Review

Final Fantasy 12: The Zodiac Age Review

  • First Released Oct 31, 2006
    released
  • PS4

Automatic for the people.

The Final Fantasy series has always been about reinvention, and the twelfth incarnation embodies this to such an extreme, that you might catch yourself wondering if this is a really a game from the long-running RPG franchise at all. Not only is it deserving of the name, but it's an RPG through and through, where monster hunting and exploration of spacious locales effectively feed into its stat-based progression within an ensemble cast of colorful personalities. Like its predecessors, Final Fantasy 12 puts its own spin on how chocobos, summons, and characters named Cid play into its epic journey. With its long awaited remaster ready for release, Final Fantasy 12: The Zodiac Age puts its best foot forward with a wealth of improvements and changes, delivering a fresh experience even if you've memorized the path from The Phon Coast to The Tomb of Raithwall.

For those who thoroughly enjoyed the PS2 version of Final Fantasy 12, The Zodiac Age is not only a remaster, but also a remix. Keen eyes will notice subtle tweaks to enemy locations and even changes to the selection of merchant goods. Some of these modifications are in service to the character-enhancing License Board, which itself has been overhauled from the original game in order to give each party member more distinctive jobs and abilities. Along with the inclusion of a Japanese voice track and improved loading times, the option to toggle between the original and reorchestrated versions of Hitoshi Sakimoto’s exquisite soundtrack is a welcome feature. Lastly, the improved high definition visuals brings out a fetching painterly look to the characters' faces. As a PlayStation 4 exclusive, The Zodiac Age stands out as a feature-rich rerelease on a platform with a bountiful selection of lesser remasters.

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Even if it were an untouched port, Final Fantasy 12 would stand out for its distinct handling of familiar elements. For instance, there's a thriving society centered around hunting, a gig economy where skilled fighters of many races vanquish the game world's most hostile creatures. Being recognized and awarded for taking down bounties effectively weaves a part of FF12's story with any player motivation to complete the bestiary. Equally notable is the emphasis on thievery, which is also narratively tied to the resourceful nature of Vaan, one of the playable characters. You won't go far if you relied solely on money from defeated monsters and treasure chests. Riches instead come from the sales of loot you acquire from the creatures you take down. Much like Final Fantasy 9's Zidane, Vaan's stealing skills helps players develop an appreciation for the series' long line of talented but sometimes overlooked thieves.

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Further driving the distinctiveness of Final Fantasy 12 is its setting of Ivalice, an established universe with its origins outside of the core series. And like other games based in Ivalice, specifically Vagrant Story and Final Fantasy Tactics, 12's plot often feels like a middle chapter of a grander tale yet to be told. It's so rich in backstory that keeping track of names and places during the initial hours can feel overwhelming, though the further you play, the easier it is to get a handle of the intricacies of the lore. What you really need to know at the start is two small kingdoms, Dalmasca and Nabradia, are caught in the crossfire of two larger warring empires, Rozarria and Archadia. Of the countless individuals affected by this period of upheaval, six characters--all of whom come from vastly different backgrounds-- form your party, uniting for a common cause to de-escalate this continent-wide conflict.

Perpetuating this middle episode vibe are the playable characters themselves, who have been appropriately compared to the cast of Star Wars: A New Hope. As examples, Ashe is the captured princess and Basch is the former general in hiding. Balthier is the self-serving pirate with a price on his head and his partner, Fran, has been described as Sexy Chewbacca. Their intertwined backstories and resulting encounters allow for chemistry and conflict as the often engaging narrative unfolds.

Reinforcing Final Fantasy 12's timelessness, The Zodiac Age brings in an enhanced Gambit battle system, which itself felt ahead of its time upon its first release. By stringing together a prioritized series of if/then commands for each character, battles unfold with a semi-automated flow where you can vanquish beasts without pressing a button for minutes on end. The immensely user friendly interface fittingly looks and feels like a Fisher-Price styled introduction to programming, where each player-chosen behavior is simply assigned a specific target, whether it be an ally, themselves, or a single enemy.

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One would think that the hands-free aspects of The Gambit System would deprive you of agency and engagement but it in fact creates the opposite result. Since you're still responsible for every character's actions, the thrill of seeing your handiwork unfold and emerging victorious never gets old. It allows for experimentation and risk-taking but The Gambit System truly shines when you stick to sensible and tried-and-true RPG battle tactics. Remember all those times you died in battle because you ignored a status ailment and thought you could get one last attack in instead? This system removes all manner of impulsiveness and for many, offers a glimpse of the RPG combatant one aspires to be, free of impetuous behaviors.

You don't get your hands on this system in earnest until three hours in, which is one hour too many. Yet this onboarding period is notably improved over the original game thanks to the option to double or even quadruple the speed of play. This is just one of the many new features that makes The Zodiac Age ever more engrossing. In a game that features respawning enemies, every hostile area becomes more inviting. You're motivated by growing your party's stats at an accelerated pace even after you've explored every corner and opened every treasure chest in a given region.

While its enhancements do not translate into a brand new game for existing fans, The Zodiac Age is nonetheless invigorating. For an experience that can last over a hundred hours, the subtle tweaks therein go a long way in showcasing Final Fantasy 12's grand trek in a new light. Its epic, lore-abundant story and its time-tested Gambit System should also appeal to those who missed out on the mainline series' trip to Ivalice the first time around. And thanks in part to the new audio and speed options, The Zodiac Age is an ideal definitive edition: one that improves the game over its original version across the board.

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The Good

  • Innovative battle system is engaging despite its semi-automated flow
  • New features and options improve an already superb game
  • Playable cast are individually memorable with rich backstories
  • Classic facets of Final Fantasy are well-presented through new lenses

The Bad

  • Delayed introduction of The Gambit System feels unnecessary
  • Names and places can be a lot to take in during the initial hours

About the Author

Having put 200 hours in the original Final Fantasy 12, Miguel was confident that playing through the first 30 hours of The Zodiac Age would suffice in evaluating the new features and improvements. A complementary PS4 code was provided for this review.
261 Comments  RefreshSorted By 
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JustPlainLucas

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I understand it's a remake, but it still requires being completed in order to do a full and fair evaluation. The same said with Peter Brown's (I believe it was Peter Brown) review of Crash N-Sane Trilogy. This is sloppy and unprofessional work.

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Gelugon_baat

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Edited By Gelugon_baat

@JustPlainLucas: I used to think so - not anymore.

"Been there, done that" is a strong reason to just not spend any more time and effort.

In my eyes, to continue is not "sloppy and unprofessional" - it's just idiotic.

2 • 
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JustPlainLucas

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@Gelugon_baat: If that's the case, don't even bother spending time playing the remaster. Just assume it's a polished version and slap the same review from the previous games on it. There could be many things in the later part of the game that might have issues that Miguel won't know about, because he didn't finish it. I bring up Crash N-Sane Trilogy review again. Supposedly, the hit boxes were tweaked making the game harder. That could have greatly impacted the enjoyment of later levels, OR it might have made some of the later levels more fun, but Peter Brown will never know that because he didn't bother to finish any of the three games.

If they're going to review a remastered game, they need to need to play it all the way through, or not bother with it at all.

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sephirothsWing

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@JustPlainLucas: the review for CBNST is -.6 off its initial review when it first launched all those years ago.

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Gelugon_baat

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@JustPlainLucas: I would say that they should not have bothered at all if it is a remaster. Remasters should be ignored.

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Valgaav_219

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Crash is a remake. FFXII is a remaster. They're 2 completely different things.

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JustPlainLucas

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@Gelugon_baat: On that we agree.

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ballaShotCaller

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Edited By ballaShotCaller

@JustPlainLucas: Also they shouldn't get somebody to play it who already beat it if they aren't going to finish it.

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Pierce_Sparrow

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Decent game, played well, but story and characters were dull. And this easily has one of the most boring main characters in the entire franchise. It would be a lot better if the story and characters were as interesting as those of the other chapters. That said, it's still worth buying for me.

2 • 
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JamesHetfield89

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Easily my favorite FF of the modern era (7 and beyond). I don't even mind Vaan or Penelo. They're just kids that get mixed up in the plot and go along for the ride, but that's a trope that works here. The (excellent) narrative is much more western and Vaan doesn't need any better reason to be involved. He doesn't need to be born with unique powers with which to save the universe or reality itself when that isn't what the stakes are.

The battle system was a joy too. I never felt like the game played itself - once the game gets into full gear you are constantly tweaking gambits and character builds to suit each situation and it is incredibly satisfying when you dial in the right strategy for the harder bosses. It also behooves you to switch the active character when things go FUBAR. I've played a lot of MMOs and it never really felt like one to me - it feels a lot more like the first third person perspective tactical RPG, Final Fantasy style.

Together with Snake Eater and SotC, probably my top 3 PlayStation 2 games.

2 • 
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InYourMouf

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Meh. I could never get over the feeling I was playing a singleplayer MMO.

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Bread_or_Decide

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@InYourMouf: That formula worked for skyrim and xenoblade chronicles.

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InYourMouf

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Edited By InYourMouf

@Bread_or_Decide: Skyrim? No.

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Bread_or_Decide

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@InYourMouf: skyrim? Yes

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InYourMouf

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@Bread_or_Decide: Oh okay, don't explain yourself. You couldn't anyway.

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Bread_or_Decide

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@InYourMouf: sure

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tonyleo01

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@Bread_or_Decide: I think that's pretty much the feelings I had playing FF12 particularly after playing FF11. I still loved it though.

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deactivated-64c06b51403e7

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Miguel sounds like Alex Navarro!

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wexorian

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Edited By wexorian

Would love to see Last Remnant Sequel , prequel or a parallel universe.

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Doctor_MG

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I wonder if there will be the same amount of people complaining about this review as there were people complaining about Gamespots Crash Bandicoot review.

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wexorian

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Edited By wexorian

This is way more better than 15 th garbage -_-, But ain't taking seriously GS reviews especially that he head not finished game, and he neither wrote anything about what's difference between old and this one.

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Bread_or_Decide

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@wexorian: exactly. He barely knows what's been changed or reworked and slaps a 9 on the thing.

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tom_cat_01

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I loved the original's scale... the world was HUGE. But I got so sick of some of the BS they put in the game. "if you open this chest you can't get the ultimate weapon..." etc. HOW would you EVER work that out? (oh, that's right, they included BS like that so you HAD to buy the guide). And getting stuff like the Tournesol was just a grind too far for me.

I'm cautious about this version too... could you mess up your play through, or make life really hard for yourself if you pick the wrong job combinations for your team?

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Bread_or_Decide

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Edited By Bread_or_Decide

@tom_cat_01: we'll never know he only played 30 hours.

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Renunciation

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Edited By Renunciation

As the original FF-XII was roughly a "7" to me, I'm not sure if I'll buy & play this remaster / remix.

...If DLC was released that removed Vaan and Penelo from the game completely, I'd surely buy & play it.

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rawkstar007

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Edited By rawkstar007

Alright. Let's cut Miguel a break here, guys. He played the crap out of the original and he mostly just needed to discern the differences. It's fine.

Having said all that, I'm still not a fan of the battle system. I'll pass.

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stevo302

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Edited By stevo302

The best FF game since IV, that threw away the shackles of traditional JRPG banality and the ATB like systems that had already been perfected in Chrono Trigger. Such a shame Square listened to all the jerks in the rabid FF fanbase that couldn't see why it was such a great game.

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Nadsat-77

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Edited By Nadsat-77

Gonna plat this one for sure

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Dualmask

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I played this pretty heavily, and wrote a pretty in-depth review of it myself back when it came out on PS2. But then, I didn't actually beat it. The more I played it, the less I liked the gambit system. But it's been quite a long time. Perhaps I'll give it another go.

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soul_starter

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Edited By soul_starter

Finally, a good, solid review without none of the modern nonsense!

As for FF12, it's my all time fav FF game with my all time fave FF battle system. In terms of JRPGs, the battle system is behind only Vagrant's Story. My only issue with buying this is that I still own a PS2 and the original and none of the changes sound all that game changing. If they had brought in better graphics, ala Crash then it would have become a must buy. For now, I shall hold off.

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odolwa99

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Edited By odolwa99

Do the espers still suck?

3 • 
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Josefo

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Excellent review! That's how it's done. And yeah FFXII=Star Wars+Magic+Espers

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Blackened_Halo

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perfect!

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bat725

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Greatness!!!

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Risingdawn

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I would have preferred a Vita release like X/X2 HD but will still be grabbing this.

Not that I remember particularly enjoying XII at the time but I'm hoping that was down to missing turn based combat too much.

After playing the bravely games and Dragon Quest VIII recently I'm of the mind that turn based isn't the be all and looking forward to some middle ground here.

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registeredpunk

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Would play this game if the damn characters didn't look like pedophiles daydream.

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NiteX

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@registeredpunk: You have a weird mind.

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Bread_or_Decide

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Edited By Bread_or_Decide

the first 30 hours of The Zodiac Age would suffice in evaluating the new features and improvements.

___

So you didn't beat it....great....great way to review a game. What if this one has some game breaking element toward the end the original didn't have? You wouldn't know now would you?

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Bowser05

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@Bread_or_Decide: Except it doesn't. A couple second's research will reveal that. The core game is exactly the same. 30 hours is actually WAY more than what is needed to evaluate the enhancements.

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Bread_or_Decide

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@Bowser05: That's an assumption and completely untrue.

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MegamanX97

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I've never had the chance to play 12. I bought an original copy on Ebay for 8$ a few months back, but still never had a chance to pick it up.

Looks like this is the version to pick up if I want to give this game a go.

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RestatBonfire

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Edited By RestatBonfire

Meh, gamespot reviews don't make any sense to me anymore?

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MagnusOpus

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Sweet, will definitely be getting this. Played the original back on ps2 when if first released but life was hectic and only ever played the intro. Really enjoyed it from memory too so should be good.

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KenshinXSlayer

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Over 10 years later, it's time for me to return to Ivalice.

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kouse_arima

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Ah yes, good old FF XII. Had some of the most iconic characters to ever grace the video game industry. still remember the 50 hour marathon battle with yiazmat. Would love to go thru it again. But square should have brought it on Vita as well. Imagine facing against the dragon king in your university cafe

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soul_starter

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@kouse_arima: I don't own a Vita but it makes sense, broaden the appeal of an already popular game. Also, why not go for the switch? That console should be able to handle FF12 lol But in all seriousness, again, broadening its appeal.

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Andy639_basic

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@kouse_arima: It really shouldn't be exclusive at all. Bring it to Vita, to Switch, to PC. Hell even Xbox One if you want

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kouse_arima

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@Andy639_basic: Preach on brother.Spread the love, that's what I always say.

Square made the same mistake with all of those Kingdom Hearts remasters as well.

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Andy639_basic

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@kouse_arima: Yeah. I wants them, but I don't wants them bad enough to buy a PS4

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Valgaav_219

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@kouse_arima: They just don't get it. FFXII should've been on Vita just like FFX. Maybe later if it sells really well smh

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Djstumpymonk

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Too bad SE skipped the Vita for this. I would have plunked down the full 50, day 1 for it.

5 •