Galactic Civilizations III: Mercenaries Review

Soldiers of Stellar Misfortune

Stretched across the stars, my empire carried the burden of centuries of war. Yet we had few alternatives. Recently liberated from occupiers, we were desperate for peace, but also for freedom. At our darkest hour, we looked to a legion of guns for hire to turn the tide and finish the fight. But soldiers of fortune make for the most tenuous of allies, and ultimately sour Galactic Civilizations III.

Galactic Civilizations III had a drawn-out campaign of careful planning and steady expansion, but Mercenaries drops bombshells on that formula. The central conceit of the expansion is that you have access to a galactic bazaar where you can hire new and powerful mercenaries. Each of them brings a ship with a variety of bonuses, like a 50% boost to the defense of every ship in your fleet or tons of extra research points for the nearest planet. These war machines are stunning and can upset almost any skirmish on their own. But, there's a catch--two actually: They are expensive, and they don't scale or upgrade alongside the rest of your fleet. That makes the addition an odd one, as it clashes with almost everything that made Galactic Civilizations III special.

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In the base game, I'd cobble together whatever unusual or awkward ship I needed for special missions. My favorite was my Borg series, which I kitted out with a dozen or more hyper-drives and lots of troop carriers for large-scale invasions. That process had some weight to it; it was more than the standard strategy game rigmarole of cranking out pawn after pawn to join your burgeoning army. The new Bazaar in this expansion, and its catalog of guns for hire, coaxed me away from that delightful, creative rhythm.

Instead, I leaned on Mercenaries, though not entirely out of choice. I wanted to keep tinkering with my ship designs and churning out fleets of specialized fighters, but if I didn't buy up mercs as soon as possible, my opponents would. And, with their unique and tough-to-match bonus abilities, that frequently put me in a tough spot. These dreadnoughts and their masters shatter the excellent pacing and clean, refined structure of Galactic Civilization III by robbing you of any incentive to spend time modifying your own designs.

It limits your strategic options, and criminally narrows the range of viable strategies in multiplayer.

Mercenaries are somewhat akin to real-world nuclear weapons. You almost have to buy them to keep your enemies from using them against you, but their high cost and special abilities keep them relegated to highly specific missions. Most of the time, they only serve to strengthen the advantage of the strongest players. After all, they tend to have the strongest economies and the most cash in order to cement their lead. In a few rare instances, I was able to hire additional help when I needed it. But those were limited to the times when I had scant defenses of my own and, surprisingly, enough credits on hand to have an instant army while facing an impending invasion.

Those kinds of scenarios don't crop up often, though, meaning that for the most part, the addition of the Galactic Bazaar only drags Galactic Civilization III down. It limits your strategic options, and criminally narrows the range of viable strategies in multiplayer. As Sid Meier himself so famously put almost two decades ago, games are a series of interesting choices, and when it comes to big strategy, that means having lots of engaging ways to finish. Galactic Civilizations III was fine on its own, but Mercenaries pushes a more militaristic/economic angle that holds purchasing these powerful ships as the single best tactic.

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While the addition of Galactic Bazaar is, understandably, the star of the Mercenaries expansion, the other add-ons are much, much better. The expansion adds two factions that have quite a bit of history in Galactic Civilizations lore, but have thus far been absent in the third game--the Torians and the Arceans. The former is an aquatic race that can settle water worlds with ease, while the latter is an ancient civilization of honorable warriors. Both contrast well with the currently available factions, and have their own histories with the series' primary antagonist, the slaving, genocidal Drengin.

There's a new campaign, too, to help flesh out the Torians' role in galactic politics. With the Drengin caught up in a massive war with other factions at the close of Galactic Civilizations III's base campaign, the Torians have a golden opportunity to throw off the shackles of their ancient oppressors and begin carving out their own empire. This basic arc serves as both an introduction to the two new factions and something of a tutorial for the mercenaries as a new resource. You'll have a series of missions to complete that involve cutting chunks out of Drengin territory, hiring mercs of your own, and bringing your people back onto the stage of galactic politics. It’s a short (a few hours) but worthy inclusion that helps flesh out an otherwise light and disappointing expansion.

Galactic Civilizations III understands space. You have to earn the right to stretch out into the stars, with new hyper drives and commanding ships. You build your empire in layers. The sheer power and expense of this galaxy's mercenaries makes them an awkward inclusion that breaks a good chunk of the core game. You'll have access to bigger, badder ships far earlier than you should, and instead of adding something valuable in the way of new strategic options, their addition rewards strong economies while excluding most everything else. While it's not a complete waste, Mercenaries is a disappointment, and it left me second-guessing my allies in war.

The Good

  • New races are great additions
  • Does a good job of introducing new mechanics

The Bad

  • Mercenaries disrupt the core game's excellent pacing
  • Galactic Bazaar negatively impacts your strategic options

About the Author

Daniel Starkey loves playing with pretend space-orcs and faceless aliens in 4X strategy games, and he spent 20 hours tinkering with the new content in Mercenaries. GameSpot was provided with a complimentary copy of the expansion for this review.
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rofeta

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The campaign sounds grander than what it is. It's actually a single scenario and you have multiple objectives in that rather than a campaign with separate missions.

The two new races are done well and you get some very nice new ship designs and new parts to use when designing your own ships. Can't say I found the Mercs to be as gamebreaking as the reviewer, though it would be nice if you could disable them if you didn't want them in a game. Though I agree that as an expansion this is pretty light for the price. You're not really getting a lot for your $20.

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Terminator95

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Another Crap PC exclusive, On your $3000 " Rig "

PS4 is 4K Now. Your little computer screens and " RIGS " don't have 4K Blu-ray in them. You have to spend another $1000 + to get 4K.

SONY PS4 4K Exclusive's = The Future of Video Games.

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dostunuz

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@Terminator95: Are you fucking retardad or what?.

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Ezioprez9709

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@Terminator95: Somebody backing up the PS4 in a PC review, that's a first.

I'm all for the PS4, it's a magnificent console that's worth buying, and while it has a boatload of power and features, PC will always have the edge.

Why? Because nobody will leave it alone. Plenty of games that have been released for the PC will never see the light of day on consoles, let alone the PS4. It's better than what it used to be, with PlanetSide 2 and Blacklight Retribution having successful PS4 releases, but developers are and will always go for the PC.

As for Blu- ray, that's another story. Now, I do not dislike gaming PCs, I quite like them. I'm just sick of certain people treating consoles like crap. At the end of the day, they're just consoles, nothing more, nothing less. Hey, at least we don't have to keep using mandatory online checks and webcams.

4 • 
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deactivated-60b838d2a137f

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@Terminator95: What the hell is a Blu Ray?! Digital video ftw...

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blueinheaven

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@Terminator95: PS4 doesn't play 4K blurays as far as I know. Not that there are any to play, I have a 4K TV and have to get my 4K 'fix' from Netflix and Youtube.

3 • 
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lordshifu

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hey wtf has happened to civ series they all used to be >9.0 how did they dropped to such abysmal level... did sid mier stopped the development or other lead programmers left friaxis and or are they focusing more on XCOM games and let the CIV series go eff itself

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Daian

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@lordshifu: wrong Civilizations buddy.

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snugglebear

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Edited By snugglebear

Average user score is 7 and that seems to gel with what I'm seeing elsewhere. GS is getting really unreliable.

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rofeta

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Edited By rofeta

@snugglebear: It's only unreliable in the sense that it is equating two ratings that aren'tfor the same thing. One, the 4, is for Mercenaries alone. The 7 is user reviews for GC3 (which Gamesport gave an 8).

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snugglebear

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@rofeta: I should have said I was looking at scores from other sites for that statement. PC Gamer, Escapist, Steam community.

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miser_cz

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@snugglebear: Very correct, they should write script to score games by average user score automatically. That would be really reliable, wouldn´t it?

:facepalm:

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snugglebear

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@miser_cz: Not really a valid conclusion. They're unreliable because so many of the reviews are skewed by personal bias over a minor point. That one point isn't the entire game.

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Gelugon_baat

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Edited By Gelugon_baat

@snugglebear: Yet those user reviews have their own biases too - being too forgiving for example.

Also, you might want to be reminded that this is an expansion, and the most important bits about an expansion are what have been added.

"That one point" which you referred to may well be a significant chunk of the expansion.

2 • 
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captainwonton

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The review reads more like an 6 or 5, a 4 might be a bit harsh but then again these type of games are very polarizing

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Zloth2

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It's a bit odd that you can't turn the mercenaries off. PC Gamer also wondered about that, though Leif Johnson definitely liked them better than you. I expect it will be an option that will show up soon.

Obviously, if you're looking to buy this expansion and don't like the sound of the merc feature, $20 is a lot to pay for two races. (It might be worth it come Christmas, though.)

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kozzy1234

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Edited By kozzy1234

I really don't know what is up with Gamespot and how they review expansion packs lately.... Pillars Of Eternity's second expansion pack was fantastic, gamespot gave it a horrible review (The lowest rating by a long shot). Now this good (Not great by any means) Galactic Civ 3 expansion gets another super low score.

As much as I loved Cities Skylines, the last expansion for that game (the winter one) was the worst of these expansion packs and yet it got the highest score.

What is next? Fallout 4's half a**ed Robot DLC gets a 8/10?

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mogan

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mogan  Moderator

@kozzy1234: Somebody didn't like something as much as you did. So what?

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Gelugon_baat

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@kozzy1234: I say to you, again - apples and oranges.

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StereoFlava

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Goty material right here guys.

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thereal25

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@stereoflava:
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Karmazyn

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ouch.....Galactic Civilization II was great, hmmmm future does not look bright for space turn based strategies.

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Zloth2

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@Karmazyn: Are you kidding? One DLC gets a bad review on one website and its doom for the whole genre!?

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RogerioFM

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@Zloth2: Was thinking about the same thing lol

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RogerioFM

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So sad to see a Galactic Civilizations expansion getting the shaft. Might be deserved though, I'll have to try for myself.

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