Review

Fallout 76 Review - No Humans Allowed

  • First Released Nov 14, 2018
    released
  • PC
  • PS4
  • XONE

Take me home. To the place I belong.

Well, war has certainly changed. Fallout, the RPG series with a 20-year legacy, finds its latest entry taking another chance at braving a new direction. It puts a major focus on cooperating with other people in a world with perpetual activities that seek to sustain your engagement indefinitely. But Fallout 76 is a game without a strong focus. It introduces significant changes to the set structure of Fallout 4 to make it function as both a single-player and multiplayer experience. In doing so, both styles of play suffer from major compromises that exist only to serve the other, and as a result, both are weak. Fallout 76 can look and feel like its illustrious predecessors at times, but it's a soulless husk of an experience.

Fallout 76 has no artificial human characters to interact with. The justification is that, because the dwellers of Vault 76 are tasked to be the first to re-enter and reclaim this post-apocalyptic America, there are very few coherent beings. Many of the folks who did survive nuclear annihilation conveniently died shortly before your arrival. Without established characters to populate the world, the vibe of 76 is an eerie one, and it often amplifies one of the series strengths: creating the feeling of desolation and otherness. There's a curiosity about the familiar but unknown environment that drives you to veer off the beaten path, visit places that once were, attempt to imagine what life might have been like before everything went to hell, and wonder what the hell has happened there since. Exploring a new wasteland and stumbling upon new settings, scenery, and oddities is one of Fallout's most enjoyable aspects, and it's 76's best trait.

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However, the lack of inhabitants is also Fallout 76's biggest problem. The game goes to great efforts to paint a picture that includes towns and cities with different populations and cultures, survivors who have banded together to form factions, and stories of people who managed to survive against all odds. But without having any of those people present to tell their stories personally, 76's world is limited to being little more than just an environmental exhibit with things to kill. It means the art of conversation is disappointingly absent, but more critically, it means there are no strong emotional anchors to help you become truly invested in the world, a complication that diminishes the game's other core activities.

The biggest victim is the quest system. Without actually having people with needs and desires, initiating and undertaking quests frequently involves the use of explicit found-object storytelling tools--listening to audio logs, reading notes, and browsing through computer terminals for key information. A quest will often explore the stories of certain characters, but they're characters that have long since passed, and all you get are long monologues and one-way directives from a person who no longer exists and you can't interact with. Your actions ultimately won't affect anyone, or the rest of the world for that matter--every location you visit will be reset with items and enemies regularly--so it's difficult to stay motivated.

...there are no strong emotional anchors to help you become truly invested in the world...

Some of these stories are intriguing to be sure, and when you come across a tale about a character who piques your interest, you get excited to discover more about their last living moments. But there's such an over-reliance on listening to disembodied voices and digging through pages of text in every aspect of the game that these standouts are easily lost. The lack of a more relatable and personal connection between your actions, the world, and its inhabitants--combined with your lack of influence--means quests begin to dissolve into wild goose chases around the world to check things off a list, and feel meaningless. It makes the idea of continuing to progress the story--listening to more audio logs, running across the country to search for more doohickeys, reading through more diary entries--feel exhausting.

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The reliance on things like audio logs and written notes also proves to be the biggest deterrent to playing Fallout 76 in multiplayer. By teaming up, you can explore the world together, get help in taking down difficult enemies, and complete any quest, but certain things are kept distinct to each individual player's experience. Containers that hold items, for example, will have unique loot for each person who opens them. But quest objective completion also isn't shared, and every member in your squad needs to activate things personally to have them count toward their progression.

This is a great idea on paper, as it makes sure everyone sees each piece of a story themselves. But in playing with both good friends and strangers, I found that each person's individual need to advance quests severely hinders the flow of progress. Because of the need to wait for your squad to catch up, have each member take their own time to listen to important audio logs (which is impossible when you've got voice chat going), and search terminals for pertinent information, questing in multiplayer requires a lot of patience and courtesy. Add to that the fact that Fallout is already a game that encourages constant, time-consuming gear management (which penalizes your movement speed for being over-encumbered), as well as a rudimentary, occasionally tedious survival system (which asks you to maintain meters representing hunger and thirst), and the idea of having another squad member just feels like an additional burden.

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If you have a squad that is happy to skip the narrative content things will go much more smoothly, but then you're denying yourself the one vector that gives these quests flavor. Multiplayer is more enjoyable when you and your squad are just content to leisurely explore the world and get into scrapes, at least once the logistics of preparation are behind you. But the capacity for arbitrary fun is an unremarkable trait. The advantage of questing solo and not needing to wait around is definitely a big advantage, but it has its own obstacles too--packs of enemies will often have a handful of foes that are 10 or 20 levels above you, and having someone to watch your back is definitely a factor that needs consideration, warts and all.

Fighting enemies also doesn't feel that meaningful in 76, a more morbid consequence of the lack of in-universe characters. The new region of Appalachia is filled with an assortment of delightfully mutated creatures both new and old, including humanoid enemies like the Scorched and Mole Miners who can wield firearms. But it isn't as entertaining to take on enemies that haven't wronged you or anyone you know. Without sadistic raiders and their despicable actions to be appalled by, interesting gang factions to get on the wrong side of, or lucid ghouls and super mutants to make you think twice about raising your weapon, every living being you encounter in 76 just feels like cannon fodder.

The combat mechanics don't deal well with a lot of cannon fodder, either. Appalachia is filled with a large variety of multiplayer-focused public events that invite everyone on the server to gather and participate in a unique task tied to a particular location. But these mostly boil down to escort and defense missions that ask you to hold back multiple waves of enemies and perform basic objectives. The real-time shooting of Fallout 76 is mostly unchanged from Fallout 4 and is serviceable enough to make small skirmishes with either firearms or melee weapons feel fine, despite occasional technical hiccups. But the system is not good enough to make shooting hordes of enemies for 20 minutes in an event feel like anything other than a chore--the gunplay and movement are not satisfyingly responsive or kinetic enough to make them enjoyable for long periods.

That's also partially due to the changes to V.A.T.S. What was once a strategic pause-style ability that allowed you to take time to assess your surroundings, target specific body parts, and make the most of your combat strengths, is now a primarily an opt-in real-time auto-aim system, a change presumably made for the purposes of multiplayer. If you decide to upgrade the skill, it serves its purpose in being able to make precision hits on limbs when the action is manageable, but in more intense situations this version of V.A.T.S. does little to bridge the limitations of the real-time combat system as it once did.

Fallout 76 also has fewer opportunities to complete quests in your own unique ways, which exacerbates the sense that you don't really have a huge part to play in this wasteland. Traditional charisma skills are gone, but lockpicking, hacking, and stealth abilities remain and provide a little bit of variety. But the overwhelming majority of quests have clear linear throughlines to their respective goals, all of which involve shooting a lot of things.

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Some of the decisions in Fallout 76 are positive, though. The flexibility of the new perk system (which is now card-based) allows you to change your abilities at will, which has encouraged me to use Fallout's weirder skills, depending on my situation. In my experience, the game's unique take on player-versus-player competition is effective at deterring unprovoked attacks when exploring the world--killing another person is a lot of work for little reward if your target doesn't retaliate. Base-building carries over from Fallout 4 and comes with a few quality-of-life changes. You have the ability to move your base camp for a trivial fee, and you can save blueprints of entire arrangements for easy placement elsewhere. It's straightforward and pleasant, but like the rest of 76, it lacks the feeling of permanence and importance of building settlements in Fallout 4.

Most disappointingly, when you do begin to find some small joy in exploring Fallout 76's world, you're often not far from falling victim to the series' now characteristic penchant for technical oddities. Whether caused by the game engine or the online server-based nature of the game, I've run into countless issues in the PC version, even after the game received a major patch within its first week of release. Problems like clipping through the world, frozen animations, entire buildings failing to load, enemies getting stuck in walls or just not moving, audio logs not playing, enemies spawning out of mid-air, delayed damage detection and world effects, server disconnections, and being unable to complete a quest because someone else in the world killed your target, requiring you to log on and off again until it respawns. These are just some examples, and experiences will vary, of course. But in my time with the game, Fallout 76 did not feel like it ran smoothly for extended periods, technical issues were severe and often frustrating, and they overshadowed any fondness that was, at that point, starting to grow.

Fallout 76 attempts to execute on some significantly new ideas for the series, but with few exceptions, they notably limit the major facets of the game. The novelty of multiplayer can be mildly entertaining, but it's not an ideal way to enjoy mainline progression, and the shooting mechanics aren't strong enough to make the focus on combat-heavy activities genuinely enjoyable. Things feel better as a solo player, and the Appalachian landscape certainly has interesting things to see. But the absence of in-universe characters and your inability to make a meaningful impact on the world means becoming invested in the whole journey is incredibly difficult.

Bethesda has stated it intends to continue supporting the game for a long time, but at launch, Fallout 76 is a poor experience. There are echoes of the series' admirable qualities, but look past that facade, past the cute Vault Boy animations, past the familiar radio tracks, and you'll find no heart--just an inconsequential wasteland doomed to be nuked over and over again.

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The Good

  • Appalachia's varied scenery and set pieces are enjoyable to explore

The Bad

  • The lack of NPCs makes it difficult to become genuinely invested in the world
  • Easy to feel detached during quests, especially in multiplayer
  • Combat mechanics are ill-suited for many of the game's encounters
  • Rife with severe technical issues

About the Author

Edmond has been a series-long Fallout fan and still owns an original big box copy of Fallout 1, the best Fallout game. He played close to 40 hours of Fallout 76 on PC, with GameSpot staff providing additional testing on PS4 and Xbox One, using copies provided by Bethesda.
633 Comments  RefreshSorted By 
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VitrousSpark

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I have no clue why Fallout 76 gets the hate that it does. I have over 128 hours on the game and im having a blast. As far as story goes, you dont see people getting mad about how minecraft doesn't have a story, or literally any other MMORPG/ RPG.

Games that focus on survival and exploration struggle to maintain a story. Just because it wasn't what you expected doesn't mean that it is bad. they went with a new direction, which is great, and it wasn't a bad shot. im having tons of fun with it as of now and besides from the few t posing ghouls and a little balancing issue, i dont see anything wrong with it.

People are complaining that its lifeless without other players, but i started out and got my first 50 hours solo. During that time i was a lot more entertained than i was in fallout 3 and 4. It has a lot more area to explore, tons of cool quests and events, they improved the building sooo much, and introduced so many new monsters to fight.

As for effort, Bethesda made the enemies a whole lot smarter (with super mutants shooting cars in order to kill you and actually jumping off ledges in order to get to you) than they were in fallout 4. They even added tons of small stories in the form of holotapes.

After my 50 hours of solo gameplay, I found some other players who i still play with today. its equally fun with or without friends as long as you are they type of person who likes slow paced adventure games.

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ObxChillin

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@vitrousspark: it's just not a tradition fallout game that's why it's getting the hate.

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DeadManRollin

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This is why people should stick to what they do best.

Bethesda had no reason to jump the MMORPG bandwagon. They had their plates full with successful single player/multiplayer franchises.

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DarksjeiK

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Having a lot of fun with the game actually. Bear in mind I play this strictly as a singleplayer experience and these days I’m not the devoted gamer I was years ago. Family life, a busy job etc..

These days games, for me, are meant to offer some escapism. Fallout 76 fills that role really well. The world is much larger that that of Fallout 4 and imo much, much better designed. It’s atmospheric and there’s a ton of random exploring to do. That’s how I approach the game. I love just roaming around coming up on all sorts of unexpected things. A couple of things I’d advise you to do are to turn off the games’ music in the audio menu. It adds an extra layer of tension to the game to just hear distant creature noises, or footsteps around you while exploring buildings. Another simple way to further improve immersion is to make finding a miner’s helmet a priority. Wearing a miner’s helmet replaces your pip-boy’s generous 360 degree illumination with a narrow flash light beam that greatly enhances the experience of finding your way around in a pitch black environment like a mine or abandonded mansion.

I honestly don’t feel the game deserves all the crap it’s getting. There’s a lot of room to create your own fun with what it has on offer.

3 • 
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jessie82

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if you wanted a fallout mmorpg just play fallen earth..

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jenovaschilld

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Edited By jenovaschilld

Fallout 4 started out so good but after 15-20 hours of play the sandbox appeal wore off and the main quest was not enough to compel me like Fallout 3, Elder Scrolls games, KotOR games. Maybe, i prefer linear, as linear does allow developers to tell a strong story. Anyway since I get tons of email along with the launcher, I tried Fallout 76 and should have asked for a refund much earlier on. But with work, i kept telling myself i should give this game more time when i can really invest into it.

It is just not getting any better, and sometimes you can launch the game after a week and it will take 20min before you can eve start playing it. I may, try giving this game another chance after Christmas or spend that extra time - trying to get a refund. If you bug Bethesda support through the 'want a refund' you will eventually get one, especially citing unable to play because of technical glitches.

So in regards to this long rant, my point is - this game needs a linear story. Oh and I loved Fallout New Vegas the most Bethesda, should hire those guys.

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ChrisAnetkaC

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@jenovaschilld: After reading your long post I now want a refund of my time taken to read it. It should have been 1 sentence, not 3 paragraphs.

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Bamda

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How low Bethesda has fallen. Very sad. But from what I saw I knew this was going to fail. My gut just said that too many changes were going to be made to accommodate the multiplayer environment and the game would have a lot of issues. Plus when they made purchase necessary to play the game in beta, well that to me is a deal breaker.

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p1p3dream

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Edited By p1p3dream

I wonder if they had budget issues, and underfunded the game because of how risky it was... you gotta remember that there is always a reason why games have these issues... and a lot of the times its because resources were stretched too thin for a project that was too ambitious.

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Defenseman13

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Anyone enjoying this game must have REALLY REALLY low standards. And shame on you for promoting this sort of unfinished buggy garbage. Go ahead and play it then, while you can, while there are still other people in the game. It is DYING.

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Schizycho

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Every long time fan of Bethesda told them not to go this way...as soon as we saw it coming. Of course, Bethesda is very good at keeping things secret until the very near end.

Now please Bethesda, can we get back to doing what you are good at, and what fans actually want? Is this weird science experiment over? All I have wanted for 7 years now is the next Elder Scrolls entry. Hell, I like what Beth did with Fallout, I'd even have taken Fallout 5, or a decent spin off of either franchise. But this hot mess, set to cater to a completely new group of players, none of which have been fans of Bethesda, completely ignoring what fans and supporters have been telling them? Garbage.

Let this POS die, like the world outside vault 76.

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Oren76

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Edited By Oren76

@Schizycho: speak for yourself. This game is fun. And I’m a long time fan.

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Schizycho

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@Oren76: Obviously when one generalizes there are odd exceptions. You I guess are one of them. This game sucks donkey schlong, but there are always a few people that like anything, hell, there are people that liked ET for the Atari.

When I say long time fan as well, I don't know what you consider long time. I've been a fan of Bethesda since Arena released ~ 25 years ago. I also am very active on the Bethesda forums, and most people (I guess I should have said most not every) that have been on the Beth-train this long are unhappy with what they have done here.

A lot of long time fans bought Skyrim multiple times on multiple platforms, thinking the usual idea of support the developers you love, the next iteration will be great. Instead Bethesda turned around and took all the capital earned from Skyrim sales and pushed it into this floating multiplayer turd.

The majority of long time fans I've spoken to (including myself) have at some point wished for co-op options in Bethesda games, but a full blown multiplayer only pvp arena game? Nope.

Anyway, I won't spin this article too far off track, the point isn't so much what the fans want or wanted (obviously not to Bethesda these days) the point is, this game blows. I'm not alone in thinking so, and now the reviews are beginning to show it too.

I'm glad you like it, so in that regard you win. It was released, you have it, enjoy it mate.

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Oren76

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@Schizycho: You are like so many others that are raging against this game. It's more about your disappointment that Bethesda didn't produce the next traditional Fallout then FO76 being a "bad" game.

Direct your anger at Bethesda for not making the next Fallout...that's cool, I don't blame you. But bashing a product you don't have any interest in, is not fair, and is bad for the gaming community as you may be dissuading someone from picking it up and having a great time with it.

But hey, maybe deep down that is your motive, as you want this game to fail, so Bethesda focuses more on games you like to play.

Now that, is not cool.

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Defenseman13

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@Oren76 this game sucks balls. Take its schlong out of your mouth and demand more from game developers. Or, enjoy your empty, buggy, lame world while you can, because this game is DYING.

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Oren76

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Edited By Oren76

@Defenseman13: You need therapy & meds....I pray you get it. seriously.

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Defenseman13

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@Oren76: Oh look, prayers. Guess what... you're defending lazy development, empty games, bugs, and the people that make them. Sounds like you're the delusional one. Try harder.

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Schizycho

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@Oren76: Uh, so if my opinion is negative, it's not valid? I guess we should just rate all games 10/10 then.

By the by, I didn't write the review :) I just agree with it.

Certainly, I would have liked Bethesda to have stayed on schedule for the TES 6 release instead of this, so yeah, I'm a bit angry about that. But that doesn't change the fact this is a bad game.

This is a generic arena brawl pvp game with Fallout props and flavor tacked on. This game is bad.

That being said though, I'm sure there are several people that will still like it anyway, like yourself. There are quite a few bad games that I loved myself. But I'm not going to come out with an opinion that isn't my own, and lie to people. IMHO this is a horrible game.

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Oren76

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@Schizycho: "Let this POS die..."

Ok, sorry, maybe i misunderstood you....so why did you say the above than? Cause, I've disliked a lot of games before, but haven't ever wished they'd just die out. No skin off my back really...

Example, I can't stand Witcher games. Kinda mad I bought them. But, people love the game, so, i have no reason want it to just go away.

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Schizycho

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Edited By Schizycho

@Oren76: I guess it was a turn of phrase? Also, Bethesda is fully focused on this right now, and even on their own forums is ignoring everything else. I guess I would just like the company I have heavily invested in over the years to get back to doing what I love them for. I personally bought Skyrim for full price 7 times, I guess I thought that money would go toward something like the next TES title, instead, they focused energy on this, and the next title in the TES series will now be released 11+ years after Skyrim. That is a long pause in the middle of a series.

Again, glad for you that you like this thing, but the large majority of long time Bethesda fans are not happy, including myself. I realise I'm not a share-holder or anything, but when you support a company loyally with a lot of purchases over 2.5 decades, I guess you expect them to at least continue the series you invested in, not take a massive break from it to do, "side projects."

I guess it's less the game itself I'd like to see die out, more the 100% focus into it. I mean, I hate mobile games, but since it is the only thing remotely close to what I know Bethesda for, I'm waiting on Blades. While this thing is being focused on, Bethesda doesn't even post on their own forums, Blades was supposed to release in, "Fall of 2018," yet here we are December 3rd and the betas and pre-release updates haven't even hit yet, and Bethesda is silent.

Anyway, enjoy this I guess, like I said, no matter the game, there will always be some folks that like it. I have liked many games that have bombed in sales in my time, same thing with all entertainment. I guess if I didn't feel this was taking up so much of Bethesda's focus atm, I wouldn't care so much. With sales and reviews, I don't see a bright future for this, I could be wrong though. If you like it though, enjoy it mate.

2 • 
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Defenseman13

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@Schizycho: I don't care who likes it. Those people are defending and enabling this sort of business model, where lazy cash-grabs and empty, buggy, often unplayable worlds are acceptable.

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Schizycho

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Edited By Schizycho

@Defenseman13: :) can't argue mate, I was just trying to be nice hehe. The gaming industry seems to be headed downhill, there are really only a handful of titles that have been worth purchase in the last decade, amidst a multitude of craptastic offerings. I hope the days of trying to squeeze quick cash end soon, and the industry can go back to giving a shit about QA.

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greaseman1985

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Maybe it wasn't a good idea to make a Fallout MMO that is a prequel set in a world that is literally dead with zero NPCs. It may have just worked a little better had it been set more in the future with lots of settlements and interesting characters. Seriously, how in the world was this idea even approved in the first place? Between milking the hell out of Skyrim, ESO, the disappointing Fallout 4, and this garbage, Bethesda has really lost the plot. I sincerely hope they come back strong soon with a proper Elder Scrolls game soon and follow with a proper Fallout game.

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OS102

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What’d you guys expect? After ESOL you had to have known this was a flop, as a dedicated wasteland and fallout fan for 30 years now even I didn’t even consider this game in the slightest especially after the lawsuits with Black Isle over obtaining the rights to the MMO, should have let them do it old school style, couldn’t have been any worse, feel bad for all you suckers that actually paid for this game

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greaseman1985

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@OS102: Same here, huge Fallout fan, didn't even bother with this garbage.

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fkguy300

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not sure how this game even got a 4.... it's a mess. I'd rate it no higher than a 3 the game is just awful.

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ninboxstation

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Edited By ninboxstation

@fkguy300:

to many played this on a PC (more bugs than on the consoles), too many played from the start with loud players (destroying the ingame-atmosphere), others got frustrated when trying to rush thru as fast as possible on difficult events (when soloing them), others wanted F5 or a full Mmo and are just salty..

F76 is not as good as we hoped F5 could be, but it is as good as a (gigantic !!!) survival DLC for F4 would be, with No NPCs but with other new elements..

as a Bethesda Fallout fan, I am a bit biased, still this is waaay better than Conan Exiles and its action better than any other survival game out there, once you understand the VAST mode and action..

now, after Beta, when playing mostly alone, if toi liked the previous Bethesda F's and FNV, thsn F76 is a solid 8/10.., if not even a tick more..

if you never liked Fallouts nor survival-action games, than sure, this is probably not for you

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J_P-

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Out of all the games mentioned only really FNV is worth playing.

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ninboxstation

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Edited By ninboxstation

after doing some of more difficult events alone (not level-wise difficulty, li9ke being underleveled), can see why some reviewer with no patience started to rage and give way to low scores..

some events are in such big / complex areas, in addition of needing to pay attention to hunger, thirst, weights and (sometimes most fatel) radiation.., it can be tricky to do those events on the 1st try alone (and some take time)

I dont mind retrying those, as the areas, atmosphere, tension and action are imo so good..

playing with others (especially with headsets) can rip you out of the atmosphere,.... really recommend to play alone.. and on bigger events team up, but explore and play mostly alone..., if you dont mind some slight difficulty spikes, its really worthwhile as a Bethesda/Fallout and Ion Zur fan

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TheDragonborn78

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4/10, ouch.

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Erroneous_Snake

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The fact that anyone didn't recognize this as the late-stage abortion that is still leaves me baffled. From the second they announced this game it was obviously a shameless cash grab and of course the company loyalist had their wallets out in advance. Now, they have the nerve to be upset because reality sunk in and they've been had.

Bethesda has shown less and less effort every product. They're still pushing their Frankenstein Gambryo, with all the same bugs every game, which I'm sure they will rename a second time. Worse yet, the games they publish for over developers are far more polished than anything they release. Dishonored 2, Doom, even Prey look better, have less bugs, and are 1000 times more advanced as shooters. From things like animations down to responsiveness. How can Bethesda help make Doom, but can't put reload animations that don't like like they were made from a group of community college kids?

Laziness doesn't even begin to cover it. Why ever work on delivering cutting edge engines, animations, and mechanics when your sleep-walking fanbase won't complain? This company is literally 2 generations behind with no sign of caring.

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jsprunk

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Edited By jsprunk

I've put nearly 40 hours into Fallout 76 and I have to say, this is the most fun I've had in a game all year. As a matter of fact, the last game I liked this much was Fallout 4. This is coming from someone who hates today's multiplayer games, mainly because I can't stand interacting with a lot today's gamers.

With that said, I agree with the score given here though. Bethesda, like most AAA game companies for the past 15 years or so, has been abusing its customers horribly. Fallout 76 was released way too early!!! And released through Bethesda's crap in-house DRM interface masquerading as a storefront.

My experience with some of the horrific bugs in this game has been minimal, but other people haven't even been able to play the damn game yet. And we're not just talking about a few people who's computers are junk. There are a lot of high end tech nerds out there who slammed down their hard earned cash on day 1 for a game that was being touted as revolutionary in the Fallout franchise, and still cannot get past the "Press Any Button to Begin" screen without the game crashing.

The beta "test" was a joke, and was nothing more than an advertising scheme...like most beta tests today. Game companies need to do the right thing and start hiring full-time actual test engineers to methodically put their games through its paces long before release. And before that game releases, the only major bugs in the software should effect a small amount of people, and should be repeatable so they can get fixed in a timely manner.

A 54GB patch is not a patch. It's a completely new copy of the game. And for some it was a new copy of the game that still completely did not work.

Bethesda, in my opinion, has proven themselves to be a fraudulent company at this point, and even though I'll continue to play Fallout 76, I'll be rewarding them later by waiting until TES 6 reaches the bargain bin before I buy. And then only if it's not a buggy pos.

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Xar99

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I agree with pretty much all of this. It tries to be two things and does neither well. It's a multiplayer game that goes out of its way to minimize player interaction. Meanwhile, its promise of "you can solo" stuffs the world full of content completely lacking any sort of engagement to make you want to.

The idea has potential; make a game where other players are the interactive bits rather than NPCs. But then it goes out of its way to keep encounters with other players uncommon, makes no effort whatsoever to put players with any common goals together. There are only a handful of other players on the gigantic map, all different levels, and no way to find out if you even have a reason to group up other than travelling miles across the map to get within microphone range to ask.

I keep reading posts/stories about interesting things that players are doing, but since the entire player base is spread amongst thousands disconnected universes, the likelihood of encountering any of it is worse than your odds in Vegas.

There doesn't seem to be any content warranting guilds or organized groups, no good way to meet other players outside of posting on Reddit, quests that are so generic as to just be tedious, and lore delivered as a series of disjoint audio clips from characters long dead that just become dull, drawn out sources of more lifeless quests.

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ninboxstation

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@xar99:

main problem is that (Bethesda/ Obsidian) Fallouts greatest strength is its Atmosphere, and that just drops so hard when playing with others (lime watching a Horror Film with a room full of friends and beer, instead of watching it alone late at night with headphones)..

F5 (or even just more and way bigger F4 DLCs) would have been cooler...

but guess after ESO success, Bethesda (or Zenimax?) thought they could repeat ESO wirh F76, even if it has a rough launch lime ESO had?

hope Bethesda will listen more to the fans and a bit less to thw greedy shareholders

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RonThallsBalls

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Edited By RonThallsBalls

@xar99: Sounds liek Destiny.

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RonThallsBalls

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Edited By RonThallsBalls

Brother just punched me in the stomach and now I feel like taking a big bloody dump on a copy of Fallout 76.

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bigfootpart2

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I just ate a bunch of spray cheese and now I feel like taking a dump on a copy of Fallout 76.

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zyxe

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zyxe  Moderator

Seems like a pretty fair review. I think that if devs want to create an MMO with no real live NPCs (which I can see the draw of), I think they have to drive faction-heavy objectives and quests that change the world. This sounds like a huge undertaking and I don't think we're there yet in terms of coding and memory storage to make these kinds of MMOs work and be meaningful.

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Ggarzona

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Edited By Ggarzona

Today RDR2 Online was released, I bought the utlimate edition and can't comprehend that a free online expansion can already have a million times content on it's first hour than the whole fallout 76 game. I was stupid enough to buy the tricentenial edition, I am a huge bethesda fanboy, but this was the last nail to the coffin. Uninstalled Fallout 76 after 40 hours of gameplay and will never look back at it... hope Bethesda gets what they deserve, specially since the freaking game is heavily discounted 2 weeks after release...

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SebB

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Edited By SebB

You know, despite all the hate for this game, and for good reasons, I can’t seem to stop watching it on Twitch.

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yeknomdab

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Fallout 4 is a big bag of mixed nuts and gaming tropes, but it manages to be a (mostly) delicious one because it doesn't sacrifice the open-world storytelling and memorable characters for which Bethesda is known.

F76 seems to be an underdeveloped prototype of an MMO shooter set in an uninhabited version of the Fallout universe.

Why, Bethesda?

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SebB

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@bigfootpart2: they sell hard copies? Lol

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