Review

Get Even Review

  • First Released Jun 20, 2017
    released
  • PS4

Some memories should stay in the past.

What if you could re-live your memories and the memories of others to see the world through their eyes? How would that make you feel about your own life decisions? Get Even, from Polish indie studio The Farm 51, tackles those questions and more. Get Even's best element is no doubt its story. With plenty of twists and misdirection, this psychological thriller contains an emphatic and thought-provoking ending. But its gameplay, which consists of puzzle-solving and shooting, does nothing of note other than distract you along the way.

Get Even starts in dramatic, bewildering fashion. Playing as Cole Black, a former soldier with a long criminal record and cloudy motivations, you start in what looks like a creepy psychiatric hospital. You're armed only with a silenced pistol and a smartphone. You are told nothing about why you’re there or where you are, but you quickly discover that your objective is to save a young girl with a bomb strapped to her chest. After taking down the men who captured her, you try to defuse the bomb, but it goes off. Casualties are presumed. Fade to black. You then wake up with a virtual reality device strapped to your head.

Black cannot make sense of what's happened to him or why. (You might also note that he sounds just like Sean Bean, but he isn't). The story gets even more distressing from there, as you try to piece together what happened as a mysterious scientist, Red, guides you through the asylum over monitors and speakers as part of your “treatment." You eventually discover that the asylum is not all it seems, and Red’s motivations only become more murky.

The first half of Get Even is spent under the guidance of Red, who is later revealed to be a character named Ramsey. You revisit Black's memories, piecing together clues and attempting to unravel the story behind the mysterious victim. You find evidence as you explore these virtual memories, which ultimately ends up on a board scattershot with photos and newspaper clippings. You may not discover everything there is to see during your first recollection of each memory, but you're free to return at any time to find what you might have overlooked and add a new piece to the puzzle.

Your vehicle to the virtual world--the Pandora headset--is Red's life work. It allows you to be a fly on the wall in Black's memories, where you can look but you can't touch. Finding the answers you seek is complicated by memories that are maliciously corrupted. Apparently someone or something is trying to conceal the truth to make it difficult to understand what is real and what merely appears to be.

For a while, trust in your own judgement feels out of reach. It's an intriguing way to tell a story, though it can be a lot to wrap your head around as the new and complex possibilities are introduced. But it all comes together in the end for you (and Black) in a very satisfying and unexpected way.

The action in the early stages of the game revolves around puzzle-solving and a limited amount of shooting, mostly with a weapon called a CornerGun. Black steals this item from a business rival of Ramsey's, and like its name suggests, its barrel can turn 90 degrees, allowing you to shoot around corners. This is one of the more unique aspects of Get Even’s shooting. It takes some getting used to, as firing around corners can be disorienting at first. It ’s a logistical challenge to learn where you need to stand or crouch to effectively fire around a corner, and it is very satisfying when you get the hang of it. Once you do, you can sneakily creep around, taking down enemies in secret.

No Caption Provided

When shooting the CornerGun, you must land a headshot and make sure other enemies aren't closeby or else they will be alerted to your presence and come after you in an organized way. It's a bit unforgiving, especially on the Traumatizing difficulty (of note: Traumatizing and Gentle are the only two difficulty levels.) But it's a good challenge and very satisfying when you get it right. Enemies inside Pandora vaporize when you kill them, and the action pauses for a moment as they disintegrate into shards. This is a cool-looking effect the first time, but it eventually wears out its welcome as the ensuing pause slows down the action with frustrating frequency.

Another item at Black's disposal is his smartphone. It does basic things like display text messages and play voice calls, but is also equipped with a scanner that you can use on key items to learn more about them, while a heat vision camera alerts you to nearby enemies. A Vision tab on the smartphone illuminates certain key elements based on the context of a particular scene. All of this is critical info when problem solving.

Though it's an unremarkable looking game, Get Even is backed by a wonderful soundtrack from Olivier Deriviere that heightens tension and accentuates action with pulsing, pounding electronic sounds and string instruments.

Get Even's puzzles are rarely challenging or unique, and some can be frustrating when you have to look at the environment through your cell phone; bumping into objects while staring at the phone's screen is a common annoyance. But there are a few puzzles that provide new and interesting challenges. One of the more memorable instances comes in the second half of the game, where you essentially play out a game of Clue. Using evidence like newspaper cutouts and police reports scattered in a room, you must correctly name a murder weapon, a perpetrator, and the bullet's entry wound on the victim. It's not the most difficult task, but it's exciting to play the role of an investigator and it feels satisfying when you finally solve the mystery.

Eventually, you assume control of Ramsey, and this is where the story and gameplay get even more interesting. Ramsey performs an "audit" of Black's memories to try to learn more about the events leading up the the girl in the warehouse. He wants to...get even with the people responsible.

When you're playing as Ramsey, you have even more abilities than Black, one of which is a scanner that shows you where all nearby enemies are. Ramsey isn't armed by default, but he can "assimilate" into the enemies, taking over their bodies and picking up their weapons in the process. You can sprint, but you can move even faster by warping, and when performed in rapid succession, warps allow you to get the jump on enemies in superhuman fashion.

As you play through these memories, you will feel a sense of deja vu, as you're revisiting some of the places you played through as Black, but the story is experience in a new, unique perspective way. It is sort of like The Lion King 1.5, where you see the events of The Lion King from the perspective of Timon and Pumbaa. You tap into "engrams" scattered throughout the memories to see who Black spoke with, what they talked about, and how it contributes to the girl with the bomb. The mystery of the story is key to the intrigue of Get Even, and unraveling it yourself is the best part.

Though it's an unremarkable looking game, Get Even is backed by a wonderful soundtrack from Olivier Deriviere that heightens tension and accentuates action with pulsing, pounding electronic sounds and string instruments. If you are in a memory that begins to break down, strange things can happen. In one situation, I was shooting my way through enemies and a pop song played over the action because I was going in guns-blazing instead of the quiet and controlled manner that Ramsey advised, leading to the memory breaking down and glitching. The performances of the voice actors is also notable, as lines are delivered with believable conviction and emotion, especially in the case of Ramsey.

Get Even tells a devastating story that ends with a striking M. Night Shyamalan-like twist. Interestingly, it's the most crucial part of the entire story, and you see none of it. The visuals are left entirely to the imagination, which is unexpected and impactful. It is these kinds of powerful moments that emphasize Get Even's key strength--delivering a twisting narrative that is fascinating enough to make up for its lackluster gameplay elements.

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The Good

  • A strong story that leads to a thought-provoking ending
  • Great sound design and music accentuate the tense narrative
  • The CornerGun is unique and provides welcome variety to the gunplay
  • Impressive voice acting helps you connect with the Get Even's characters

The Bad

  • Middling puzzles slow the otherwise solid pacing
  • Shooting is generally uninspired

About the Author

Eddie Makuch finished Get Even's campaign on PS4 in around 10 hours and he's still thinking about the dramatic ending. GameSpot was provided with a complimentary copy of the game for the purpose of this review.
26 Comments  RefreshSorted By 
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kastymizilian

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I played this game recently, its actually really good, i was super surprised how mature and elaborated the story was!

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Gelugon_baat

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I have read reviews where they try to keep things as spoiler-free as possible. These reviews might as well as use placeholder words in their entire write-up.

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Gelugon_baat

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Edited By Gelugon_baat

The game has some interesting music.

For example, there is one scenario where someone's breathing is turned into a percussion track.

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leikeylosh

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Step 1: Don't read this review, forget it even exists.

Step 2: Ask yourself: What do you value more in a game, good story or good gameplay? If you value the former, this game is absolutely worth it. (Bonus: great voice acting)

Step 3: Spend time with the ones you love, make this a priority in your life. You'll get the message if you play the game to the end.

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rmoxon

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Edited By rmoxon

I don't post on here very often but I had too for this review becuase it was spoilerific as hell.

I'm just glad it was a game I was only marginally interested in.

Still, I feel like reviews should not include this many spoilers, especially when the best thing about the game is apparently it's story. I feel like this was some kind of troll review where it basically says "the story is the best part of this but now I'm gonna spoil it for you"

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Gelugon_baat

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@rmoxon: I have read through the review.

Many of the statements concern gameplay and story-telling - both of which is what the game promises.

The game can't be described without spoilers - at least not without sounding vague.

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geoelectric

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Edited By geoelectric

Sounds like it's a game mostly valuable for its story. Too bad this hamhanded writer spoiled major reveals in unnecessary recap and even set us up to expect an endgame twist which he *also* partially spoiled.

"Interestingly, it's the most crucial part of the entire story, and you see none of it. The visuals are left entirely to the imagination, which is unexpected and impactful."

...well, not very unexpected or impactful now, huh?

This is a disgusting review, and this guy should never be let near a story-driven game again. Let him review Lego games and Candy Crush, but apparently plot is too much for him to field in an article.

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itchyflop

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Edited By itchyflop

I fail to see why some come on this site to bash the writers/workers?

Surely its about the games so view them?

And yeah i know how it is with click bait etc or bad write ups, if you are critical, go give it a go yourself, blog it maybe.

Bad karma man

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tellurye

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Edited By tellurye

@itchyflop: The point a lot of folks are making, and valid ones at that, is that every gamestop writer cannot review a game without releasing major spoilers. No one else in the industry does that. IGN, Gametrailers (when they were around), Gamer's Com, PC Gamer... No one. Gamestop is the only one who spoils games.

There is a simple way to review a game without spoiling it for others. I literally do not need to play the game after reading a Gamespot review because they spoil everything, and I know what's going to happen. That's the only reason I come here is to read a review of a game that Im interested in how it ends, but I know I will never play it.

If there is a game that I will play, I simply read a review on the other sites.

I must admit, this one wasn't as bad as some. Another example (and stop reading for those who don't want any SPOILERS) was their review of RE7. They frickin tell who who appears in it at the end.

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itchyflop

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Edited By itchyflop

@tellurye: thanks for pointing this out i now i can relate to it (no sarcasm).

I can appreciate the frustration from this, however maybe gamers could inform Eddie in a more educational or helpful manner rather than bash him every time like "hey ed can you not place spoilers", surely they read these comments?

Then i suppose the argument being, a gaming journalist should know this already?

:)

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tellurye

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@itchyflop: Well, I don't see anyone bashing reviewers, per say, but we (me and Ive seen a few users on here) for years, have been asking Gamespot reviewers to stop including spoilers and they haven't listened. So I guess folks are getting frustrated.

Their unwillingness to do so means gamespot does not care about their customer base. Im not saying the customer is always right, but we have a valid point here, and gamespot disrespects them by "Nah, let me tell you how the game ends anyway, even though I know you hate it when we do that..."

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itchyflop

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@tellurye: In the past iv not bothered with story even skipping some gta cut scenes.

Now im a little older and my gaming choice and appreciation has changed to say the witcher as an example, im drawn into the story more, my point : i think because of this iv never really noticed or cared this happens on here!!

I can see why it can be frustrating now you've pointed it out.

Iv recently re purchased GTA 4 and a few other older gen titles along with current to replay them following the story more too.

:)

2 • 
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Bond_Villain

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Looks good. I might pick this up seeing the Not a Hero DLC is delayed.

Same creepy vibe

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translucent17

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Eddie writes reviews now?.... god help us all...

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Warlord_Irochi

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Well... That's a quite good review you made here Eddie. Have you given some thought about focusing more in this kind of works?

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Warlord_Irochi

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@nibbin1191: He actually did a quite decent one here.

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Gelugon_baat

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Wait a minute... Makuch's writing reviews now?

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DARREN636

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was highly interested.

until I saw the words 'gunplay' and 'corner gun'

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videogameninja

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Edited By videogameninja

Remember hearing about this game a few months back but considering the amount of new AAA games (Zelda, Nioh, Horizon, etc…) that were dropping on what seemed to be a continuous basis it’s no wonder it slipped my mind (that and I have the attention span of a goat.). It seems like the big name titles have taken a hiatus now and probably for the next month or 2 so perhaps this game may get more of a look than it normally would.

The fact that is its narrative plays such an integral role in its overall presentation may just be enough to convince some people who weren’t even aware of its existence to take a chance on it. I know for myself it's the one thing that helped put this game on my radar.

-TAKE A CHANCE/ABBA NINJA APPROVED-

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santinegrete

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Glad it turned out OK. That's usually enough for me, it's more interesting that your sport game or mainstream shooter gettin' above an 8

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karavanasam

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Finally a game with good story.Also want to test the corner gun :D

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DarthRevenX

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I'll wait for Wolfenstein thanks......

I'm kinda done with shooters, I'm super picky which ones I play nowadays....id Software and that whole end yes so that's doom, Quake, Rage, Wolfenstein, maybe prey later and Timesplitters and Shadow Warrior [original] & Blood are my bag.....

sick of COD, sick of the half and half crap, part shooter part RPG or thriller whatever....

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Jaykray

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@darthrevenx: Get Even isn't a first-person shooter by any stretch of the imagination. The game ultimately possesses very little in the way of shooting. Most of your time in-game is spent exploring and/or solving puzzles. In fact, Prey, which is on your list of games to play, is much more of a FPS (and RPG) than Get Even, so if you're tired of FPS's and FPS hybrids, you may want to check the game out.

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juberline

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Seems pretty interesting. Not too much coming out in June/July so this be worth a look at before the heavy hitters in October/November.

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videogameninja

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@juberline: Probably the best thing for the developers whether they intentionally intended for it to or not.

-LESS COMPETITION NINJA APPROVED-

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