Review

Gran Turismo 7 Review - Round We Go Again

  • First Released Mar 4, 2022
    released
  • PS5

Frenetic racing, stunning looks, and some faces in discs bring Gran Turismo to the next generation, and it's… exactly what you think it's going to be.

"Oh go on, just one more go," screams my inner monologue as I try for what feels like the 9,000th time to rack up a gold standard time on a National A license test, "You're only 0.15 seconds off, you can do it." Once again I miss an apex, brake too late, or turn in too early, and I fall shy of the highest tier. I swear quietly and hit retry again. And probably several more times afterward. That's the joy of Gran Turismo 7: You can always do better, you'll always want to do better, and it's just a few quick button stabs away.

In the latest entry in the PlayStation's top-flight race series, perfection isn't only famed producer Kazunori Yamauchi's aim--it swiftly becomes yours. It plays as close to driving a real car as you can get on a console, and much like shaving a few seconds off your commute, or playing on your favorite road in the real world, the game draws you in with challenges, physics, and luscious visuals. The first numbered Gran Turismo since the PS3's Gran Turismo 6, GT7 marks not only nearly a decade since its predecessor, but a quarter of a century since The Real Driving Simulator got petrolheads obsessed with lap times on the PS1. While it's evolved massively since then, it's also strangely familiar--for better and for worse.

Gran Turismo's goal to be the best-looking driving sim out there hasn't been dropped. There are two display modes to choose from: Scapes mode and Frame Rate mode. On a PS5 connected to a 4K TV with Ray Tracing enabled, Scapes mode becomes a visual treat for snap-happy players and fans of custom creations. Everything looks smooth enough that you'll want to run your fingers across the glistening paint jobs. However, when you're racing you'll want to have Frame Rate mode switched on--this keeps the game at a steady 60fps, but does lose some visual flare. How much you'll care about that may be limited, as when you're racing you'll likely only have eyes for the car in front, not how accurate the reflection of the advertisements you're blitzing past is on the hood. Even without ray tracing, the hyper-detailed in-car view shows bits of the dashboard reflected in the windshield, drawing your eye. It can be a bit distracting, but that's how real cars work.

Gran Turismo 7's 420+ car models are staggering. Not a switch out of place, nor an incorrect line to my experienced eyes. If you're into staring at cars, you really can't go wrong sniffing around Brand Central, the in-game location where you buy the majority of GT7's cars. It's here you'll notice something a bit strange though. While each model is impressive, many are a little on the old side. The Tesla Model S, for example, is the original pre-facelift car. Why have that when there's a fresh-faced Plaid model on sale now? How come the most up-to-date roadgoing McLaren you can buy in the game, the 650S, went out of production half a decade ago? Keeping it British: Where's the new Aston Martin Vantage, or DBS Superleggera? The cars that are there look incredible, but the vast majority are out of date.

Some of the older cars are there for good reason. A classic Mustang is always a great time and belongs in Gran Turismo for the sake of being awesome, and saving credits to afford a legendary Aston Martin DB5 from the Legendary Car dealership is an achievement to be celebrated, so it's not all "dude, where's my car?"

GT7 has a charming story mode of sorts: the Café. It's here players will be steadily introduced to all the joys the game has to offer via Luca, the Café's friendly owner. He provides you with menu books that set specific challenges, which unlock tracks, features, or cars to bolster your collection and collector level (which in turn increases as you collect cars and gains you more rewards)). Unless the challenge is to go to a specific place, like the amusingly named Understeer tuning shop to fettle your car, or GT Auto for a new wing, chances are you'll find yourself in a race to win a car of some sort.

In an attempt to humanize Gran Turismo, Polyphony's given Luca a cast of friends. Sarah guides you around the GT world, acting as something of a proxy. Car designers will appear at the café to tell you all about how great your car is. GT World Tour racers act as instructors on licence tests, adding smiles to what used to be a fairly robotic process. They're all represented as faces in discs with text underneath. The scripts they deliver go from 'a bit clunky' to 'I can smell the cheese from here.' You'll notice it most keenly when you 'bump into' a GT World Tour competitor at a race--"I like thrash metal," "I like Chevrolets, my dad has two!" If you don't roll your eyes, you're a superhuman.

Players will amass the kind of car collection a millionaire would be proud of fairly quickly, but places to drive those cars take a while longer to roll out because there are fewer tracks than cars. However, this ultimately is not a bad thing--the tracks take a while to learn anyway. Because of this you never feel rushed to pick up too many things too quickly, though you don't get to spend too much time with your motors before moving on to the next set. Sometimes you'll be rewarded with a 'roulette ticket.' These seem like a neat idea, but the promise of a shiny new car, or a huge stack of credits seemed, in my case at least, to be little more than dangled carrots to hook you, the actual prizes won were ‘low value.’

Races go the usual Gran Turismo way. You start at the back and fight your way to the front. Races have a recommended PP (Performance Point) rating to let you know how competitive your car needs to be. By sending whichever car you've chosen to race to Understeer and buying choice toys, you can comically overpower your ride and pick off most of the field on the first lap. It’s an old-school GT trick, and something that, as you advance, becomes trickier to do as your competitors advance with you. Like GT games of old, the pack at the rear is easy to take, a small gap leads you to another set, after another gap you'll encounter the front runners, before having a mildly troubling fight for first. Why Gran Turismo insists on starting you at the back of the pack for each race is baffling, but for a one-off race, it's understandable. However, for the occasional championships, no matter if you win, or place highly, in a previous race you'll still start at the back, which is perplexing–surely you'd start at the front if you were in the lead of a multi-race championship? It mocks your effort a touch. That aside, the racing is still fun. AI competitors drive defensively and occasionally make mistakes, requiring you to think about your angle of attack. Each race does feel similar, and occasionally rubber band-y, but there's enough challenge in there to make you return for more.

In the latest entry in the PlayStation's top-flight race series, perfection isn't only famed producer Kazunori Yamauchi's aim--it swiftly becomes yours

License tests are back, but they’re something you have to tackle on your own time. You’re advised that if you don’t have a certain license, you can’t take part in a given event, making them an essential part of the game (just as they always have been in numbered GT games). Thankfully, they're addictive albeit occasionally frustrating little tasks that teach you the game's physics model. The way Gran Turismo handles is, as you'd hope after a quarter of a century of refinement, bang on. Barrel into corners with the throttle wide open and you'll understeer, lift-off mid-corner and the rear will swing round. Depending on how many of the game's myriad modifications from Understeer or GT Auto you've applied it'll behave differently, but within the rules of GT7's physics. The same goes for inclement conditions--not all circuits can have dynamic weather, but those that can are a different, broader kind of fun to play on You'll first find your super slick race tires (an expensive investment, but a good way to up PP fast) are now useless,. You'll then either learn how to control a slide at speed, or where the 'retry' button is. The track will dry eventually, your palms… maybe not. Night driving's a blast, as are the astronomically accurate star scapes that keep the sky bright.

While a racing wheel will be the most accurate way to play, Polyphony's work with the DualSense controller's haptics is a respectable alternative. If your front wheels are struggling, you'll feel it through the triggers. The ability to feel something, anything, that's going on above a gentle rumble via a controller is a huge boon as it helps you gauge inputs.

While racing and collecting are the main focus, you'd be a fool to miss out on Missions. These include a variety of different driving challenges, such as slipstreaming for speed, drag racing, or overtaking challenging opponents in a short slot of track. Like license tests, they can be frustrating, but you'll keep coming back for more. Similarly, the Music Rally function is a neat distraction from the main game--drive quick enough to music so you don't run out of 'beats.' You start with a set amount of beats that decrease with each, well, beat of the song you’re listening to. Drive quick enough and you’ll pick more up via gates on the track. Run out and it’s game over, finish the whole song and you’ve won. Not a reason to buy it outright, but entertaining if you want something different.

There's (still) no obvious damage to cars though. Yamauchi and the Polyphony team want racing clean, so cars don't need to get damaged, but it's 2022--if I have a prang the game should know about it. Considering the level of detail that's gone into the rest of the game it seems like something of a cop-out to not have any evidence of a crash, even cosmetic. Sure, knocking into something will bounce you and your victim off the racing line, but the car will carry on working just fine. For a ‘real driving simulator’ that’s not very real, is it? Another thing that hasn't leapt to the next-gen is the sound. 3D audio tech means you can hear more, but what you hear isn't edge-of-your-seat thrilling. Some motors lack the rawness you get in the real world, others drone. Juxtaposed with the typically Gran Turismo throbbing music you'd hope for a meatier soundtrack from your shiny supercar, but there seems to be a disconnect between the two.

There are plenty of places to race in GT7--some based on real locations, some exclusive to the game. With 90 layouts and over 34 tracks to earn and explore, you shouldn't find yourself bored. The variety on offer is staggering, from a simple oval or a dirt track, to Australia's legendary Bathurst and the fearsome Green Hell: the Nurburgring. You can explore the tracks at your leisure, or jump into races on them. Each track comes with its own challenges, not only in layout but in environmental changes as well. While you'll be concentrating on a race, it's a lot more exciting when the sun's out and the rain's at bay, as having more grip tends to make winning races easier.

When it comes to recreating the world circuits, Polyphony's done a marvelous job of mapping them down to the last lump and bump. It can't quite replace being there, but you get a decent impression of the slight elevation change at Goodwood's St Mary's corner. However, there's little opportunity for exploration here. Once you're on a track, you need to keep your car on the asphalt (or dirt if you’re on a dirt course) or else you'll lose time. Forza Horizon fans, this one may not be for you.

No Caption Provided

Jumping online can seem a little overwhelming at first. The multiplayer lobbies come at you thick and fast with a variety of tracks, racing, PP limits, and restrictions. If you’re feeling brave you can pick at random, or, a better option, is to filter your selection with handy dropdowns. The same goes for the daily, matchmade, ranked Sport races00these are laid on for you at set points over the day, and require you to own eligible vehicles. Sport races aim to keep cars on a level playing field. This meant a run with low power compact cars was a lesson in momentum preservation, racing line, and race craft. It was one of the most tense and exciting online races I’ve ever taken part in. That said, note that your experience depends entirely on your fellow racers. If they’re respectful you’ll have a good time, but if they race dirty it kills the fun quick.

Gran Turismo 7 isn't a departure, but rather a newer, shinier GT game. Its physics model is accurate, and while the racing can be formulaic it's always a giggle. The attempt at humanity is a bit cringe,the lack of up-to-date cars seems like an open goal missed, and game may not have changed drastically, but that's not the worst thing in the world. There are medals to claim, cars to collect, and people on the internet to embarrass around Goodwood, the 'Ring, or, well, anywhere really. PlayStation petrolheads are in for a good time.

Back To Top

The Good

  • Stunning visuals
  • Variety of single-player activities thanks to the likes of Missions
  • More customization than a mere mortal could possibly understand
  • Excellent handling
  • Trial Mountain is back
  • PS5 loading times are speedy

The Bad

  • Where are the newer cars?
  • Races can feel rubber band-ish
  • Evolution over revolution
  • Faces in discs expect you to care about their music preference

About the Author

Alex is a petrolhead, automotive journalist, and committed gamer. He's been hammering cars around pixelated race tracks for over 25 years, and real tracks for 14. Though the one actual motor race he competed in was in a Honda CR-V on the Welsh coast in November. It was terrifying. He lost count of how many hours he spent in GT7 after 20. Review code was provided by the publisher.
162 Comments  RefreshSorted By 
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rodoxthedark

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It just feels like gt of the past and I’m very cosy with it. Replays are jaw droppingly good looking after playing forza for a while I forgot just how much better gt is to drive. My only concerns are Satan’s micro transactions and why the hell they didn’t add damage.

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johnny0779

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@rodoxthedark: The microtransactions alone is a reason this game should be at 6.0....several websites have already analyzed the unfairness in its microtransactions.

And don't get me starting the Always Online unnecessary requirements for single player mode.

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externalpower

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Edited By externalpower

@johnny0779: What micro transactions? I played the game all day today and haven't run into any.

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sladakrobot

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Edited By sladakrobot

@externalpower: thats very strange and you are dishonest...players report that every few races the game reminds you of buying credits with real money

https://m.youtube.com/watch?v=OIhAyeZQeZ8

This is a review from Dreamcastguy. He gave the game a 9/10 but even he couldnt close it before mentioning the negatives.
Watch from minute 11 for the negatives which includes the always online aspect and microtransaction pop ups.

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externalpower

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@sladakrobot: The game absolutely does not put up reminders every few races to buy in game credits. When you finish races a card comes up telling you how much you won and there is an option on that card to buy credit but it's small print at the bottom. I've put 4 or 5 hours in. If I hadn't spent any credit I would have about 400 grand. Actual race cars are 800 grand and the spaceship looking cars start at about one million. Also I have 11 cars I won. So other than the small print on that card you wouldn't even know microtransactions are available.

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NathanA52

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@johnny0779: Honestly, what's the problem with the always online requirement? Are you telling me you only have an internet connection some of the time? Yeah right, it's 2022 pal.

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johnny0779

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Edited By johnny0779

@nathana52: I'll give you a chance to self answer that question by me asking you the hard questions:

WHAT WOULD HAPPEN TO THE ENTIRE GAME WHEN THE SERVERS GET SHUT DOWN?

WOULD ANYONE BE ABLE TO PLAY THE SINGLE PLAYER?

It's ok if you decide not to answer....we all already know the unfortunate outcome that it would follow.

It's 2022 alright... meaning gaming preservation is more important than ever.

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sty1e_bender

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@johnny0779: Haha whatever. Not only have we known about always online for several months - plus you can still play arcade if the servers went down - how’d you not know that?

Plus, what do Destiny or I don’t know, Genshin players do when that happens? Same with micro transactions… so these games should also be a six?! lol.

You’re confirmation bias is clearly showing, nothing new. You want a reason to demote the appeal of this game, sunk in to it and here you go. You can scrape validation points in the comments to a select few but let’s be real - the masses and majority of critics disagree.

Nice try though.

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sladakrobot

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@sty1e_bender:
I see where you are heading but the games you use to prove your point ARE "online only games" and as such its given that when the i-net or the service is down, they become useless.

Its obvious that you cannot play multiplayer online in GT7 if you are not connected but its very strange that you have absolutely no access to your garage offline.
If the i-net goes down,i would like to do hotlaps to improve my driving skills and approach turn entries and exits differently or upgrade/setup my car differently to improve the performance on track.
It is a concern imo.

PS-Be sure that i will also critisize Turn10 and the new FM if they do the same.

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sty1e_bender

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Edited By sty1e_bender

@sladakrobot: I understand where you are coming from, I’d agree that the access to the garage is a disservice. As I said, we’ve known online for months now. Kinda of the same agreement to play as the most popular games in the world. Fortnite anyone?

My point with those other games was how often do players actually have the internet down? These are a handful of variables that seem way way more unlikely. I can’t recall the last I didn’t have access outside of server maintenance, 10 years?

This was all to justify a bias in order to troll, would you really give the game a 6 because of it? And if you did would you ask why the critics and vast majority of the feed back did not?

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jerjef

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@johnny0779: Hey remember Xbox One DRM circa 2013 before they patched it prior to release? Apparently it's ok now.

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deactivated-64efdf49333c4

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@jerjef: It's actually still active to a degree. Look deeper into how the "Smart Delivery" system works.

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DIYNoise

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@Barighm: Very apt point and one which I feel touches on something that many don't realize nor understand. As bad as Gran Turismo's always-online requirements are, the Smart Delivery system is at least as bad if not worse.

If you pop a Smart Delivery disc into your Series X and you cannot connect to Microsoft's servers, that disc is about as useful as a coaster. This stands in harsh contrast to Sony's approach of pressing/shipping PS5-specific discs which actually include the files necessary to run the PS5 version of the game at the very least.

At any rate, online connectivity is great as it applies to online multiplayer, downloading patches, downloading DLC, etc. but we absolutely shouldn't be dealing with having to phone home in order to play offline content which is on disc/cartridge on any platform.

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jerjef

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@Barighm: Yeah if you lose your internet connection Game Pass freaks out I know that, lol, but that would be a service review point. If you place DRM on a game by game basis, even if you game shouldn't need online for half of it, is it very different? Horizon Forbidden West had disconnect issues? Seriously?

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DIYNoise

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Edited By DIYNoise

Good to know that the incredibly concerning, needless, always-online requirement to play single player content (basically DRM) isn't even important enough to register on "The Bad" list.

See Gamespot's own article about it

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externalpower

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Edited By externalpower

@DIYNoise: Disconnect the internet from your Xbox/PlayStation, go in and try and play all your games you you'll be surprised how many wont work.

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rodoxthedark

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@DIYNoise: mainly because it’s not a thing to actually be bothered about. My ps5 is wired to the internet so is never offline like probably 99% of all other consoles. The tin hat always online conspiracy is ridiculous

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fraga500

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@rodoxthedark: bro but what if you are without internet or when they stop supporting the game servers?

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rodoxthedark

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@fraga500: read down bro

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DIYNoise

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Edited By DIYNoise

@rodoxthedark: Cool, my consoles are connected to the internet too. Here's the thing, though, there are these things called servers that your console needs to connect to on the other side and once these go down, it doesn't matter whether your consoles are wired to anything. And yes, servers do go down, both due to unforeseen problems and due to deliberate server shutdown over time. We've seen full blown PSN / Xbox Live outages, digital storefront shutdown, as well as countless numbers of game servers be shutdown over time. This is not to mention connectivity issues which could relate to your ISP.

I completely understand that online-only games and even online modes will not last forever, but if I want to play offline, single-player content, there is no reason that I shouldn't be able to insert a physical disc which I've purchased and play the content, no questions asked. Being able to do so doesn't hurt anyone and helps with game preservation.

It's totally fine for none of this to register with you, but it is far from conspiratorial.

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rodoxthedark

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@DIYNoise: if the time comes that I’m bothered about not playing gt7 due to servers being shut down or 70% of the user base of gt7, I will give you £10,000 it’s never been a problem in the history of gaming. It’s only a problem to the trolls at the time it happens

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storjohan_

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@rodoxthedark: Haha what? It's right there! The tin(foil) hat comment is getting old, get better material.

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DIYNoise

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Edited By DIYNoise

@storjohan_: Uh, yeah, it's "right there" because I posted a link to it in my original comment. Someone who has played past games in the main Gran Turismo series would never know nor expect to have to be always online in order to play offline content, so it seems notable enough to be mentioned in "The Bad" section of the review recap. It's one thing to disagree, but it's another to write a lazy response that accuses someone of being a conspiracy theorist. Get better material.

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storjohan_

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Edited By storjohan_

@DIYNoise: Dude I'm agreeing with you and disagreeing with the other guy, relax bro.

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DIYNoise

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@storjohan_: I misinterpreted your original comment; my apologies.

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storjohan_

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@DIYNoise: That's ok bro. I also think always online should at least be mentioned.

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NathanA52

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@DIYNoise: If you compare the time servers are up vs the time they're down on the average game, you'll find that servers are up like 99.999% of the time. Take that tin foil hat off man and quit complaining about something that literally doesn't matter.

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DIYNoise

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@nathana52: Until servers are deliberately shut down for good, of course, but let's just discount that entirely. Let's also discount the experiences of those who do not have reliable internet access while we're at it. Funny how no one seems to be able to provide a reasonable explanation as to why an internet connection is needed to play and access offline content and, rather, resort to accusing people of being conspiracy theorists. And, yeah, apparently anti-cheating measures is their official rationale; I'm sure it has nothing to do with ensuring that people are exposed to microtransaction opportunities.

Whether you understand this or not, game preservation is something that some people actually care about. You don't have to care about this, personally, but you do need to understand that preserving the ability to play games that you paid for hurts absolutely no one, so at the very least people need to stop peddling conspiracy theorist accusations and get out of the way.

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GalvatronType_R

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I read the GT7’s car collection tops out at no car newer than 2017. If so, that is extremely disappointing since there have been excellent cars released in the five intervening years (C8, Huracan SVO, 992 GT3, GT500, M5 CS, etc.). This is likely a car pass scheme where newer modern cars are put behind a paywall.

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timemasheen

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@GalvatronType_R: That is not true. My first car I won was a 2020 and I have seen several 18,19,20 cars and at least 1 2022 so far.

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rodoxthedark

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@GalvatronType_R: yeah that’s my only real grievance with it. They are basically going to release paid car packs all the time which is crap.

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drdavewatford

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@rodoxthedark: Right - I'm assuming that the lack of new cars is entirely deliberate and opens the door to a huge number of new car microtransactions. Obviously an RRP of £70 in the UK for the basic PS5 game is only the start....

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MeanJ

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Coming Mar 4, 2022

PS5 should be

coming mar 4-2022

for ps4-ps5

reviewed on ps5.

but yall wanna hype the next gen.

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MeanJ

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Edited By MeanJ

im losing alot of respect for gamespot. you guys must be a comercial for console developers with misleading reviews and misleading gamers about what console games are on, this game is on ps4 and sifu isnt a exclusive. you guys thinknyour cute giving the review a “ps5” only tag. cute guys real cute. very mis leading and unethical.

if your not gonna review the ps4 version it should still be mention in your review that it is on another console. not like you guys are gonna write a review for the pc/ps4 and ps5 version of sifu so your review should clearly show the game is in other consoles.

an then it like ok you review it for a console that no one has and has less owner than the ps4, cause f ps4 owners right guess we should find out if its trash on our own. would be nice if the developers sent us all ps5. you guys are not being journalists you are being marketers

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rodoxthedark

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@meanj: apparently it runs well on PS4 too, they’ve done a good job of getting it on all consoles. There’s a article on ign that shows the 3 versions.

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NEVRfearJBhere

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Edited By NEVRfearJBhere

@meanj: I mean the ps5 is the current generation. That’s the game they should review. The game was designed for system beyond the hardware limitations of the ps4. Of course it’s going to run like crap on that system.

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MeanJ

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Edited By MeanJ

@nevrfearjbhere: i never said they should review it on the ps4 inly to mention its on both consoles but personally as a consmer i know the ps5 is the better version, it would be nice to know how it runs on the last machines more. because there can be problems but since there are stupid people who wanna see them review the next gen and not the last gen “obsolete gen” what a joker you are sir

the reason why they review the next gen version is because god forbid dumb gamers find out its the same on the ps4 so they send the publisher a free ps5 and game to review the game on ;)

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NEVRfearJBhere

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@meanj: I believe GT7 was supposed to be only on PS5 originally. I think they ported it over to ps4 due to supply chain issues. In all honesty, I would expect the game to run like crap on ps4

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analgrin

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@nevrfearjbhere:

I'm not sure there has been enough time between Sony/Polyphony knowing there's a huge demand/supply issue with PS5 (well most tech currently) for them to port it to PS4. Polyphony are slow at developing at the best of times. From previous form I was seriously expecting way more delays with GT7 than we got so I don't think they had to change their plans.

Anyway, the PS4 version apparently runs great. They use lower draw distances and much lower quality/quantity foliage in scenery along with checkerboard 1800p to achieve a smooth 60fps.

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rancid36

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More of the same. Just pretty makeup. Pass.

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deactivated-625793e9d045a

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If its anything like the last one, I would pass. The last one I loved was GT4. That one had the best bang for your buck

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superduperjew

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@fatman98: My favourite was GT4 by a long shot. GT7 has surpassed it in every category by miles. It is one of, if not the, best driving sim available.

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storjohan_

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@superduperjew: Nice! I'm glad you're having fun with it. Race on!

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analgrin

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@fatman98:

All the reviews I've seen so far are saying its a return to form. All the good stuff missing from the last couple of games is back.

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jwrebholz

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So it's exactly what I expect from Gran Turismo. Good. I can buy with confidence.

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Cherub1000

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Hmm, I've never been into the GY franchise much, not that is doesn't look and sound great, for me racing games need some explosions and insane crashes.

That being said, seems like there is a huge amount of content here to get lost in? All your GT gamers out there, what dya reckon???

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analgrin

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@cherub1000:

Yeah GT is all about the love of cars. Every car is modeled in meticulous detail. Even the stitching on the upholstery is identical to the real thing. If you own the car in real life you're supposed to be able to look all around the in game car and inside and it should be the same.

As such they're not keen on destroying the vehicles they so carefully crafted. In some of the previous games damage was added later but even then is wasn't that drastic. So yeah, you won't be seeing any big explosions here

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MysticalDonut

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@cherub1000: A new Motorstorm game would be nice for some hectic arcade fun.

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