Review

Final Fantasy 7 Remake Intergrade Review - Materia Improvements

  • First Released Apr 10, 2020
    released
  • PS4
  • PS5

Square Enix tells a smaller, more personal Final Fantasy 7 tale and marries it with a smart mashup of action and RPG gameplay to deliver a must-play experience. Its PS5 version realizes the world of Midgar with stunning new detail.

Editor's note: In June 2021, developer Square Enix released an upgraded version of Final Fantasy VII Remake for PlayStation 5, which included improved visuals and technical performance, as well as some new features, including a photo mode. Our impressions on how the improvements impact Final Fantasy VII Remake on PS5 are written by Phil Hornshaw. The original review of Final Fantasy VII Remake was first published in April 2020 and is written by Tamoor Hussain.

In the opening of Final Fantasy VII, Cloud Strife, a mercenary and former member of an elite private military group called SOLDIER, takes on a job with an eco-terrorist cell named Avalanche. Their mission is to blow up a reactor that siphons Mako, the lifeblood of the planet, and uses it to power the sprawling industrial metropolis Midgar. The group infiltrates, braves resistance from Shinra Electric Company's forces, and sets off an explosion that renders the reactor inoperable.

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In the 1997 original, what followed was a hop, skip, and jump through a few sections of the city back to Sector 7, and the safety of Avalanche's hideout. In Final Fantasy VII Remake, having carried out the mission, you're asked to walk the streets in the aftermath and witness the harrowing consequences of your actions. The sector lies in ruin, fires rage, buildings are crumbling, and the heartbreaking human cost is laid bare.

A somber violin plays as you walk Midgar's streets, with each pull of the bow across strings tugging at your conscience and stirring the heart, asking you to question whether you're doing the right thing. The cries of confused children echo, people fall to their knees attempting to grapple with the magnitude of what has happened, and citizens decry this so-called group of freedom fighters you've joined just to make a quick buck.

As far as statements of intent go, Final Fantasy VII Remake's opening Bombing Mission is a clear and powerful one. This game may be just the first chapter in the reimagining of a much bigger story, but it seeks to uncover depth that was hitherto left to the imagination. It is rich in details that were previously unexplored, realizes new storytelling ambitions with confidence, and presents fresh perspectives that feel both meaningful and essential. It achieves these goals so successfully that it's hard to think that this story existed in any other way.

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It's important to note that, yes, I have a history with and nostalgia for Final Fantasy VII, and the remake undoubtedly leverages that. However, that isn't to say that what it does will only land for people that know and love the source material. To say that would diminish the smart and careful reconstruction of Final Fantasy VII that the remake is. The majority of the game is new material, lovingly introduced to further detail a picture that had been painted in broad strokes. This isn't a game that panders to fans, as newcomers can also enjoy the majesty of Midgar and learn to love characters for the first time, all while playing a mechanically dense and rewarding role-playing game. Even if it's just a piece of the original Final Fantasy VII, this remake takes one of the most beloved games of all time and elevates it higher.

Final Fantasy VII Remake's narrative and characterization achievements are facilitated by gameplay that feels modern but is crystallized around the classic's role-playing fundamentals. In many ways, its gameplay model feels like the culmination of the franchise's evolutions, with ideas from throughout the series brought together in a composite that is fresh but familiar. This is the first time that the action-focused style of modern-era Final Fantasy games doesn't feel like it comes at the expense of the methodical nature of the series' roots. The hybrid style lets you glide between characters at the touch of a button and assume direct control. At the same time, commands can be issued to characters that are otherwise acting independently, conjuring the spirit of that deliberate stand-in-place-and-fight format of old.

Also harkening back to the original, the remake uses an Active Time Bar. While it previously dictated when a character could make any move, it now governs whether you take specific actions. The bar split into segments, and special abilities, spells, and item uses have an associated cost. To encourage juggling of party members, the ATB bars fill slowly when they're left to their own devices, but much more rapidly when you take control and attack the enemy directly. Characters tend not to initiate the more advanced skills of their own volition, so it's doubly important that you step in and put their resources to good use.

Each playable character has a unique skill that comes at no cost and has a great deal of strategic value. Cloud's Punisher mode, for example, unleashes a barrage of quick and powerful sword swings, and reacts to enemy strikes with a counter-attack, but at the expense of his mobility. Barret has a powerful blast, and this can be manually recharged to shorten its cooldown. Tifa's special martial art technique can be leveled up by spending an ATB bar to activate Unbridled Strength, and Aerith's Tempest fires a crystal that does damage on impact, then charges briefly before exploding to hit enemies around it. Each character is also able to use various offensive and defensive magical spells, provided they have the Materia that bestows this ability to them.

Materia was and is core to Final Fantasy VII's gameplay. It is solidified Mako energy imbued with arcane knowledge from the essence of the planet and life itself. It manifests as colored spheres that can be slotted into weapons and armor, thus giving the ability to invoke magic to its user or even summon god-like beings to fight alongside you. The beauty of the Materia system was that it allowed you to create loadouts in a very freeform way and build characters to fit your preferred style or strategy for any situation. The Materia system offers the same kind of freedom in the remake. Although each playable character has a general archetype, the Materia system presents a great deal of fluidity within this. I chose to outfit Barret with magical Materia and make him a long-range magician for a while, and during that period he generated AP experience that leveled up the Materia and opened up new, more powerful variations on the skills they housed. I then chose to take all that and give it to Tifa, lending her fists of fury an extra elemental sting. In a particularly challenging battle, I took Cloud's time manipulation Materia and slotted it into Aerith's items so she could hang back and cast haste on the front-line fighters to speed them up, while staying relatively safe.

The demands of moment-to-moment combat are high, especially since enemies can be vicious. They seem to work with the goal of creating the same kind of synergy between themselves as you do between your party members. If you're not careful, they will poison and paralyze to create openings for each other, make areas of the battlefield deadly to limit your movement, and pounce on a character to trap them, forcing you to switch characters to free your ensnared party member. Most enemies have some sort of elemental weakness that can be identified using the Assess materia ability and then exploited. Doing so applies pressure to them and, if it keeps building, will stagger them, rendering them completely defenseless. Enemies can also interrupt your actions or move out of the way entirely to evade you, so precise timing is also crucial, otherwise you could expend precious resources fruitlessly. The same discerning approach is needed for your movements. Having an evasive dodge may seem like it would trivialize combat, but many enemy attacks have wide areas of effect or track you, so choosing to guard and take less damage instead of trying to escape it entirely is another key consideration. Thankfully, when issuing commands, the action slows to a crawl to give you time to plan. This breathing room is welcome, but it won't save you from an ill-considered approach.

Suffice it to say that the combat asks a lot of you, but it is incredibly gratifying at the same time. Considering the unique ways each character functions, and the behaviour and weaknesses of enemies that require quick thinking and deliberate strategy, feels like playing high-speed chess, and when it comes together you'll find yourself slicing and dicing, freezing and igniting with exhilarating momentum. On occasion, particularly in tighter spaces, the camera can struggle to keep the action in frame, but it's not often enough to be a serious problem. As a whole, the combat has the fluidity, as well as the cinematic and visually stunning flair, of the post-Final Fantasy X games, but also the satisfaction of the "plan your work and work your plan" approach of games like Final Fantasy XII and Final Fantasy XIV. Add on the upgrading mechanics, which allow you to spend points on each weapon to bolster its attributes, and you've got a robust, interconnected suite of RPG mechanics. I can confidently say that Final Fantasy has never felt this good to play.

Final Fantasy VII Remake is rich in details that were previously unexplored, realizes new storytelling ambitions with confidence, and presents fresh perspectives that feel both meaningful and essential. It achieves these goals so successfully that it's hard to think that this story existed in any other way

For as strong as Final Fantasy VII Remake's gameplay is, it's the narrative and characters that truly stand out as its crowning achievement. For the vast majority of the game, Final Fantasy VII Remake isn't the story of a ragtag group of eco-terrorists fighting for the fate of the planet that the original was. Instead, it's a more focused, deeply personal story. Even though Avalanche's ultimate goal is to free the planet from the vampiric jaws of Shinra, the events that transpire narrow that battle to a struggle for the here and now, instead of the future. Unlike the original, there's also a much greater emphasis on the moral grey areas of the battle. Avalanche essentially pokes the sleeping dragon, and when Shinra retaliates, it's the already-downtrodden people of the slums that suffer.

They live a meager existence, albeit one they're comfortable with. As citizens of the undercity, living in the squalor of homes built from rusted metal sheets, propped up and forced together, is all they've known, and all they've known has been provided by Shinra. Just like the ramshackle buildings they live and work in, all they can do is use what they have to hold each other up. Because of that, many don't see Avalanche's fight against Shinra as a clear-cut battle between good and evil, right and wrong, in the same way that Barret and other members of Avalanche do. Walking through the various sectors of Midgar, you'll often hear people condemning Avalanche. The validity of the group's actions are frequently called into question, sometimes by members of the group itself. Tifa, for example, is less caught-up in the cause, even though she takes part in it. When the blowback hits her community, she shows signs of self-doubt, questioning the cause and seeking reassurance from others.

In multiple chapters, Remake slows the pace down so that you can spend time in the slums, meet the people there, understand their daily plights, and get involved with the community. In these sections, the game feels closer to something like the Yakuza series, where you're developing an intimate understanding and relationship with a place and the people. This is done through optional side-quests that are seemingly uninteresting busywork. However, barring a handful that are introduced in the late game and can potentially disrupt the momentum, they are worth pursuing. Each one provides some sort of valuable world-building or an opportunity to understand another person a little more. That person could be a young child looking for her lost friends, a concerned citizen looking to rid an area of a monster menace, a reporter investigating a Robin Hood-like thief. Mechanically, side missions are usually "go here, kill the enemies, talk to a person, or get an item, then return," but there's always a little story told within them that pulls you deeper into their world, and each one also humanizes Cloud just a little. As an ex-SOLDIER-turned-merc, he begins taking on odd jobs to make money. His demeanor is cold from the outset and his investment in the struggle is only as much as the coin that pays for it. But as he completes these quests, word of him spreads. The people come to know him, rely on him, and treat him like one of them--he becomes their champion, whether he likes it or not. This not only chips away at Cloud's hard edges, but makes you as the player invest in the world around you and the people within it. Final Fantasy VII Remake is the story of Cloud Strife learning to fight for others, instead of for just himself.

Characters that were formerly relegated to bit-parts are given more depth, so you learn more about Avalanche members like Biggs, Wedge, and Jessie, among many others. Though supporting characters, each has their own motivations for taking up arms against Shinra. There are poignant and personal moments with them that are delivered through heartfelt lines of dialogue instead of lengthy exposition. It all feels natural, believable, and relatable. Without spoiling anything, Remake also pulls in characters from the extended fiction of Final Fantasy, some of it incredibly obscure like The Kids Are Alright, a spin-off novel. And these new additions fit in naturally. It feels like Square Enix isn't just remaking Final Fantasy VII--it's rebuilding the larger Final Fantasy VII universe.

There's so much texture in these characters, which makes it easy to connect with them. Barret is a loud showboater, with every line he utters having the same kind of energy as a wrestler cutting a promo in a WWE pay-per-view. But beneath that, his intentions are pure; past experiences have solidified his resolve, and just when you're starting to doubt him, you'll see a touching fatherly moment with his heart-meltingly cute daughter Marlene and understand completely why he fights so hard. Jessie is flirtatious, throwing herself at Cloud and hitting him with the hot and cold treatment. She's energetic and vivacious, and you get to learn that there's more to this persona than initially meets the eye. As the crew's weapons expert, she struggles with what her creations are doing to the world around her. Wedge is a soft soul, trying to harden to show that the team can rely on him the same way they would Cloud or Tifa--but maybe a soft soul is exactly what they need. Biggs is cool, calm, and collected--the kind attitude that is honed through a life of conflict, but his history is altogether more touching, and mentioned in a fleeting moment that comes in an optional side-quest.

Some odd jobs will have you working alongside key characters such as Tifa and Aerith. For the former, the game elegantly establishes her history with Cloud, with frightening glimpses at their traumatic pasts appearing as intrusive flashes that are the result of some damaged part of Cloud's psyche. This mechanism is also used to weave in the presence of a certain silver-haired villain in a way that didn't appear in the original. The rapport between Cloud and Tifa is depicted so well: They are friends who support each other, but there's also a blossoming romance that builds as Cloud recalls their history and what she means to him.

Aerith, the flower girl whose story unexpectedly intersects with Cloud's, is beyond an uplifting presence. The banter between her and Cloud is sweet and funny from the moment you meet her and are unceremoniously drafted into being her bodyguard. She figures Cloud as the silent brooding type with a heart of gold immediately, and sets about poking at his ego and tearing down the walls. She's playful and confident and effortlessly endearing. She always looks for the good in things and, as result, sees the slums for what they mean to people--living under metal plates that block out the sun and amongst cold city steel hasn't dampened her outlook on life. These feel like real people--they have hopes and dreams, fears and faults, they're funny and charismatic, and so well-written and acted that you'll fall for every one. When playing the original, these were all thoughts and feelings I had about the characters that I colored in myself using the outlines the game presented. This time, they're not allusions; it's all painstakingly realized, and as much as I loved the characters and stories back then, I'm able to appreciate them in a much more profound way because of how complete it all feels now.

There's so much to marvel at; standing on a plate suspended above Midgar and staring out across the city; hearing each piano note of Tifa's theme played so softly that you can almost picture the fingers gently moving across the keys; walking across the church rooftops with Aerith as an odd calm falls over the city--it's all brought to life with such respect and attention to detail that it's hard not to be overwhelmed and give in to the nostalgia. Then there's the whole Don Corneo plan being hatched and paying off in a way that doesn't feel exclusionary or mocking, but inclusive, fun, and wholly unexpected. The remake doesn't shy away from embracing the goofier elements of the original, instead using it to bring levity to what is otherwise heavy subject matter. Even as the game reaches its conclusion and embraces the more outlandish and fantastical parts of the narrative, it does so in a way that feels earned. Again, this might be just a small chunk of the original release, but as a standalone game Final Fantasy VII Remake is complete. Although a greater villain lingers in the periphery of the story, and cryptic references to something more in Cloud's past--as well as other unexplained elements--are introduced in the concluding chapters, this doesn't diminish the story that is told. Final Fantasy VII Remake can be enjoyed on the merits of what it presents, and for those in the know, it also lays the foundation for future revelations in an intriguing way.

Regardless of your history with the original game, Final Fantasy VII Remake is an astounding achievement. The wait for its release was a long one, but in gameplay, story, characters, and music, it delivers--the wait was worth it. For first-time players, it's an opportunity to understand why Final Fantasy VII is held in such high regard. It's the chance to experience a multifaceted story that grapples with complex subject matter, be in the company of memorable characters, and be moved by their plight. For returning fans, this isn't the Final Fantasy VII your mind remembers, it's the one your heart always knew it to be.


Final Fantasy 7 Remake Intergrade Impressions

Final Fantasy VII Remake was already a stunner of a game on PlayStation 4, but its PS5 upgrade, Final Fantasy VII Remake Intergrade, demonstrates just how beautiful a game it really is. Like many PS5 games, the upgraded version offers two graphical modes--one that provides 4K resolution and a lower frame rate, and the other that provides 60 FPS with a lower resolution. With either setting, Intergrade feels like a significant visual leap for an already gorgeous game, sharpening the impressive graphics and making for silky smooth battles.

Both presentation modes are definitive upgrades, and the game looks great in both. Additional graphical bells and whistles that take advantage of the PS5's power have been introduced. These include increased volumetric fog in the underground tunnels following the Bombing Mission and lighting that feels like it bounces and bleeds through scenes. FF7R's cinematic presentation is phenomenally well-served by the resolution increase of 4K, with the game's characters and vistas gaining additional detail that makes every clothing texture and building material pop with additional realism. The Graphics mode is simply gorgeous, especially in climactic moments like the Bombing Mission or the battle against Hell House in Corneo's Coliseum. But even little things, like the leather of Aerith's jacket or the wool of Cloud's sweater, gain noticeable improvements that make scenes feel just a little bit more eye-catching.

The mode that favors graphics over frame-rate, naturally, is the superior one for presentation, although what you play with really comes down to personal preference. On Performance mode, FF7R becomes exceedingly smooth in both combat and cutscenes, and with the game's deft and often intense camera moves, it often feels like you're whipping through spaces or ripping through enemies with Cloud's sword. Coupled with showers of sparks and blasts of flame in big battles, the enhanced framerate brings a palpable immediacy to the game--although it can sometimes feel a little too intense. Where the enhanced resolution of the Graphics mode consistently looks great, especially with FF7R's fast camera moves, the higher frame rate can occasionally be a detriment. It can feel too fast, as if the presentation isn't always quite optimized and certain moments are sped up with the frame rate. It's sometimes disorienting, but never especially detrimental; and on the other hand, combat at 60 FPS helps show off the quality and dynamism of the game's animations.

Apart from graphical improvements, the PS5's claims to fame include enhanced loading speeds (which notably make booting up a save feel near-instantaneous) and haptic feedback in the DualSense controllers. It's on this last point that Intergrade hasn't impressed much. Despite fighting some extremely intense battles to test the PS5 version, including the ludicrously over-the-top Hell House, the haptics didn't do enough to leave an impression. The only point I really noticed them at all were during Cloud's memory flashes on the Bombing Mission; unlike games such as Ratchet and Clank: Rift Apart or Astro's Playroom, it doesn't feel like FF7R does much of note in its use of the haptics, even when characters are blowing up scorpion-shaped tanks or escaping an exploding Mako reactor.

Still, these issues are minor ones. On the whole, the PS5 upgrade for Final Fantasy 7 Remake elevates an already phenomenal, beautiful game, making it easier to play and more beautiful to behold. If you've been holding back on checking out FF7R up to now, the PS5 version is the superior way to experience it--and you absolutely should.

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The Good

  • Combat feels exhilarating, challenging, and strategic; fast and fluid but unmistakably Final Fantasy
  • Characters are charming, explored thoroughly and given meaningful stories both big and small
  • A compelling story about a struggle for survival told through a personal lens
  • A stunning depiction of Midgar that shows just how corrupting Shinra's influence is and makes you want to fight for the city's future
  • Cleverly seeded story teases that evoke key beats from the original while bolstering the core narrative and setting up more

The Bad

  • Camera can occasionally act out
  • A series of optional side-quests introduced late that could potentially stifle momentum

About the Author

Tamoor completed Final Fantasy VII Remake with 40 hours on the in-game clock and is planning to go back for more. Aerith's theme makes him very emotional. He thinks the remake also has the most adorable cats ever featured in a video game.
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5tu88sy

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Why is this guy's sword so damn big? Looks ridiculous.

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AQWBlaZer91

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Honesty the PS5 version doesn't seem improved one bit.

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Nashoba817

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@AQWBlaZer91: Maybe it is your display? I can definitely tell the difference.

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deactivated-64a3ced8b46b8

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@AQWBlaZer91: Strange, it is easily noticeable for me, (especially performance mode). And the better texture work is very noticeable. 🤷‍♀️

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Edited By tsunami2311

i was right first thing i said to my self in performance was this is to fast why does this not seem right. it like animations otherthing are in 2x speed mode which going from 30 to 60 does not do less animations and other things are messed up.

it actual feel like my tv motions smoothing function is active, but i know it not cause no other game running 60 fps look like that.

Hope they optimize that stuff for 60 fps other wise i gona be forced to go back to 30 fps cause it litterly feel like combat and cut sense are all run 2x it intended speed

None the less i am on my 4th play threw

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n0matter

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This whole project is a disaster imo. They took a brilliant JRPG and turned it into some action-RPG Western crap version. When all people have been asking for for decades is a full HD remake of the original content. They also butchered the story in the process and laid the groundwork for what appears to be one game that will require at least 5-6 purchases for the "full story". Most of us who played the original will be in our 60's before the final installment is out. And I have a hard time believing the reviewer had anything to do with the original without having a single negative thing to say about it. As the title implies, it's a "remake" in every sense of the word and the only real similarities are the character names and magic system (sort of).

As for the system comparisons, I mean...I own both systems and can barely notice a difference if I'm not looking at the screens side by side. They're almost identical. Don't let this be the reason you think you need a PS5. If I only had a PS4 still, I'd be pissed at having to pay for additional content that should have been in the original anyway. Actually, wait...you didn't get Yuffie until halfway through the game in original FF7, so scratch that.

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Nashoba817

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@n0matter: As far as the visuals? I play on an OLED tv and can definitely tell the difference. I can't speak for why you can't see it. In terms of story? It was expanded. It added into a section of the story that wasn't explored in the original. They did NOT completely change and butcher the story. Your timeline is exaggerated too. I don't foresee it being 22 more years before I get to play the complete version of the remake. I still own my original console and disk. I've had it since release.

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tmthywtsn

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@n0matter: I strongly believe that the next installments will not have people bursting out of seams to purchase, this deception is almost comparable to hideous Disney Star Wars films. I hope it was worth it for a quick buck based heavily on nostalgia.

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jenovaschilld

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@n0matter: As a long time fanatic of 97' FF7 I feared the remake, and was surprised by the 'remake'..... it was earth shattering, and an amazing feat of game developement worthy of any gamers chance to get to play it. Your review seems silly as why would anyone who hated their first playthrough, then purchase DLC on a PS5 to put themselves through more harm.... disaster.

He/op is right about one thing, my only wish now is that I live long enough to get to play the entirety of 'remake' and cannot wait for part 2- first soldier. So get that prostate checked, watch your cholesterol, and OP control your stress- we all want the chance to play the 'remake' all the way through, all of its chapters, in one go.

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Edited By n0matter

@jenovaschilld: First Soldier is a mobile game, dude. There is no eta for the second installment of the remake, though speculation has it somewhere in 2023. I'm glad you liked the remake but most of us that have been asking for a graphically improved version of the original are not only screwed by this crapfest of a remake but they actually *are* releasing a graphically overhauled version of the original...also on mobile. With gacha microtransactions to unlock weapon appearances. This company has lost my respect and business.

Remake is not FF7. If you were as much of a fan as the original as you say you are, you wouldn't even be making the comparison. They basically just borrowed a few story elements from the original to make it an entirely new game. Everything that was iconic about the original game has either been completely rewritten or otherwise modified to fit the new narrative. The only hope now is that Ever Crisis somehow makes it to consoles at some point in the future. It's what fans have been asking for for decades and they throw this shit on mobile...

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jenovaschilld

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Edited By jenovaschilld

@n0matter: I respectfully disagree that FF7R is not FF7, it is just a sequel, wrap in the original and a great game. Take or leave it, or like you did, buy it, play it, hated it, bought a ps5, bought the dlc just to hate some more.... lol.

Also... I watched a podcast by Maximillion Dude the guy who has covered all things FF for decades, written in magazines, podcast, youtube, covered the developers studios, etc. There is a strong mention that the next chapter may be called 'FF7R -first soldier' as well, and have a lot of Sephiroth's past padding the chapters.

Will the mobile ports ever hit consoles or pc.... who knows.

I truly, truly think Nomura is flooding all things FF7 ... just so every press conference and fan meet and greet, people will finally after all these years STOP asking him when will a FF7 remake come out.

srry sp and abbr, at work.

oh yeah, remake part 2 probably not till early 23', estimated.

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apnance

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@n0matter: you sound old

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freedom01

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freedom01  Moderator

@n0matter: the full HD remake/remaster, that keeps everything from the original, is coming, though its going to be a mobile game. Its called Final Fantasy VII Ever Crisis

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n0matter

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@freedom01: Oh, I'm aware of this shitfest MOBILE gacha game they have planned. Basically a second slap in the face to everyone who has wanted that exact game to be released on consoles for over 20 years. And they're sending it to mobile. With microtransactions. I hope it fails miserably.

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deactivated-64a3ced8b46b8

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@n0matter: "When all people have been asking for for decades is a full HD remake of the original content".

Doesn't the PC already have that? I think the original was modded into full HD. Might be a good option for you.

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n0matter

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@thecupidstunts: It's not quite the same thing, no--what people have been asking for is essentially Ever Crisis but they're making that a mobile microtransaction game. Because that's what everyone wants to do is play 100s of hours of turn-based JRPGs on their fricking phone. And pay $2 so that Cloud''s sword glows or something.

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allencc3

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@n0matter: This is a new game entirely. You and others still have the option to play the original that you love so much. This is a remake and not a remaster so we expect the game to be different. However, both the original and the remake are good in my eyes.

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jenovaschilld

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@allencc3: Also they are remaking 97' OG with pumped up graphics and similar combat on android or pc are they not?.

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@allencc3: I played the original a ton (probably over 500 hours), and i feel this is a very good remake and enjoyed it a lot. Will i play it as much as the original, highly doubtful, but still i felt it stayed true to the spirit and characters of the original.

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allencc3

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@maustin5: I agree, the replay value is lower on the remake. However, both are pretty good in their own ways. It is hrd to make everyone happy, so I understand their decision to go the route that they did with the remake. New players would not be as interested if it was the same old game.

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jenovaschilld

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@allencc3: I have replayed the remake twice, and found new secrets and hints the second time. I then watch some twitch and youtube playthrough and they found even more !! So both playthroughs were very fun and took me 80+ hrs and 70+ hrs to do, yes much of it was listening to Tifa's theme song while trying to catch upskirt photo shots... Barret only edition.

I feel that 4 or 6 or 9 yrs from now when all of the chapters and DLC have came out, the game will get more and more and more ......... keep going,.... play throughs and hours played. Then the replay value will be higher.

From what I have seen, new players who never have seen FF or FF7, just lose their shit playing this game and love it as much as I did.

Tifa's Seventh Heaven | Final Fantasy 7 Remake Pt. 2 | Marz Plays

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Rolento25

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Wake me up when its on PC.

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PeterRoberts123456

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Lols at the ps4 version being a stunner. Like ff15 lots of the textures were washed out and muddy. That said i am downloading it now and cant wait to see the graphical improvements.

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blaznwiipspman1

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its wierd why this game isn't on xbox also. I mean they do have a bunch of final fantasy games already on the platform. Sony probably has some kind of exclusive agreement with square, but at some point i'm betting it will release on the xbox.

It doesn't matter to me though, i'm not really a fan of RPGs unless its tactical turn based (like advanced wars and fire emblem). I couldn't even get through zelda botw and im a big nintendo/zelda fan. I do have a ps5, and I DID buy the first part of final fantasy 7, but its just sitting on my shelf because I just haven't been motivated to even install it. It was a purchase just based purely off the hype and the 10 rating. I feel like installing it now though, lets see

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jenovaschilld

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Edited By jenovaschilld

@blaznwiipspman1: Actually, I am surprised also. Fact.. Sony has bought an estimated 30-40% of SquareEnix over the years since 2001, and Sony has bought into a lot of Japanese developers post dev crash and earthquake. Once a game has saturated their console (sold about as much as it is going to) they seem to have no problem porting it to PC or another console. Why... because they make profits on the backend when it is sold on another platform. And they do not have a problem selling consoles, that is for sure.

They -Sony- has sold a butt load of FF7R on the ps4 - a very popular game. And was basically giving it away earlier this year. So I figured it would come to xbox and pc by this summer. Instead DLC for ps5- i guess to sale consoles. But of course no one would have guessed a pandemic would be around 15 months ago that would shut things down so completely. Still though... that is a ton of profits to be made this summer when kids and adults have more time then later this fall and winter. It is not like Sony can sale more consoles- they already have sold 10million ish and just cannot produce enough or increase production. So why not sale FF7R on other platforms for the money....??

Fanboys are just dismissive or throw out hate - but truly this is a move that I find weird indeed. As I have followed games and gaming news for 30 yrs now.

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allencc3

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@blaznwiipspman1: Sony has always had the best games, period. And Square Enix games were generally always on playstation. What if Sony buys SE like MS bought Bethesda?

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blaznwiipspman1

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Edited By blaznwiipspman1

@allencc3 said:

@blaznwiipspman1: Sony has always had the best games, period. And Square Enix games were generally always on playstation. What if Sony buys SE like MS bought Bethesda?

FF games were born and created on nintendo, I think it was the SNES. Yes after that FF games were also on playstation and even on xbox. So yeah they've been everywhere, thats their history.

Lol at sony having best games, thats a good joke and a bigger lol @ sony buying SE. Sony isn't microsoft, they don't throw around billions without a real good reason.

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allencc3

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@blaznwiipspman1: Sony does have some of the best games available in terms of the games not being able to be played on other consoles. Yes, I do have all consoles and a gaming pc. Xbox has almost nothing to offer compared to Playstation, unless you feel that playing multiplayer games for thousands of hours makes a game good. I mean sure Halo, Gears, Forza is all they have and I only play the campaigns. Nintendo has Mario, Fire Emblem, Pokemon, and Zelda. With playstation, I can hop on play-asia and buy asian-english imports like Super Robot Wars. If you grew up playing some of the very best jrpg's you would understand my stance on xbox. The console is great, but they never really had a large variety of great exclusive games. Compare the libraries of PS4 vs Xbox one playable games and you will find that there are a ton of games that you can not obtain on xbox. If this was the other way around, I'd be truthful about it. My Series X get turned on maybe once a week, and I play fight night champion on game pass. Nothing else to see really. But PC + PS is the absolute best combo until MS gets their library right.

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blaznwiipspman1

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@allencc3 said:

@blaznwiipspman1: Sony does have some of the best games available in terms of the games not being able to be played on other consoles. Yes, I do have all consoles and a gaming pc. Xbox has almost nothing to offer compared to Playstation, unless you feel that playing multiplayer games for thousands of hours makes a game good. I mean sure Halo, Gears, Forza is all they have and I only play the campaigns. Nintendo has Mario, Fire Emblem, Pokemon, and Zelda. With playstation, I can hop on play-asia and buy asian-english imports like Super Robot Wars. If you grew up playing some of the very best jrpg's you would understand my stance on xbox. The console is great, but they never really had a large variety of great exclusive games. Compare the libraries of PS4 vs Xbox one playable games and you will find that there are a ton of games that you can not obtain on xbox. If this was the other way around, I'd be truthful about it. My Series X get turned on maybe once a week, and I play fight night champion on game pass. Nothing else to see really. But PC + PS is the absolute best combo until MS gets their library right.

I also have the ps5 and the XsX. Its the opposite for me, I don't really care about exclusives or not, I can play so many games on gamepass and its pretty much free so why would I play it anywhere else? I didn't turn on my ps5 in like 3 months since I beat TLOU back in january. I did buy TLOU2 thinking it would be as good as the first one, but it was dissapointing, now I barely feel like playing it. I'm not really a fan of jrpgs either, or even rpgs, unless its turn based tactical rpgs. Trust me, I have the ps5 loaded up with ps plus and ps now. Their ps now is a sad joke, I think the best game they have on there is bioshock, I was going through the list yesterday too and was left dissapointed. The ps plus offers some free games though, and i'll try them out when I have time. I'm not really a fan of playstation games except for the ones made by naughty dog: uncharted series are amazing, ive been playing them since back in 2008, then the last of us had was so amazing and had so much potential but they blew that with tlou2. Im still hoping tlou3 straightens things out. I purchased ghost of tsushima a while back, it reminds me of just cause, and I didn't play that game long either. I just installed FF7 yesterday, and im going to start playing it, hopefully its good, but again im not a fan of rpgs in general, but yeah a 10 rating you can't ignore that.

On the other hand, i've suck almost 60 hours into a game called subnautica that I found on the series X. I can end up playing that game 3 or 4 hours straight on any given day.

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allencc3

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@blaznwiipspman1: Turn based games are my favorite. I will give subnautica a try since its on gamepass and I have it for playstation. One thing I do disagree on though is that gamepass is not better than ps now. When you select view all games on gamepass, the list of games is very very short compared to psnow's list. That is me being honest. However, there are some games that I will play on gamepass, like Octopath Traveler and Mech Warrior 5. Most of the other games I have collected by having ps+ from previous years. But as I was saying, I can't play Super Robot Wars, nor Persona games, etc on xbox. Who wants to miss out on those?

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blaznwiipspman1

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Edited By blaznwiipspman1

@allencc3 said:

@blaznwiipspman1: Turn based games are my favorite. I will give subnautica a try since its on gamepass and I have it for playstation. One thing I do disagree on though is that gamepass is not better than ps now. When you select view all games on gamepass, the list of games is very very short compared to psnow's list. That is me being honest. However, there are some games that I will play on gamepass, like Octopath Traveler and Mech Warrior 5. Most of the other games I have collected by having ps+ from previous years. But as I was saying, I can't play Super Robot Wars, nor Persona games, etc on xbox. Who wants to miss out on those?

you know what they say, quality over quantity and theres no way ps now is better than gamepass. I literally have both, right now. I just looked over ps nows list again yesterday and I didn't find anything I wanted to install. Scratch that, they did have witcher 3 on there, and I haven't beaten it yet so yeah thats something. On gamepass you will have new games like fifa 21, nba2k21, madden 21, the show 21, etc etc. These are all brand new games and you get them free. You get all the battlefield games, the entire halo collection to date, brand new AAA game called medium. They give you control another AAA game for free. Final Fantasy X/X-2, DQ11 all are there. You will get halo infinite and other first party games on day 1 free. MS just bought out bethesda so any new doom, skyrim, or fallout game will be available free on gamepass. I forgot about the mech games, definitely need to try that out

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jenovaschilld

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@blaznwiipspman1: I am just glad we have this much choices on both subscription based game services. For the price, both are well worth it. Whether you are JRPGs and adventure games or FPS and sports, better then the cost of a bad meal at Taco Bell.

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sladakrobot

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@blaznwiipspman1: right,Sony closed another timed exclusivity deal with SE to keep it on PS systems bit longer

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Ichirei

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Edited By Ichirei

@sladakrobot: it's been exclusively on PS for 1 year and 2 months now, with no date in sight for a Xbox release, how long is this "timed" exclusivity deal? lol

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sladakrobot

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@ichirei: Sony gave the infos out(before April) that the FF7 Remake exclusivity deal expires in April(2 months ago).
So originally the deal was a 1 year exclusivity.

No PC and no Xbox versions were announced from SE since,everyone wondered.

Last month Sony/SE said that the deal has a "new" duration...no infos about the lenght of that.

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blaznwiipspman1

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@sladakrobot said:

@ichirei: Sony gave the infos out(before April) that the FF7 Remake exclusivity deal expires in April(2 months ago).

So originally the deal was a 1 year exclusivity.

No PC and no Xbox versions were announced from SE since,everyone wondered.

Last month Sony/SE said that the deal has a "new" duration...no infos about the lenght of that.

SE is like a unicorn these days...giving out exclusivity deals even though they're a business. The payday from sony must have been huge, OR the heads must have a real special relationship.

You'd think Nintendo would have a better relationship with SE, seeing as how the SNES was where it all started. Guess something must have gone wrong there.

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nomadski69

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Edited By nomadski69

@blaznwiipspman1: if you knew the history of FF7 you would know exactly why SE didn’t have a good relationship with Nintendo.

The two companies had a pretty big blowout.

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blaznwiipspman1

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@nomadski69 said:

@blaznwiipspman1: if you knew the history of FF7 you would know exactly why SE didn’t have a good relationship with Nintendo.

The two companies had a pretty big blowout.

I figured thats what happened, and yeah im not a fan of final fantasy so I don't know the history all too well.

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Fedor

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@sladakrobot: 6 months.

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sladakrobot

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@fedor: thank you very much

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DEVILTAZ35

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So it's a free upgrade?

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GustavoB

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@deviltaz35: yes.

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freedom01

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Edited By freedom01  Moderator

@deviltaz35: no, if you have the PS4 version, you can get the PS5 enhancement upgrade for free. BUT, for the extra story, you'll have to purchase it from the PSN store

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Heidern98

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Just a note on your intergrade impressions, you didn't mention Yuffie and the extra missions once. Her name doesn't even appear in the article. The extra story missions are kinda a big deal, and why most of us would want this version of the game. Might want to mention something about it in the review just saying.

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Thelostscribe

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I suppose at this point it's probably not happening, but I was sure Final Fantasy 7 Remake was going to come to Xbox, only because of how much production went into this. I think they said XV needed to sell 10 million units to recoup costs, so I figured they'd want to get the remake to as many people as possible. Regardless, it sure looks good.

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deactivated-64a3ced8b46b8

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@thelostscribe: I think it definitely will at some point.

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Thelostscribe

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@thecupidstunts: I do hope so, because I haven't owned a Playstation in years and the FF7 remake is certainly something that calls to me haha. I really don't want to have to buy both consoles, but if it never comes to Xbox, I'll just wait for the remake saga to be finished and they inevitably release the 'complete' edition. Who knows when that'll be, but I assume the PS5 will have gone through a few price drops by then or perhaps it'll be on the PS6 at that point.

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