Review

Hearts of Iron 4 Review

  • First Released Jun 6, 2016
    released
  • PC

Blood, toil, tears, and sweat.

War is tricky business, and when your conflict stretches to the globe’s far-flung corners, it gets that much tougher. That’s what Hearts of Iron IV is all about. You command one of the world’s many countries (you can play as just about any nation that existed during World War II), and your goal in this grand strategy game is to survive the coming storm . Different players will have different preferences--you can be as dove or hawkish as you like--and Hearts of Iron will support you. It’s easy to muck with the flow of history, and in doing so unearth brain-bending strategic challenges that allow you to tell your own story of an alternate version of World War II.

I started as the United States in 1936, and I decided that I wanted to doggedly pursue nuclear weapons. I set my sights on having a stable of city-busting bombs ready to go by 1942--three years before their real-world deployment. With careful choices--namely an eye for research, and carefully hiring top scientists like Robert Oppenheimer (a noted historical nuclear physicist), I pulled it off. But, in so doing, Italy went largely unopposed in its campaign in Africa. I hadn’t given much thought to the development of the world’s stage or the early theatres of war and as a result, some things got a little out of hand.

With Italy pulling resources from Africa, it managed to shore up the largest army in the world, which the emerging Mediterranean superpower used to bolster Hitler’s advance into France and Russia. France collapsed under the pressure, but the USSR made some stunning choices. Joseph Stalin started a smattering of other wars across the globe, making and breaking alliances to keep global pressure up on Germany. In so doing, they managed to reverse the results of the Spanish Civil War, push heavily into the Pacific and ultimately got into a tussle with the UK and myself.

That’s the power of Hearts of Iron IV. This isn’t just an alternative perspective on history-- it gives you the agency and tools to influence one of the world's most turbulent eras in any way you’d like. Each move, every military press, has ripple effects that cascade outward for years. Hold a garrison in one place, and you could cause the world to tremble down the line. This is the butterfly effect made manifest, but there’s a catch: you’re not the only one making choices. The AI responds based on your threat, and who they’re working with.

In the real world, the Alliance between Western and Eastern Europe against Hitler was the most tenuous of friendships, as evidenced by the Cold War just a bit later. And that comes down to a fundamental difference in ideology--England and its capitalist friends fundamentally disagreed with the Soviets on everything except that Hitler had to be stopped. So if Germany doesn’t present the same existential danger, why shack up with the Allies at all?

As was the case in the actual mid-20th century, Hearts of Iron IV pulls the perspective on war all the way out. There are no individuals here, only numbers. The stories of individual soldiers--with rare exceptions for skilled combatants--get lost in the spreadsheets. The challenge of shifting millions of men and their gearacross the world to battle ideas and their followers is all that matters. Germany, England, Ethiopia, and everyone else cease to be collections of people. They are goals, they are potential boons, and they are obstacles.

This is war at its highest levels. This is the essence of what it means to dedicate a nation--everything about its economy, infrastructure, government, and ideology--to the cause of conflict.

It’s a callous perspective, but it’s one that keeps Hearts of Iron IV focused amidst such complexity and variability. This is war at its highest levels. This is the essence of what it means to dedicate a nation--everything about its economy, infrastructure, government, and ideology--to the cause of conflict. That’s a lot to manage, but Hearts of Iron IV helps you direct the chaos. Production, research, and deployment of forces are all straightforward. You can queue up the equipment you’ll need to supply your campaigns and these lines grow more efficient with time. Most of the smaller stuff will end up in a nebulous “stockpile.” As you conscript and train new soldiers or armored divisions, your gear will be automatically shifted to where it’s needed most. You can adjust supply priority, however, so if you’re trying to fulfill America’s role as the arsenal of democracy, you can prioritize delivery to England and France over your own warriors stationed at home.

Bigger weapons like planes and ships are a bit more hands-on, as you can’t very well keep a nebulous stockpile of battlecruisers and bombers. Instead, they’re attached to airports and naval bases. Each of which has a maximum capacity. From there you can direct your fleets and wings on myriad missions, safeguarding supply vessels or intercepting enemy bombers.

Hearts of Iron IV embodies the hard truths about all-consuming war and the international politics that guide it. Even under the best conditions, sending a detachment of soldiers across the world can take months. Aircraft carriers and the flotillas they rely on--packed with destroyers, support crews, battleships, and submarines --take years to build. Your plans have to match that timescale. You can’t just spam marines and call it a day. Instead, Hearts of Iron IV asks you to formulate strategies and stick them through to the end.

No Caption Provided

Your factories spool up their output very slowly, becoming more and more efficient the longer you keep them running. As you start to roll out your gear and mobilize your nation, you face a constant stream challenges you couldn’t have expected months or years prior. If your foes have been steadily outfitting their soldiers with armor-busting anti-tank weapons right as your new Tiger tanks hit their borders, you’ll face some tough decisions about how to adapt. Shifting your production doesn’t come without cost, so which pieces of your plan do you shuck and which do you hold?

These questions are the foundation of Hearts of Iron IV. They can strain the most Machiavellian of tacticians, highlighting the disconnect between planning, action, and results to keep the game consistently engaging. No two games will ever work the same way. In some, you might find the Soviet Union holding Germany at Warsaw--for years. In others, Poland’s plan to unite Eastern Europe will work and they will grow to be one of the war’s biggest players. When you look back at it all, you will be able to understand how you got to that point and how things might have gone differently.

Even if you’re used to this sort of romp, it can take a dozen hours or more to get the hang of it.

Heart of Iron’s only weak point is its tutorial. With so much to manage and so many moving pieces to keep track of, it does a poor job of getting new players ready. To be clear, it’s much more friendly than its predecessors, but this is a game with daunting depth. You can organize everything from division templates to government officials and your war cabinet. Plus, you can play from the perspective of just about any country--each with their own goals and needs--the US, as the world’s industrial powerhouse, is a far different beast to Switzerland. Hearts of Iron IV keeps both interesting and engaging, throwing plenty of important decisions at its players regardless of nation or faction, but digging into the guts of it takes time--a lot of time. Even if you’re used to this sort of romp, it can take a dozen hours or more to get the hang of it.

For the dedicated, Hearts of Iron IV could end up being the best grand strategy game in some time. It’s many disparate pieces harmonize, and your decisions, and the responses of foes and allies, are different each and every time. While human drama might get lost in the spreadsheets and figures, there’s nothing quite like seeing the culmination of a strategy you’ve invested in since 1936 pay its dividends in 1945.

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The Good

  • Grand strategy with unparalleled complexity and nuance
  • Your decisions have long-lasting effects
  • Focus on big-picture keeps pace up
  • Alternative history bugs will get a kick out of playing with all the possible outcomes

The Bad

  • Tutorial is weak and doesn't prepare players for game's complexity

About the Author

Daniel Starkey ran through two campaigns. His first, as England, ended in a swift defeat. His second, with the aid of an extensive nuclear bombing campaign against Germany and the Soviet Union was a resounding success. Along the way he managed to shuffle millions of men and tons of ammunition and supplies around the world to support his war effort. He received a copy of the game from publisher Paradox interactive.
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branketra

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I think this game looks like something that I may be happy playing for its historical content.

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teak421

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After spending 200 bucks like other paradox games for all the DLC (sprites, tech trees, music, systems, etc.) it will turn out to be a good game.

Too bad Paradox doesn't have good competition, maybe they wouldn't have such a terrible DLC policy.

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sethfrost

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Edited By sethfrost

What you call depth, I call design flaw.

This - like all Paradox games - is a game for accountants. People who don't mind going through endless rows and columns of random numbers, and get excited changing fractions.

For others, this is an unpenetrable wall of analysis/ paralysis. As a famous game developer said in his GDC talk "Choices for players are great. Choices for developers are indecisions". Throwing non-essential data dumps at players is bad game design.

Reducing data to relevant information, limiting the choices a player has to deal with, in the beginning, wouldn't take anything away from the depth of the Clausewitz engine. Yet, those Duders in Sweden are all 'locked-in', stuck in that Stockholm syndrom, just like their fans.

New players. Being accessible. Two nuts, they have not cracked. They don't know how to.

It will be interesting to watch how well their recent attempt to expand to the Chinese market will turn out.

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crazysav69

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@sethfrost: Git Gud? And stop being lazy.
and...which developer said that?

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coot33

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Edited By coot33

@sethfrost: This game is much more noob friendly that hoi3 it doesn't even have an oob and the Ai is so bad. Look it's not master of Orion 3 now that's spreadsheet on steroids

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Phadishar

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@sethfrost: Crusader Kings 2 incresed there fan base a lot. So yeah they reach out to new players. And yeah I am an accountant:) I love the game. But Total war Warhammer is just the same I analyse the units and then I play single battles and win 19 out of 20 games.

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Glen_Runciter

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@sethfrost: bullshit

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jking142

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@Glen_Runciter: What a compelling and well articulated argument.

It would only have been more persuasive if you had used the classic "Humbug!"

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HuSSaR83

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Edited By HuSSaR83

I already bought Stellaris so im good for Paradox games untill this goes on sale...Anyway this is "bare bones" of a game so I'd rather wait for a DLC pack deal along with this game on Steam.

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Blabadon

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Wonder of the developer is going to reveal Starkey's review's blatant inaccuracies again.

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RogerioFM

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@Blabadon: Reveal again?

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oflow

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Edited By oflow

Whaaaat.... Trollspot reviewed an RTS competently?!

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c0mmanderKeen

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@oflow: Pretty sure this is no RTS

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bookfan8780

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Yeah, I found the tutorial to be super weak and actually quit the game and returned it promptly on Steam near what I presume is the end of the tutorial. Just NOT my type of game, that's all. I could see the huge depth it had but, just like with Europa Univeralis IV, I didn't have time to explore the huge depth and understand all the systems. I was expecting something closer to the Total War series, just maybe without the real-time battles, and instead found something I just really don't like in games.

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Stesilaus

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Edited By Stesilaus

Do the "big powers" still spoil the game for the little ones? I will admit that I haven't played a Hearts of Iron game since HoI2. But in that game, my ambitions to grow impoverished Bhutan into an influential, self-sufficient nation always failed miserably on account of my "allies". They would intervene on my behalf at the last minute and lay claim to whatever territory I tried to invade. :-(

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jhonMalcovich

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Edited By jhonMalcovich

The Paradox franchise is Dark Souls of strategy games. You will have to figure out how to play it by yourself LOL It's one of the appeals. And when you do holly hell it will consume you.

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WhyNotZoidberg

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@jhonMalcovich: actually, no... not at all....you can watch plenty of youtube videos as tutorial...Don't talk about stuff you know nothing about please

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Purpledust

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@whynotzoidberg: you could do the same for Dark Souls. Yeah i know, 2 months late

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c0mmanderKeen

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@whynotzoidberg: Leaving the game for 3rd party info still counts as "yourself" since we are talking about a relationship between the player and the game. Don't talk about stuff you know nothing about please

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deactivated-5ebc942967df5

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@jhonMalcovich: There are a lot harder games than Dark Souls you know.

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RedWave247

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@Prats1993: Indeed. I Wanna Be the Guy comes to mind.

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Gelugon_baat

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@Prats1993: I partially agree with you but you would make a better argument if you could actually name some.

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deactivated-5ebc942967df5

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@Gelugon_baat: Every NES game, lol. Kinda obvious don't you think?

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Itzsfo0

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@Prats1993: super meat boy dark world > 99% of nes games

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Gelugon_baat

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@Prats1993: I don't think that's "obvious". NES games can be beaten with rote memorization.

Anyone who considers them "hard" are buying into the "Nintendo-hard" half-truth.

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Gelugon_baat

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@jski: I agree too. The Dark Souls titles isn't hard after the player has figured out the enemy behaviors.

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deactivated-57aa19ab947c7

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@Gelugon_baat:

Rocket Science isnt that hard once someone becomes 100% fully knowledgeable of the subject.

It's commonly accepted that difficulty isn't calculated from how hard it is to go from 99 to 100. But for some reason people will apply this to dark souls when it becomes easy to slay enemies with knowledge and combat wisdom built on a mountain of your own corpses.

I think mostly because saying a difficult game is "not that hard" is just a thinly veiled eay of saying "omg I'm so l335 at games"

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Gelugon_baat

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Edited By Gelugon_baat

@tony_at_home: I didn't learn to play the Dark Souls games by dying repeatedly. ;)

Yet, yes, I do agree with you on that last statement of yours.

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julianboxe

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@Prats1993: NES games were hard because you had limited lives. Imagine Dark Souls with 3 lives and 1 continue only.

6 • 
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byof_america

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Wonder how many fvck nuggets are gonna bitch that the score is too low...

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jhonMalcovich

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@byof_america: Got a 9 on IGN.

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dostunuz

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@jhonMalcovich: 9 is too high.

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Phadishar

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@dostunuz: I think 8-9 but I mean the games taht Paradox do becames so much more fun in MP. Stellaris for exampel I was like meeeh it's okey. Then I played it against 3 friends and I got really hocked on it, we played 5-6 hours everydday right after work for a two weeks (but taking a break now.)

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burnettaj

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Edited By burnettaj

Great game. Been playing this since it came out and it does not disappoint. Very in depth details.

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Pelezinho777

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Edited By Pelezinho777

@burnettaj: Is it killing performance that bad like they are telling?

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burnettaj

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@Pelezinho777: I don't think so. No issues that I'm seeing but I have an high end PC to run such games

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PeterDuck

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1) There are only two scenarios. 1936 and 1939. I would like to have 1941, 1942, 1943, 1944 scenarios at MOST.

2) The AI does not behave historically enough even though there is a special option for that.

-I do not like seeing Italy occupy Cairo in 1940.

-I do NOT like seeing Germany invade France in December 1939, leave Denmark Alone and NEVER attack USSR in 1941.

-Spain goes Republican EVERY TIME.

-Japan occupies China by 1940.

VERY, VERY disappointing, Paradox.

Back to HOI: The Darkest Hour...

2 • 
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bbq_R0ADK1LL

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@PeterDuck: It seems you are not familiar with the Paradox model. Release a scant game at launch, sell 1000 DLC packages.

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Gelugon_baat

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Edited By Gelugon_baat

@bbq_R0ADK1LL: That's really beside the point there.

Anyway, I do agree with you.

For anyone else reading this, look at this search list on Steampowered. The DLC packs for Hearts of Iron III alone would be evident enough of this.

There are even sprite packs for the Germans already for Hearts of Iron IV. *Ugh*.

P.S. Kudos to you for pointing this DLC matter out - I didn't know that this is the case before now. I will think twice about giving money to Paradox Interactive in the future.

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bbq_R0ADK1LL

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@Gelugon_baat: It often pays to get into Paradox games a while after they release. When a new expansion comes out, the base game & any older expansions usually go on sale plus there's usually a free patch that adds to the game, even if you don't buy the new expansion.

I don't mind giving them a bit of cash for real updates to the game but things like player portraits or unit models should just be free in my opinion.

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Gelugon_baat

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@bbq_R0ADK1LL: Yeah, I agree - aesthetic stuff should be free, if the game's license already comes with a price tag.

I prefer that if these snazz options come with price tags, they should be in "free-to-play" titles.

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