Other Take

Grand Theft Auto V Review - Southland Sprawl Review

  • First Released Sep 17, 2013
    released
  • PS3

Where have you gone, Tommy Vercetti?

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Brett Todd loves the GTA series, and untold hours of his life have gone into playing GTAs III through V.

Grand Theft Auto V deserves accolades for its innovative triumvirate of antiheroes, its many and varied missions, and the sprawling depiction of Los Santos and the hillbilly outbacks. But to rip off what an erudite author once said about Oakland, there is no "there" there. I can't imagine any scenario in which a literary icon like Gertrude Stein would be critiquing a video game, but that legendary putdown can also apply to the Greater Los Santos Area. There is something missing in GTAV that makes the game less engaging than the sociopathic sandboxes of GTA: Vice City and GTA: San Andreas, the two GTA games that will perpetually be my measuring sticks for the franchise.

What is missing most of all is a solid sense of place. Both Vice City and San Andreas reveled in nostalgia. Vice City reeked of the '80s, from the pitch-perfect radio stations to the Crockett and Tubbs lookalikes that showed up in their Testarossas--er, Cheetahs--when you cranked your wanted level to three stars. San Andreas evoked the early 1990s in a similar way. San Andreas' theme was not as developed as Vice City's, but the game still depicted a recognizable time and place in its grim cartoon look at Los Angeles--with sidelong glances at LA County, San Francisco, and Las Vegas--during the explosion of rap and the racial tension that saw a good chunk of SoCal go up in flames after the Rodney King verdict.

Both San Andreas and Vice City seemed like real places. Rockstar's biggest achievement in these games was in creating places that you wanted to visit. Vice City was most successful at this. I practically moved to Vice City; I knew the streets by name and could find my way around there better than in the real world. This devotion speaks to Vice City's power to invade my waking thoughts. Long after the game's release, I would go for long drives around town, listening to the radio and indulging my inner hooligan in a rampage or three. The same is true of San Andreas, although the allure of the '80s theme usually won out before I got the San Andreas disc into the system. Rockstar hasn't forgotten how to do this sort of thing. I liked visiting the faux West of Red Dead Redemption just as much as I did Vice City, and still load up the game to ride around the lonely prairie.

GTAV, much like its immediate predecessor, GTAIV, is too almost-modern for its own good. While the setting is ostensibly today, the plot goes back to the 2008-2009 depths of the Great Recession. The story feels dated, and not in the good way of Vice City and San Andreas, which were intentionally retro. Instead of thinking, "Cool! That Exploder: Evacuator Part II movie commercial perfectly sums up how dumb action movies really were in 1986!" you're thinking, "Man, the developers started writing this stuff a long time ago."

Look beyond the jokey stuff, and you discover an unrelentingly bleak, black-hearted look at humanity.

Not that the economy is really a whole lot better today, of course. But worries about the housing crisis, the implosion of Lehman Brothers, and the bursting of the housing bubble in the US--all things that clearly motivated a lot of the storyline in GTAV--are not exactly current. We've moved on to new economic meltdowns, like the stateside debt ceiling crisis. Its critique of mainstream media is equally archaic; taking shots at reality television for being crass also isn't cutting-edge comedy. Grand Theft Auto V was a clearly expensive game to make and obviously took a long time to develop, but a story that is only contemporary when work begins in earnest on a project of this magnitude ultimately looks dated. It suffers from the curse of trying to be too current.

The triumvirate of protagonists represents the before, after, and way after of humanity.
The triumvirate of protagonists represents the before, after, and way after of humanity.

Los Santos, at least, is brilliantly realized, particularly as a technical achievement. The city and the surrounding meth-producing rural environs form the most realistic depiction of a metropolitan area to ever grace a game. The whole burg lives and breathes, offering colorful slices of life whether you're creeping through backyards in the dead of night or just wandering down the sidewalk in the middle of the afternoon. I don't think I ever encountered any window dressing; all of the people seemed to be present in their own moments, not just there to serve as my personal backdrop. But it's so damn big. I long for the simpler layouts of Vice City and even the more sprawling San Andreas. You could get to know them in a reasonable amount of time, which added to that easy sense of familiarity that turned them into real places in short order.

This is the most personable GTA game, with a strong emphasis on the three lead characters that delves into their psyches (and even into your own psyche by the end of the storyline). That isn't always a good thing, especially when it comes to Trevor, who's probably the most reprehensible dirtbag protagonist in the history of gaming, if not everything. Still, I couldn't look away. Trevor's most malevolent lines were also some of the most hilarious in the game. He forms a vital part of the triumvirate of playable characters, which are a commentary on life in 2008-era America. Trevor represents bottoming out, while burned-out Michael is the guy who's got it all and is still up to his neck in ennui (he's sort of Tommy Vercetti, 25 years later), and up-and-coming Franklin is the man on the rise who's eager to do anything to make the money needed to be regarded as a success in Los Santos. The three are a before, after, and way after.

Scripted missions are the best part of GTAV, especially the multipart heists.
Scripted missions are the best part of GTAV, especially the multipart heists.

The script is brilliant, from the start with Franklin and his idiotic buddy Lamar, through Michael's spoiled-brat family life, through Trevor's meth-lab murders, through the multiple-choice endings. GTAV gets back to the psychopathic comic strip best represented in the craziness of Tommy Vercetti in Vice City, but with more plot points and tighter characterizations to hold the story together. This game hates everyone and everything, expressing an unrelentingly bleak, black-hearted look at humanity, with even the few rays of sunlight bookended by atrocity. Trevor shows mercy on occasion, though the biggest act of charity he offers in the entire game comes right after introducing a guy to creative uses for a car battery and a monkey wrench.

The appeal of exploring the map on your own has been diminished.

If you have a dark sense of humor, there are more laugh-out-loud moments here than in all of the previous GTA games combined. Being able to switch between the members of this trio at will is a great mechanic that accentuates the humor. Flipping over to see what Trevor is doing almost always results in tuning in to pure insanity. My favorite such event was dropping in on him just as he was looming over a bikini-clad girl on Vespucci Beach, while wearing nothing but a filthy muscle shirt and tighty whities, saying something about her licking his white bits. Such moments are likely scripted, given how this Walter White moment led directly into a mission opening where Trevor dropped his undies in front of hapless Floyd, but it all seems organic when you're playing.

Missions have also been laid out almost perfectly, with loads of options as to how you play them, especially when it comes to the big multipart heists that see you planning and executing jobs with the help of hired operatives. Events get overly surreal at times, with the trio working together to form something of a James Bond team adept at everything from flying planes to scuba diving. Still, it's all incredibly captivating, and the game does everything at least reasonably well. Flying and landing planes, for instance, still aren't fully enjoyable tasks, but they've come a long way since San Andreas.

Women have few roles to play in GTA V. Here's the most common.
Women have few roles to play in GTA V. Here's the most common.

Unfortunately, the appeal of exploring the map on your own has been diminished. Attempts at free-form chaos inevitably had me switching back to the scripted stories and missions, which yielded far more entertainment. The only thing I enjoyed about exploring was stumbling upon random occurrences, such as robberies, an apparent bus hijacking, and police shootouts with other criminals. Yet even these great little touches paled in comparison with the scripted missions, and core components of the game design have been tweaked to raise the profile of scripted story at the cost of the open-world concept that has powered previous GTAs. You can still go gonzo in style, but it's not nearly as easy to explode in a random manner when the mood strikes you.

One reason the zaniness feels so limited is that the police are extraordinarily good at what they do and extremely aggressive. They arrive on the scene of even one- and two-star wanted level incidents almost immediately, and a police chopper is quick to show up the moment you hit three stars. Police boats roar up quickly if you try to take to the waves, and cops shoot extremely well, to the point where they can tag you with bullets from a good block away. Basic patrol cars accelerate almost as well as the average Pegassi Infernus, and their drivers are expert at cutting you off and blocking you in. If you want to go on a satisfying tear, you need to armor up, make sure you have loads of the best hardware that Ammu-Nation carries, and have a zippy car nearby. Walking out of a hospital in a bad mood and going berserk with cathartic anger generally gets you wasted again in very short order.

It's a lot more fun to escape the cops by slamming a car into a Pay 'n' Spray booth at a hundred miles an hour than it is to cower in an alley for five minutes while the police gradually give up their pursuit.

You can still go on rampages and evade the police, of course, but you have to do it more realistically by switching cars, hiding in bushes, ducking into somebody's backyard, hanging out in a parking garage, and so forth. This is a more lifelike way of ditching the boys in blue, but it's not very entertaining, especially if you like the intensity of one-man-stand firefights. The best way to eliminate a wanted level now is to hide. I had the most success by driving off-road where the cops couldn't follow me very well. Then I just stuck the car in a gully and sat back until my wanted level vanished completely.

Long gone are the days when you could clock six stars (the game now tops out at five stars), get the army after you, and still escape justice simply by scraping into a Pay 'n' Spray a second ahead of the long arm of the law. Pay 'n' Spray shops have actually been pulled out of GTAV entirely in favor of Los Santos Customs, which is more of a car modification garage than a ready way to escape the cops, since it's useless unless you've already lost your pursuers. Magic car paint in Vice City and San Andreas may have been pretty ridiculous, but it was also a great game mechanism that emphasized the catch-me-if-you-can excitement that made sandbox rampages so integral a part of the GTA experience. It's a lot more fun to escape the cops by slamming a car into a Pay 'n' Spray booth at a hundred miles an hour than it is to cower in an alley for five minutes while the police gradually give up their pursuit.

World-weary Michael is a memorable character who seems like a Behind the Music look at Tommy Vercetti, 25 years later.
World-weary Michael is a memorable character who seems like a Behind the Music look at Tommy Vercetti, 25 years later.

This is a considerably different style of game than either San Andreas or Vice City, with more structure and less of that eyes-wide-open world where the most fun was surveying the landscape and seeing what kind of trouble you could get into. This is a new GTA, one that is a great game on its own terms, but also one that fails to capture the magic of the freestyle adventures that set the tone for the series. I can't see myself coming back to GTAV very often now that I've wrapped the main storyline, save to check out the expansions that Rockstar is undoubtedly prepping for 2014, or to get into the multiplayer, if and when it lives up to its potential. Here, because the game's structure is so tight, done is done. That's typical of how I play games. But it isn't typical of how I play GTA games.

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The Good

  • Great script and most fully structured game in the history of the GTA franchise
  • Los Santos has been brought to life with its incredible size, scope, and realism
  • Brings back the gleeful comic-book nihilism of earlier GTA games

The Bad

  • The overwhelming Los Santos lacks a strong sense of place
  • Open-world play lacks the unfettered thrills of earlier games

About the Author

Brett Todd loves the GTA series, and untold hours of his life have gone into playing GTAs III through V.
590 Comments  RefreshSorted By 
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amar1234

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agreed. i miss vice city too.

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TigusVidiks

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Edited By TigusVidiks

I miss CJ...

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alien33

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Good review and fair points.

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Dredcrumb9

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The screen flashing and little x hit makers really destroy combat in this game. Anyone who needs screen clogging kill indicators in GTA5, when it already has nice death animations and blood effects, really needs glasses or they horrible at video games. Nice job watering down GTAV, R*. You just alienated all your die hard fans in favor of casual gamers.

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Doolz2024

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Edited By Doolz2024

(TL;DR - GTAV is a rather poor GTA game and it's the antithesis of most things that made past GTAs fun)


I still think this is a good game overall, but it's a pretty bad GTA game when compared to the others.


I find that it's nearly impossible to just go around and have the type of random, crazy fun you could have in the III era games, and even GTAIV. Yeah, GTAIV is a much better GTA than GTAV. It's more fun to rampage, it's more fun to troll pedestrians by bumping them with your car or knocking them over on foot. If you get into it with the cops, it's still entirely possible to escape even at 5 or 6 stars because the cops do not have cheating rubberband AI and superhuman aimbot ability. Your health/armor is also not drained as quickly even when you do take damage, unlike in GTAV. Combine the lower damage taken with more health and you've got the recipe for fun rampages and epic gun battles in the streets with 2 dozen cops shooting at you. Why? Because unless you're standing right in front of them their accuracy is not that high. Now let's try that in GTAV. Basic street cops can easily hit you from considerable distance with their pistols at will, irrespective of if you're just standing there, running and weaving, rolling, jumping or what have you. I can understand better trained SWAT having higher accuracy with their assault rifles and SMGs, but even then their accuracy is too high as well.


It seems to me that R* couldn't figure out what they wanted GTAV to be. It's like some wanted a pseudo-life simulation with a little humor thrown in, while others wanted a more traditional GTA experience that has a good mix of over the top fun with plenty of silly humor. In the end it's evident the former is more prevalent in GTAV, though there are still elements of the latter, though nowhere near enough. It's like R* couldn't fully agree on what GTAV should be, so the end result is a mixed bag that's mostly filled with tedium and monotony. The game inhibits fun by making encounters with police and any enemy NPC in general an exercise in frustration. Combine that with the superficial world that does not feel lived in like GTAIV's Liberty City, the monotonous side activities, the mind-numbingly boring property missions and the inherent limitations on the chaos and mayhem that was a staple of this series to more grounded engagements that are over almost as quickly as they begin thanks to the aforementioned cheap AI whom you more often than not stand little chance against.


GTAV goes against everything that's ever been fun about GTA in favor of trying to create a believable world in far too many ways, and the end result is a game that isn't much fun to play, save for the majority of the story missions which are the game's only saving grace. When customizing cars then just driving around obeying laws, and walking around taking in the game's scenery are the most fun things you can do, and when you feel like you are being actively discouraged from wreaking havoc in a GTA game, you know there's something amiss about it. This game falls flat of its face and completely fails at being what all GTAs before it have ultimately been: fun to play. In short, GTAV actively discourages committing crimes and causing chaos, and encourages you to play golf, go to the movies, do yoga, or watch TV instead. I sincerely hope this is not the future of this series, and that R* goes back to putting fun first, and everything else second.

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DiverseGamer

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Edited By DiverseGamer

"Nothing like selling a little heroin to let you know you're alive!" -RIP Johnny Kay

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jokingjoey14

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I agree with this review 99%, going around los santos and trying to murder random civilians (as it expected) gets you harshly punished by the cops and you end up living a couple of minutes tops before the frustratingly inevitable 'Wasted' screen pops up. Even if you aim simply to pacify rather than kill, being in fist fights sometimes gains you up to 2 stars! 2 STARS! I mean even if it's a mutual fist fight between you and another angry streetwalker the murderous police are still hyper sensitive to shoot on sight. This game gets an 8/10 from me mostly because the whole free roaming style that is expected from GTA as a franchise feels (as is mentioned in above review) so restricted by the lack of health (useless armour too) and expert police/hitmen that kill you in seconds, if the world was more open to allowing you to run around and wreak havoc as was the case in all previous iterations, then this game would probably be worth top marks. All in all this game just feels as though it has so much potential, yet it limits you in many, many ways that you rarely ever manage to see what it truly can to bring to the table, (outside of the admittedly excellent missions). And seriously i really hope Rockstar fix the hyper sensitive cops for the next generation of Grand Theft Auto, because with the GTA franchise it's about bending around the reality (no not in a Saint's Row way) a little to maximise the fun that can be had within it's world.

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RutgervdHorst

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Just finished the game. Another great GTA game. However, in my opinion not as good as GTA IV.

Some things I don't like:

A lot more bugs comparing to previous GTA games. I experienced a bug when i was playing he big score so I had to start over. Quite frustrating.

A lot of levels gave me a unsatisfied feeling. In IV i like it a lot Niko was Getting big and bigger. And he got money For the missions. Now you have a lot of FBI missions Where you get no reward. Of the submarine mission. All this effort. No reward. This is Why GTA V gave me less satisfaction.

And last and most important: the story of this game, in my opinion, is less intense comparing to earlier games. For example: in GTA IV they managed that you really was Niko. You was experiencing his story life. Now there are a lot of fun levels. But I wasn't really in the story.

Overall i had a lot of fun playing this game. But For me this will not be a game I will never forget.

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alien33

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@rutgervdhorst Yeah, Nico Belic's story was great. The development of the character felt very realistic and I was drawn in his everyday problems and agonies.

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joelrhodes

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@rutgervdhorst I absolutely agree. While I'm amazed with the effort and attention to detail thats gone into making this GTA the biggest and most complex ever, I never really liked the characters at all. But in GTA 4 I absolutely adored being Niko and helping him grow from a small time immigrant to an extremely talented criminal.

Worst of all though is regardless of everything, the game just looks kinda dated. Graphically, its hard to believe there are 5 years between this and GTA 4. No matter what, its sold truck loads and people love it but we're all entitled to our own opinions.

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midway_nights

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on one hand he is saying " Los Santos has been brought to life with its incredible size, scope, and realism" and on other hand he felt "The overwhelming Los Santos lacks a strong sense of place".

he is clearly not very determined with his feelings. Please don't spread criticism just for the hell of it.

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ps2fatboy

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this to me the best in the series,

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VakarianGirl

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@Dredcrumb9 @VakarianGirl Oh I agree - poor Franklin was perhaps the most under-developed character in the whole game. He WAS the token black man. So sad. And Trevor was the token meth-head. And Michael was the token rich-mobster guy. The whole freaking game had nothing BUT "tokens". And if that wasn't bad enough - the campaign presented no plausible way of getting all three of them together and keeping them together. It just threw outrageous plots at you and expected you to take it. Compare this to the beautifully designed and thought-out story of Niko, Roman and co., and you can see where we are getting so disappointed.

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Dredcrumb9

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@analgrin @Dredcrumb9 the flashing happens on youtube videos too, so it's not just me making this up. Maybe you have a SD Tv, are oblivious to detail, are going blind, or this is the 1st 3rd person shooter you ever played and don't notice, but on my HD Tv, the entire screen flashes black and white each time a kill is made with a gun. Sensitive? If anything the kill indicator is for sensitive gamers, who need extra stuff cluttering the screen to let them know when they have made a kill. Sensitive gamers need kill indicators because they are too slow/unaware to react when they find an extra/injured NPC they didn't know was there, around the corner who shoots them dead so often, that they need a training wheels function that lets them know if the person is dead before they get there.
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Dredcrumb9

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@MikeLirette @Dredcrumb9 @analgrin that's false. Just now, I shot gunned a person close range, and the screen immediately turned black and white with a little X, making the shotgun kill feel weak, bloodless, and censored. Same happens when you shoot somebody in the head, and you will immediately see the game turn black and white with a little X. The effect also happens when somebody has just bleed out, like you are describing.

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MikeLirette

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@Dredcrumb9 @analgrin The flashing is when someone dies without you directly killing them. Like when they are laying there but you don't finish them off and then they die.

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ripgore187

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Edited By ripgore187

Game spot reviews are generally shit they are based on personal preferences of a bunch of people who seem to have little in common with the readers. This review and the negative points made are the exact thing others might prefer I personally think this games improved in every area and is by far the best open world city ever created for a game so much to see and do what is this idiot on.

Id give GTA is 9.8/10 itsthe crowning achievement for this generation of consoles.

In my opinion Game spot is full old failed journalists who don`t really like games anyway there reviews are worthless and no more important or meaning full then any comment on here. Having GTA reviewed by bunch of nerd virgins means nothing.

"The overwhelming Los Santos lacks a strong sense of place" The most stupid thing i`ve ever heard.

GTA V won GOTY as well

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StokeMeAClipper

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@analgrin @StokeMeAClipper I have seen a lot of people say they didn't like the driving physics in GTA IV. I strongly disagree with them, but unfortunately for me (and others who loved GTA IV's driving) the majority vote is more important to the devs.

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analgrin

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@Dredcrumb9 I noticed the little x when a kill is made but not the flashing. Even after seeing people complaining about this it still doesn't jump out at me.

Strange how sensitive some people are. Maybe it matters how close you are to the screen???

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VakarianGirl

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Edited By VakarianGirl

*Spoilers*

My progression of the game from start to finish yielded the following waypoints:

1. Begin playing. OMG this world is huge, and gorgeous! This is truly a masterpiece of game architecture! I can go anywhere! Let's explore.......! Game score - 9.8/10

2. Halfway through the campaign. Well, I think I've explored the whole map now. It's pretty nice. Getting confused by the plot and characters, though - people seem to come into the main plot without any rhyme or reason. I'm still waiting for the true game mechanics w/r/t setting up and executing heists and stuff. Most side missions are tedious and earn you pocket-money at best.....maybe enough to buy a burger at Burgershot. Game score - 8.5/10

3. Game completed. Wow. Okay. So I've finished the campaign. The neat "noticeboard" mechanic for organizing your upcoming heists was used - I think - a total of three times, maybe? What seemed really great ended up being an afterthought. The Michael/Trevor bitchfest got RIDICULOUSLY old and exasperating by the end few missions. And to add insult to injury - the last mission? The mission to end it all? Involved you shooting three guys, driving up the coast, and "pressing L-up to push the car" for three seconds. Whaaaat Rockstar? Final game score - 7.5/10.

Such a shame. What a waste. It's like they caved to popular demand to release a massive sandbox, and it just HAPPENED to have a little game tacked on inside of it. How boring.

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Dredcrumb9

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@VakarianGirl yea the story was extremely short and felt unfinished, especially with Franklin. He felt like a token black guy just tacked on, and he is never thoroughly explained or developed into the story. Gta 5 has a better game world than Gta 4, but Gta 4 had a longer campaign, with a more thoroughly developed story, that made the entire city feel more alive, with more of a purpose.

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Thesuperstar2k

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Edited By Thesuperstar2k

What in the heck does Gamespot keeps on reviewing different hat has grand theft auto 5, but I keep seeing the same pictures when they first review the game. 0_o Third time I keep seeing that.

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Dredcrumb9

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@hellgast0 @Dredcrumb9 no crap, but they could of at least kept what worked in RDR, and implemented it in GTA5, the game would of been much better. And there is no reason why my entire screen needs to turn black and white every time I kill someone, with a corny little X over where they were hit. It just takes me away from the beautiful blood effects and distracts me during combat.

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StokeMeAClipper

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Edited By StokeMeAClipper

I realise some will disagree but the biggest gripe for me is the vehicle handling. While GTA IV was no sim, the cars handled considerably more realistically than they do in V. The cars had a sense of momentum, and the way the cars weight shifted was quite convincing. Something I hate in GTA V is the ability to correct your car in mid-air. Considering the vast size of the map I can understand why the ability to roll a car back onto its wheels was implemented, but I preferred that, if you've rolled your car, it's done and you have to ditch it.

To a certain extent I did get used to the car handling (although I still much preferred GTA IV's), bikes on the other hand have been completely ruined for me. In GTA IV you got the impression that it was the riders weight that dictated the movement of the bike whereas in V the bike pivots around an axis with no regard for where the centre of gravity is or mass is placed. They feel artificially constricted as if you are on rails. I now actively avoid bikes (which is a shame because they were one of the most fun ways of getting around).

I also wasn't very keen on the aircraft handling. Aircraft seem prone to speed induced turbulence. I occasionally fly simulators and have not experienced this behaviour. OK GTA isn't supposed to be a sim, but why they introduced this annoying handling characteristic is beyond me.

In regards to the game itself as a progression of the series, it's give and take. I think the multi-protagonist format works really well. Trevor certainly stole the show for me. The Michael story would have been the most suitable to build the game around had they stuck with the one protagonist format, but I'm so glad they didn't. I personally found Franklin to be the least intriguing character (this opinion is shared by my friends). He didn't have as deep a story as Michael's or the pure entertainment factor of Trevor. There wasn't really much to attach you to the character emotionally.

I remember one of the things that truly blew me away when I played San Andreas was how many things little or large that had been included. From fighter jets to being able to play pool, it was chock full of things that made me say "wow, that is really cool that they put that in". In GTA V I found there were less cases where I stumbled across little things I didn't expect. Although in fairness, I don't know what I was expecting, seeing how they've already put so much into the game. I guess it's the fact that it isn't as bigger improvement as each of the previous games has been over its predecessors. GTA III came out and blew us away, Vice City came along and just added so much. As a sequel most studios would have made a few changes here and there, but instead we got all people were hoping for and more. San Andreas again went above and beyond expectations.There were so many cases where I was not expecting to be able to do or for such an object to be in the game that when I thought "I wonder if I can hijack that persons skates?" I was genuinely surprised to find that I couldn't. Then GTA IV came along and the level of fidelity was so much higher. Yes it didn't have as much as San Andreas but everything there was so much more... convincing, and there was still a LOT there. To use a graph as an analogy it feels as if up to GTA IV it was a uniform line diagonally upward, whereas GTA V feels to me as though that line has started to flatten. But hey, that's just my take on it.

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analgrin

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@StokeMeAClipper Yeah only thing Franklin has going for him is his driving skill, otherwise I think he was there as a throw back to the San Andreas game.

Also I think vehicle physics were perhaps reined in slightly to allow for more resources to be freed up for online play? Car handling to me seems like the recent need for speed games so are acceptable but pretty arcadey.

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Anevo

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Why another GTA V review ?

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Godsire-

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Is it just me or does it seem weird the reviewer mentioned GTA IV very little and kept comparing this game to Vice City or San Andreas? Don't get me wrong, I consider GTA IV to be a bit overrated, it was the most recent release in the series & very important game in the industry. The reviwer seems like he just turned his PS2 off for the first time and started playing GTA V.

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catach

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Other STUPID f.. take

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Venom_Raptor

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It's laughable how this crappy new "other take" feature is being used to lower top games rather than giving a game them a worthy score. Where's the true 10/10 for GTA V and The Last of Us?

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kenundrum7

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@Venom_Raptor Yes. Obviously this reviewer thought this game was terrible. Only one score will do!

Look at the other comments. Obviously not everyone thought Rockstar poops only gold. Not everyone agrees with you. Does that diminish your enjoyment of the game?

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tiagoyago

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Edited By tiagoyago

Basically Bredd, you live in the past, you are like the people who says " omg the gta v map is gonna be the biggest one!" and when you play the game " i dont like it the map is too big" thats a stupid thing, also you disagree with all the things that make the game innovative on its kind , men thats sad your are too subjective you should reserve this review for yourself, each thing for each own time Vice City and San Andreas are the past new consoles are launching this year and you talk us about vice city??? please man

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eBentl

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@tiagoyago

...reviews are meant to be subjective... if they were objective then we wouldn't need multiple people doing them. Other reviewers have already said that the game is THE BEST THING EVA!!!! Why is it so difficult for people to handle that not everybody agrees?

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roosteraxe1

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This review is a breath of fresh air. Everything said is true. I've been getting tired of hearing how perfect this game is when it's not. At first, GTA V seems amazing! At times it certainly is. Still, everything about the game falls short in the end. GTA Online is okay at best. The story mode is great, but over far too quickly (still nowhere near as short as games like Call of Duty and recent Halos). The world is huge, but nowhere near the promised gigantic world that was supposed to be as big as San Andreas, RDR and GTA IV combined. I'd venture it's not even as big as San Andreas. More like 2/3 the size of SA. The music is downright awful. I mostly listened to the punk and classic rap stations and I don't really like either genre that much. All-in-all this was a really fun game that didn't live up to it's hype. And like he says in the review, I can't see myself replaying this anytime soon. Maybe in a year or two when I've forgotten most of what happened. Or at least with the expansions.

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lordcynico

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@roosteraxe1 Completely agree. The game is an impressive technical achievement but I wanted more heart and mystery. Is it weird that my favorite part of GTA 5 was North Yankton?

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roosteraxe1

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Edited By roosteraxe1

I don't think it's weird at all. I was actually pretty dissapointed that there wasn't more opportunities to explore that area. I'm still hoping that maybe some dlc will offer it.

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deactivated-5ca532262d747

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michael is nowhere near tommy vercetti only similarity is there both white guys.

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analgrin

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@inso-maniac No I must admit that I was reminded of Tommy as I played as Michael. Maybe it's because vice city was back when the main protaganist didn't have a voice so we used our imagination to flesh out the character. Your mind came up with something different to me & Brett?

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RPGOverlord44

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I've gotta agree with what Brett said about the re-vamped San Andreas not having a sense of place. Sure there were iconic parts of the world that stood out, sure it was a living breathing city but unlike its predecessor I haven't really learnt my way around yet and I've been all across the map. Its seems a bit samey, as though a potentially incredible landscape was spread a little too thinly.

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Dredcrumb9

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Edited By Dredcrumb9

Why Gta 5 fails:

-entire screen(the whole game world)flashes and shakes every time you kill someone with a gun in this game. Why can't this be turned off? It makes kills feel less brutal and more arcade like and it breaks immersion.

-You can't pull out guns or beat people up in strip clubs or clothing stores...In GTA? really? yea.

-No option to turn down cinematic score like in RDR

-Franklin feels tacked on and is never fully developed into the story.

-Melee feels like a step down from RDR, my character kicks when I want them to Stab, no stealthy throat cutting from RDR or SA

-Wilderness feels like missed opportunity, barley any trees, mostly Empty Mountains, animals like Deer and Cougars, but no fun/scary animals like Californian Black Bears.

-the campaign is incredibly short compared to Gta 4, only 69 missions, gta 4 had 90 missions, and Gta San Andreas had192 missions. We get broken multiplayer instead of epic campaign and decent Multiplayer.

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Apathy4Marmite

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@Dredcrumb9 Gotta agree with the Franklin feeling tacked on. That feeling hit me like a freight train during (SPOILERS) ending C when the greatest adversary they could find for Franklin was that Stretch guy he met once near the start of the game.

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roosteraxe1

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@Apathy4Marmite @Dredcrumb9 I agree about Franklin too. There were several missions of Micheal's where the story leads to a chase scene, or shootout, or whatever and when you get control of Micheal, Franklin's suddenly there with NO explanation. He isn't called in the cut scene, he isn't even mentioned, he just pops up like a ghost to help out. Not to mention how ridiculously loyal he is to some middle aged guy whose car he repos. Definitely tacked-on. Probably just to say they have a black main character.

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gamingfriendly

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Edited By gamingfriendly

This game have a big map of nothing but card board buildings and plain land scape as filler also its even more tedious to play than GTA IV, the car damage system seems to have been dumbed down driving too it is a disappointment overall for me not even fun.

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deactivated-5ca532262d747

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@gamingfriendly the driving i like. the map i completely agree with youuuuuu just alot of land with nothing to do so many mountains that look beautiful and are a delight to drive around but nothing else really to do

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hyksiu

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Edited By hyksiu

I had fun with it but it was too big and wilderness was very hard to explore. It does feel a bit hard to really get a sense of the place. Its like every time I play I still haven't learned the map.

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lando423

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People he doesnt actually think the games an 8. He wants to recreate some of the controversy Carolin Petit had created from her subjective review of GTA V a month ago so the website gets more clicks. It does not take a rocket scientist to figure that out. all though if he is including the online portion thats another story.....

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DeFiLeDTitan

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for all you people who want balls out one man stands or want to go on city wide rampages, might I suggest saints row? Play this game for the nice graphics and I'm sure lots of fun story, but join the saints for some massive mayhem. It doesn't have to be the new one. Go get SR2, that's the most fun anyway.

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ZZthegreat

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Edited By ZZthegreat

I never comment on reviews but this is the worst review ever and I've used this site to review all my games, a 8, all that content of awesome shit and you give it a 8, everybody I know does nothing but praise this game and you give it a 8, I've been a gamer since Atari and the Commodore 64 so I know good games and if you think this is a 8 then I'm sorry but you take yourself too serious and have to be actively seeking attention. #notatroll

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TigusVidiks

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@ZZthegreat maybe you don't know the right people to have a proper sample of opinions. As you can see by these comments, there are lots of people who can find flaws in the game.
Be more tolerant, learn to listen to others, understand that you are not the master of absolute truth, and respect other people's opinions. Ultimately, it will help you to look at other positive/negative topics of debate, when rating a game.

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ZZthegreat

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Well Darksiders 2 was a "great" game and if you think the amount of content and the work that was apparently put into this "jem" is equal to Darksiders is disrespectful to the people who poured countless hours into making something that doesnt suck for $60 its also apparent that the scoring system is flawed. I just think in ten years when some one does there top 100 games of the decade GTA 5 will be right at the top and Darksiders and a few 100 other "8" games will not even show up on the list. This is a fact not what I want to believe.Tell me what open world game is better than this one. A 8 out of 10, wow what games have you guy's been playing because i've been missing out. #gamesystemfromthefuture

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adders99

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@ZZthegreat I dont think you realise that an 8, is still a good score... It shows that its a great game but has some flaws... You dont have to agree with the score but to say "everybody I know does nothing but praise this game and you give it a 8" is just silly... because all of your friends give it all this praise means its the best thing since sliced bread? I dont think so... on a side note, sliced bread is the best.

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