Review

Halo: The Master Chief Collection Review

  • First Released Nov 11, 2014
    released
  • XONE

That which is fleeting and that which endures.

For the better part of this new century, a game with "Halo" in the title has been one of the best places to romp around with friends, test your mettle against stiff challenges, and compete for glory on the online stage. Halo: The Master Chief Collection brings four of those games together in one package, and it does so with a crisp, organizational flair that makes it immediately inviting. Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, and Halo 4 are laid out in such a way that no matter what mode you're angling for, it's easy to find your way to it, tweak the options just so, and set off down memory lane. Where that road may lead you, however, remains uncertain.

If you're undertaking one of the four campaigns, then you're in for a treat. Every mission is available right from the start, so you can head straight to the places you best remember, or start an adventure over from the beginning. It's like traveling through time or unearthing a time capsule, depending on your age, and it can take a little while to get your bearings as you calibrate to the particulars of each game. But once you're well acquainted, the thrills of yesteryear come rushing back. These are campaigns that stand the test of time well and invite replaying, whether it be on a harder difficulty level or just to mess around with vehicle physics on that one level you remember so well.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Halo: The Master Chief Collection Video Review

Outside the contained worlds of each game's campaign, however, The Master Chief Collection does not fare as well. Getting attuned to the many classic and anniversary varieties of competitive multiplayer can be disorienting initially, even if you have strong memories of each one. Once you have your bearings, the thrills of combat against your fellow player start to blossom, but getting that far is nearly impossible in the game's current state. Serious matchmaking issues often prevent you from even getting into a game, let alone the type of game you'd prefer. If you manage to get into a match, a host of other problems await, and upon completing a match, you're as likely to crash to the Xbox One dashboard as you are to be placed in another match. Fixes are on the way, according to developer 343 Industries, but as it stands now, The Master Chief Collection does not successfully deliver on its promises.

But what promises they are! To revisit the Halo 2 battlegrounds that brought so many people to Xbox Live? To relive the sprawling vehicular battles of Halo 3? To finally play classic Halo: Combat Evolved multiplayer online on a console? These are heady prospects for anyone who's been a fan of Halo over the years, though to actually experience them is something short of pure nostalgic glee. Loading into a multiplayer match can demand some abrupt memory recalibrations, as you pick up a bubble shield for the first time in over six years or try to dual wield a weapon and realize you cannot.

And the adjustments run deeper than that. From movement speed to weapon handling and balance, from audio cues to health systems, there are a host of things you need to compensate for when switching from game to game in a multiplayer session. It can be frustrating because one of the powerful draws of competition is the process of learning from your mistakes, adopting new tactics, and then meeting with newfound success. This progression is disrupted when hopping from game to game, but substantially smoother if you stick with one particular game for a while, say, a run of Team Slayer BR in the Halo 2: Anniversary playlist. Once you get that foothold, once you can remove the training wheels that you had to begrudgingly put back on, then you can begin to experience what made these games great.

Halo multiplayer has always had a few throughlines, regardless of the changes that helped evolve the series into what it is today. The balanced interplay of the limited array of weapons meant that you could develop strategies for every match-up and adjust your tactics accordingly. Head-on assault, stealth, misdirection, running for another gun, or hopping in a vehicle were all potential options, and they all coalesced to create dynamic battlefields that felt both immensely variable and fundamentally understandable. This sense of control and order amidst the chaos of online combat was crucial to the success of each of these games in its time, and it holds up firmly even now.

Good to see you too, Sarge.
Good to see you too, Sarge.

The multiplayer component of a game, however, is more tied to a moment in time than the campaign is due to its dependence on player population. A recently released game generally has more players regularly online representing a broader spectrum of skills, which leads to a more welcoming environment where people feel like they are finding fair matches. Years after a game's release, the population is whittled down significantly, and any newcomer is likely to feel the sting of the sharpened warriors who still remain. Furthermore, as time passes, players tend to gravitate towards a few preferred game modes, meaning that less popular options will end up essentially unplayable. How The Master Chief Collection will fare in this regard remains a big question, one that is all the more impactful given the sheer range of options that are potentially available. What is the fate of Halo 3 Oddball in a world that vastly prefers Team Slayer?

Though 343 Industries is attempting to manage this question by giving players a small, cultivated list of lobby choices, they are currently struggling to simply get players into games at all. Serious matchmaking issues have rendered online multiplayer extremely difficult to play in the three days since launch. At best, I was able to play three or four matches in one hour; at worst, I played zero. The matches I did play were often underpopulated or lopsided, and when they were over, there was little likelihood of being placed in a lobby for a subsequent match. 343 is posting frequently about server-side updates they are making to try to improve the situation, including one update that completely removed the option for Halo 4 matchmaking. How long will it be until you can reliably join a match within five minutes? When will the full roster of playlists be returned? Only time will tell, but until that time arrives, The Master Chief Collection is a huge disappointment for those who want to test their skills in online competition.

"Look, it's one of those hats that angels wear!"

If, however, the campaigns are your aim, then you're in luck. The four grand adventures of Master Chief, gathered here with the aforementioned organizational prowess, are still a treat to play through in a variety of ways. Setting off from the start or hopping from mission to mission; trying for a timed speed run or heaping on the skulls to make things tougher; ticking up the difficulty level for a solo or cooperative challenge; all are different ways to romp through these campaigns and each has its own appeal.

Take Halo: Combat Evolved Anniversary. Released just three years ago, it was the first of Master Chief's jaunts to get the Anniversary treatment. Remastered visuals and audio were crafted to exist alongside the original assets, and you could switch between them with the press of a button. In The Master Chief Collection, seeing the flat-textured landscapes of the halo's surface spring to life with verdant foliage and sparkling rivers is a delight, and the increased color saturation makes your ugly Covenant foes seem all the more sinister. Though the remastered look is a great way to play, it's fun to switch between the two in different environments to see how drastic the difference is. And it's not always the more modern version that looks best, thanks to the alien elegance of the original Forerunner structures.

"Elegant" could be a charitable way to describe the even pace with which this first incarnation of Master Chief runs around these levels, or you could take a harsher view and call it "slow and plodding." Moving at the speed of 2001 can be initially off-putting, but of course, everything else in this world is designed around Chief moving the way he moves, and this internal consistency helps the adjustment process. As you learn to use the three prongs of Master Chief's arsenal--guns, grenades, and melee attacks--all over again, the balance between you and your enemies starts to become clear. Their individual and group tactics are at once formidable and deconstructible, encouraging you to both respect their power and figure out new ways to dismantle them in each new situation. This balance scales nicely as you add skulls, increase the difficulty, or team up with another player.

The foundations of Halo's gameplay were established in Combat Evolved, and Halo 2 elaborated on them with a lengthier campaign and a new playable protagonist. Though the story of when humanity first encountered a halo in CE is more highly regarded than Master Chief and the Arbiter's dual adventure in Halo 2, the sequel's campaign still delivers plenty of exciting moments that make it worth playing. The lesser (or perhaps just more convoluted) narrative benefits greatly from the addition of new cutscenes from Blur Studio, the animation house that contributed some excellent sequences to Halo 4. Blur's work here is a tremendous improvement, bringing new life not just to the characters and storyline, but to the world itself. Though they cover the same scenes and same dialogue (you can switch between to two on the fly to double check), they are crafted with a cinematic flair that the originals lacked. There's also some new content packed in for good measure, through in-game terminals and new cutscenes, that offer clues about the next release in the Halo series, Halo 5: Guardians.

The Anniversary treatment generally does right by Halo 2 as it does by CE, though there are a few caveats to be aware of. Lighting is a huge area of improvement, for the most part, bringing depth and contrast to levels to make them feel more vibrant. Still, there are times when the saturation goes a bit too far: under aerial bombardment from the Covenant, you may find your screen whited out to the point of blindness and deep in the twisting tunnels of a Forerunner structure, you might resort to swapping to the original visuals (again, with the push of a button) or upping the brightness on your TV to get your bearings.

As for the audio side of the remastering, a quick switch reveals just how much fuller and majestic the updated orchestration is. Crossing a suspension bridge in a tank and blasting Covenant vehicles out of the sky is a thrill either way, but it's amped up when you're blasting the robust new remastering of that excellent soundtrack. There are drawbacks, however, some of which will depend on your taste in weapon audio. The galloping clatter of the submachine gun has been replaced with a brasher, more metallic sound that I found more bland than the original, and while the original sniper rifle sounded like every shot rang out from a mountain top, the new one is a more perfunctory blast. Sounds like these made me wish for the option to pick and choose between remastered and original, but no such option exists.

No Caption Provided

Halo 3 is pointedly not an Anniversary edition, though both it and Halo 4 (and the two Anniversary editions) have been updated to run at 1080p resolution and 60 frames per second. You'll miss Blur's H2A handiwork when you watch Halo 3's cutscenes, but when it comes to playing the game, you're in for a treat. Halo 3's campaign really feels like the one in which Bungie nailed what it meant to be Halo. The through lines are still there from the beginning, including the balance of weapons, the enemy tactics, and the frequency and flexibility of vehicular combat. In Halo 3, the campaign flows deftly between diverse environments, giving you an array of ways to tackle a given situation.

The key here is replayability; this array of options isn't really necessary, or even fully exploitable, on one playthrough. Playing by yourself, with a friend, with some weird modifiers, or on a tougher difficulty level all provide different scenarios you have to figure out and all bring different options to the fore. A stiff challenge might make you experiment with creative new solutions, or a lighter one might urge you to try daring stunts where solid tactics would work just fine. In cultivating this flexibility, Halo 3 delights in your successes, punishes your failures, motivates you to be better, and inspires you to be creative, which are some of the best things a video game can do.

Halo 3 brought the first Halo trilogy to a close, and never is this more apparent than when playing Halo 4. The 2012 release signals a new start in a number of ways: Master Chief can now sprint for the first time and use the mobility-enhancing armor abilities introduced in Halo: Reach. For a man used to going one speed, it feels significantly different and more modern, a distinction that also becomes clear in multiplayer matches. Halo 4 introduces new enemies that challenge Master Chief with their maddening ability to shield each other, and also introduces new allies, who challenge Master Chief by not treating him like the unimpeachable hero warrior of the past. Seeing commanders talk brusquely and disrespectfully to the Chief is as much a signal of the new era as anything, and it's delivered with the best characterization, dialogue, and cinematography that the series has seen to date.

Drive it like you stole it, because you totally stole it.
Drive it like you stole it, because you totally stole it.

Though the action is peppier thanks to the new locomotion options, the core tenets of combat design that sustained the Halo series for so long are still in full effect. The new complement of weapons, abilities, and enemies carry the torch of diversity and flexibility proudly through the transition; Halo 4 was the first Halo developed entirely by 343 Industries and not Halo's creators, Bungie. It's also the best-looking game in the Collection, and though you can see its age relative to more recent releases, it's still a vivid, attractive game.

And it's a testament to the quality of Halo games throughout the years that Halo: The Master Chief Collection is an attractive package, despite the massive problems with online multiplayer. It's not a game that demands to be played, not in the way that a new game or a new entry in a beloved series might. Instead, it's a game that makes a strong case to be owned, to be put on your digital shelf for when you've got an old friend coming by, or are hankering to revisit familiar battlegrounds. And even if you don't have much experience with all the games contained herein, the way that they're all arranged in an immensely accessible way makes it easy to fire it up, play a few rounds or take on a few levels, and then put it down until the next time the mood strikes you. The Master Chief Collection is inviting, illuminating as it does the enduring appeal of the Halo series: to create worlds that are epic showpieces and elaborate playgrounds, places to triumph and places to play.

Halo: The Master Chief Collection is featured on our list of the best Xbox co-op games.

Back To Top

The Good

  • Core combat formula is engaging throughout every campaign
  • New Halo 2: Anniversary cutscenes are fantastic
  • Slick, intuitive menu organization

The Bad

  • Online multiplayer barely works

About the Author

A fan of Halo since its Macworld unveiling, Chris has played countless hours of Halo over the years. For this review, he played sizable chunks of each campaign using code provided by Microsoft. Once servers went live, he spent he better part of three days trying to get into online matches.
2962 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for juiceair
juiceair

546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

Even after two years, the game is still a buggy mess.

2 • 
Avatar image for gamer4sp
gamer4sp

92

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Anyone who owns an Xbox One, this game is a must buy. I finally get to play Halo 2 in High Definition, because the Xbox 360 didn't give us gamers the possibility to do so. This game has Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST (as an add-on, cost me $4.99 Canadian), Halo 4.

As for the graphics, you can switch using the classic or the Remastered versions. Same as the music. It's even at 1080p 60fps! I give this a 10 out of 10. Playing this using the best controller, the Xbox One Elite Controller. Sweeeeet!

3 • 
Avatar image for cameronpo
CameronPo

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Maybe the best price-value ever.


Giving the game just a 6/10 because of a laggy multiplayer seems very strange to me.


Ratings like this or The Last of Us (DLC 9/10, while the original game (best i played since ocarina of time) just got 8/10) make it hard to take you guys seriously.

3 • 
Avatar image for ryanfrazzer
ryanfrazzer

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ryanfrazzer

@cameronpo I also couldn't take them seriously when they gave Journey on PS4 a 10/10 for some reason when the original had a 9/10

Upvote • 
Avatar image for bsford
BSford

105

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 5

they should really redo this review now that the games been out for a while and MP is fixed...

3 • 
Avatar image for bizuit
bizuit

564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Good call by Gamespot to review this game 'as is' and not assume the game would be fixed. Two months later and nothing is fixed and it's still a broken mess.

10 • 
Avatar image for kartik24
kartik24

344

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@bizuit +1 here is a person who reads and understands why the score is 6.

Upvote • 
Avatar image for monks99
monks99

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

Just received this game..have not even opened box yet..I love Halo...but. Anyone know if problems are being patched still?? Thanks and please friend request me on xbox one username miggity106

Upvote • 
Avatar image for monks99
monks99

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

Just bought Xbox One and I love it!!! PLEASE friend request me for HALO, FORZA HORIZON 2 and FORZA 5!! I play these games all the time!!! Thanks guys!!! USERNAME is miggity106

Upvote • 
Avatar image for Konuvis
Konuvis

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Outstanding review Chris! You can feel the love and passion :)

Upvote • 
Avatar image for hcgamingdad
HCGamingDad

95

Forum Posts

0

Wiki Points

0

Followers

Reviews: 35

User Lists: 5

The game collection itself, is great and worthy of a purchase. The abysmally broken multiplayer is extremely dissapointing. 2 weeks after launch, I have managed only a handful of online matches.

Upvote • 
Avatar image for iboo01
iboo01

2784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By iboo01

disappointing... I really wanted to see some good multiplayer

Upvote • 
Avatar image for wolfpup7
wolfpup7

2010

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@demayor @sgar1973 Thank you LOL. I'm so tired of this "credibility" nonsense because someone can't handle that their pet game got something other than a perfect score.

Upvote • 
Avatar image for BARRICADE_28
BARRICADE_28

154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Why was this review hidden away from GameSpot's main homepage? I visit GameSpot every day and never saw this review on the main page, and it wasn't added to the list of newest reviews on the homepage either.

4 • 
Avatar image for relikk356
Relikk356

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Bravo! I'm glad someone rated as it deserved to be. Some are upset with this score. I keep reading comment that Halo single player campaign is worth 9 alone. I totally agree with the score of 6, and this is coming from a long time Halo player. I bought an Xbox one for this! I would have got one eventually but I got it this early for Halo MCC. I have already played single when they originally came out years ago. I already beat all the Halo stories several times (accept 4, just did MP in 4). I wanted this for multiplayer as I would assume most did. So lets do the math.


Maybe about 20 hours of campaign for all Halo’s on average so 80 hours. We will say 100 hours as I didn’t finish Halo 4. I would guess that I have 1000 hours in multiplier between all four (but probably more). We will call it 900 hours. So of 1000 hours 100 or 10% campaign, and then 900/1000 = 90% for multiplayer.

For the sake of not arguing let give this once awesome but now mostly antiquated game the max score of 10 for the campaign. 10 multiplied by the campaign weight of 10% = 1. This will be called single player average (SPA) = 1


I have played the game for several hours in a row with one friend only to get 3 matches online. Each time the match maker failed we backed out to find that we would lose our party to. So we rejoin; again that proved troublesome as it would not let us easily create another party within Halo. We had to reset the game several times to make this feature. Rinse and repeat this over and over again to only get 3 games the first night. After reading how this problem has been addressed we tried again only to see the same the following weekend. I have played maybe 12 games of Halo MP in 2 weeks. This is not acceptable and it deserves to be addressed. This is Halo. It is known for its FPS MP. MP should work, and it doesn’t. I will give MP a 5 out of 10 (and it deservers lower). 5 time 90% = 4.5. Lets round it up to 5. This will be called multiplayer average (MPA) = 5.


MPA (5) + SPA (1) = 6.


My score is a 6 too. It’s that low because it deserves it!

I got the unity bundle, and have 2 of 3 broken games on my new Xbox.

3 • 
Avatar image for rickphoenixxx
RickPhoenixxx

264

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 5

Playing Halo 2's multiplayer after starting out with 4 feels like going in slow motion. And everyone always votes for slayer BR without fail, which sucks if you HATE the BR. Why is it Halo 4's multiplayer on the 360 works better than this, on my shiny new X1?

Upvote • 
Avatar image for McGuirex3
McGuirex3

581

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Hi there gamers,


Why is this/these 4 games (two original XB & two XB360) games NOT on the 'H:TMCC' for XB360 as well! I am NOT going to buy an ""XB1"" just to play four game that Should also be on Xb360 too!! Come on ($)-MS/XB get it together will ya please!!


It might have something if not everything to do with 4-DVD's vs one Blu-ray disc! If that is indeed the case than that's NOT a very good/good enough excuse, for this gamer anyway! Just a thought happy gaming all!!

Upvote • 
Avatar image for wolfpup7
wolfpup7

2010

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@McGuirex3 Well, they all are on the 360, more or less...except 2 I think.

2 was alright, but 3, Wars, Reach, and ODST are the good ones IMO (Haven't played 4 yet).

Upvote • 
Avatar image for sambucca
sambucca

73

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Don't care. Still getting it for the single player. Bit of an unfair review if you ask me, basing it solely on multiplayer, but whatever.

Upvote • 
Avatar image for HappyFunRun
HappyFunRun

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By HappyFunRun

Hey uh... its fixed now... gonna update this to a 9 yet?

Upvote • 
Avatar image for pad242
PAD242

183

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

@HappyFunRun its not fixed...

5 • 
Avatar image for hcgamingdad
HCGamingDad

95

Forum Posts

0

Wiki Points

0

Followers

Reviews: 35

User Lists: 5

Edited By HCGamingDad

Online truly sucks, maybe they will fix it by 2015?

Upvote • 
Avatar image for deactivated-5a0b0bf0c8fa5
deactivated-5a0b0bf0c8fa5

768

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

I still don't get why this was remade, this is literally the second most linear, boring, dumbed down FPS franchise in gaming behind CoD, if Halo was multiplatform it would get no-where near as much praise .. would just be another generic meh FPS (which it is)

2 • 
Avatar image for wolfpup7
wolfpup7

2010

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@repulsive44552 I don't think it was remade, just ported and slightly enhanced.

It's a solid series IMO, although (not counting 4, which I haven't played yet), Reach, Wars, and ODST are all better than 3, which is better than 2, which is waaaaay better than 1.


IMO they were always overrated though. Not bad, just overrated.

Upvote • 
Avatar image for ButDuuude
ButDuuude

1907

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By ButDuuude

Wow I can't believe that Gamespot game a Halo anything a 6. They even gave them a chance to fix it and they still game it a 6. Well, I'm they didn't rush like other sites that blindly game it a 9 or 9.5 without even playing online multiplayer.

Upvote • 
Avatar image for nyadc
NyaDC

8006

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

Edited By NyaDC

So 343 fixed EVERYTHING, and not just that they made countless other improvements upon things which were not even issues. Where are all of the haters now? Where are all of the people who threw an insane fit over 8 days of only match making issues? And most importantly where is that snake Chris Watters to fix his review to properly reflect this game?


Suck it.

2 • 
Avatar image for DeathCrusher91
DeathCrusher91

163

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@nyadc Nope, you're wrong. I still got random crashes after the match ends(get stuck on battle results menu, more often with halo 2 classic), and in campaign too( I can't activate the last terminal on covenant mission in Halo 3 without the game crashing on a black screen, no achievements there for me).


The 6 is well deserved for this game, these guys need to stop releasing unfinished games for full price.

3 • 
Avatar image for markranger
MarkRanger

33

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

How could MS turn their most important game into a pile of broken trash?

5 • 
Avatar image for Tomcat2007
Tomcat2007

416

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

@markranger exaggerate much? First of all, MCC is not their most important "game" it's a collection of 4 remastered games. Halo 5 will be the X1 flagship game. And if a period of unreliable MP equates to the game being a "pile of broken trash" then a lot of games are nothing but piles of broken trash.

Upvote • 
Avatar image for deactivated-5887c3545bd6c
deactivated-5887c3545bd6c

763

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@markranger because they know to their customers they can do no wrong.

6 • 
Avatar image for rrcp1us
rrcp1us

190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By rrcp1us

Wait, so this game has multiplayer issues and you give it a 6, yet Battlefield 4 got an 8 and that game was all kinds of messed up.

I mean don't get me wrong, I liked BF4 when it worked properly, it just didn't work properly very often.

Upvote • 
Avatar image for deactivated-5887c3545bd6c
deactivated-5887c3545bd6c

763

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@rrcp1us i never had a single hitch with bf4, granted alot of people did but i never experienced anything other than flawless gameplay....that said unless the next bf is a big overhaul and gets back to roots im not buying it.

Upvote • 
Avatar image for Tomcat2007
Tomcat2007

416

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

Edited By Tomcat2007

@demayor @sgar1973 so basically you're saying "if you don't agree with something shut up and don't voice your opinion"? This review (and gamespot's credibility) needs to be called out because:


1. The review is a big statistical outlier compared to other industry reviews. Metacritic shows that only 3 reviews out of around 50 gave it a non-favorable score and GameSpot was one of those 3.

2. The review is much lower than what actual players are rating the game as.


Sure, it should be docked for MP reliability issues but not all the way down to a 6.



Upvote • 
Avatar image for andrewryan123
andrewryan123

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Tomcat2007 I prefer that they err on the side of docking too much than too little. Should it not backfire when devs release a game with broken features? Especially on a game in which multiplayer is a major element.

Upvote • 
Avatar image for wolfpup7
wolfpup7

2010

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@Tomcat2007
"1. The review is a big statistical outlier compared to other industry reviews."

So what?


"2. The review is much lower than what actual players are rating the game as. "

So what?


"Sure, it should be docked for MP reliability issues but not all the way down to a 6. "

Why not? And you're discounting the fact that two of these games are over a decade old, and really far from par when it comes to the genre now. 6 isn't even a bad score.

Upvote • 
Avatar image for OriginalSlumdog
OriginalSlumdog

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By OriginalSlumdog

@Tomcat2007 THE MP OF THE GAME IS BROKEN!! Why give it a 9/10 like IGN when the reviews is to help us gamers to spend our money wisely I bet you once they fix it the score will be changed.

Upvote • 
Avatar image for demayor
demayor

66

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

@Tomcat2007 I'm not saying you should shut up about it. But as you stated, it is your opinion just like the review is their opinion of the game. You are questioning their credibility on the basis of the review of one game. They review hundreds of games per year. If a statistical analysis of every game scored supported your claim, then yes I support the loss of credibility. But giving a low score to one, two or three high profile games means nothing.

I actually would be more worried if they were giving high scores to games that don't deserve it just on the basis of the hype or the being a high profile game. That would have a greater implication.

Upvote • 
Avatar image for sgar1973
sgar1973

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

even the fans who were the ones who really suffered with the MP issues gave it an 8.5 and that's with sony fanboys

Upvote • 
Avatar image for sgar1973
sgar1973

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

GAMESPOT you have lost all credibility with me after this review. You were way off on ACU and Far Cry 4 to but i want to talk about this one. You CAN NOT as a journalist completely trash one of the best discs of gaming ever simply because it has had the same on-line launch problems as every other game. Think about it to have a MP that spans 100 maps and 4 different games is a marvel to achieve and now that it is fixed we are left with a review 3-4 points to low FOR A TEMPORARY PROBLEM. Your reviews have been atrocious the last week and i hope you reprimand these people, look how far off you are.. what has gamespot become, click bait for eye-opening low scores that are without merit, Far cry 4 a 7, 8.5 on OGN, MCC a 6, on IGN where they penalized it for MP they still gave it a 9.. a 6 for ACU.. come one. We all know these scores are off but to completely trash the MCC because of temporary launch issues that are fixed is a disgrace.

5 • 
Avatar image for thecman25
thecman25

678

Forum Posts

0

Wiki Points

0

Followers

Reviews: 112

User Lists: 0

@sgar1973 ign will give any big game a good score

Upvote • 
Avatar image for wolfpup7
wolfpup7

2010

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@sgar1973 So people having different opinions than you means they have no credibility?


6 is still a solid score, and half this collection is from games with issues from over a decade ago.

Upvote • 
Avatar image for demayor
demayor

66

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

@sgar1973 Yes GS when I don't agree with your reviews you have lost credibility. How dare you give a game a score that I don't agree with. Don't you know that when reviewing a game you have to go with what the people want you to score it not what you as a reviewer think it deserves....

11 • 
Avatar image for Shadowdanc3r
Shadowdanc3r

282

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Everywhere I'm looking now, I'm surrounded by your embrace
Baby, I can see your halo
You know you're my saving grace

You're everything I need and more, it's written all over your face
Baby, I can feel your halo
Pray it won't fade away

I can feel your halo, halo, halo
I can see your halo, halo, halo
I can feel your halo, halo, halo
I can see your halo, halo...
Halo, ooh ooh...


=p

Upvote • 
Avatar image for andrewryan123
andrewryan123

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Shadowdanc3r Boooooooooo!!!!!!!!

Upvote • 
Avatar image for Stogin
Stogin

436

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Man 6 is pretty harsh, not too surprising with GS reviews lately tho.

Upvote • 
Avatar image for chimekolover88
chimekolover88

244

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

@Sepewrath @chimekolover88 as i said above the issues plaguing this collection arent issues with the game itself. it is with Microsoft's online infrastructure. if the mp had issues and bugs like crashes, visual blemishes that interfered with the game play, or any other of things that similar to all that then yes the issue should be taken with the game itself. kind of like what is happening with Assassin's Creed Unity. everything wrong with that game are bugs within the game itself affecting every part of the game from single player to online. but with Halo it is different. Halo's issues are with the mp only because of something wrong on Microsoft's/343 Studios' end. the game itself is great its just the developers didnt get stuff working on there end. thats what I'm saying.

Upvote • 
Avatar image for chimekolover88
chimekolover88

244

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

Edited By chimekolover88

@kevintriforce @chimekolover88 if it was broken even the single player would be busted, which it isn't. whatever is going on here with the online issues should not be taken against the quality of the content itself. usually in situations like these the blame should be on the developers like Microsoft and now with what is happening to Ubisoft and there crappy UPlay service. they dropped the ball with the online component. and considering how high praise was given to everything else in the package in this review it is very strange that it got the score that it did.

2 •