makes everything so much easier. I recommend you give it another shot if you enjoyed the exploration and combat. The game throws crazy stuff at you without regard for your lvl or skill. It also gives tons of ways to progress even when you feel stuck. Whenever you're stuck go do other stuff and then come back. You'll feel like a boss when you defeat that seemingly impossible enemy.

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zeemansingapore

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@deathbychickens: Thanks, I may give it another try. Have they improved the base game too together with this new DLC?

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DeathByChickens

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@zeemansingapore: It's definitely endgame DLC. It doesn't effect the base game much other than adding stuff. If you try it again I think you should take your time, smell the roses, and whenever you feel like you've hit a wall, go explore and do other stuff. It's a huge game world. A few wep upgrades and lvls can make insurmountable bosses seem easy.

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zeemansingapore

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@deathbychickens: I still find this game too challenging; It's a bit more fun using the above tips, however I think in this day of high connectivity, we should really have a drop in and out co op mode, rather than just summons for bosses. Lords of the Fallen is a great example.

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HAWK9600

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Glad Tam got to review this. So excited for what is essentially 'Elden Ring 2' for $40. From Software can't be topped.

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TitoBXNY

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"The game had a significant micro stutter issue on PC when it was initially released. I have a 5900X 3080 and the performance was really poor, so I ended up returning it. Now, I have a 7800X3D, so I'm hoping the game runs better on my PC."

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illegal_peanut

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It's crazy how fromsoftware came from a random J-Developer no one even knew. To arguably the best game Dev right now.

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sakaiXx

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Edited By sakaiXx

@illegal_peanut: took them years and they arent that obsecure, they created Armored Core which was a moderate hit and did a lot of PS (and other platform) exclusive stuff before hitting big time with Demon's Souls contract.

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Eustach

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Edited By Eustach

@illegal_peanut: The same with Larian.

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Kaki

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Edited By Kaki

@eustach: Larian is by no means as incredible a studio as From Software. Each of their games is vastly superior to Blahblah's Gate 3 or Original Sin. And this is someone who hated Elden Ring saying this.

BG3 was a tasteless joke.

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doubtless1

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@kaki: A tasteless joke? I can understand hating Divinity and being a BG1/2 purist, but a tasteless joke? C'mon man. We all love games here, calling BG3 tasteless is just begging for attention lol.

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mogan

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mogan  Moderator

@doubtless1: It appears to be his whole gimmick.

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Mimbus

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@kaki: Just out of curiosity, with a taste like that, what's your 10/10 game?

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JoeCollin

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Edited By JoeCollin

Cons: “Puzzle is hard to figure out.”

Okay. Had to put something in that box I suppose.

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Kaki

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I hope this DLC feels less like a deflated soufflé than the base game. According to the feedback, it looks more like the studio's previous games than the base game: so much the better.

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RSM-HQ

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Hmm I'll get around to it, I heavily enjoyed Elden Ring and tend to enjoy From Software ARPGs. I've just been burnt out of them for a while, heck even when I played ER felt the burn-out. Having a new Armored Core was a breath of fresh air and what I really wanted.

Not to mention already played a ton of Dragon's Dogma 2 so had my ARPG fill right now. Maybe in 2025/26 I'll give the DLC the time of day.

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hardwenzen

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I am 100% the DLC at level 90. I want to suffer hard🤗

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NilsDoen

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ugh i wish i could just jump back into it :(

my bro is l 160, i did everything i could find for one playthrough and im now at ng+ beginning. I really dont wanna go figure out how to do MOG all over again... :(

But i will. holy shit i loved original game

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jcogopogo

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@nilsdoen: get the mog purifying thingy and the bubble for the flask, it helps you live his blood sucking second phase, made the fight much easier

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NilsDoen

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@jcogopogo: thanks, im gonna break my golden rule of 0 google and look up what you just said... maybe even google my way straight to mog etc.

thanks!

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Dushness

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@nilsdoen: it's too bad they don't just let you jump into the dlc with a preleveled character like you can in phantom liberty if you just want to play it

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dmblum1799

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I have several different builds waiting for this. The way they did it is ingenious - you can't outlevel the difficulty here, but if you are higher level, you still get some advantage.

We're lucky to have a developer who masters all elements of the art: gameplay, story, design, replayability. I just skim these reviews to keep the surprise fresh, but it, of course, is getting universal acclaim.

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Tiwill44

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Worth noting that you can't play this DLC unless you go back and kill Mohg. That means 65% of Elden Ring players on Steam probably won't play this.

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RSM-HQ

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@Tiwill44: It's one of the best Legacy Dungeons in Elden Ring. If you passed on it why would the DLC catch your interest?

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RestatBonfire

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@Tiwill44: it's not hard, that area doesn't take longer than a couple hours

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hardwenzen

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@restatbonfire said:

@Tiwill44: it's not hard, that area doesn't take longer than a couple hours

Not to mention that you can download the seamless coop mod, and faceroll rush the game like it was nothing.

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accurseddestiny

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@Tiwill44: It's been two years, so if they haven't killed Mohg yet, they probably weren't going to get the DLC anyway.

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GirlUSoCrazy

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Congrats, From

Thanks for the great review

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MoogleStar

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Shocking score.

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mojito1988

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Grats on the AMAZING GAME!!!! (now if only I was good enough to beat Margit I might buy the DLC!)

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Miquella

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Lord Miyazaki and the Golden Hand

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hardwenzen

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A developer that doesn't tries nor even thinks of extorting their playerbase with MTX is releasing highest quality games there is. How surprising.

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Chutebox

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Chutebox  Online

Elden Ring is the GoaT!

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Cbordi

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Edited By Cbordi

Damn, need to fresh up my skills and maybe make a new character for this.

I only have 1 character that is ng++ or +++ lvl 320.

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hardwenzen

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Of course its a 10.

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sakaiXx

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Ok fk that is goated both base and dlc getting a perfect score. I probably need to jump into Elden Ring, I never played it despite my love for the genre.

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RestatBonfire

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@sakaixx: I think it's good for the first experience. I loved it, finished it, haven't touched it since. All the other souls games I've played 3-4 times over but elden ring being open world kinda kills that for me.

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