Review

Gran Turismo 7 Review - Round We Go Again

  • First Released Mar 4, 2022
    released
  • PS5

Frenetic racing, stunning looks, and some faces in discs bring Gran Turismo to the next generation, and it's… exactly what you think it's going to be.

"Oh go on, just one more go," screams my inner monologue as I try for what feels like the 9,000th time to rack up a gold standard time on a National A license test, "You're only 0.15 seconds off, you can do it." Once again I miss an apex, brake too late, or turn in too early, and I fall shy of the highest tier. I swear quietly and hit retry again. And probably several more times afterward. That's the joy of Gran Turismo 7: You can always do better, you'll always want to do better, and it's just a few quick button stabs away.

In the latest entry in the PlayStation's top-flight race series, perfection isn't only famed producer Kazunori Yamauchi's aim--it swiftly becomes yours. It plays as close to driving a real car as you can get on a console, and much like shaving a few seconds off your commute, or playing on your favorite road in the real world, the game draws you in with challenges, physics, and luscious visuals. The first numbered Gran Turismo since the PS3's Gran Turismo 6, GT7 marks not only nearly a decade since its predecessor, but a quarter of a century since The Real Driving Simulator got petrolheads obsessed with lap times on the PS1. While it's evolved massively since then, it's also strangely familiar--for better and for worse.

Gran Turismo's goal to be the best-looking driving sim out there hasn't been dropped. There are two display modes to choose from: Scapes mode and Frame Rate mode. On a PS5 connected to a 4K TV with Ray Tracing enabled, Scapes mode becomes a visual treat for snap-happy players and fans of custom creations. Everything looks smooth enough that you'll want to run your fingers across the glistening paint jobs. However, when you're racing you'll want to have Frame Rate mode switched on--this keeps the game at a steady 60fps, but does lose some visual flare. How much you'll care about that may be limited, as when you're racing you'll likely only have eyes for the car in front, not how accurate the reflection of the advertisements you're blitzing past is on the hood. Even without ray tracing, the hyper-detailed in-car view shows bits of the dashboard reflected in the windshield, drawing your eye. It can be a bit distracting, but that's how real cars work.

Gran Turismo 7's 420+ car models are staggering. Not a switch out of place, nor an incorrect line to my experienced eyes. If you're into staring at cars, you really can't go wrong sniffing around Brand Central, the in-game location where you buy the majority of GT7's cars. It's here you'll notice something a bit strange though. While each model is impressive, many are a little on the old side. The Tesla Model S, for example, is the original pre-facelift car. Why have that when there's a fresh-faced Plaid model on sale now? How come the most up-to-date roadgoing McLaren you can buy in the game, the 650S, went out of production half a decade ago? Keeping it British: Where's the new Aston Martin Vantage, or DBS Superleggera? The cars that are there look incredible, but the vast majority are out of date.

Some of the older cars are there for good reason. A classic Mustang is always a great time and belongs in Gran Turismo for the sake of being awesome, and saving credits to afford a legendary Aston Martin DB5 from the Legendary Car dealership is an achievement to be celebrated, so it's not all "dude, where's my car?"

GT7 has a charming story mode of sorts: the Café. It's here players will be steadily introduced to all the joys the game has to offer via Luca, the Café's friendly owner. He provides you with menu books that set specific challenges, which unlock tracks, features, or cars to bolster your collection and collector level (which in turn increases as you collect cars and gains you more rewards)). Unless the challenge is to go to a specific place, like the amusingly named Understeer tuning shop to fettle your car, or GT Auto for a new wing, chances are you'll find yourself in a race to win a car of some sort.

In an attempt to humanize Gran Turismo, Polyphony's given Luca a cast of friends. Sarah guides you around the GT world, acting as something of a proxy. Car designers will appear at the café to tell you all about how great your car is. GT World Tour racers act as instructors on licence tests, adding smiles to what used to be a fairly robotic process. They're all represented as faces in discs with text underneath. The scripts they deliver go from 'a bit clunky' to 'I can smell the cheese from here.' You'll notice it most keenly when you 'bump into' a GT World Tour competitor at a race--"I like thrash metal," "I like Chevrolets, my dad has two!" If you don't roll your eyes, you're a superhuman.

Players will amass the kind of car collection a millionaire would be proud of fairly quickly, but places to drive those cars take a while longer to roll out because there are fewer tracks than cars. However, this ultimately is not a bad thing--the tracks take a while to learn anyway. Because of this you never feel rushed to pick up too many things too quickly, though you don't get to spend too much time with your motors before moving on to the next set. Sometimes you'll be rewarded with a 'roulette ticket.' These seem like a neat idea, but the promise of a shiny new car, or a huge stack of credits seemed, in my case at least, to be little more than dangled carrots to hook you, the actual prizes won were ‘low value.’

Races go the usual Gran Turismo way. You start at the back and fight your way to the front. Races have a recommended PP (Performance Point) rating to let you know how competitive your car needs to be. By sending whichever car you've chosen to race to Understeer and buying choice toys, you can comically overpower your ride and pick off most of the field on the first lap. It’s an old-school GT trick, and something that, as you advance, becomes trickier to do as your competitors advance with you. Like GT games of old, the pack at the rear is easy to take, a small gap leads you to another set, after another gap you'll encounter the front runners, before having a mildly troubling fight for first. Why Gran Turismo insists on starting you at the back of the pack for each race is baffling, but for a one-off race, it's understandable. However, for the occasional championships, no matter if you win, or place highly, in a previous race you'll still start at the back, which is perplexing–surely you'd start at the front if you were in the lead of a multi-race championship? It mocks your effort a touch. That aside, the racing is still fun. AI competitors drive defensively and occasionally make mistakes, requiring you to think about your angle of attack. Each race does feel similar, and occasionally rubber band-y, but there's enough challenge in there to make you return for more.

In the latest entry in the PlayStation's top-flight race series, perfection isn't only famed producer Kazunori Yamauchi's aim--it swiftly becomes yours

License tests are back, but they’re something you have to tackle on your own time. You’re advised that if you don’t have a certain license, you can’t take part in a given event, making them an essential part of the game (just as they always have been in numbered GT games). Thankfully, they're addictive albeit occasionally frustrating little tasks that teach you the game's physics model. The way Gran Turismo handles is, as you'd hope after a quarter of a century of refinement, bang on. Barrel into corners with the throttle wide open and you'll understeer, lift-off mid-corner and the rear will swing round. Depending on how many of the game's myriad modifications from Understeer or GT Auto you've applied it'll behave differently, but within the rules of GT7's physics. The same goes for inclement conditions--not all circuits can have dynamic weather, but those that can are a different, broader kind of fun to play on You'll first find your super slick race tires (an expensive investment, but a good way to up PP fast) are now useless,. You'll then either learn how to control a slide at speed, or where the 'retry' button is. The track will dry eventually, your palms… maybe not. Night driving's a blast, as are the astronomically accurate star scapes that keep the sky bright.

While a racing wheel will be the most accurate way to play, Polyphony's work with the DualSense controller's haptics is a respectable alternative. If your front wheels are struggling, you'll feel it through the triggers. The ability to feel something, anything, that's going on above a gentle rumble via a controller is a huge boon as it helps you gauge inputs.

While racing and collecting are the main focus, you'd be a fool to miss out on Missions. These include a variety of different driving challenges, such as slipstreaming for speed, drag racing, or overtaking challenging opponents in a short slot of track. Like license tests, they can be frustrating, but you'll keep coming back for more. Similarly, the Music Rally function is a neat distraction from the main game--drive quick enough to music so you don't run out of 'beats.' You start with a set amount of beats that decrease with each, well, beat of the song you’re listening to. Drive quick enough and you’ll pick more up via gates on the track. Run out and it’s game over, finish the whole song and you’ve won. Not a reason to buy it outright, but entertaining if you want something different.

There's (still) no obvious damage to cars though. Yamauchi and the Polyphony team want racing clean, so cars don't need to get damaged, but it's 2022--if I have a prang the game should know about it. Considering the level of detail that's gone into the rest of the game it seems like something of a cop-out to not have any evidence of a crash, even cosmetic. Sure, knocking into something will bounce you and your victim off the racing line, but the car will carry on working just fine. For a ‘real driving simulator’ that’s not very real, is it? Another thing that hasn't leapt to the next-gen is the sound. 3D audio tech means you can hear more, but what you hear isn't edge-of-your-seat thrilling. Some motors lack the rawness you get in the real world, others drone. Juxtaposed with the typically Gran Turismo throbbing music you'd hope for a meatier soundtrack from your shiny supercar, but there seems to be a disconnect between the two.

There are plenty of places to race in GT7--some based on real locations, some exclusive to the game. With 90 layouts and over 34 tracks to earn and explore, you shouldn't find yourself bored. The variety on offer is staggering, from a simple oval or a dirt track, to Australia's legendary Bathurst and the fearsome Green Hell: the Nurburgring. You can explore the tracks at your leisure, or jump into races on them. Each track comes with its own challenges, not only in layout but in environmental changes as well. While you'll be concentrating on a race, it's a lot more exciting when the sun's out and the rain's at bay, as having more grip tends to make winning races easier.

When it comes to recreating the world circuits, Polyphony's done a marvelous job of mapping them down to the last lump and bump. It can't quite replace being there, but you get a decent impression of the slight elevation change at Goodwood's St Mary's corner. However, there's little opportunity for exploration here. Once you're on a track, you need to keep your car on the asphalt (or dirt if you’re on a dirt course) or else you'll lose time. Forza Horizon fans, this one may not be for you.

No Caption Provided

Jumping online can seem a little overwhelming at first. The multiplayer lobbies come at you thick and fast with a variety of tracks, racing, PP limits, and restrictions. If you’re feeling brave you can pick at random, or, a better option, is to filter your selection with handy dropdowns. The same goes for the daily, matchmade, ranked Sport races00these are laid on for you at set points over the day, and require you to own eligible vehicles. Sport races aim to keep cars on a level playing field. This meant a run with low power compact cars was a lesson in momentum preservation, racing line, and race craft. It was one of the most tense and exciting online races I’ve ever taken part in. That said, note that your experience depends entirely on your fellow racers. If they’re respectful you’ll have a good time, but if they race dirty it kills the fun quick.

Gran Turismo 7 isn't a departure, but rather a newer, shinier GT game. Its physics model is accurate, and while the racing can be formulaic it's always a giggle. The attempt at humanity is a bit cringe,the lack of up-to-date cars seems like an open goal missed, and game may not have changed drastically, but that's not the worst thing in the world. There are medals to claim, cars to collect, and people on the internet to embarrass around Goodwood, the 'Ring, or, well, anywhere really. PlayStation petrolheads are in for a good time.

Back To Top

The Good

  • Stunning visuals
  • Variety of single-player activities thanks to the likes of Missions
  • More customization than a mere mortal could possibly understand
  • Excellent handling
  • Trial Mountain is back
  • PS5 loading times are speedy

The Bad

  • Where are the newer cars?
  • Races can feel rubber band-ish
  • Evolution over revolution
  • Faces in discs expect you to care about their music preference

About the Author

Alex is a petrolhead, automotive journalist, and committed gamer. He's been hammering cars around pixelated race tracks for over 25 years, and real tracks for 14. Though the one actual motor race he competed in was in a Honda CR-V on the Welsh coast in November. It was terrifying. He lost count of how many hours he spent in GT7 after 20. Review code was provided by the publisher.
162 Comments  RefreshSorted By 
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Wbrabbit

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This game is universally loathed by almost everyone who played it.

Just buy a better version. Gran Turismo is a good game... years ago. Buy the version that has the most value as an actual game. There's no reason to bother with this release, and it looks like the majority of people didn't.

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sladakrobot

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Edited By sladakrobot

I spent some time around the net,read and watched many reviews,those with perfect scores and those with bad ratings.

You would say "ah,he is a xbox guy...what else he is about to say" but still i will say it...GT7 is just an OK game. If it hadnt the name GT7,this game would be around 6 or 7.

Granted,i didnt played is but,as many of us, we have our subjective gutfeelings.

Please watch this comparisson vid vs FH5 on which the creator tried to create a similar situations between those.

Gran Turismo 7 vs Forza Horizon 5 - Direct Comparison! Attention to Detail & Graphics! - YouTube

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Thebadjesus

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I’m still having trouble getting past how horrid the chase cam is when driving. Why they didn’t use a more dynamic camera is beyond me. It makes the entire driving gameplay feel off for me.

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sladakrobot

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@thebadjesus:
I watched many gameplay vids from the behind the car-cam and its terrible.
It looks also like the car isnt moving on the track in this perspective but the track itself....very very odd.
The cars also look like they are floating and not having a contact to the surface.

Things change when you play in the in-car-perspective.

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bhagenbeek

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If you want a reliable review, stick with IGN ladies and gentlemen.

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johnny0779

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Edited By johnny0779

I hope the reviewer gets to account for the predatory microtransactions on this game before the final review score.

Suspiciously many websites went ahead with a final score knowingly Sony was releasing the outrageous microtransactions on launch date and still those websites disregarded it rushing ahead with their final score.

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deactivated-64efdf49333c4

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@johnny0779: Just a reminder to GS members, Halo Infinite released in the exact same state, full of MTs and bugs and all sorts of first access issues the game still suffers from to this day. Johnny raved about it, and downplayed any post that pointed out the issues. But now these issues are "outrageous" when they pop up in a Sony game.

**Update: 343 delays co-op for Infinite so they can focus on adding more paid elements.

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sladakrobot

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Edited By sladakrobot

@Barighm: You know i dont like Johnys comments just to say it upfront.

Now...Sony turned off mtx in the review versions sent to gaming sites and other outlets,just turn them on at launch. The reviewers had no chance to experience it and consider it to affect the final score.

That is a fact and confirmed by many right now.

Thats pretty shady coz i doubt the reviewers will revisit their scores and affecting the overall Metacritic.

Examples of how in-game credits compare to Mtx prices if you want ot buy a specific car (there are more examples):

Porsche 919 Hybrid´16

GT Sport 3$

GT 7 40$

Aston Martin Vulcan ´16

GT Sport 5$

GT 7 40$

McLaren P1 GTR ´11

GT Sport 5$

GT 7 40$

Audi R18 TD1 ´11

GT Sport 3$

GT 7 40$

Gamepressure:
Microtransactions worse than expected

That's right, microtransactions. At the time of writing the review, we had no insight into the game's monetization systems - all we knew was that there would be an option to buy virtual currency with real money. The specific options only became apparent when the game debuted and... I was shocked when I looked at the PS Store.

Credits (Cr.) in GT7 can be purchased in four packs:

  1. $2.49 - 100,000 Cr.
  2. $4.49 - 250,000 Cr.
  3. $9.49 - 750.000 Cr.
  4. $19.99 - Cr. 2,000,000.

How do these amounts relate to in-game economics? The prices of the cars have hardly changed compared to GT Sport. The Gr. 4 racing vehicles of are priced at 350k credits each, the upper class (Gr. 3) cars are priced at 450k credits each, and for the top of the line cars - the Gr. 1 cars and the exclusive Vision Gran Turismo prototypes - the price is set at 1 million credits. There are also dozens of more expensive, iconic cars that can be worth up to 10 million Cr. (or even more).

Metro:

On the face of it Gran Turismo 7 doesn’t seem that bad, until you realise how expensive some of the cars are. The most expensive can be upwards of 20 million credit, which works out at £160 – more than twice as expensive as the game itself.

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analgrin

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@sladakrobot:

You could pay $2.49 for 100,000 cr. Or you could do a 1 lap dirt track race on Fishermans Ranch which takes about 3 minutes and you win 97,500 for a clean race each time. You can earn 2,000,000 in 1 hour so why anyone would pay $19.99 for it I don't know.

It seems mtx's here are targetting those with more money than sense. . . and I'm kinda okay with that lol.

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ratchet200

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@analgrin: If you're okay with that then you're what's wrong with the gaming community.

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analgrin

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@ratchet200:

Not at all, if everyone was like me there would be no mtx's because I never buy them so there would be no incentive to put them in.

People who'd rather spend $19.99 instead of just playing the game for 60 mins to achieve the same thing is what's wrong with the community.

I've played the game for approx 20 hours now. I have 70 cars in my garage. 15 or so of them I've tuned up a little bit and a couple are almost maxed out tuning/parts-wise. I bought 4 cars with in game credits the rest were rewards/gifts. And I still have 1,000,000cr. I'm not even at the biggest paying races yet (I appear to be earning around half of what you can get with later races) I didn't have any pre-order bonuses either.

I just don't get why anyone would pay extra. Unless something changes in the second half of the game and it demands I buy a 20,000,000 car to enter a race, then fair enough, but so far it seems the game has given me all the cars I need to progress and way more.

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deactivated-64efdf49333c4

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@sladakrobot: I don't understand the relevancy of your reply. I have not endorsed or condoned anything that's happening here with GT. I don't play racers. This doesn't matter to me. Obviously predatory practices suck for ALL games. I've said as much plenty of times before.

No, my only point here is to remind everyone that Johnny is a troll and he has actually been warned about trolling Sony articles. He should be reported, not encouraged.

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DugDiggler

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It’s a great game, but honestly, none of the current GT games will ever top GT2 in my opinion. That was the pinnacle of the series for me. That game had some badass cars that have never shown up again in any other GT game, the soundtrack was amazing, it was just perfect.

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phili878

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I played a few hours so far, the driving itself is much better than FH. But that is pretty much where it all ends. Granted, I like the rather calm and chill approach in GT better than the constant overhyped Hipster approach in FH but let's not ignore that FH has much much much more content, some of which is definitely cool stuff that brings out the replay value of FH way more. So, it is safe to say if FH gets a well deserved 9, then a score 8 in GT is justified. Both great games.

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johnny0779

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@phili878: Comparing Forza Horizon and Gran Turismo is like comparing an Apple and an Orange.

Forza Horizon is Arcade Racing game while Gran Turismo is a Racing Simulation making your comparison totally invalid.

If you must compare Forza Horizon, Dirt could be the most appropriate comparison but as we know Dirt is nothing close to Forza Horizon 5.

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lonesamurai00

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@johnny0779: Gran Turismo 7 is not a racing simulator, it's more of a racing game and it's pretty much the same as Forza Horizon, or Forza Motorsport.

Racing simulators don't have car unlocking mechanics. You're pretty much playing a simulator to improve lap times, and to compete in professional race events online with really experienced drivers, some of which are real life racing drivers. They demand simulated car physics that aren't be found in any GT or Forza title.

Both Gran Turismo and both Forza brands use an RPG formula in their racing games which puts them in the same boat.

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phili878

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@johnny0779: I disagree. Both are ultimately racing games. One is open world, the other is linear. Both have damage mitigation or no damage at all, in fact, GT even gives the option to help with where to brake, you do not have that in FH, so, GT is not as much simulation as people try to market it, it is ultimately an arcade game as well with some better steering mechanics. I based my comparison ultimately in both being racing games, the difference is not like an apple and an orange, but rather an apple tree full of mediocre apples, compared to a perfectly fresh apple.

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johnny0779

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@phili878: Well if you can't see how vastly different both games are then might as well compare them to Mario Kart while at it.

🤣🤣🤣

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phili878

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@johnny0779: funny how you believe that two racing games cannot at all be compared with one another 😂😂😂

In 3 decades of gaming that I witnesses, this is a first 🤣

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dunkmunkey

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Played it about 6 hours or so, loving it so far, familiar but fresh, and so nice to play a more serious racer after spending a lot of time playing FH4, was worried about the micro transactions a bit but I've already nearly got 1mil, feels the same as gt6 tbf so it's obviously just for speed ups, have no issue grinding myself as that's what gt is all about, and honestly to those talking about it being always online, sorry but it's 2022 and while I don't love it, that's just how it goes, also gt has never had damage, don't personally miss it.

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johnny0779

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@dunkmunkey: So because it's 2022 you gotta give in to predatory microtransactions?

Well let's hope i don't ever see you complaining about microtransactions on any other game.

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deactivated-64efdf49333c4

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@johnny0779: Said the guy who raved about Halo Infinite and downplayed any and all issues the game had and still has.

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cboye18

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Haven't played the franchise since the masterpiece that was Gran Turismo 2 on the PS1. The newer games looks great and all but when it comes to features and style they seem behind other competitors. Cars having no damage models in 2022 is baffling and always-online is a complete turn-off.

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Mickpunx

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Edited By Mickpunx

Only thing that puts me off is that I find the tracks boring looking. The cars look stunning, but it feels kind of lifeless. I’m only on PS4 pro so maybe that’s why

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Edited By Gigyas

Where is B-spec mode? Every new Gran Turismo that releases feels like an expansion pack rather than a new entry. They constantly add and subtract features while spending an inordinate amount of time on unnecessary features such as thousands of photo locations and a music-themed time attack mode that no one asked for. It is indeed "evolution over revolution". I will still buy it but I think it's time for a new producer going forward.

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drdavewatford

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It's testament to the sheer number of excellent racing games available these days that, decent as it is, GT7 isn't a must-buy. Everything's lovely and shiny, but the lack of damage is a real immersion-breaker for me, and the absence of newer cars is a kick in the teeth. I'll get it once it reaches the bargain bin but once you strip away the hype there's better out there.

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rodoxthedark

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@drdavewatford: but behind damage the game is flawless in its handling

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drdavewatford

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@rodoxthedark: It certainly sounds like it, although the same could be said of the likes of ACC, Project Cars 2 and FM7 - like I said, lots of excellent racing games out there.

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johnny0779

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Edited By johnny0779

According to Eurogamer/Digital Foundry review, the micro transactions on this game is something "Quite Grim" plus the unnecessary Always-Online requirement to even play on single player mode makes me believe even an 8.0 score it's too high for this game in its current conditions.

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rodoxthedark

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@johnny0779: so I played a lot yesterday (you obviously haven’t got the game but are just commenting again on a game you’ve not got or tried) and the grind isn’t too bad to get credits. I got a used Porsche 911 within the first few hours. I think the micro transactions are literally just for shortcuts and you can easily get the credits if you save them for a car you want.

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@johnny0779: I really think reviewers should be allowed to change their score on release day. A reviewer on another site literally commented on the article about the MTX of this game saying if they knew about this during the review they would've given it a lower score. How is this crap ok to pull on the consumer?

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deactivated-64efdf49333c4

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@jerjef: Don't reply to Johnny. He's a huge shill and troll, and what he's doing here is hypocritical. He had absolutely no problem supporting games that have the exact same issues on the Xbox side. If you call him out on it, he just runs to the next Sony centric article and trolls. The mods encourage you to report Johnny's trolling wherever possible.

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johnny0779

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Edited By johnny0779

@Barighm: as JerJef said...there's is truth on my comments, just because you don't like them, it doesn't make them a lie.

Love living rent free in your mind!

😉👍

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jerjef

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@Barighm: That maybe true, but there's truth in his comment all the same. The accuracy of the message shouldn't be judged soley on the medium that carries it.

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deactivated-64efdf49333c4

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@jerjef: Then you are unaware of the medium. I'm sure there are plenty of other people around here who have observed the same that you can agree with.

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jerjef

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@Barighm: I'm sure there is, but I don't spend a lot of time here.

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johnny0779

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Edited By johnny0779

@jerjef: Absolutely agree with you... reviews should be lowered the as that's not practically the game they reviewed on its entirety.

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DIYNoise

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Edited By DIYNoise

@johnny0779: I couldn't agree more. But, apparently, acknowledging that servers do, in fact, go down makes you a conspiracy theorist according to this community.

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deactivated-64efdf49333c4

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@DIYNoise: Don't reply to Johnny. He's a huge shill and troll, and what he's doing here is hypocritical. He had absolutely no problem supporting games that have the exact same issues on the Xbox side.

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johnny0779

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Edited By johnny0779

@Barighm: Telling people that agree with me not "to reply" makes you look like such a child that it is almost adorable

🤣🤣🤣

You should block me instead of letting me live in your mind rent free.

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