Review

Forza Motorsport Review - Hitting The Apex

  • First Released Oct 5, 2023
    released
  • PC

Forza Motorsport is a triumphant return for the simulation racing series, and it has never been as approachable or rewarding.

Forza Motorsport is nearly as old as the Xbox brand itself, but it's had a surprisingly extended absence since its last entry in 2017. In its place, the less simulation-focused, open-world Forza Horizon series has flourished, despite not offering the technical track racing that the core series of the franchise once excelled in delivering. Forza Motorsport is a reset of sorts for the series, with the time away from the track used to refine its scintillating racing and fine-tune its progression system. The result is a streamlined simulation racer that puts all of its focus toward on-track action, delivering one of the most exhilarating racing experiences you can find on any platform.

Forza Motorsport wastes no time getting you on the track, throwing you behind the wheel of its cover car, the 2024 Corvette E-Ray, on the tarmac of the Maple Valley Raceway, a throwback to the series' oldest fictional track. This short showcase, somewhat similar in presentation (but not tone) to the openings found in Forza Horizon, makes it immediately clear how much work has been put into Forza Motorsport's visuals. The golden sunset lighting and autumnal colors around the track contrast beautifully against the glinting blue metal of the roaring hypercar at your fingertips, with the subsequent race at a cherry-blossom-laden track in Japan showcasing gorgeous nighttime lighting as dozens of polished liveries careen around corners. Each one of Forza Motorsport's faithfully recreated cars is a treat to behold when out on the track, while equally standing up to scrutiny when you take the time to investigate their intricately recreated interiors. If you obsess over the finer details of exceptional automotive engineering, Forza Motorsport raises the bar for what you will now expect from other games in this genre.

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Both in the showroom and on the track, Forza Motorsport is accentuated by an attractive implementation of ray tracing, which is even featured in one of the game's performance modes to mitigate any feelings of compromise to enjoy the game looking its finest. While it's difficult to appreciate accurate reflections at breakneck speeds, the collective effect helps to ground each car to the track in a way that makes previous iterations seem a bit strange by comparison. It's not a faultless implementation--there were numerous instances in rain-soaked conditions where reflections would routinely break when ray tracing was enabled--but there's no question it's a transformative change that elevates Forza Motorsport's presentation to new visually pleasing heights.

At the heart of Forza Motorsport is a revamped career mode that pulls in elements from older entries in the series and blends it with a new set of mechanics designed to establish a deeper bond between you and your selected cars. The Builder's Cup is a collection of championships with theme-specific events and distinct showcase events. Each one celebrates the beauty of the automotive industry through the lens of its theme, limiting your choice of vehicle based on a specific time period, a collection of region-specific manufacturers, or a particular class of consumer car. Each event (typically made up of a handful of races) usually requires a new car, either from your existing collection or from the selection of over 500 that you can purchase throughout your time with Forza Motorsport. Bouncing between new vehicles not only gives you the familiar, rewarding sensation of learning the limits of a new, speedy machine, but it also now lets you customize each car based on the amount of time you spend with it.

Every action you make with a selected car in an event contributes towards its own level, with developer Turn 10 layering a light role-playing system of sorts on top of traditional progression. As your car levels up, you unlock new categories for upgrades, letting you spend accrued "Car Points" to install upgrades that affect characteristics such as top speed, acceleration, handling, and more. The total number of points you have to spend is also determined by how much you use a particular vehicle, and can also be recouped at any point if you want to take your tuning in an entirely different direction. The interface for this critical part of your progression through Forza Motorsport is wonderfully designed, giving you a clear view of how your current choices will impact your car while carefully reminding you about the importance of a balance. Easier still is the ability to have all of these upgrades applied automatically in-between races, with the system doing a remarkably good job at finding a pleasing configuration. This customization is crucial not only in the Builder's Cup, but eventually in your multiplayer racing career, too, with all your changes carrying through to the more challenging online events to really cement the rewarding nature of the new changes.

The style of progression revitalizes the most basic principles of simulation racing. The reward of shaving off a few tenths of a second on a lap time might still be rewarding enough for most players, but having that coupled with the tangible reward of new parts for your vehicle, and hence the opportunity to post even faster lap times, creates an engrossing feedback loop that is difficult to pull away from. Practice sessions before races are no longer just about learning a track layout; they're critical interludes between competitive events that let you learn more about your car while improving its capabilities for the next race. As you race through each sector, you'll be rewarded with XP for how well you complete it, handily indicated by a score out of 10 that pushes you to make the best of every single corner. Some act as miniature time-trials too, letting you gauge your performance lap after lap and revel in the perfect one once you've linked each sector up perfectly. These are all facets of simulation racing that have been at the core of why enthusiasts have loved this genre, but it's refreshing to see Forza Motorsport contextualize it in a way that will make it just as engaging to an entirely new crowd of players.

Individually progressing each new car you purchase also allows you to build a distinct relationship with each one, given that the characteristics between a consumer hatchback and luxury sports car require you to approach them differently. Each car you purchase is completely stock the first time you experience it on track, before quickly turning into a precise weapon you can use to attack each apex after customizing it to your liking. This evolution isn't a laborious one, with the generous amounts of experience that actions reward you with letting you make a significant change to each new car in just a handful of races, so it doesn't make the required hopping between new vehicles a slog. Instead, it allows you to be frequently reminded of the rush that accompanies the moment when a car starts clicking with you, giving you the confidence to push it to its limits and whip around circuits miles faster than you were just a few races ago.

This streamlined system of upgrading your car doesn't come at the expense of the nitty-gritty options that you might expect from a simulation racer either. Beyond the selection of parts, you're able to fine-tune the most minute details of each vehicle to the same degree as before, switching up anything from your brake bias to gear ratios and more. These, as they have been before, are squarely suited to those with an in-depth knowledge of cars and how the smallest changes can have a big impact on the track with the right driver behind the wheel. With Forza Motorsport's varied options for difficulty, there's opportunity to make these settings vital if you're planning on playing with most driving assists off and pitting yourself against the highest level of AI drivers, nevermind potentially faster opponents online.

Outside of the Builder's Cup, Forza Motorsport features several series-standard modes. There's a free-race option, where you can set up a race with some quick presets or dive deep into a customizer and create an event with incredible detail, from the different types of weather that can occur during the race and how fast the day/night cycle takes place, to how much rubber has already been laid down on the racing line to determine grip. Cars that you've purchased can all be used here, too, which gives you another chance to increase their respective levels, but you can also choose to rent a car (and accrue no XP for it) for no fee, which is a nice touch if you're just looking for a quick test drive.

Competitive multiplayer in Forza Motorsport is largely consolidated in Featured Multiplayer, which packages up lobbies into real-time race weekends. Each event unfolds simultaneously across the globe, indicating how much time you have left to enter before the feature race kicks off. The more time you have before that happens, however, the better, as two pre-race sessions will have a massive impact on your overall performance in the race. The first is an unlimited practice session where you can tackle the course you'll be racing and inspect other player times to get a good sense of where in the pack you might settle into. Qualifying puts that practice to the test, giving you just three laps to set your fastest time and determine your starting position on the grid. The feature race is where the time you spent prior is put to use against everyone else in the lobby, resulting in exhilarating and highly competitive sprints to the finish with a collection of players far more versed with the course in front of them than if just dropped into a race from the start.

That doesn't mean that race-altering collisions don't occur anymore, but Forza Motorsport is quite heavy-handed in its approach to in-race penalties. Colliding with other players unnecessarily will summon a penalty calculator that does a relatively good job of dishing out a time penalty proportionate to the impact cause, both to the other car in question and their new position in the race. Other infringements, such as cutting corners, are also penalized, with a nice tabulated view of all racers and their pending time penalties shown during a race to keep you in the loop. Sometimes the in-race penalty isn't enough which is where an overall player safety rating comes into effect. This value rises and falls based on your ability (or inability) to race cleanly, and determines matchmaking with other players based on that. Frequent collision offenders will eventually find themselves in lobbies with other similarly-behaved racers, letting frequently courteous ones enjoy the company of others more often.

Multiplayer events are also varied by the category they're found in, specifically Spec Racing or Open Racing. Spec racing features events where everyone is given the same car to race, leveling the playing field and letting raw skill determine a victor. Open Racing is almost the complete opposite; you're still confined to a certain class of vehicle, but which one you choose is entirely up to you, including whether or not you use previously upgraded vehicles from your collection. The multi-stage aspects and time-sensitive nature of multiplayer events leave a lasting impression, be that the satisfaction of a hard-fought win or the disappointment of a race weekend that went all wrong in the dying moments. The variety, coupled with the aforementioned Rivals mode, establishes a rich multiplayer foundation that can be enjoyed for a long time before developer Turn10 decides to expand upon it with new content.

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With so much racing to undertake, it quickly becomes apparent that Forza Motorsport features a smaller number of tracks than you might expect. There are only 14 tracks, with 20 viable circuits when you take into account alternative layouts on some tracks. There are familiar standouts, such as racing around 130R at Suzuka in Japan, or scaling Eau Rouge with your foot flat on the gas in Spa, as well as new tracks like Kyalami in South Africa. But there's also a surprising lack of representation from whole regions, such as the Yas Marina Circuit in Abu Dhabi or one of the two Italian Formula 1 tracks. Forza Motorsport is being positioned as a platform that Turn 10 is planning to update over the future, but that doesn't change the fact that it has less than half of the circuits Forza Motorsport 7 eventually had.

Forza Motorsport has been gone for a long time, but it's evident that Turn 10 has used the time to reevaluate its formula and implement some striking changes that will likely ignite a new passion for simulation racing for petrolheads and bring in a swathe of new players. The inclusion of car-specific progression creates a stronger relationship between you and each car you own in your garage, with the methods of leveling each on up pushing you to hone your racing craft in the most rewarding way the series has delivered thus far. Forza Motorsport does this all without forgetting its heritage, delivering a standout simulation racing experience that looks and sounds stunning, while feeling reliably accurate and satisfying on the tarmac. It would be nice to have more locations to enjoy Forza Motorsport breadth of vehicular content on, but it would be a lie to say I didn't have a massive grin on my face during every lap that I completed.

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The Good

  • Stunning recreation of hundreds of cars from a large variety of manufacturers will delight enthusiasts
  • Car customization and upgrades are simple and streamlined, while tuning remains the technical deep-dive for true simulation fans
  • Car progression system is a satisfying addition that rewards your effort to hone your racing craft with tangible rewards
  • Rivals makes a delightful return with limited-time events that will challenge your one-lap prowess even further

The Bad

  • A limited number of tracks is made apparent very quickly

About the Author

Alessandro cruised through every circuit Forza Motorsport had to offer, experiencing most of the Builder's Cup, enjoying some fierce competition in Rivals, and experimenting with race formats in free races. His favorite was a race in the rain around Suzuka in a 1990 Scuderia Ferrari 614. Code was provided by the publisher.
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AndyTSJ

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I prefer Forza 7, at the end of races you'd be given a choice of three gifts including a car or credit points and this version forces you to grind relentlessly or spend cash to get similar upgrades. As the review points out, there's a disappointing lack of available tracks as well.

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TruSake

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Released FILLED with bugs. Empty career mode, empty multiplayer mode. Horrible leveling up system that was finally removed due to player pressure. Cheap menu layout. Same old cars, same old tracks… this game feels like it was created in less than 6 months and released to make a quick buck. How the hell is the reviewer giving it a 9 is beyond understanding. The worst racing sim ever made for sure.

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179107199999

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I love the game however I hate the tutorials. I couldn't skip having to listen to upgrading your car. Why can't we turn them off? I've been playing GT and Forza for YEARS. I AM NOT A DSP PLAYER. If I mess up I'm grown enough to know it's my fault. Narrated tutorials are my weakness but still its a great game for me

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DarkGothic

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Edited By DarkGothic

One of the most contradictory reviews in GameSpot's history. This game represents the decline of Forza, not a triumphant return, this review is unbelievable.

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Thebadjesus

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Very glad to have Motorsport back, but, that said, I’m a little underwhelmed considering how long we waited for this. It’s even more frustrating when comparing this new Forza Motorsport to FM4 which came out years ago but had much more content and features that have disappeared from the series like searchable player created public lobbies and the ability to choose each opponent’s car in free play.

I love the new featured multiplayer races, but having those as the only available listed multiplayer races in game really limits what you can do in multiplayer.

I’d rather have a remake of Forza Motorsport 4, but this will do. Hopefully it ends up much better in a year or two. (What have they been doing with all this extra time though?)

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cknobman

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I am playing the game and really like it so far.

But there is NO WAY this game is a 9.

Just too many issues and unfinished items.
In current state it's at best a 7.5.

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drdavewatford

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Edited By drdavewatford

I never really got on with FM7 after being a huge fan of the previous iterations. I’m absolutely loving this new FM though - the driving experience feels just right and the RPG elements work better than I expected. I can see myself putting some serious time into this one. Definitely worth the wait. Missing the Sesto Elemento, though - hope it’ll be one of the weekly new cars.

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dmblum1799

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I'm not a big fan of racing games - like Forza Horizon - great game, but I'll play it for a race or two or at best three and then I'm off to something like BG3. But this one, like Horizon, is on Game Pass, and I'm sure I'll spend some time with it when I feel like driving a car in a video game. Looks beautiful and meticulously crafted.

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NEVRfearJBhere

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I’m more into the sim racing scene. This isn’t a real sim racer in my opinion. But I can’t wait to try this out. The last entry did not feel good playing with a wheel, not expecting much from that aspect.

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Wahsobe

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It's got to be hard to keep grading the same game series when it's constantly the best of the best and finding yourself nitpicking over the smallest things all while forgiving other games that you deem to be inferior, and yet often grading them the same.

I'm not directing this at anyone in particular, it's more just a thought.

If I were grading Forza games I think I would often find myself grading it against itself due to the lack of serious competition at it's level, which is both fair and unfair. If you grade an inferior game an 8 or 9 then clearly you must grade Forza higher but then if you grade Forza against Forza which at it's core is identical you often grade it based on if and what it does new or different. If it doesn't do anything new or in your opinion takes a slight step away from what you deem to be best then the urge is to dock a point, but if your competition has already been given that same score and you feel the new Forza is better then that is hardly fair.

Anyway all I'm saying is that grading Forza must be annoying since there's little room to move when trying to convey your feeling about a game that clearly hits the mark.

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lonesamurai00

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Edited By lonesamurai00

@wahsobe: You think that Forza is the best of the best? There is only Gran Turismo to compare it against, since they both employ the same formula with the same kind of gameplay and yielding the same results.

They're practically twins - two born and bred console racers.

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Wahsobe

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@lonesamurai00: I was never a huge fan of Gran Tourismo and that's going way back to it's origins. I always loved how it looked I just wasn't a huge fan of how it played. I can't speak for it's latest installment, but it has always been a really pretty backup dancer for me.

That being said my point was less about personal favorites and instead about grading games that are at the top of their class. Actually I don't even think we need limit it to that and can instead look at titles that continue to produce an equivalent series follow up only to get downgraded because of a lack of "evolution". It's doubly frustrating when a brief look around is all it takes to realize they are better than their closest competitors that appear to have evaded the same scrutiny.

Maybe where my thinking differs is that I put far less weight on evolving a game (or movie) I enjoy and more on giving me more of what I like. For most action oriented games it's locations and environments to enjoy the action and for storied games it's a continuation of the story. I don't need it to be better just more. That doesn't mean I don't want evolution, just that it's secondary and I'm not willing to take it at the cost of what I already enjoyed.

Following evolution over continuation is how you get a mess of a game like the current state of Halo. Had they followed the story we would have a ended up with a far more captivating title that was more true to it's roots.

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lonesamurai00

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@wahsobe: The one good thing that I can say about Forza is that Microsoft never claimed it to be a racing simulator. Polyphony made those claims in the title of the game at a time when it didn't even have in-game cockpits for the cars. Forza never took itself serious to those extremes just for an ad campaign.

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NEVRfearJBhere

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@lonesamurai00: and neither of them are the best of the best lol

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Wahsobe

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@nevrfearjbhere: I can't help but be curious what you deem to be the best race car game.

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NEVRfearJBhere

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@wahsobe: personally, sim wise for me it’s iRacing. It has a few flaws and it’s expensive but is so competitive and such a rewarding experience. I also really enjoy the F1 games or MotoGP for the simcade genre.

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Wahsobe

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@nevrfearjbhere: Interesting choices. Now do you believe that the people that made those 3 games are better at producing games or is it just that they produce the game in your preferred style?

Lets say that Playground was to make competing titles for all three 3 of those games with the same goals and intent that the original Devs had in mind. Who do you believe would do it better? What about if all 3 of those Devs tried to build a direct competitor to Forza in it's style, do you believe they could produce something better?

Personally I think Playground is a top tear game studio that makes the exact game that they intended to make. If they chose to directly compete with these other Devs I personally believe they would be the ones setting the bar. Since that's not what they've chosen to do, we'll never know for sure.

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lonesamurai00

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Edited By lonesamurai00

@wahsobe: Neither Playground Games, or Poloyphony Digital could touch sims like iRacing, Assetto Corsa, Assetto Corsa Competitizione, or Rfactor 2. First off Forza's physics have never come close to those titles, second Forza is nothing but an RPG car collecting game.

I could never take GT or Forza seriously as anything but games for pure entertainment, but never for serious racing sessions.

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Wahsobe

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Edited By Wahsobe

@lonesamurai00: Forza isn't trying to be a pure sim it's trying to give you close to sim play while focusing on fun. It is exactly what it means to be. You're loopy if you think the Forza teams couldn't make a pack leading pure sim if they really wanted. If you take a look at how seriously they've taken the work to make these games it should be obvious that every time they veer from realism that it is intentional.

Also, how is car collecting even a negative in your mind? Hell, you don't even need to take part in it. Giving people different reasons to play is always a plus.

"I could never take GT or Forza seriously as anything but games for pure entertainment, but never for serious racing sessions."

That's great because that's the main purpose of Forza and even more so in Forza Horizon. I also believe this is the purpose of GT even though it tends to take itself too seriously.

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lonesamurai00

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Edited By lonesamurai00

@wahsobe:

FM 2023 Update 2.0 Vs GT7 Comparison Side by Side - Graphic, Sound & Performance [PS5 & XSX]

https://www.youtube.com/watch?v=wvkgLo6fZ5w

Don't really mean to beat a dead horse like Forza Motorsports, but I wanted you to view this new video. Just look at this difference man. And you call Turn 10 a good studio.

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lonesamurai00

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@wahsobe: I didn't know that you posed that as an ACTUAL question that needed an ACTUAL answer. I kinda thought that it was a rhetorical question since none of that would, or could ACTUALLY ever happen in a thousands years, but okay I'll give it an answer.

I don't believe that Turn 10 could develop a competent racing sim title that sim racers would embrace. I don't believe that they could do it better than the other existing devs because they lack the experience, and (this is the big one) the other devs aren't under the thumb of any big corporation to do what they expect. The the other studios can do what the sim racing community wants and expects, not what some corporation wants them do do.

To answer the other half of the question, I believe that Microsoft would create a much better sim/cade RPG racing game like the Forza series has been. The other devs lack the experience. Turn 10 has nearly two decades of experience in making this kind of racing game.

The Forza community is not the sim racing community. Microsoft would never include the features that are required for the success of such a venture. All you believe is how top tier you think the studio is, but I have been saying what I say because I know exactly what Microsoft, Xbox, and Turn 10 are about. Microsoft wants to completely control that shit, with persistent online connections, data collecting, and their dumbass AI that they are desperately pushing on Windows users. Microsoft is also all about adding completely worthless DLC to Forza Motorsport titles. Sim racers don't want lame ass Hot Wheels DLCs, bullshit Doritos car pack DLCs, or pathetic plus $100 VIP packs. This is all that Microsoft is about. This is corny console crap and the Xbox console is where it belongs. Microsoft wouldn't have a clue how to please the sim racing crowd. This is the type of crap they have been shoveling down gamers throats for two decades, and it gets worse and more over-the-top with every Forza title. I doubt the Forza community has asked for any of this crap, but Microsoft is going to do what's best for Microsoft - Doritos, Hot Wheels, Barbie and any other trending corporate tie-in that they can find. Sim racers can get all that bullshit from the modding community if they wanted, and do you know how? Modders would simply do what they always have, make conversions of Forza assets into racing sim titles, particularly into Assetto Corsa. Microsoft is so stupid that they would never officially allow modding because they can't control the modding scene.

You say that Turn 10 has the ability to produce a competent sim title, can YOU present proof that they could produce a competent racing sim without telling me how the studio is so great and so top tier.

You ask me for some kind of example of how Turn 10 lacks the capability to produce a competent racing sim? Well Have you been on the new Forza Motorsport Steam page. The game is getting absolutely torched by PC Gamers with Mostly Negative reviews. They're blasting the game from every direction. How do you think that Turn 10 could develop a competent racing sim when they still haven't even perfected the RPG car collecting game that is Forza. Microsoft would never in a million years garner the kind of respect and excitement that the other studios that I mentioned are getting on the PC platform as I type.

P.S. I noticed that you did not respond to this article.

"Starfield community patchers are frustrated by the game's lack of mod support: 'A lot of stuff is really broken compared to the other games"

https://www.pcgamer.com/starfield-community-patchers-are-frustrated-by-the-games-lack-of-mod-support-a-lot-of-stuff-is-really-broken-compared-to-the-other-games/

I was showing you further proof of what I have been saying about the kind of support they get from the PC community (more like complaints). You have been too busy telling me how top tier you think Turn 10 is currently.

Microsoft: The Console Gaming Company. This should be they're slogan for Xbox.

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NEVRfearJBhere

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@wahsobe: don’t get me wrong. I still play the forza and gran Turismo games and enjoy them. I mainly play racing games btw and have played nearly every major racing game since the ps1/N64 generation.

With Gran Turismo I feel like they’ve taken a big step back since their ps2 days. GT4 was the pinnacle of the series for me. The amount cars and career events was insane. The game felt fresh and at the time it was the best racing simulator you could play. I think Forza 4 rivaled that game in many ways and that was also the peak of the Forza series.

These series were both built and marketed as being the best simulation racers out there. The simulator genre has evolved but forza and GT never kept up with the genre. They kind of went the way of collecting cars and had you race in a kinda simulator kinda arcade racing feel. The single player mode seems to be severely lacking in both series as well, where the main focus is online play.

I also feel that the average gamer would hate a true racing simulator on a console so I guess I understand why they keep it more on the arcade side. These games are fun to play but I find it hard to dedicate a lot of hours into these games because they’re pretty easy and not punishing to play. That’s where it becomes a preference to me. The physics feel off in both games. Almost like they’re stuck in no man’s land by being stuck between being a full blown arcade racer and a sim.

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lonesamurai00

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@nevrfearjbhere: Well far from it, but they are like brothers fighting and arguing with one another about who is the best between them.

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Peter-Gareth

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I hope that this new rpg lite progression system isn't as integral as it sounds as upgrading cars and building bonds isn't something I'm that into.

I just want to have a more traditional GT & older FM style career where i pick a series, pick a car, Win it and move to the next earning cash and unlocking new cars as i go.

Having to spend more time 'creating a bond' with each car to progress isn't something i really want to do. I just want to drive many types of cars as i progress through the career.

If you can still play like that fine, If you can't then i can't see myself playing for long unless the handling with a FFB wheel is a big step up from the floaty, drifty more arcade feel that the last few FM games have suffered with.

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MoogleStar

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Rare occasion that IGN gives a game less than GS.

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GamerBum

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Edited By GamerBum

@mooglestar:

Why are you surprised it’s IGN after all. They’ve stopped including Xbox in the list of platforms to play certain games on of late even when said game is Day 1 on Xbox GP. They’ve long been pro sony anti Xbox.

They gave GT7 a 9/10 for goodness sake and Forza craps all over that game.

There worse than Gamespot now smh!!

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MoogleStar

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@gamerbum: I've always known IGN to give one higher than GS. At least in most of the reviews I've read. GS is usually the strict one and IGN hands out 9s and 10s like they're going out of style. I was shocked when they actually gave Starfield a 7 of all things.

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sladakrobot

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Edited By sladakrobot

@mooglestar: It could drop to 8...the review is in progress 😋

IGN gave that trainwreck(at launch) of GT 7 a 9/10...they know where their bread and butter is coming from!

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GamerBum

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@sladakrobot:

FACTS!

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Baconstrip78

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@sladakrobot: GT7 should have two review scores. One with PSVR2 (11 out of 10) and one without…8 at best.

I’ll never go back to playing a racing game without VR.

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MoogleStar

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@sladakrobot: 🤣🤣

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ingie73

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Damn I sold my Xbox and bought a playstation for gran turismo. Forza was a staple for me but after waiting so.long I wasn't expecting it to be so good. I love turn 10 playground games but after cyberpunk...starfield I gave up. Turn 10 always seem to deliver 👍

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troubleandbeans

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@ingie73: I did the same thing switching to playstation this year, regretting it slightly now, but the ps exclusives on plus are still making it worthwhile for me.

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Probable

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@troubleandbeans: God of war ragnarok is still incredible to me.

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sladakrobot

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Edited By sladakrobot

I hope the new feature where the game rewards players more who follow the hints of entry lines,apex and exit lines brings us more fun in online racing(next to sense of fair driving).

Often i see players taking the most silly racing lines which very often end in fabricating havoc especially in first 2 laps.

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