Review

Final Fantasy XIV: Shadowbringers Review - Dancer In The Dark

  • First Released Aug 27, 2013
    released
  • PC
  • PS4

Warrior of Darkness, my old friend. I've come to fight with you again.

Whereas previous Final Fantasy XIV expansions grappled with broad-brush concepts in corruption, religion, and imperialism, the path you tread in Shadowbringers is a distinctly personal affair. The central conceit is the battle between good and evil, and between the dual concepts of Light and Dark, but at its core is a story about a protagonist who's been left adrift and has to come to terms with their identity alongside long-time companions against the backdrop of a dying world. This harkens back to the sort of character treatment that the non-MMO Final Fantasy games have prided themselves on for decades, but even with the familiar subject matter, the journey here feels distinctly forward-looking. The question for a lot of fans was whether the longevity of the game post-Stormblood would last. When you roll the credits on Shadowbringers, it'll be hard to envision a world where the answer to that is anything other than a resounding "yes".

Shadowbringers hinges on a revelation. The quests between Stormblood and the new content do a great job of laying down a narrative foundation rife with inter-faction politics, intrigue, and shadowy figures pulling strings with hidden consequences. As the new expansion opens, however, that particular nest of vipers is upended by way of a forced jaunt through time and space. What starts as a quest to save your friends takes a life-altering turn; you're thrown into the heart of a conflict between Light and Dark that strikes at the core of the hero mythos that the game has built around your character since A Realm Reborn.

As the Warrior of Light, you're tossed rather unceremoniously into the realm of Norvrandt: a world ravaged by the very element that you've chivalrously championed all your life. Like any erstwhile hero facing the unknown, your job initially is to search for some clarity and a way to save your friends back home from eternal slumber. It soon becomes very clear that your impressive deeds in Eorzea mean next to nothing here. No one knows of your previous accomplishments, there's a distinct distrust from the locals, and your usual non-verbal charm gets you nowhere.

The kicker is that any mention of the Light will make you public enemy number one; it's rampaging through the land and leaving death and destruction in its wake. You're unmoored and as good as stranded in an unfamiliar world where your values and beliefs could get you killed. Starting a new MMORPG expansion can often feel like slipping into a pair of worn shoes that have stood the test of time; there's a certain sense of security afforded to you because of your established Chosen One status. With the story's rocky start, Shadowbringers takes a decidedly discomforting approach by doing the narrative equivalent of taking those shoes off your feet and getting someone to beat you with them. The solution it offers in its opening minutes is simple: Set aside everything you know and become the Warrior of Darkness.

In practice, this is more difficult than it sounds. Norvrandt is home to all manner of dangers, and the most insidious aren't the ones that come at you with sharp teeth and sharper claws. There's a seething undercurrent of wrongness that permeates everything, as beautiful as the lush forests and the wide, open fields of this realm may be. These sentiments are felt throughout the design of Shadowbringers' new locations and dungeons: the debaucherous Eulmore where the rich are willfully ignorant to the suffering of others, the deceivingly dangerous riot of fae and fancy of Il Mheg, and the apocalyptic wastelands of times long destroyed by the Light, to name a few. Each new environment is twisted violently in some way, whether it's the presence of monstrous enemies or the cruel ways that its inhabitants have chosen to eke out a living.

The main story quests ferry you from location to location at a decent clip, though ample time is devoted to you experiencing the horrors that the Light has wrought about the realm. Having to go back to what feels like the equivalent of Hero School affords you some breathing room; it's clear that the expansion wasn't going to live and die on the Warrior of Darkness' shoulders alone, and a large part of the narrative is actually devoted to fleshing out popular supporting characters from Final Fantasy XIV canon. You're not the only one who's had to make some difficult adjustments, and Shadowbringers doesn't shy away from tough questions about sacrifice, honor, and duty (or their tougher answers).

No Caption Provided

The dungeons and trials are an excellent way for Shadowbringers to hammer those points home, and to deal with important narrative beats. It's a credit to the game's development team that the dungeons are much more than just a means to keep you occupied or to give you enough experience to move on to the next big thing in the world. They function like little pockets of insight into the decayed state of Norvrandt, complete with harrowing bosses and crumbling ruins. These dungeons see you racing through castles fighting seraphim and diving into fae realms making desperate pacts to secure your future. And it all plays out to a distinctly operatic soundtrack that leans heavily into dramatic strings and modern vocal frills, creating a perfect atmosphere to underscore the urgency of your character's mission. Every new encounter of this fashion drives the Warrior of Darkness closer to their goal of restoring balance to the world, whether it's driving a sword through the heart of a friend now-twisted by Light or unearthing the origins and primal motivations for this conflict. Dungeons have always been a part of the main story's requirements in Final Fantasy XIV, but here they feel just as crucial to your enjoyment and understanding of the tale as the new quests do.

Quests place you directly in the shoes of these supporting characters, and playing as them is both a welcome change of pace and a chance for newer players to deepen their understanding of the game's lore. That being said, not all quests are made equal, and there are some confusing mechanical decisions that may frustrate. For example, the end of the expansion requires a player to have completed a max-level quest before picking up a lower-level one to progress to the grand finale. In other cases, optional quests that share a common thread can sometimes be spread out across different locations on a map and aren't signposted any differently from unrelated ones. This can make you feel like you need to slog through every mundane errand in the hopes of finding a diamond. Luckily, these instances are few and far between; just like its predecessor, Shadowbringers brings to life a number of humanizing stories through its side quests and manages to make you care about the day-to-day lives of new characters who initially have nothing but scorn for what you stand for.

No Caption Provided

It's not solely about capitalizing on known factors, though. The expansion introduces plenty of unfamiliar delights to sink your teeth into--the Trust system is perhaps the most important addition for accessibility that Final Fantasy XIV has seen since its rebirth. It allows players to take a fully-formed party of NPCs from the main story quests into dungeons with them, eliminating the need to wait 20 minutes in the queue if you were trying to go through matchmaking. This is the perfect solution for players who don't want to play with strangers and ensures that no one is gated from progressing in the story just because they may have to wait an inordinate amount of time to find the necessary party. These NPCs are drawn from a pool of the familiar faces of the Scions of the Seventh Dawn and from some noteworthy new acquaintances, so using them in the Trust system is a pleasant nod to the value that the Shadowbringers narrative places on friendship and sticking together in the face of adversity.

On the matter of the new classes and races aside, servers are currently teeming with Viera and Hrothgar avatars ready to take on the world. While the new race models look as spectacular in motion as one would expect, the Gunbreaker and Dancer classes are still a relative unknown that players are puzzling out at this early stage in Shadowbringers' life cycle. Gunbreaker packs a hell of a punch as a high-damage job, suited for an off-tank role that trades in axes and greatswords for something a little less traditional. Dancer's primary focus other than looking absolutely enchanting in combat is to provide buffs for party members, and it appears to be trying to fill the utility ranged DPS role previously occupied by Bards who have now had their party-wide buffs removed.

No Caption Provided

Gunbreaker currently feels a little too much like it was originally meant to be a DPS class. It does a ridiculous amount of damage, managing to hold its own against the likes of Black Mage and Samurai. This seems a little antithetical to the tanking philosophy imbued within the other role options, where the thematic focus on survivability and protection is much clearer. Healers in particular will have to get used to managing cooldowns around Superbolide, one of the key Gunbreaker abilities that reduces their HP to 1 whilst preventing further fatal damage. Playing as a gun-wielding tank is novel but hard to master as it takes a higher-risk approach to putting your life on the line for your party members and also requires those partied with you to be familiar with your new tricks.

Dancer, for all of its beauty, currently lacks some fire in the damage department. You have to manage two class-specific stances--Technical Step and Standard Step--each with its own set of moves to master. You also have access to Closed Position, which lets you choose a dance partner to benefit from your buffs and your skills. Pulling off a perfect performance will buff the Dancer's DPS overall, and the key to doing damage is through graceful move combinations that ultimately let you unleash AOE attacks upon unsuspecting foes. The strength of Dancer shines through in prolonged encounters where their deadly chakram slice and dice at enemies, giving them the chance to use skills from both stances for a significant payoff. That being said, setting up these balletic massacres takes time; without enough breathing room to perform a routine, the Dancer can feel a little more frumpy than flamenco, especially in the majority of the game's legacy content where breathing on something is as good as a killing blow.

No Caption Provided

Both classes have a distinct identity, though the streamlining of the other jobs has muddied the waters a little in respect of the existing classes enjoying the same individualism. You used to have to pick up quests specifically for your chosen job to learn new skills. Now, Shadowbringers has replaced these with role quests for DPS, tanks, and healers, and these exist mostly to provide experience and to further the overall narrative than to improve any existing affinity with your character's chosen profession. While some job questlines were more involved than others (Stormblood introduced a particularly heartfelt Samurai one), to do away with them entirely seems like a waste. Role actions also have been further simplified, with changes to tanking and healing in particular removing some bloat but also making them more homogenous. While this makes it easier for newcomers to plug and play, it feels like it's come at the cost of the unique class identities which past expansions have been so careful to cultivate.

Some of its changes to the player experience are still causing a little discomfort during this teething phase, but Shadowbringers makes a strong case for itself as the game's most engaging expansion. It's not just the sheer scale and strength of the narrative weaving in years of old lore without cheapening the experience for new players, or the immaculately designed boss fights replete with spectacular music and thematic touches. It's also the implementation of the Trust system and the chance to truly feel the impact of the Warrior of Light's decisions over the past expansions through exploring the stories of your companions. For a story that starts with a laser focus on your character's motivations and misgivings, it tells a tale that ends up being the biggest and the best that Final Fantasy XIV has ever told. Equal parts redemption, vengeance, cruelty, and sassy Elezen, Shadowbringers promises a hell of a lot when you take your first steps into Norvrandt and delivers a truly spectacular finish even if it stumbles a little along the way.

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The Good

  • Well-paced narrative displays heart and efficient storytelling
  • Trust system improves accessibility and creates new avenues for storytelling
  • Long-time supporting cast members receive a captivating new lease of life
  • Expertly crafted dungeons elevated by a powerful soundtrack and strong narrative ties

The Bad

  • Balance issues persist across roles as the new classes feel unbalanced at launch
  • Quest design sometimes suffers from baffling requirements

About the Author

After close to 2000 hours of being the Warrior of Light, Ginny Woo wholeheartedly enjoyed Shadowbringers' 180-degree change in her character's career trajectory. This review covers her experience getting to Level 80, leveling both new classes, and trying everything in the lead-up to the raids which have yet to be released. A code was provided by Square Enix.
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JustPlainLucas

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So uh, what got edited?

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Dragerdeifrit

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Edited By Dragerdeifrit

The best expansion for the game yet. both the story and the music are incredible,

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xKamuiSx

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Best mmorpg!

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JustPlainLucas

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I'm nearly at the end, and overall, I've enjoyed the story, but the one thing that found missing was a compelling villain. Vauthry was a tropish caricature. Ran'jit didn't fit anywhere in the world thematically, and Emet-Selch took a wait and see what happens approach through the majority of the game. There's also a lot of befuddling changes they made to character utilities and I feel really bad for Bard mains that lost most of their identity just so that Dancer could exist.

Side quests were still far too numerous at times making progression feel muddled if you didn't really care about what the NPCs had to say (which to me was almost all of them). I also tried Trusts once, but the NPCs were so slow that I didn't bother with them in the next dungeon. I'd gladly take a 20 minute wait for a dungeon and work on something else than take nearly 40-50 minutes in a dungeon because the NPCs are about as effective as sliding up a hill on a sandpaper sled.

But well, it's been a long time since FFXIV had an expansion, so it's understandable that a lot of people feel rosy about the game for now.

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doremonhg9x

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@JustPlainLucas: Try to go til the end. You'd be surprised

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tonyleo01

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nice score. It will be a while before I can get to the new content though. I'm always an expansion behind :P

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saltymemesoup

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I really don't understand how a game with these graphics can pull a 9/10.....

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ecs33

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Edited By ecs33

@saltymemesoup: Because we're talking about an MMORPG? Graphics are hardly a factor when rating MMORPGs because most people turn their gpx down for frames anyway. For these kinds of games it's really more about the grind and gameplay. Although I do sometimes find myself immersed exploring an MMORPG, it hardly constitutes as a key part of the formula.

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Oloryn

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@saltymemesoup: Not trying to be snarky, but genuine question, what score do you think the game deserves? Graphics are often a fair criticism, but as far as MMO's go, this game is pretty top end, because if the graphics are any higher, you risk alienating players who don't have the high end gaming rigs to play, which makes a perpetual online community tougher to keep alive. If it were a PS4 exclusive, you could likely push them to the highest end that the console can go, but after being out for years, you can only push so far to keep the PC base able to play the game that they signed up for several years ago.

I mean, you could argue that a company might want to push the graphics forward anyway to maintain a vision, but when you already have a thriving community accustomed to a set of required specs to play the game, that's a pretty jerk move, and above all, a terrible business decision.

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saltymemesoup

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@Oloryn: That's fair, I like your point about the required specs. I appreciate you not calling me retarded. I'd personally give it a 7 or 8. But point taken.

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Oloryn

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Edited By Oloryn

@saltymemesoup: Fair score, and no worries. We all like what we like, and some things don't land for us, but in the end, we're all just gamers lookin' to have fun out there. Besides, we get yelled at enough by 13 year-olds online, no need to be yellin' at each other, lol. Game on, mate!

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TheDaringRogue

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@saltymemesoup: How can a game with these graphics pull a 9/10? There's a couple reasons for this. First is because the graphics are, objectively speaking, outstanding. Second is because the review score is based on gameplay and how much enjoyment the reviewer had playing the game. Despite your response to Millionsedge below a review does not necessarily break a game down into it's elements and independently review each one. That is not how it works.

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saltymemesoup

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Edited By saltymemesoup

@thedaringrogue: Correct, that is not how reviews work on Gamespot. That's why there are readers like those feverishly responding to my criticism. Feelings-based reviews get feelings-based viewers.

Gamespot worries more about 'representation' and 'gender identity' than gaming.

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saltymemesoup

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@Dragerdeifrit: says yet another foaming-mouthed defender of a review from one single criticism.

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bobbo888

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@saltymemesoup: What? The graphics in this game are great... It's beautiful to look at, one of the most beautiful games I've played.

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mdinger

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@saltymemesoup: Nice troll job!

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saltymemesoup

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Edited By saltymemesoup

@mertesacker4: High IQ post.

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deactivated-5e83c14458072

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@saltymemesoup: Thank god you're not a reviewer then.

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saltymemesoup

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@Arkhalipso: I thank god that I am not a Gamespot urinalist as well.

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Millionsedge

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@saltymemesoup: because a game's purpose is to be fun.

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saltymemesoup

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Edited By saltymemesoup

@millionsedge: a game's purpose is to be fun. A game review's purpose is to analyze every aspect of a game and come up with an overall score that reflects everything from mechanics to graphics to the story.

In the case of FF - both the graphics and mechanics are dated.

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Dragerdeifrit

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@saltymemesoup: The graphics are outdated in comparision to modern non-MMO games... but this is a MMO, the standard is pretty different for that genre, u don't know anything about games do you?

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saltymemesoup

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@Dragerdeifrit: ah yes, I disagree with your opinion so my decades of gaming mean nothing.

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saltymemesoup

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@doremonhg9x: "and that's all that matters" Can you show me where those words are?

"I love my little pony" - Doremonhg9x YOU SAID THIS LOL

Also - there is no better way to show off your own intelligence by calling someone retarded. Did you pick that word out of your massive vocabulary? Get bent.

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alastor529

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@saltymemesoup: judging by your picture im going to assume your a Nintendo fan and i'm going to assure by your logic every Nintendo game is not even deserving a 7 then because every game Nintendo makes is far behind in terms of graphics and mechanics. are you fine by that logic that every first party Nintendo game since the N64 is undeserving of high scores? because that is your logic

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saltymemesoup

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Edited By saltymemesoup

@alastor529: Did you just learn the word logic? You just wrote a paragraph arguing against a picture of Mario - completely off topic nonsense. If you want to use a term like logic, try not to include a non sequitur, false equivalency, AND a straw man argument in the same post.

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Seripa

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Edited By Seripa

@saltymemesoup: I like you, so I'm not trying to attack you on this - But the point that was trying to be made is that Nintendo hardware is generally outdated and are behind graphics wise, yet the games are still great and generally given high scores.

And assuming that you are indeed a Nintendo fan by your portrait, it was brought into question whether or not you believe those games are deserving of those high scores on that same logic.

As someone who respects your opinion and general answering, I too am curious of what your answer is in that given perspective.

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saltymemesoup

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@seripa: Thank you for your kindness. With that in mind (and some time passing since I was getting flooded with responses on this thread), I do see your point. I might try to argue that graphics should be judged by the machine they are on, rather than the genre they are in.

However, I will admit the extra power needed to run an MMORPG does put limits on the machine. So maybe it is OK to judge MMO's on a separate playing field than other genres, even if they are running on the same system. Thank you for your input.

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Seripa

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Edited By Seripa

@saltymemesoup: I've found some of the best games I've played were very retro in graphics. That is perhaps because I grew up on Nintendo, though, and have even found enjoyment in something so minimal as text based games, of which have inspired me to learn how to program and make some of my own.

Have you played and enjoyed games like Stardew Valley?

Judging a game based on the hardware it was released for is a very interesting angle to take that, it makes sense, though I feel if a game is great on a lower end system, it is great even if you play it on something like a PC.

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mxerdude

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@saltymemesoup: Opinions are like assholes I guess. The game originally re-released in 2013 so it isnt going to look amazing. Despite being a theme park mmo it does a lot of things very well. Such as it's story, boss fights, dungeon design, variety of activities just to name a few. Better than the likes of WoW and other games. MMOs are a very niche market so you either you love then or hate them. MMOs such as black desert online are coming out and venturing away from the theme park elements, but they lack one thing. They lack FUN. BDO is a complete grindfest and isnt fun despite having kickass combat. FFXIV (and its expansions) is amazing in it's own right and is up there with the other great Final Fantasy games. So, long story short, just because YOU don't think it deserves a 9 doesn't mean other people arent out there that think it does. Metacritic is currently sitting at a 91 with user reviews at 9.3. So you are in the vast minority. /thread

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saltymemesoup

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@mxerdude: Stopped reading after your snippy first sentence. Hope you had fun typing the rest.

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siarhei

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Where's Elseweyr review?..

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doremonhg9x

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Edited By doremonhg9x

The review looks nice but one need only to look at fflogs to see where the new classes are at. At the moment of writing this, Gunbreaker is actually leading the packs of Tank in DPS, but by a very small margin. This is the current DPS standing of the top 5% of players globally on 4 Tanks currently in the game: (Even at top 20%, it doesn't deviate a lot from this)

1st. Gunbreaker: 6,886.84 Avg. DPS, 8,278.55 DPS Max

2nd. Paladin: 6,819.5 Avg. DPS, 8,014.16 DPS Max

3rd. Warrior: 6,696.73 Avg. DPS, 7,855.45 DPS Max

4th. Dark Knight: 6,645.46 Avg. DPS, 8,156.21 DPS Max

If anything, the Tanks are the most balanced they have ever been. You might need to correct your review on that front. And before you say it, this is the current DPS of top 5% Samurai tanks and Black Mage tanks:

- Black Mage: 12,076.58 Avg. DPS, 14,425.35 Max DPS

- Samurai: 11,483.48 Avg. DPS, 13,594.8 Max DPS

Also, the Dancer is the truly support job at the moment, boasting the lowest amount of Personal DPS. They do contribute a lot to teammate's DPS though.

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timthegem

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The Star Wars Old Republic's "Eternal" expansions are still the overall best of any MMORPG but this is great to see.

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lorddaggeroff

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Kinda weird there's no healer class, better yet it's weird this games stil going, star citizen will be out when xvi comes out, maybe final fantasy 17

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doremonhg9x

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@lorddaggeroff: "Star Citizen coming out"

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bobbo888

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@lorddaggeroff: you mean no new healer class?

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jyml8582

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@lorddaggeroff: lol wtf are you smoking star citizen will never be out dog.

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lorddaggeroff

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@jyml8582: Just like a good copy of final fantasy, it died after ?

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Oloryn

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Edited By Oloryn

Bah, this is tough. I really want to play and enjoy this game, but hot damn if it is so difficult to find time lately. Been working more than full time almost 7 days a week, I can reliable pull 3-5 hours of "living-room in front of the TV" game time a week, and I know this game would take a very long time at that pace. The balance is in asking myself do I put those short bursts into the Spider-Mans, God of Wars and such, or dive into this game and treat it like a great TV show, only smaller, quality bits here and there over several seasons.

Gotta mull it over...but in any case, I'm excited for all of you though, go nuts and have fun!

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Terrorantula

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If only the art was good, the game is ugly as hell.

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doremonhg9x

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@Terrorantula: Lol, have you even try to play it before you judge it? At the moment it's one of the prettiest MMORPG out there with way more style than anything in the genre. And it launched almost a decade ago.

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Friggan

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I am having a blast with this ! The world is so beautiful, new NPC's are really fleshed out and add a lot to the story. I am enjoying the new classes and the bunnification of my main character !

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