Review

Far Cry 5 Review: Rocky Mountain High

  • First Released Mar 26, 2018
    released
  • PS4
  • XONE

The Land Of Plenty

If you're familiar with the premise of Far Cry--the idea of a one-person army taking on overwhelming hostile forces in large, unpredictable surroundings--then you know exactly what Far Cry 5 feels like. You'll engage in different styles of offensive conflict; attempt to tame the wild, natural environment to your advantage; and slowly build a guerilla resistance in the background. But for its fifth mainline entry, the series formula has undergone some very positive refinements, which make its core hook of exploring and engaging with its volatile setting a more free-flowing and pleasant experience. It lets you fully enjoy the sights and activities of its beautiful and interesting open-world without too many overt distractions.

The biggest change is that the series is finally confident enough to put you in charge of your own progression. After a brief orientation, the entire region of Hope County, Montana USA is immediately open for exploration. Three intimidatingly large regions surround your starting point, and you're given only a gentle suggestion of a good first destination. The moment when you're shown all the equally accessible possibilities and the furthest reaches of the map feels liberating--you may even be crippled by the choice, and that's a good problem to have.

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To accompany this decision, Far Cry 5 now handles its story progression in a more freeform manner. The goal in each of the three regions is to earn enough Resistance Points to hit three milestones, and subsequently have three encounters with three lieutenants of the Eden's Gate cult, with the ultimate goal of reaching their leader, Joseph Seed, "The Father". Each of these individuals runs a different facet of the God-fearing group, but their role in the story ultimately isn't as interesting as you might think, despite Far Cry 5's potential for a controversial and politically charged narrative. Earning Resistance Points--an abstract indication of the growing opposition to Eden's Gate--can be achieved in a number of different ways. Completing story missions and side missions for resistance members is the most efficient way to do so, but you can also viably achieve your goal by performing smaller tasks that you might stumble across during your journeys through the county: rescuing civilians in random encounters, finding and destroying cult structures or supply vehicles, and liberating occupied compounds, seized as cult outposts.

Mechanically, it's a great, player-friendly system that rewards you no matter what activities you decide to undertake or avoid. But the reason why it feels so good in execution is due to a change regarding how you discover these opportunities in the first place. With the exception of the locations of each region's hub area and the whereabouts of Specialists (support characters who provide unique abilities), no points of interest are marked on your world map, and the traditional Far Cry (and Ubisoft game) practice of finding and scaling key structures to populate the world with icons has been removed.

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Discovering points of interest can be achieved in a few ways. Physically stumbling upon a significant area will mark it on your map. Actively looking at wildlife road signs inform you of the fauna in that region. Finding notes, maps, and magazines located in homes and other buildings can point you to a number of different things, including Prepper Stashes, which involve solving obscure environmental puzzles that can lead to money and gear. Simply encountering a civilian might give you the opportunity to talk to them about the latest word on the grapevine about an outpost, side quest, or even the location of a story quest giver.

All these elements work wonderfully together to create a style of larger progression that feels mostly organic. I began my time with the game knowing I would be pursuing stealth tactics, so I immediately set off toward the given location of a Specialist who would complement that playstyle. Along the way, I encountered a civilian being led down the road at gunpoint. After saving him, he told me about a nearby pumpkin farm which had been seized by Eden's Gate. As a vegetable lover, I made it my personal duty to free the oppressed squashes from their gun-toting captors. I happened to find a map marking fishing spots while I was sneaking around the compound, and once I had liberated the farm, one of the farmers I had freed flagged me down to offer a side mission. While the initial expanse of the open world might cripple you with choice, the discovery system dishes out distinct options in small doses, encouraging you to follow and explore the small distractions you might find with genuine curiosity, as opposed to because it was one of a dozen icons you arbitrarily picked as they stared at you from a minimap.

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In fact, there is no minimap, and it's one of the best things to happen to the series (as was also the case in Far Cry 2). There's a compass that helps you track your direction and will narrow down the general location of enemies and marked objectives, but there's nothing telling you about the specifics of the area. You'll still need to navigate to the menu to see the world map (the in-world physical map from Far Cry 2 was sadly not reimplemented), but it's a welcome change nonetheless. The absence of the minimap allows you to see the trees in the forest, so to speak. You can focus on details in the world without distraction, and can actively appreciate the stunning beauty of the natural environment you inhabit--the tall Douglas firs among the craggy hills, the serene fields and farms, the lively rivers teeming with fish--and pay full attention to intricate interior details in the homes and businesses you visit, each with distinct, lived-in personality.

The new freeform flow sits comfortably well with the most celebrated aspect of the Far Cry series: the capacity for you to engage with the game's conflicts in your own way, seeing what kinds of chance scenarios you stumble into, and attaining those watercooler tales about what happened next. There are still numerous ways to approach tasks like liberating outposts--go in sight unseen with stealthy movement and silent weapons, lure predatory animals into the compound to do the dirty work for you, take advantage of the propagating fire system and set the place alight with flamethrowers and explosives, or just be traditional and go in guns blazing.

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Far Cry 5's altered upgrade system helps you make these modes of play more viable from the get-go. Perks are grouped into disciplines but aren't arranged in any kind of tree, meaning prerequisites aren't necessarily needed to unlock particular skills, and almost nothing is progress-locked. So if you begin the game and prefer stealthy approaches, you can unlock perks that let you run silently, move faster while crouched, and perform multiple takedowns (all previously higher-level skills, typically) as your very first unlocks. Points to spend on perks are tied to an item you'll likely find often during your regular travels in the world, as well as a laundry list of very achievable challenges that correlate to every weapon, personal action, and support character in the game. You can go out of your way to vary your approaches and maximise perk points, but if you tend to stick to a specific kind of playstyle, it's unlikely that you'll need to. There's also, thankfully, less of an emphasis on hunting. Selling animal skins is the most lucrative way to earn money for purchasing weapons and vehicles, but the series is finally past the point of needing to hunt specific creatures for the purposes of crafting upgrades.

Another fantastic change (again revived from Far Cry 2) involves the aforementioned Specialists and their more generic relative, the Guns for Hire. They allow you to utilise and command the unique skills of one of many support buddies, adding another fun and dynamic element to your toolkit. Specialists provide a variety of options, from the humans that lay down covering fire with different weapons and vehicles to the animals who can assist you in marking enemies and stealth takedowns. They're fantastic assets who can complement your skillset or fill in a necessary gap. You might recruit tortured archer Jess to give you a silent attack option, or order helicopter pilot Adelaide to fly in and provide suppressing fire and a distraction.

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The AI that drives support characters sometimes makes poor decisions that puts them in harm's way, but in lieu of a co-op partner, Specialists help bolster the series propensity for emergent, fist-pumping "hell yeah" moments. You could be crossing a bridge and find that an enemy SUV has surprised you by driving up onto it from behind, completely blocking your escape. You could dart into the forest ahead for cover and inadvertently disturb a cougar, who starts by chasing you, but turns and decides one of your aggressors is an easier catch. You might then find yourself in a high-speed car chase, and call Specialist Nick to fly in with his armed seaplane to attack the pursuing vehicles. And as you hear him hooting and hollering over the radio, you look out the rear window to see his airstrike completely annihilate the convoy in a fiery explosion, right before you turn back around and find yourself driving off a cliff.

That's what Far Cry 5 is all about--fluid and dynamic engagements that act as different canvases and let you use the game's variety of tools to finish the picture. At least, that's the case most of the time. While many story and side missions also incorporate secondary activities like outpost takeovers, many hone in on single-style experiences which can be hit or miss depending on your preferences, and are less open to experimentation.

There are a number which can be, depending on your patience, intolerable. Once you've hit one of the three milestones in liberating a region, the Eden's Gate lieutenant in charge will capture you, whisking you away from the world, no matter what you're doing, with an insta-kill macguffin. You'll escape each time, of course, and in doing so, typically plow through single-style corridor affairs until you escape or reach an opportunity to kill the lieutenant. These missions showcase some of the game's most stunning setpieces, but mechanically they're bland at best, featuring elementary stealth challenges, on-rails turret sequences, and monotonous platforming among other scenarios. These missions are relatively brief, but they're semi-regular occurrences that pull you away from the world that makes Far Cry 5 great, and it's easy to hold that against them.

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What makes these missions more egregious are the prolonged, close-up encounters with the Seed family members upon capture. Joseph Seed and his lieutenants are nothing if not charismatic villains, and their performances are impressive. But every encounter with them is the same--you're restrained in some manner and can do nothing but watch them get all up in your face, preaching about topics that make sure you know just how evil they are, which becomes tiresome very quickly. Far Cry 5 devotes too much time in belabouring the point here, and the few attempts to try and capture your sympathy for their cause feel cheap. Part of their plan in making sure you really, really, really hate them is capturing and hurting major allies. Scenes of violence against them will make you wince and are supposed to be motivators, but the reality is that you'll likely only have spoken to these people once or twice before, if at all, and won't have formed any real attachment.

The other quest giver characters are mostly extreme caricatures you'll either love or hate, but you're not asked to put much investment in their livelihood outside of the outrageous quests they give you. They'll send you on adventures that show you the goofy side of Far Cry, from hunting down alien turkeys for a mad scientist or watching bovine mate as Marvin Gaye's Sexual Healing plays. These missions feel more in line with the freewheeling spirit of Far Cry than anything that directly involves the Seed family.

The Seed family missions ultimately aren't an enormous detraction, but there are additional gripes. Weapons and vehicles that have the capacity to be purchased with real-world money take prominent positions in every shop menu, and their connection to an online storefront also seems to increase the loading time of these menus, which is annoying if all you want to do is swap weapons. And, despite Far Cry 5's unquestionably relevant, religiously and politically volatile setting, the game doesn't do or say anything interesting with it beyond a few hammy jabs here and there. It's unchallenging satire, and for all the attention paid to the Seed family, you would expect there to be something more.

But there are so many more simple, experiential joys to be found in Far Cry 5. The exhilarating feel of jumping off a mountain and flying through the skies in a wingsuit. The idle chit-chat between your Specialists. Fishing in one of the many rivers or lakes for hours on end. Petting your animal companions. Flying a plane for the first time in the series. The taut and precise gunplay. The relaxing feeling of cruising down a picturesque highway in a 70s muscle car, listening to the great selection of classic American (and one Australian) rock and country tunes on the radio.

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If you'd rather experience this with someone who is a little more autonomous, or you prefer your worlds to be a little more bonkers, Far Cry 5 also includes a couple of major features: two-player online co-op for the campaign, and Far Cry Arcade. Co-op has a few restrictions--the host is the only player who can control Specialists, initiate quests, or have mission-specific progress saved. Being unable to truly advance through the campaign together with a friend is a disappointing omission, but if you're happy to simply be that extra Gun For Hire, there is a lot of joy to be found in sharing Far Cry's exciting impromptu moments--and you can rave about it with them immediately afterward.

Arcade houses the game's custom map editor, allowing you to build and play your own single-player, co-op, or competitive multiplayer maps, or play ones uploaded by the rest of the community. While the process of jumping into custom maps requires a lot of patience to cater to potentially lengthy download and loading times, Arcade allows for the possibilities of a diverse array of levels and game modes that are far removed from the tone and rules of the main game (Although, the Hope County denizen that pimps Far Cry Arcade deserves a mention as the most irritating character in the game).

The editor itself is robust, and its asset library is generous, offering resources from Ubisoft games like Watch Dogs and Assassin's Creed on top of existing Far Cry titles. As you might expect, it will take you some time to become completely familiar with it, but with diligence, it's obvious that the results can be amazing. Levels created by Ubisoft are a nice showcase of how interesting things can get, but there are a lot of bland examples out there, too. It's easy to weed out the duds when picking and choosing single-player levels, but when it comes to multiplayer, you leave some of it up to chance. Three players in a multiplayer lobby are selected to pick an upcoming map, with the rest of the lobby voting between them and a server-selected option.

There are already some wonderful PvP maps--a pirate-themed shanty town and a recreation of Counter-Strike's famous de_dust2 were nice surprises, but there is a fair share of ugly, empty maps with poorly thought-out modifiers. Enclosed caves with infinite ammo (the sound and vibration of grenades constantly going off got pretty unpleasant) and one-hit kill modes in arenas with no cover just aren't that fun. It's great to see that people are experimenting with the tool, but you're not required to publish any of your work, so it's a little annoying. Post-match, you're asked to like or dislike a map to help with ratings, so we're hopeful that after a while, the cream will float to the top.

If you like to gamble, there's also the option for Arcade Hero, a version where you can opt to play new and relatively unplayed maps. It's evident that there aren't a lot of people willing to try out multiplayer maps in this fashion since I wasn't able to find a match in Arcade Hero, but I encountered some interesting ideas in the single player version. You're awarded bonus experience towards your Far Cry Arcade progression if you participate in Arcade Hero modes, and levelling this up will reward you with in-game currency and Perk Points, which you can bring over to the campaign.

Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world.

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The Good

  • Beautiful, interesting, and dynamic open world is ripe for experimentation
  • Organic discovery mechanics make exploration exciting
  • Specialists and Guns For Hire are an entertaining addition
  • Precise gunplay feels great
  • Far Cry Arcade holds potential for an array of interesting content

The Bad

  • Some major story missions are a chore

About the Author

Edmond Tran is an Australian who has road-tripped across America's rural south, but has never been to Montana. He thinks Far Cry 2 had all the best ideas. Far Cry 5 was reviewed on a PS4 Pro. Additional testing of the PC and Xbox One versions were handled by GameSpot staff. Copies of the game were provided by Ubisoft.
628 Comments  RefreshSorted By 
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eLite0101

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Edited By eLite0101

When I played GR:Wildlands, game just threw list of bosses and subbosses right at beginning at me and that was it. Nothing innovative only predicted mission structure all the way to the end. Then I played AC:Origins and... same. Here is the list of bosses to kill, go. Again and again with other Ubisoft games and now in FC5... same! Here is the map, that sector for that boss, that one for other boss, but to get to him/her first do enough BS grind etc.. SAME as past x number Ubisoft games.

I am sorry, I have life to life, not to waste it on something like this! In real life you get paid for doing *work*, how is this 9? Game is garbage.

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Anomaly

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As a realist and a gamer for more than 25years, I find it hard to adapt to this game's mechanics and standards. It's like playing a comedy movie of American patriotism. Guns feel underpowered especially against wild animals or maybe Americans don't have good ammunition? The story of the game is garbage. The player is a one man army and it takes no planning or effort to clear a whole platoon of all hostile forces. Quite boring due to the repetitive gameplay with little excitement to keep you busy for hours. Atleast it's open world with great audio and visuals. Is this the best game developers can develop in 2018? Overall review scores of 9? I doubt.

5 • 
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mawizard

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Come on GS this game is so mediocre that it hurts, why can't you be really critic with games developed by big studios with resources? The game has some interesting points in therms of story (except for the endings), but apart from the visuals, that are great by the way, the game has no soul, it doesn't drive you to play for hours just to have fun, it only does so so you can finish the f!/%%#" game...

This game is a 6 or a 7 being really good.

Dissapointed on you, yet again.

6 • 
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lithus

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I liked Farcry 5 but the Arcade mode was lazy and uninspired.

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Redsyrup

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The Bioshock series hosts some of the best games that comment on cults while not getting political. Why can't we have more games like that?

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Ice12Tray

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@Redsyrup: It’s. Even 2 years and this comment still makes me laugh. Can’t believe people believe Bioshock wasn’t political! Cheers mate!

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rotchild

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Edited By rotchild

Just finished the main game, and as the comment below by @Reddevil66666 (based on the best game of the series, Far Cry 3) states it, I also fail to see how this game can be a 9. It's derivative (Far Cry 3 being the only one that innovated from FC2, although FC4 and Blood Dragon were great games), it's cliche, and the ending just plain sucks.

This game is a 7.5, AT MOST.

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Reddevil66666

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Do you know the definition of insanity?

Giving FC5 a 9.

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ilukey40

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I really love far cry 5 .. even being far from amazing car physics and flying is as bad as it is in watchdogs 1-2 they must of lost there dev for that to rockstar cause the driver games were amazing..

Loved the story but faith did start to annoy the Sh.t out of me popping out of no where and her constant babbling is just bad story telling...

Otherwise I loved it fishing the banter between your allies story there is a lot to love imo

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Berrlett

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Its a great game but still doesn't live up to the glories of FC3 and its still a bit bugged, i won 2 perks last night but when I went to spend them they weren't there.

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lithus

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Edited By lithus

How can such a great SP campaign be so good and then the MP suck sooo bad?! (Although constantly being abducted with no possibility of evading capture got old fast. And it would have been no crime to see how this cult actually lived instead of the at-the-ready militias patrolling random facilities and roads).

And for critics who complain that this game doesn’t get more political, you are fools. Brainwashed fools that think every medium should make a statement. Had this game been made a few years ago, you’d be complaining that it was “too political” and racist for bashing the Obama administration.

The Arcade mode is an absolute joke. You can’t rely solely on the “community” to make all your maps and content. It’s a shame, this could have been amazing. Imagine if this had a focused and solid battle royal map(s).

7.5/10

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Slosh1014

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"Each of these individuals runs a different facet of the God-fearing group, but their role in the story ultimately isn't as interesting as you might think, despite Far Cry 5's potential for a controversial and politically charged narrative."

Fortunately, the majority of the people who play it are happy that it didn't become an anti-conservative story. So, I will read this as a 9.5 because it hurt the reviewers feelings that the game didn't align with his politics.

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SaturatedButter

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Edited By SaturatedButter

@Slosh1014: It is pretty anti-conservative, considering every random person in the game is such a rural hick stereotype.

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lithus

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@saturatedbutter:

Not only that, there are numerous references to Trump and his supporters as being the “problem”. Had this game trashed the Obama Administration, you’d have this reviewer complaining it’s too political.

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deactivated-5ad5af79a96e8

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More I play the worse it gets overall. At the moment creatures are spawning from nowhere, you shoot them and they change into something else. Faith keeps popping up all over the place, mumbling about something I don't care about. The whole bliss aspect to the game seriously doesn't do the game any favours at all.

Game just screws you on times, big style. Never had so many cheap deaths and I am even playing on easy. Game is just broke in so many ways. As for the reviewer Edmond and the good points,

- Open world ripe for experimentation ... don't think so, as soon as you gain a little heat in a region you are fighting for your life constantly. Experiment and die is more likely. Or experiment before you do anything else.

- Organic discovery mechanics make exploration exciting ... hindered by the overly zealous enemies and animals, who seem to spot you in the middle of nowhere. Exploration would be good, if things were toned down a little. But as they stand, stay still for five minutes and a boat load of enemies will descend upon you.

- Specialist and Gun for hire, entertaining addition ... not at all. Most are stupid, they keep getting shot and need your aid to recover. They don't know the meaning of the word stealth. And generally like most AI companions are nothing more than a hindrance.

- Precise gunplay feels great ... Might be just me, but precise is not a word I would use. Doesn't seem that accurate to me at all. Also issues with weapon switching on times, switching to the wrong weapon. Weapons don't feel balanced and there is a surprisingly small overall selection.

- Far Cry Arcade holds potential ... haven't tried that yet, so can't comment.

Rage quit this game a few times due to the cheap kills. Bliss aspect is too over the top, we even have the tried and tested adrenaline into the heart with a needle to recover rubbish. Good way to actually die. And that to me is the game, cliché all the way. Average at best, think Edmond must of been on 'bliss' when he gave it a 9.

4 • 
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taylor12702003

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Edited By taylor12702003

I can't even play because it will crash every 10 minutes.

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lithus

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@taylor12702003:

I bet you’re on a PC. Lol

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delahunty

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What can you say about a game where just standing in one spot attracts enemies like flies to honey? I tried an experiment, just stood in the middle of a road in the middle of nowhere, every time a truck full of cultists appeared, I took them out, 10 minutes later I was surrounded by 25 shot up trucks with about 60 dead cultists at my feet, I only gave it up when the helicopter appeared. I think the population of Hope County must be in the millions judging by the incredible number of cultists driving, running, walking, ambling, flying everywhere you go.

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poe13

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@delahunty: It felt like they brought back the mobbing of enemies that everyone hated back in Far Cry 2. Still enjoy the game a lot even though the story is kinda dumb getting captured many, many times and the silly ending.

I remember in Far Cry 3 and you ran into Vaas over and over again but it felt unique and cool to have such a despicable antagonist with a good amount of screen time. Now in 4 and 5, there are those moments too, but a lot of the time these big bad villains just talk to you over the radio. Complete a mission have Jacob bitch at you over the radio about how he's coming for you or how Joseph is right. It's kinda boring now.

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Quillan666

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Not too long ago, I trusted Gamespot reviews above any others. If everyone else gave a game a 10 while GS rated it 8, I knew there was something about it the others were missing. This review is about as shallow as I've ever seen here. 9? Seriously? I got the game last week, and am almost through with the campaign. I can only assume the reviewer was captivated by roaming the open world and just wandering around hunting, fishing, or getting into random fights. If that's all you do, it's awesome. It's when the story gets involved that things go pear shaped.

The story is horrible, and the story presentation is worse. At the risk of spoiling things, I was doing a side mission to recover two gas tankers because the town was running out of gas. After getting the second tanker and driving it back to town, the mission concluded, and was apparently the straw that broke the camel's back, pushing the resistance level in that region over the top. I and my companions jumped in an armed SUV (side note, how the hell do they get hold of so many M2HB machine guns?) and drove 300 meters north. At that point I got a radio message. The regional boss had come out and captured the town I just left 30 seconds ago! We drove back to find all the buildings boarded up and everyone held hostage in the church. I never saw the "convoy" that took the town (and I was between the boss' bunker and the town) and never heard a single gunshot.

All the other ways into the church were disabled, and even though fully ready for a heavy firefight upon opening the door, I was butt-stroked with a rifle and disabled through a scripted cutscene. This is on top of the scripted kidnappings that happened regularly throughout the campaign. Really? You have to force the story missions on the players? If you ignore the story and just roam the map it's a blast. I wouldn't have rated this beyond a 7 though.

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poe13

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@Quillan666: yeah Kevin left in 2015 and its been very loose and soft here since. Gamespot used to be the Simon Cowell of video game critic websites, now its become just like everyone else.

3 • 
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bartrams

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Nice looking game, but the character models need more work.

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hollywood1

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All this bs from reviewers repeating the same ole "for a game that's extremely relevant to today's political climate blah blah blah" Gimme a break. No it's not. Especially this coming from an Australian reviewer? I'm only assuming what Mr. Tran?? There's a bunch of redneck religious zealots in Aussie hanging people and stuffing their stomach's with bliss scented flowers??!? Don't think so Tim. Today's political relevance?!? BOL smh. Nope.

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5tu88sy

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Edited By 5tu88sy

What were they thinking a 9!?! I'd give it an 8.8 tops

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couly

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The mouse seems very very floaty, i don't want to play with a controller but is there anything i can do?

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trotz75

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Spreading the message. If u like horror games, then the psvr is definitely for you. Horror games dont normally bother me, but playing resident evil 7 in vr was genuinely scary and bloody awesome. Would highly recommend vr

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topgun182

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@trotz75: Wondered if I somehow got teleported to another page...

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TruSake

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Reviewer had a lot of complaints about this game and still got a 9... was expecting around 7.

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