Review

God Eater Resurrection Review

  • First Released Jun 28, 2016
    released
  • PS4

Body and Blood

There’s an alluring sense of immediacy and simplicity to God Eater Resurrection. You jump into a mission knowing full well what your orders are, you carry out those directives, and you exfiltrate when the job is done. It’s the same kind of glamorized efficiency that makes spy fiction so appealing. The narrative device that improves on this premise is, of course, when things don’t go as planned, when the agent or squad must adapt to changing circumstances. It’s due to a shortage of these surprises, however, that God Eater Resurrection never transcends its safe, uncomplicated design.

Resurrection’s world is candy-wrapped around an anime-influenced aesthetic and the medium’s ever-growing fascination with urban dystopias. Along with the variety of environments, there’s a lot of creativity to be found in the design of the enemies you’re sent to destroy: four-legged beasts with faces of old men, living iron maidens, and large bipedal lizards with stylish helmets.

You play the newest member of a team of god-killing soldiers, a group of teens and 20-somethings who’ve managed to survive an apocalyptic event in which hostile demon-beasts dubbed “Aragami” took over the world. As with many teen-targeted manga-styled ensembles, the cast is a collection of distinct personalities with limited emotional capacities. All the tropes are here: the archetypically neurotic support teammate, the brooding all-business specialist, and the squad member whose bubbly, saccharine demeanor can be forgiven thanks to her usefulness in combat.

Your custom character fits right in as the rookie who sounds self-assured no matter what voice type you pick. Your squad’s confidence in the face of humanity’s likely extinction is complemented by the extreme designs of their multipurpose God Arc weapons. Not only are these tools of destruction often larger than the people who wield them, but these gunblades also eat Aragami--hence the "God Eater" name. These echo the kind of transformable armaments found in Monster Hunter and Vanquish, only they’re infused with the ferocity of the beasts they kill.

Resurrection’s faithfulness to the original PSP version, Gods Eater Burst, underscores its limitations. The original appealed to that specific on-the-go audience that enjoys brief play sessions. It’s a different set of expectations in the context of a console in a living room, where it feels more natural to tear through a dozen missions in one sitting. It’s unfortunate that you can’t take on multiple assignments in Resurrection without enduring the time-consuming process of returning to base to assess your rewards after every mission.

There isn’t depth in combat so much as there are multiple moments in a fight where you need to adapt to changes in an Aragami’s behavior. When it’s enraged, you keep your distance, and when it tries to escape, you give chase. It’s like a chess match where the opponent always gets to make the first move. While the majority of the sorties are involved, there’s little room for improvisation. You can pick up the pace of play by using attacks that capitalize on an enemy’s elemental weaknesses, using consumable enhancements, and, most significantly, using the God Arc to bite a chunk off the Aragami. These mid-conflict opportunities not only provide a temporary stat boost for your customized protagonist but to your teammates as well, provided you can spare a couple of seconds to shoot your buddies with Aragami-infused ammo. Yes, you have to fire at your squad. It's unusual, but it sure beats having to run up to them to enhance their abilities.

No Caption Provided

The straightforwardness of Resurrection’s missions is both its greatest strength and most frustrating weakness. There’s comfort in knowing what you’re getting into and in the specificity of your missions. Unfortunately, it takes less than a few dozen quests before monotony sets in. There’s a modicum of gratification in maxing out your gear to keep up with the increasing difficulty of every subsequent batch of missions, yet there’s also a palpable sense of routine, since the Aragami throw very few curveballs. This uncomplicated approach has one bright spot: It’s easy to manage your team, which is both self-sufficient and made up of meaningful contributors. Given that boss battles can reach a frenetic pace, it’s often more sensible to leave your buddies to their own devices.

The simplicity of the maps reinforces this level of ease. Resurrection avoids the Monster Hunter-style loading-screen tedium of chasing your prey from area to area. A ranged strike from anyone on your team will stop a fleeing Aragami. Rarely does a target use the terrain effectively enough to find respite for longer than a few seconds.

There’s a bit more depth to be found in Resurrection's customized gear and crafting systems. Player progression doesn’t rely on gaining experience through kills but rather on weapon upgrades and other improvements. The challenge lies in ensuring you’re well-rounded enough to have a countermeasure for every enemy type. It’s a compelling judgment game to build a small collection of melee weapons that address every possible Aragami weakness, whether that’s through crushing, piercing, or slashing attacks. Then you have to factor in the weight of each weapon in the field and to determine how much damage you can deal per second. The one downside? There’s no item or weapon so rare or exceedingly useful that would warrant replays of any operation. Aragami item drops and the mission-completion rewards are abundant enough that you’ll always have items to craft and gear to enhance.

No Caption Provided

Beyond crafting and buying new gear, there’s little reason to spend time at your base, despite the game’s implication to the contrary. Conversations with NPCs are mostly superficial, save for the occasional chat that triggers the next batch of missions. HQ is merely a poorly created illusion of a grander base of operations, especially given the organization’s in-game role in saving humanity.

For as much as Gods Eater Burst excelled in 2010, it’s since been outpaced by similar games. That includes prey mounting in Monster Hunter and a more engrossing atmosphere in Toukiden: Kiwami. There’s comfort to be found in the simple mission goals, but it’s impossible to ignore how repetitive they are--and how outdated they make Resurrection feel in practice.

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The Good

  • Great supporting cast
  • Easy to pick up and play
  • Imaginative enemy and weapon designs

The Bad

  • Repetitive goals breed monotony
  • Limited options in battle
  • Little to do outside of combat

About the Author

Miguel brought in about 20 hours of prior God Eater and other monster-hunting experience to God Eater Resurrection. He needed about 30 hours to get through the story. GameSpot was provided with a complimentary copy of the game for the purpose of this review.
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darthaznable

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Amazing that NMS got higher than this.

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Gelugon_baat

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@darthaznable: Apples and oranges.

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deactivated-614ebc379da15

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Well its coming to PC, and Monster Hunter is not. And it looks and plays much better than Toukiden, the only other alternative on PC. So automatic buy for me, no matter what any reviewer says.

But it is indeed a bit hypocritical to call this "monotonous" when grindy mmos, tedious roguelikes are the most highly rated games in this generation.

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Gelugon_baat

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@br1m: For a site like GameSpot to consider Unity to be just "good" for a AAA, that woul be a tepid response at best.

Besides, you are overlooking the titles for other platforms, like the handhelds.

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BR1M

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Edited By BR1M

@Gelugon_baat: Unity was complete ass and got a better rating than this game. This site is biased. Also, do you mean assassin's creed on handhelds, or gamespot reviews for titles on handhelds?

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Gelugon_baat

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Edited By Gelugon_baat

@br1m: Hey, I am not arguing that the site isn't biased, but you are comparing apples and oranges by comparing this game - recycled from its 2010 debut as a me-too Monster Hunter - against the next piece-of-shit entry in an iterative AAA series with gameplay that is completely different from God Eater.

You are over-simplifying things by focusing on scores.

By the way, I was indeed referring to Assassin's Creed titles on the handhelds.

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Zicoroen

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Definitely there's a new exclusives quality standard...

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Gelugon_baat

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@IanNottinghamX:

What you are not saying here is that, on the flip-side, people like you may have way too much bias in favor of such games.

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IanNottinghamX

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Edited By IanNottinghamX

@Gelugon_baat: Not true I play a variety of games Western and Eastern. I dont discriminate games based on the region they were developed like alot of the western media and fanboys do. IF its good I play it its that simple. but as far as their scoring criteria thats a story for another day,because Ive never been able to rely on their scoring as accurate to something they are saying about a game. Tastes are one thing but at least give a less vague reason for a low score than "Monster hunter did it better". I play Monster Hunter games and this has some similarity in its structure but its not like Monster Hunter enough to make a review mention and give people the wrong impression...thats the issue I take with this..the crappy inaccuracy of their opinions.

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Gelugon_baat

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Edited By Gelugon_baat

@IanNottinghamX: So you say that it has "some similarity in its structure" but "its not like Monster Hunter enough". You say this like it's a good thing.

I have seen more than a few people claim that Monster Hunter does what it does better than God Eater does - because God Eater is not like Monster Hunter enough, to distill their statements.

Do you have anything further to back your claim, other than having different (subjective) tastes? (This is the impression that you are giving me here.)

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IanNottinghamX

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Edited By IanNottinghamX

@Gelugon_baat: I dont get the point your trying to make with the Monster Hunter thing. I was clear. Ive played both series before they are not anything alike. Ask anyone who has played both. Its like saying Call of Duty and Halo are the same. They arent. Its like calling them the same cause they both contain multiplayer Call of Duty has multiplayer, Halo has Multiplayer but they are night and day different.

Also please dont respond and then ignore the main important points Im trying to make..about accuracy in reviews and poor explanation in reviews and not properly explaining the scores. Tastes arent even relevant here unless your talking about the taste of the reviewer. In which case if he cant review different types of games objectively he shouldnt be reviewing those games,

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Gelugon_baat

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Edited By Gelugon_baat

@IanNottinghamX: You can bring up Call of Duty and Halo, but I have seen other people said that they are comparable, e.g. making statements like they are for "casual" gamers and shit like that, i.e. they are targeted at similar demographics. That said, I don't consider the analogy of Call of Duty and Halo to be sufficiently convincing explanatory.

You are still bringing up a matter of perspectives with too little differences between them. (Besides, games like Monster Hunter and God Eater seem to be targeted at the same demographic of consumers who are looking for gear-based progression systems - not exclusively, of course.)

As for the matter of the taste of the reviewer, you can make the argument that the reviewer that doesn't "get" a game shouldn't be reviewing it, but I would argue here that a reviewer that "gets" a game wouldn't be making a review that is free of bias either. The latter reviewer would be injecting genre-specific slants into the review anyway, and that review would be unfit for reading by anyone but the enthusiasts of that genre.

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IanNottinghamX

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Edited By IanNottinghamX

@Gelugon_baat: See thats another part of the problem people make these generalizations. You are making generalizations that stuff is the same when its not. Saying 2 games target the same audience and saying 2 games have the same gameplay are apples and oranges 2 completely different things. I mean one can say all video games are the same because they are targeted towards the gamer audience. Your whole point is based on the idea that your generalized opinion is correct which I nor others will agree. So you can make a general opinion thats vague but when I point out something specific im wrong? makes no sense to me.

As for reviewers no reviewer is free from bias. The problem is when Bias becomes the prime factor in giving something a rating or score. It should be based on how good the game is as a product and comparative to other games on the market for that system.

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Gelugon_baat

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Edited By Gelugon_baat

@IanNottinghamX:

So now you shift the "something specific" over to system-specific consumer markets. Also, by the way, you were being vague yourself because you did not provide any "specific" elaboration on your arguments. All I have done is point that out.

As for your "that system" argument, I do have a response for that kind of argument: no game exists in a vacuum.

You and the "others" who would agree with you on that kind of argument are pretty much asking for a review that narrows its perspective down to products on a platform. That's just another factor of bias. Furthermore, the only place where your argument would be acceptable is at specialist sites; GameSpot is not a specialist site.

Besides, you are overlooking the fact that a consumer may be in the overlapping zones between two markets, and no markets are mutually exclusive anyway, e.g. I don't see how a consumer can be perusing a Playstation platform (for this game) and a Nintendo platform (for Monster Hunter - at least for the present-day).

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IanNottinghamX

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Edited By IanNottinghamX

@Gelugon_baat: You still just responding to posts and saying nothing? I didnt shift anything. I made a point throughout every post from the very beginning. I dont like how they rate games on Gamespot and Ive made it very clear why. If you didnt catch that read my previous replys. And your not addressing my point instead your saying some nonsense.

When your reviewing a game you have to take platform into consideration. This is what the reviewers on Gamespot said in the past that they do. When they are talking about a game its comparative to whats out on that platform to a degree and that factors in the score along with other factors. I didnt just make that up theyre facts.

And whats this nonsense your saying now? people cant own more than 1 console or platform? Someone cant own a Sony platform and a Nintendo platform at the same time? Are you saying all gamers are fanboys of 1 or the other and dont own multiple systems? Nope it doesnt work that way!I own 4 platforms(PC,PS4,WiiU,3DS) there are many people that also own multiple platforms and are fans of games not platforms. There are a lot of gamers like that not just me. Last gen it was the same, this gen its the same. nothing has changed.

I mean listen if your going to annoyingly reply to my comments at least keep a solid point to it all and not just string words together that dont make sense.

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Gelugon_baat

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Edited By Gelugon_baat

@IanNottinghamX: You consider my arguments to be nonsensical, I consider yours to be nonsensical in turn. It's not that I don't understand your arguments, but rather they seem like so much pseudo-intellectual bullshit to me. Besides, all the points that you have raised have counter-points or flip-sides to them.

You are also misinterpreting my statement about platform ownership. I have never said that people can't own more than one platform.

I had the impression that you are just here to bitch about GameSpot's reviews when a game that you like gets dissed on. That impression remains the same.

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IanNottinghamX

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Edited By IanNottinghamX

@Gelugon_baat: Im gonna rewind and quote what I said in my original post.

"This review is bullshit until I play this myself. The reviews of Japanese based games have no credibility with me anymore on Gamespot. Theyve always rated them unfairly and its really hard to know for sure unless you play it yourself. If its not some open world paint by numbers game it gets a low score.Ive seen games that got 5 and 6 on Gamespot turn out to be my favorite games of all time and get low ratings based on nonsense reasoning, so I call Bullshit."

That post had nothing to do with my "Favorite game being bashed on" and more to do with an observation of mine when it comes to Japanese developed games. They get low ratings and when I end up playing them I scratch my head as to why when the game is phenomenal or much better than the false impression that they give in their reviews. Yet when I look at something like Assassins Creed. its completely the opposite, It gets massive praise and when I play it its trash or not nearly worth the rating it got. Does it mean i like Japanese games more no because as i said in another earlier post:

"I play a variety of games Western and Eastern. I dont discriminate games based on the region they were developed like alot of the western media and fanboys do. IF its good I play it its that simple."

If you dont get the points I made at this stage theres no use in going back and forth any further.

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Gelugon_baat

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@IanNottinghamX: There indeed is no use for doing so; you are just recycling arguments and statements which I don't find convincing.

With that said, think twice about bringing up actual examples. For one, not every Assassin's Creed was well-received at GameSpot. Unity and the portable games were trashed, for example.

You had been cherry-picking by bringing up Assassin's Creed.

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BR1M

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@Gelugon_baat: my bad they gave unity a 7. xD this site is biased af confirmed.

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BR1M

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@Gelugon_baat: Pretty sure they gave a high score to almost every assassin's creed game besides unity, which is not accurate at all.

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IanNottinghamX

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Edited By IanNottinghamX

This review is bullshit until I play this myself. The reviews of Japanese based games have no credibility with me anymore on Gamespot. Theyve always rated them unfairly and its really hard to know for sure unless you play it yourself. If its not some open world paint by numbers game it gets a low score.Ive seen games that got 5 and 6 on Gamespot turn out to be my favorite games of all time and get low ratings based on nonsense reasoning, so I call Bullshit.

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GregoryBastards

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@IanNottinghamX: true for some reason gamespot doesnt really 'get' the niche japanese titles.

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IanNottinghamX

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@GregoryBastards: oh and another thing..The first God Eater game was amazing. really well put together game.

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deactivated-5ebc942967df5

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Sony still trying to compensate for having lost the far superior Monster Hunter series, lmao.

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namitokiwa

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@Prats1993: I don't understand why Sony is trying to? You act like Sony made this game?

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KBFloYd

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i dont know why the fanboys are damage controlling this is a vita port.

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Newagegamersare

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Also I've gamed since 1989 and in every f#$ing game there is repetition, every game! From sf to GTA you always wind up doing the same things over and over... Just like life. So stop bitching over the obvious.

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mjgrierson

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@newagegamersare: Okay we get that there is SOMETHING to these kind of points the "general overview" kind of aspect but lets be fair it's not clear cut like that.

For example, would you rather play a game in a white room with nothing but white walls and all you have to do is walk around the room 100 times, or a game where there is a fully living functioning city with people doing interesting things, all having their own random lives and crossing paths, conversing and interacting and all you haver to do is walk around the city 100 times. IF (hypothetical of course) you had to choose it would be the latter? yes? of course it would. Why? you're doing the same thing as the first game? Because even though you are doing the same tasks everything else makes it a lot more interesting so no, although you will be doing repetitive things there are ways and means to detract that turn the mundane interesting.

That's how I see it anyway, but if I wanted to I could over generalise and say near enough every game ever is the same thing your pressing buttons and there are pixels on a screen.

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Newagegamersare

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@mjgrierson: to your last point, you would be correct. It is just us pressing a bunch of damn buttons. To your second point, it comes down to preference.... Nothing more....nothing less.

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Newagegamersare

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Edited By Newagegamersare

Screw the reviewer, as a fan of the anime, I jumped right in since this came free with a god eater 2 pre order....and I'm having a ball. The game is great, the only gripe I have is the camera, other than that its an 8/10 or 4/5.

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TxuZai

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Edited By TxuZai

Another bullshit review.

Also, monster hunter clone? It does everything better, combat isn't clunky and garbage, actual characters and a story, with better visuals.

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doubtless1

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@txuzai: This game wishes it was Monster Hunter, I remember playing GH on psp, game was fucking horse shit. Just made me wish I had booted up Monster Hunter Freedom Unite instead. Do yourselves a favor and go pickup a MH game, not this trash.

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csward

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@txuzai: Biased much?

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deactivated-5ebc942967df5

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@csward: He legitimately thinks God Eater has better combat than Monster Hunter, lol.

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digishah

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Edited By digishah

Sad so see Sony exclusive players subjected to such poor MH clones. Stay strong Sony fanboys...

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uchihasilver

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Edited By uchihasilver

@digishah: we already had a better game than MH it was called soul sacrifice (btw im also a monster hunter fan but if you think MH is the greatest game in this genre just shows how closed minded you are especially since MH tends to add very little between each game)

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RSM-HQ

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@digishah: Hmm, though I agree Monster Hunter is a better series God Eaters combat is actually different in its pacing and functionality. It would be like calling Mortal Kombat a Street Fighter clone.

But I don't care anyway. I buy Nintendos and PlayStations, you fanbois are all sad for picking sides like sheep.

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TxuZai

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@digishah: dont worry Nintendo drone, Sony still has better games, enjoy your 300 pokemon and mario games.

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Yomigaeru

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@digishah: I wouldn't call the series in general a "clone", as it's more like the Guilty Gear of hunting games (whereas Monster Hunter is Street FIghter). Resurrection, on the other hand, is probably weaker than the other games in the series (aside from the very first one).

It's an odd thing: Burst was a pretty good game, but Resurrection feels worse because they ripped a lot from God Eater 2 Rage Burst but omitted some of the key things that made it good (Blood Rage, Blood Arts, and Blood Bullets). What Resurrection added was a system that was a poor substitute (Predator Styles) and addition plot that touted to "connect Burst to God Eater 2" and fails miserably by being a lot of throwaway nothing.

It's a shame. Rage Burst comes out in about a month, but Resurrection may have soured a lot of newcomers on the series as a whole. It's now that much harder to persuade people into trying God Eater when least expensive option is dud (since pulled Burst off of PSN).

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Arsyad00

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why the reviewer never go online?

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