Review

Gravity Rush Remastered Review

  • First Released Jun 12, 2012
    released
  • PS4

Fight-or-flight

Gravity Rush's physics-defying gameplay attracted a following when it arrived on Vita in 2012, and now it's found a second wind on PlayStation 4 in a remastered version that both looks and plays better than the original. It has updated models and textures, runs twice as fast as the Vita version, and the larger TV format makes the details and scale of the world more apparent than they were on the Vita's modest five-inch screen.

Gravity Rush offers an intriguing lead character, Kat, who can manipulate gravity at will. This power allows her to float, walk on ceilings, carry heavy objects, and fall in any direction--almost as if she can fly. You take control of her after she wakes up with amnesia in the whimsical city-in-the-sky, Hekseville, which was torn apart by a nearby gravitational disturbance, separating neighborhoods from one another and introducing alien-like enemies known as Nevi. Hekseville can be dangerous as a result, but it's also expansive and chock full of architectural features and hidden collectibles, making it a veritable playground with Kat's powers at your fingertips. It also bears a vibrant, steampunk-ish aesthetic that offers plenty of visual splendor to take in while hurdling through the sky, at times resembling the works of Studio Ghibli.

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Kat and a likeable cast of NPCs keep you firmly engaged with Hekseville's current events, big and small alike. Kat's amnesia isn't a novel plot device, but the way she handles it endears you to her. Where a reasonable person may succumb to confusion, Kat finds her footing quickly, realizing that she can use her powers to help those in need, happily slipping on the guise of a superhero. She earns a reputation around town, and is quickly called away from small acts of kindness to tend to Hekseville's grander problems, which puts her toe-to-toe with high-powered military officials, a band of missing kids who resemble The Lost Boys from Peter Pan, and other individuals with super-powered abilities. Kat keeps a positive demeanor, but she's also quick to acknowledge when people are being greedy, odd, or otherwise abnormal, which paints a better picture of who she is and where she stands, both as an outlier and as a member of a quirky metropolitan society.

Kat's abilities undoubtedly carry Gravity Rush, offering an experience that's similar to Mario's abilities in parts of the Super Mario Galaxy games. It's practically simple in execution, but difficult to master; tap a button to free yourself from gravity, aim the camera, and hit the same button again to direct gravity and send Kat forward. She can remain in a state of gravitational-flux as long as her power--indicated by a meter--lasts, but by exploring the world and collecting gems, she can cash-in and upgrade numerous aspects of her skillset. Some upgrades make your life easier, either by granting you greater strength or more time to correct a miscalculated trajectory, for example.

Though you start as an awkward superhero with limited range, speed, and strength, you find your footing as time goes on, and using your powers becomes second-nature in short order. More than sheer experience, it's the variety of scenarios that you encounter which inform your understanding of Kat's abilities and limitations. You do spend a lot of time falling in a straight line at first, but there are sections that call for more complex maneuvers later on, such as winding through dense city streets or gliding along the surface of ramps in a manner similar to snowboarding. Where you may have faltered and crash-landed by accident in the early hours, you gracefully zip through the air and mitigate mistakes quicker after a few hours in Kat's shoes.

No Caption Provided

The way that Kat's journey plays out masks the game's inherent learning curve well, freeing you up to pay attention to Hekseville's attractive architecture and vistas. Gravity Rush is filled with captivating sights, and it utilizes a charming art style that faintly resembles Hayao Miyazaki's (My Neighbor Totoro, Princess Mononoke) illustrative style. You don't spend a lot of time on the ground--an effect of falling in love with Kat's aerial exploits. But you do get to experience Hekseville's ornate structures from on high, clipping its tallest buildings, walking upside-down on the floating-city's underbelly, and gawking at dreamy silhouettes against the city's orange, green, and blue skies. These instances are better now than before, with the remastering process adding new geometry, sharper textures, and increasing the resolution to 1080p and the frame rate to 60fps. All of these improvements make Gravity Rush Remastered the definitive version of the game, and playing it on a TV allows you to take in the scale of the world's open spaces far better than on Vita's five-inch display.

Tumbling through the air and witnessing the world around you are persistent joys, and it helps that you venture to otherworldly dimensions from time to time, each offering their own wonders.

Tumbling through the air and witnessing the world around you are persistent joys, and it helps that you venture to otherworldly dimensions from time to time, each offering their own wonders. But the missions you undertake, be they story missions or optional challenge missions, fail to trigger excitement. You regularly have to navigate to specific points in Hekseville--which are always pinpointed on your map and in the HUD--to obtain an item or fight a group of enemies, and that's about it.

Early combat in Gravity Rush kicks off on the ground, where Kat can combo into enemies with a series of kicks, and evade incoming attacks with a quick burst of speed. You quickly realize, however, that you are more effective when attacking from mid-air, dive-kicking into enemies' soft-spots. This attack, like your movement abilities, takes time to grasp, and the game gradually introduces bigger and stronger enemies to ease you into its ways. Unfortunately, beyond introducing greater danger, bigger enemies are handled the same: with a series of dive-kicks. You have access to a few special attacks that are tied to a cooldown meter, but these just help you get your job done faster, offering little in the way of newfound satisfaction in combat. There are a small number of boss encounters that mix things up a little, offering opponents that look and behave differently than standard enemies, but, again, they call for the same tactics as a regular battle, and thus do little to elevate Gravity Rush's combat as a whole.

When you're enraptured with Gravity Rush's mechanics, world, and characters, time flies by. Even though the common tasks you undertake aren't original, the game as a whole offers an experience that's mesmerizing, thanks in large part to how easy it is to control Kat's power over gravity. Because of this, it's a bit of a letdown when the game ends. Sure, there are basic side-missions and challenges to undertake around the world, in addition to a plethora of hidden collectibles, but the story that guided you along a path filled with new, wondrous opportunities comes to a screeching halt without a clear resolution in sight. As we now know, Gravity Rush 2 is in production and will continue the tale told here, but that fact doesn't make up for the unsatisfactory ending.

Gravity Rush comes off as formulaic at times, but it's also a wonderful joyride that's been enhanced by a generous remastering effort that makes it feel right at home on PS4. Despite its problems, Gravity Rush is an adventure worth taking not just because there's hardly anything like it, but because it leverages its distinct gameplay to great effect, freeing you from the hold of gravity in a world worth exploring.

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The Good

  • Generous remastering breathes new life into the game
  • Gravity-based mechanics lend freedom and joy to almost every moment
  • Hekseville and its populace exude charm

The Bad

  • Combat fails to scale in an interesting way
  • Little variation in mission objectives

About the Author

Peter played through Gravity Rush's story missions, deviated to explore the world and side quests, and played around for the joy of manipulating gravity, in twelve hours. Sony Computer Entertainment provided GameSpot with a complimentary copy of the game.
56 Comments  RefreshSorted By 
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CleeverGreen

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Edited By CleeverGreen

A very fair and well written review. Thanks.

People need to get over this notion of a number dictating the quality of a game. Why not just have no reviews and put up a number?

Anyway, good review for a fun game with the possibility of even better sequels.

2 • 
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aroxx_ab

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Oh dang i forgot this game had came out, order it now. I had expected higher score tho

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DarkSoleride

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Does this game have Cross-Save support for people whom bought the Vita version? I have not played this game since for about three years now but would really like to know before i buy the PS4 Version

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Leon-Strife

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I don't understand what people like in this game...
I just couldn't get into it. Sad for me...

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srfilk86

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It really bothers me that great games like NieR and now Gravity Rush get low scores, when high budget games like Call of Duty get near perfect scores just because of their high budgets. I fear for the future of gaming when works of art like these games get kicked to the curb by manipulating the market. I feel the scoring of this game is dishonest when weighing the pros and cons. It isn't flawless. But it has more charm and beauty than most popular games these days.

4 • 
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Isaacfalls

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This game deserves a better rating

4 • 
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srfilk86

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Edited By srfilk86

@isaacfalls: Yes, it does. I'm 2 hours into the game, taking my time to get the top rank in each side mission, just because I don't want to rush it (hur hur). This is the first game since NieR that felt so right...but GS gave NieR 6/10. Hmph.

2 • 
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SkyHighGam3r

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This was what made me fall in love with my Vita, and the SINGULAR reason I had decided to get a Playstation TV before we were screwed royally out of any compatibility for the device.

Can't wait to play this tonight.

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mgools

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I owned it on the Vita, and didn't enjoy it that much. It wasn't bad, but just wasn't good. However, I can understand why someone would enjoy it, but it just wasn't for me. If you can try a demo first I would recommend that.

3 • 
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NoahRoalson

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Best Vita game I played.

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deactivated-5e90a3763ea91

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It was one of my favorite games on the Vita. I always wanted to play this on the PS3 or PS4, just so my ex could see what was going on. I probably would have bought this for her if it had been out in time for Christmas.

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deactivated-5f027f1888ad2

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Pre-ordered from Amazon. Physical games for life.

9 • 
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ButDuuude

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One of my favorite Vita games.

4 • 
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jeremybristol

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Edited By jeremybristol

Played through the Vita version and liked it a lot, but there are significant flaws that a new coat of pain aren't going to fix, and the reviewer pretty much covers them, though I liked the gameplay a little better than the reviewer (there are some fun, surreal puzzle areas in latter stages, though there are too few of them). A negative he seemed to downplay is just how many of the side missions are arbitrary time-based missions--races and kill-so-many-creatures before time runs out--which I ignored at the expense of 100% completion and slightly lower stats. I know some people like timed-based missions, but I've always hated them, and if you hate them, you're going to be missing out on a good portion of the game (say 25%). Still, the feeling of floating around the city, looking down at the citizens while standing on the bottom of a blimp, is absolutely incredible, as is the feeling of falling, especially when you pass through the open heart of the city to the underbelly--the developers really nailed the feeling of weightlessness and weight. I spent hours on the demo (which, by the way, has unlimited flight time, unlike the game) re-enacting the scenes from one of the Ani-Matrix shorts (Beyond, where the kids find the "haunted" house). On the other hand, I think the story is worse than the reviewer lets on. For as few story missions as there are, everything feels extremely, disjointedly episodic--very little affects future events, making every group of missions feel like self-contained stories despite featuring the same characters. We never learn much about Kat, the origin of her amnesia, or why the city is floating in a void. There are hints at darker elements that sound like Majora's Mask fan theories, but nothing is ever conclusively answered. Basically, the set up to the world is amazing, but they don't follow through with it, probably because it was a Vita game. Here's hoping Gravity Rush 2 fixes the story (hell, Borderlands 2 pulled it off) and adds more variety to the gameplay, like more puzzles and exploration.

4 • 
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No_one

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They should have kept Gravity Rush on Vita. PS are so stupid, if they wanted to sell Vita, they should have bundled them with the PS4.

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SkyHighGam3r

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@no_one: That's just it though, they don't care about selling Vita's anymore. That's why they dropped all first party support like a year or two ago.

I'd be really surprised to see another Playstation handheld to be honest.

Which sucks, yeah. The Vita was (almost) perfect. (Just needed dual shoulder buttons and stick clicks.)

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justin1946394

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@no_one: lol why even bother making games for that? That died years ago

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Xristophoros

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Edited By Xristophoros

@no_one: kept it on a dying platform that only has 10m users vs a budding platform that has close to 40m users? yup, those sony folks truly are stupid, aren't they. you must have cried about tearaway unfolded as well, eh? instead of being happy more people will get to play these games you are bitter and resentful? get a grip, man. vita did not succeed in its first 2-3 years on the market despite high quality exclusives. developing games on the platform was simply not viable for sony and any businessman with any sense would realize this.

4 • 
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No_one

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@Xristophoros: High quality exclusives. The only good games came from Japan, the supposed triple A games were rubbish to begin with.

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brn-dn

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I'm not reading the review because I have this game pre-ordered at Amazon and want to go into it with as little info as possible but a 7 is not a bad score. This game also seems very divisive because some reviewers are giving this game a perfect score. The scores are all over the place from 7-10 so it'll be interesting to see how I enjoy this game.

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youre_a_sheep

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This has flash sale pickup written all over it, but I might be saying that because I just got 7 games for $30 on PSN the other day.

2 • 
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tom_cat_01

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I liked this on Vita, but I gotta admit, the character's constant screaming and all the "sexy costume" dlc put me off a bit.

4 • 
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SkyHighGam3r

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@tom_cat_01: Yeah the costumes were straight up absurd.

I'm sick of the oversexed female stereotype in games. Women are hotter when they're just normal anyway.

But seriously, just put regular women in games. I think that would go a long way to get rid of this "Games are for little boys" nonsense that is still permeating the entire culture (Not that there isn't a significant chunk of us 'gamers' that fit that stereotype all their own.)

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magnusstorm

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@skyhighgam3r: Oversexed? Where? There's nothing in the game close to that. At best we can see that Kat has legs, arms, buttocks, breasts, and is shaped like a human female. Outrageous!

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justin1946394

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@tom_cat_01: why? Do you like the men instead of woman.....?

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No_one

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Edited By No_one

@tom_cat_01: You know, you don't have to buy dlc.

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SkyHighGam3r

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@no_one: I love how that's everyone's response to an opinion about DLC... as if it was some revelatory (or even relevant) point to make.

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deactivated-5a1d4b615a3a3

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I bought this on the Vita when it came out, the concept grabbed me at first but after the novelty wore off the game became pretty mundane, didn't even finish it in the end.

2 • 
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Henninger

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Is this coming out in disc format or is it download only?

2 • 
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Xristophoros

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@Henninger: originally it was set to be digital only in the west but due to fan demand it is now getting a physical release. doubt they will print too many... ditto with tearaway unfolded. get that while you still can.

2 • 
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UntraceableHaze

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@Xristophoros

Physical is exclusive to amazon. Still available for pre-order

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Xristophoros

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Edited By Xristophoros

@UntraceableHaze: i did not know that. that changes things... might be rather rare if that is the case. seems like it is only available on amazon.com (not .ca) meaning canadians like me will need to pay shipping, deposit fees and american currency which works out to $57cad... brutal.

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UntraceableHaze

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@Xristophoros

I'm in Canada as well. $30+$10 shipping and import charges to Ontario. Which isn't to bad. Canadian tax would be $4. So you would only pay $6 more than if it was in canada.

It's the exchange rate that really kills it. Being a $16 difference. So $22 extra. in total

But I do see it listed on amazon.ca. But unavailable.

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Xristophoros

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@UntraceableHaze: yea, if it were sold in canada it would cost $40cad + taxes...so about $45cad (just like tearaway unfolded). in other words, we are paying an extra $12cad if we pick it up from amazon.com. i think i'll wait for the price to drop before making the order or look to ebay at a later time. i don't think amazon.ca will sell it officially similar to the miyazaki dvd collection which is a shame. our dollar is a travesty.

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UntraceableHaze

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@Xristophoros

That is is. Of course the media is in a frency because it's up at 71 cents now!

Also seeing our games are now hitting $80, like $70 was bad enough and they are still $60 in the US

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Xristophoros

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@UntraceableHaze: yup. if our dollar tanks to .59 range at some point like some people are predicting, brace for $85-90 games over here lol... to be frank, i find it impossible to justify a game, no matter how good, at that price point. even at $60 i was very picky with my purchases but that is just me. i'm not made of money.

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TristanPR77

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Edited By TristanPR77

I remember this game on Vita was so awesome. The gravity mechanism was so cool and fun. I will totally get this one on PS4. This is a classic.

7 • 
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AsKo25

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This game gets CRAZY GOOD once you get to a certain point in the story. It starts off a bit boring and repetitive, but by the time I beat the last boss, it had easily become one of my favourite games. Without spoiling too much, basically there's a part in the middle of the game where you fall off the map. That's all I'm going to say, and I implore everyone to play up to that before quitting.

I'm super bummed that I don't have a PS4, otherwise I'd be playing this remaster right now.

7 • 
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BrunoBRS

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honestly, the combat kills the game. it's so forced and out of place. couple it with rather clunky controls for everything that isn't flying around, and an ending so abrupt you can practically hear the devs yelling "SEQUEL HOOK" at you... i didn't really enjoy gravity rush.

3 • 
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deactivated-57a6e1f18f320

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I still have this game on vita and it's way too boring for me to get past the 3 hours I put in to it.

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chad28_69

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was expecting an 8

2 • 
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DETfaninATL

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I absolutely loved this on Vita and I'm bummed the sequel won't be on that platform. I felt it was a perfect fit for that platform.........

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SkyHighGam3r

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@DETfaninATL: Really? I was constantly frustrated I couldn't play it on my TV. So much so I bought that Playstation TV... which of course turned out to be a complete waste of money.

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Silverline62

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Definitely interested.

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umair_s51

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I have it Vita

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Edited By Gelugon_baat

@doc-brown: I don't think that the art-style looks much like Studio Ghibli's stuff. Ghibli's stuff appears cleaner. The only time that I have seen Ghibli, or rather Miyazaki, use that much semblance of decay in buildings and such is Nausicaa of the Valley of the Wind, and even then only in the manga version.

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SkyHighGam3r

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@Gelugon_baat: It's a very vague resemblance, and one I certainly wouldn't have made, but there is something about the world that does kind of click with that style.

It's not very comparable, but there's a note of similarity in there somewhere.

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omotih

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@Gelugon_baat: you really know a lot of things and stuff

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gameboy8877

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@Gelugon_baat: The music however sounds uncannily like a Joe Hisaishi score! And it's wonderful!

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