Review

Far Cry: New Dawn Review - Duct Tape Apocalypse

  • First Released Feb 15, 2019
    released
  • XONE
  • PC
  • PS4

Tape it up.

Spoiler alert: At the end of Far Cry 5, the United States gets nuked. Seventeen years later, the region and residents of Hope County have endured and mostly recovered from the devastation anew. The vegetation is more abundant, society has been reshaped, and there is a hell of a lot more duct tape everywhere. Everything feels new and different--well, except for that fact that there's ruthless, tyrannical oppression taking over everything and it's up to you, and basically only you, to stop it. Some things never change. That's Far Cry: New Dawn--despite a few new novelties and a great mechanical twist, New Dawn feels exactly like what it is: a direct continuation of Far Cry 5.

That's not inherently a bad thing. New Dawn features the same kind of forward-thinking approach to open-world exploration and progression as Far Cry 5. While main missions are mapped out for you, the discovery of side activities like enemy outposts, treasure hunts (formerly prepper stashes), and companion recruitment missions mostly comes from your own organic exploration. Earning perk points to improve your abilities is tied to your discovery of hidden caches and diversifying the activities you undertake. New Dawn is a more concise game--the map is smaller than Far Cry 5 and there's less curated content to discover this time around--but the emphasis is still on staying out in the world and soaking up the environment.

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That sense of freedom has been diminished, however. It's not the fact that you're revisiting Hope County, but rather how New Dawn sets up the pins. In Far Cry 5, you began in the middle of the map and were allowed to explore in any direction you wished; New Dawn starts you off in the bottom corner of the map and basically pushes you in a steady, linear sweep north as you slowly reclaim territory, and asks you to regularly bring resources back to your base in that starting area to bolster it.

What's to stop you from just darting ahead? Well, damage numbers. New Dawn introduces RPG elements, like damage numbers, into its design for the first time in the series. The game's guns and enemies fall into four different tiered ranks, and getting ahead requires that you go out into the world to scavenge crafting materials to upgrade your base so you can upgrade your weapons workshop and eventually craft better guns to take down the higher rank enemies impeding your progress. Outfits, armor, and defense numbers don't factor in your growth, just weapons. Guns at rank 1 and 2 will do a minimal amount of damage to well-armored rank 3 and elite rank enemies.

Early on, this can be annoying if you try to push the limits of the game in a way you're not meant to. Heading too far into the map and needing to use up hundreds of bullets to take down a rank 3 bear you encounter isn't terrifying as much as it is silly, and eventually, the demands of story missions will stop you from going too far.

But if you dial down your Far Cry 5-style expectations of freedom and go with the flow, you run into these awkward predicaments far less often. Your guns feel like they do the damage they're supposed to, and enemies feel like they have an acceptable level of resistance. In fact, once you get access to the top-tier arsenal, things will start to swing wildly in your favor--your guns will feel overpowered to the point where even shooting rank 1 enemies in the foot might be enough to take them out--which feels great when you're getting overwhelmed. Played the right way, the game's RPG-style systems basically feel invisible, and you can enjoy Far Cry's style of weighty gunplay and feel like an incredibly competent one-person army. The feeling of eventually being able to overcome New Dawn's elite enemies is good, but you're left wondering why you needed to be held back by artificial gating at all.

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It doesn't help that there's no tangible sense of growth with weapons and vehicle crafting; New Dawn's selection of guns and cars isn't dramatically different enough between ranks to make the large distinction in damage output believable. Rank 1 weapons are a varied suite of handguns, rifles, and shotguns, and higher-rank arsenals are basically defined by the increasing amount of duct tape and junk on that same suite, as if that stuff has magical properties that makes the guns perform better. There are lots of guns to choose from, but if you've played Far Cry 5 you'll immediately recognize them, duct tape or no.

The one nice exception is the new Saw Launcher, which shoots circular saw blades. Higher tier versions of the weapon actually have noticeably different properties, like the ability to shoot saw blades with ricocheting, homing, and boomerang traits. It's the only weapon which truly feels like it was borne out of the post-apocalypse, improvised from scavenged parts. Aerosol cans, pipes, and spray paint might give the other guns and cars a cool look, but it doesn't change how familiar they feel.

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The same can be said of the world itself. Far Cry 5's Hope County already felt a bit post-apocalyptic--the rural setting was isolated from the world thanks to antagonist Joseph Seed--so even though there are plenty of visible differences to the region, the impact of those changes isn't massive. There are a few key locations that provoke some amusement in their discovery, but the strength of Far Cry 5's Hope County was its natural environments--the forests, lakes, rivers, and mountains. The conceit that the region was re-vegetated by a super bloom after nuclear devastation means that the vibe in New Dawn is basically identical, despite dramatic increases in upended cars and graffiti. It's a pretty post-apocalypse, but it doesn't have the feeling of desperation you might associate with the theme. Scavenging for materials doesn't feel like a drastic necessity, just a way to get ahead. New Dawn doesn't feel like it takes the theme to enough of an extreme to feel meaningful or different.

The solid bones of Far Cry's combat are still here, though, and they're still very good. Taking on outposts (within your rank), whether that be via stealth or aggression, is still enjoyable, and the game encourages you to repeat them at increased difficulties to earn more resources. New Dawn also introduces seven self-contained missions called Expeditions. These are large, diverse maps set outside Hope County, and they feature setpieces like a New Orleans amusement park, an aircraft carrier, and even a Splinter Cell-themed plane crash. Expedition environments are a highlight, but the snatch-and-grab objectives mean that you're never really encouraged to stop and appreciate them--you're more concerned with getting the hell out of there as a non-stop stream of enemies comes after you.

The concise nature of the game means there's a remarkable lack of time given to the characters and plot, too. A few of the major characters feel like they could be interesting, the twin sister antagonists especially, but the few interactions you have with them are definitely not enough to develop them and make you care. While the performances have gusto, key moments of pathos just feel completely unearned. Something major happened to a key character and I was surprised how little empathy I felt. A detestable deal is made and I was mad at how little time they spent justifying it. Underdeveloped connections to characters also exacerbate the relative mundanity of the story missions compared to the game's side and open-world activities--turret sequences, bland chases, forced melee fights, and even a slow boat ride, all of which go on for way too long.

You do get a double jump, though. That is, the ability to jump in mid-air. You also get the ability to basically turn invisible and give yourself super speed and strength. The Far Cry series has always dabbled in the mystic, but yes: In a strange turn of events, New Dawn eventually says "screw it" and gives you access to superhuman powers. And the way it changes how you approach the world is undoubtedly the best thing about the game.

These sudden powers let you lean hard into superhero fantasy, allowing you to bound over fences and onto buildings, using your newfound mobility and invisibility to completely terrorize enemies like you're the Predator, or perhaps jumping high into the fray and firing off explosive arrows, pretending you're Hawkeye from The Avengers. Maybe you're more of a Wolverine, activating the berserker ability to rush an outpost at super speed and send heavily armed assailants and bears alike flying with your bare fists. A minor new mechanic lets you temporarily pick up shields from enemies and toss them like you're Captain America (supporting characters even refer to you as "Cap"), and I'm shocked they didn't do more with this--the inability to permanently keep a shield is a big disappointment.

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The powers are so good that it's almost a shame they come at a point late in the game where you'll likely already be well-equipped to deal with elite rank enemies, since a few scenarios that challenge your ability to use these effectively definitely would have been a welcome addition. But as it stands, they're a fantastic expansion of Far Cry's combat vocabulary. They completely elevate your confidence to rip through everything and everyone, suddenly turning New Dawn's familiar, pedestrian experience into a raucous blast.

There's a lot of potential in the ideas seeded in New Dawn, but there isn't enough room for many of them to breathe and feel fully realized. Not the post-apocalyptic theme, not the RPG mechanics, not the weapons, vehicles, plot, or characters. Advancing through the adventure is an enjoyable experience, especially once you get your superhuman powers, but this is largely because Far Cry 5's combat and progression models remain compelling enough to propel you forward. For its part, New Dawn is a palatable but unremarkable spin-off that feels like it could have achieved so much more.

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The Good

  • Pre-existing exploration and progression loop is still compelling
  • Surprise superpowers add fantastic new elements to combat
  • Expeditions showcase some great level designs

The Bad

  • Light RPG mechanics feel redundant
  • Post-apocalyptic setting is underutilized
  • Plot and characters are noticeably lacking

About the Author

Edmond is one of those people who likes Far Cry 2. But he really enjoyed Far Cry 5 too, for all its faults. He took roughly 25 hours to hit 100% completion on New Dawn. Codes were provided by Ubisoft.
196 Comments  RefreshSorted By 
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Iordanis1278

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Despite the many negative comments that i have read regarding this game, i really liked it. The guns have a real feel to them and that makes shooting really satisfying and overall the game is really fun plus the expedition missions are a nice addition to the game. What really spoils the fun maybe because i always pay great attention to the graphics of a game is that the far cry series at least in a full hd tv seem inferior in graphical quality compared to other games i played in this generation in the same resolution. I played the game on a PS4 at full hd(not 4k) and the game in moments like when the fights were very intense and there was too much happening in the screen i noticed an apparent degradation of the graphical quality, it was like when you watch a tv channel and you get interference in the signal, it was really ugly, which is very negative for a game of this generation. I am really interested in listening to your views on that matter. Did anyone else experience something like that?

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pinkfloyd6789

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@Iordanis1278: I am playing it on Pro 4k mode (this is technically 1620p) which very stable 30 fps and good fidelity, i think the real aspect of the which have worked is the graphics presentation.

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JimAbadon

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Edited By JimAbadon

Say what you want about the ending of FC5 being good or crap or the whole story in general being bad or whether New Dawn is an overpriced DLC, but all it does is derailing us from the real problem. The real problem is that Ubisoft pulled an "old Assassin's Creed" one with the Far Cry series. They set it up for a sequel, didn't even wait until it was one year old then pumped the sequel out at a reduced price and patted themselves on the back for a job well-done. Some things won't change.

At this point, part of me hopes New Dawn is the last one. 5 was great if you can ignore the poor story but I honestly doubt they will ever top FC3.

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pinkfloyd6789

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@jimabadon: Yeah Far Cry 3 was the series at its finest.

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Dustyn-Barlow

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Edited By Dustyn-Barlow

At the end of this game Aliens attack!

In Farcry 6 you are the only hope fighting a tyrannical Alien Emperor!

At the end of Farcry 6 Demons attack!

In Farcry 7 you are the only hope fighting a tyrannical Devil!

At the end of Farcry 7 Badgers attack!

In Farcry 8 you are the only hope fighting a Badger President!

An hour after you began you quest you ponder the course of human history noticing a whole lot of going in circles and ask yourself "What's the point?!"..... You than proceed to stick your gun in your mouth and pull the trigger saving yourself anymore pointless questing...

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Enslaved78

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Edited By Enslaved78

At first, I hated sterile graphics and gayish colors, but after few hours I used to it. And although game mechanic and graphics are really ok, story is letdown. It is stupid, shallow and so predictive. Characters are boring and generic, but you have to listen till they finish monologue... Superpowers are not fun, at least not to me. When you have a good gun which kills strong enemy with single shot, why bother with jumping? Overall FC ND is good game, certainly above 6. It is in many ways much better than latest Metro. You gave 8 to Metro, then this is 9.

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pinkfloyd6789

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Edited By pinkfloyd6789

@enslaved78: I really couldnt stand Horizon Zero Dawns character and plot. This one is bad too. Both have great graphics, but no story value. Anyway FC5 is good and this DLC is just fine and we shouldnt take this one too seriously. Specially if u get it cheaper.

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aiyobro

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Edited By aiyobro

This game is fine, it's only 40 bucks anyway and I payed 33 for it as a pre-order. You console gamers just probably don't like fps games unless they hold your hand the whole way through and have multiplayer. This isn't for people who like console games, this is a hardcore shooting game. YOU NEED A MOUSE TO PLAY IT!!!

I have 20 hours in this game and I could still play it for another few days. Most fun I've had since MGSV.

This game is BETTER in every way compared to Far Cry 5.

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pinkfloyd6789

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Edited By pinkfloyd6789

@aiyobro: Well u can say its better on fidelity presentation (2019). But no significant upgrade on mechanism. Im yet to finish the game but i think i kinda felt its core expression which is a good fidelity but lacks quality character build up. Cheaper u get this, the better it is. U shouldnt take this iteration seriously but just to enjoy a play through.

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yeknomdab

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Edited By yeknomdab  Online

@aiyobro: Derpy derp derp derp. Calm down, kid. FC games haven't changed in any significant way since 3. Love them, hate them, whatever. The best way to enjoy them is to turn off your brain and enjoy the ride.

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Sacrilegious1

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Pure crap, the way they turned this into pure bullet sponges. The final boss fight was the worst. ITs not enough that they are pure bullet sponges, they have reinforcement, an infinite number of pitbulls and a helicopter. To add insult to injury, they smoke the area so that visibility is nearly zero, yet the enemy has a perfect sight of you!

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IcelandicHossi

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those two sister villains...............HOW can someone actually design those characters and actually believe they would be a hit. Sometimes I wonder about the people that design games in the west!

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pinkfloyd6789

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@icelandichossi: Specially if u are a 30 plus year old gamer who've seen significant gold standard games. Though this one isnt meant to be a new iteration, its just a DLC-type release.

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Sacrilegious1

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@icelandichossi: those two were so irritating

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Gocha1

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Edited By Gocha1

"It's a pretty post-apocalypse, but it doesn't have the feeling of desperation you might associate with the theme. Scavenging for materials doesn't feel like a drastic necessity, just a way to get ahead. New Dawn doesn't feel like it takes the theme to enough of an extreme to feel meaningful or different."

Plus, this is very oversized review for such an orientation lost - Pinky wished it was a DLC - hackwork.

P.S. Not post-apocalypse - post-nuclear war, and if it's blooming it's not post-nuclear anyway, rather some kind of Disney land.

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Enslaved78

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This is really a disaster. Although FC5 was so-so (7.5/10), this is even worse. WTF, post-apocalyptic areas are LSD pink? This is some strange gayish sense of humor? And graphic is oversimplified, it looks as some cartoon. Weapons are uninteresting, enemies are still stupid and story is boring. Fat thumb down. Hardly even 5/10.

My recommendation: don't waste your time on this crap, play Metro (any of them).

3 • 
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illegal_peanut

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The super abilities in this game. Makes me want another "Far-Cry instinct".

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off3nc3

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They deserve the score , I don't remember Ubisoft being actually this lazy ever. The game feels like a patch for FC5 or a DLC and nothing close to a new entry in the game series.

They should feel ashamed of themselves , finally the gamers are speaking out loud it's the only way we can push these devs to care anymore.

5 • 
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yeknomdab

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yeknomdab  Online

@off3nc3: It's possible that the devs are as tired of making FC games as we are of playing them...but we keep buying each new entry, so...

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VeryUsername

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It's a DLC for FC5, 6 is too generous. But the girls are cute, are there any nude mods for this?

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Jgagnon74

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Here’s my 2 cents: This installment would be 9/10 if it were a $25 DLC. I don’t think even the reduced price of $40 is reasonable because of how short the mai storyline is, but I really enjoy the content itself. It wraps up the FC5 storyline very well and the gameplay is fun and quirky. I also think the rap radio station they have playing goes so hard. I need that playlist.

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NSA_Protocol44

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If you played Far Cry 3 you played them all.

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pinkfloyd6789

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@nsa_protocol44: Vass up boyz?

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BabeNewelll

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@nsa_protocol44: Pretty much and it's the best one

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ICING

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I can't stand this need to have numbers pop out of people when you shoot them in a game thats supposed to be an open world FPS. To me it's just a massive crutch, they can't make the AI fun or challenging to fight against so they just make them more bullet spongy.

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pinkfloyd6789

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@icing: While there are better examples of AI implementation in games, we cant expect to see renowned AI In this DLC type game. Also console CPU wont let devs to inject more intelligence into the games but its a mutual thing and will improve over generations. For example Red Dead is a fine example, AI is impressive but we cant expect more from it because of weak CPU (Console market), also im a console fan and im not complaining on them its just the way generations work.

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dynamotnt

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@icing: not every game needs to be realistic.

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Thelostscribe

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I hope if they are changing development from full game every year, to full game, then spin off/small sequel set in same place, they decide not to include the ending of the game in their trailers. I get that it came out a year ago or so, but that's a bit messed up.

Otherwise, it seems cool, especially charging less than a full game. Blood Dragon was an extremely successful example for Far Cry 3. Might give this game a chance in a little while, really enjoyed Far Cry 5.

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snowflakemelter

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@megakooter: I bet you were one of the people who were all excited when you thought the villain in FC5 was going to be some Trump supporting redneck. Now your offended that the villain in ND is too black. I bet your favorite game is what can I be offended by.

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wasteofspace

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@snowflakemelter: Great alias...does it come with boots and a cape? I love all you little dudes running around saving the world from the "tyranny of the left". It's cute, honestly. Stay strong...Mighty Cuck Slayer. Keyboard warriors unite!

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Enslaved78

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@wasteofspace: So this is obviously tyranny of the left - in your media Indians are always wise, gays and blacks are always good and white people are trash. But in the real world situation is vice versa. Like in the case of smirking boy. Or Jussie Smollett. Or Obama. Etc.

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OpenMind23

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I understand why some don't like this one as much, but I actually like it. I would give it 8/10 myself.

Really like the new tier system for guns, base and enemies. Graphics (on PC) are fantastic and it runs really well; probably the most optimized PC game I have seen for a while.

While there is a smaller map, it takes longer to do things and being a Far Cry game, you are ALWAYS going to go off on a tangent and start doing something else before going to your chosen waypoint. I like that and has always amused me.

With regards to the story, yes, Far Cry 5 had a lot more to offer, but if you wasn't fond of the story and only played 5 for the gameplay, Far Cry New Dawn offers all of the same fun gameplay and adds lot to it imo.

I wont go into all the new changes as im sure most know or have read / watched videos about them. Suffice to say, it's really fun and worth the much cheaper price :)

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kingpinx6666

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*Yawn* All Far Cry games since Far Cry 3 has been the same. Go to an outpost, kill a bunch of people. Rinse and repeat. This game looks and feels more like a mod than a full game. Nothing in this game give you that post apocalyptic feeling like the Fallout games do. A 6 is too generous, 4 or 5 is more suitable.

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dynamotnt

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@megakooter: they are, and they know that dlc for their games is literally only purchased by trophy and achievement hunters, so in order to entice them into getting the game, and the dlc. they throw in 1-2 other games. as it's just more trophies/gs for relative price.

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johnboy613

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Edited By johnboy613

6/10? Giving Ubisoft anything over a 5 is just too generous. I say 5/10 at best because that describes their quality. Meh. Whatever. So they add features from The Division and then call it RPG elements. Ubisoft....... Just die already......

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gamingdevil800

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The villains were very obnoxious but at least the game gives you a good explanation why they are the way they are near the end.

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mogan

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mogan  Moderator

@gamingdevil800: Do you get to kill them?

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gamingdevil800

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@Mogan: Yes

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CraigTL

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I just want to say that the Mars DLC for FC5 was trash also.

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DETfaninATL

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No way will I pay $40 for a re-skin of a game that came out not even a year ago. And one that isn't much different from the previous 4 iterations no less. I'll wait for the bargain bin thanks.....

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hollywood1

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Edited By hollywood1

Edmond has a bit of a potty mouth in this review. Is this a new thing for Gamespot reviews?

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