Review

Hello Neighbor Review

  • First Released Dec 8, 2017
    released
  • PC

Our house, in the middle of our street.

Imagine you're a small child in a quiet suburb, playing in the street on an idyllic afternoon. Suddenly, there's a terrible shrieking from your neighbor's house across the road. You run over and peek in the neighbor's window just in time to see him barricading the basement door. What is he hiding down there? A prisoner? A nightmarish genetic abomination? Hello Neighbor has answers to that question, but not only is getting to those answers an enormously frustrating experience, but the answers themselves aren't worth the effort.

Hello Neighbor is based around a stellar idea: In the game's first act, you are that aforementioned child, who has taken it upon himself to sneak into his neighbor's house any way he can and get into the basement. The neighbor--a gruff gentleman with an all-time great mustache--doesn't take kindly to intrusions, though, and each time the child gets caught trying to sneak in, the neighbor sets new traps, locks doors, and patrols that area more often. Conceptually, it's a promising twist on the usual neck-snapping military shenanigans of the average stealth game. The aesthetics are also a bit unusual, with a sort of warped 1950s retro design to everything that truly stands out. Unfortunately, that's where the coolness ends.

No Caption Provided

In practice, even with the game spending significant time in Early Access, it feels unfinished at launch. While it's commendable that there's so much leeway in how you can approach the neighbor's house, Hello Neighbor tips the balance from player freedom to player neglect. The controls are bizarrely unintuitive, with an unusual and confusing button layout that can't be remapped. But the further you progress in the house, the more convoluted the neighbor's security system turns out to be.

Hello Neighbor hearkens back to the dark ages of point-and-click adventure games in terms of nonsensical solutions to simple problems. A complex magnet device, which you use to activate switches from afar in a couple of puzzles, is lying around in a place obvious enough to stumble on it by accident. Meanwhile, for some reason, something as useful as a simple wrench is lying in the neighbor's fridge, where you would never think to look. All the while, the game itself offers zero insight into what a given item can or cannot be used for, with many items' functions flying in the face of basic reason.

The game's complete disregard for logic or consistency shows itself when the neighbor is factored in as well. Left to his own devices, he just wanders his home aimlessly, with no discernible pattern. However, no matter how softly you sneak around, no matter how carefully you evade, the neighbor's ability to hear, see, and find you seems to be wholly unaffected by anything you do. In one of my earliest playthroughs, I had managed to sneak up behind the guy, trying to see if I could pick his pockets, and he never moved. Later, I was two rooms away from him, having snuck into an open window, and somehow, he went on high alert and found me. That level of unpredictability works when it's a xenomorph in Alien Isolation, but not when it's a guy dressed like Ned Flanders. The sole blessing here is that getting caught, despite being an experience entirely without tension since all the guy does is get up in your face, immediately drops you back at your house, typically with any items you've picked up along the way still in your inventory.

Eventually, with saint-like patience and persistence, you can grab the key to get to the basement. The game gets surreal from here, but with little payoff. Hello Neighbor limps into a second act, involving you as a full-grown adult moving back into your childhood home, while hinting at surprising revelations. Even then, that idea is executed in such a threadbare, half-baked, interpretive way that it doesn't land with any sort of impact. Act 2 and the wholly offbeat finale are at least easier to navigate than the rest of the game, but even that just ends up exposing just how little there is to grapple with after the fact.

Hello Neighbor is a game you persevere in due to sheer luck rather than any sort of actual skill, foresight, or cleverness. There's no catharsis, insight, or revelations waiting at the end of the ordeal, just a sort of uneasy malaise over what the images and environments near the end are meant to represent. As such, a simple, appealing concept is rendered inert. There's a wonderful game to be mined out of what Hello Neighbor wants to be, but there's nothing to be gained from experiencing what it currently is.

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The Good

  • Warped 1950s-inspired design creates an unsettling atmosphere
  • Reactive obstacles adds a twist to familiar stealth gameplay

The Bad

  • Controls are unintuitive and convoluted
  • Obtuse storytelling
  • Inconsistent AI
  • No discernable logic to puzzles
  • Lacks tension and excitement

About the Author

Justin Clark spent seven hours with Hello Neighbor, in both its Early Access and post-release versions. A code was provided by the publisher.
105 Comments  RefreshSorted By 
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perphektxero

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Never ceases to amaze me the angry responses to reviews that paint a game in a bad light that others invested their value and character into loving. Reviews are subjective. Just because someone doesn't like something doesn't mean others cannot either. Too many people attach their love of a game to their personal character and take offence to negativity. It is absurd, but it is the gaming community.

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Crazy_sahara

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@perphektxero: even after two years and with all updates, the games still atrocious.

The review was saving them the morbid reality to get the fk out of the gaming business.

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rikb53

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Edited By rikb53

again - does anyone know the 50's movie or tv show that is playing on his TV - the dialog is about some reporters from the cronicle interviewing some professor McFarland

2 • 
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olimcnoly

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Too sharp review, the game is not that bad!

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off3nc3

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Finally an honest Review , keep going GS <3

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YouIdiots12345

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Now meany people do not like the game, come at me then. But **** THIS SHIT his ass must be jelly for all the shit that he is writing. get roasted bitch. btw never going on this site again

2 • 
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Azkotek

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@youidiots12345: boohoo

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KessCrisicif

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@youidiots12345: the reviewer is more like writing the review when he was angry because of not being able to pass the first act. It's not a 'review' at all, it's like a lazy and stupid student complaining about the math he couldn't solve.

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Azkotek

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@kesscrisicif: and you seem like a stupid kid angry at someone because he ''no like what I like.. he stupid''.. get laid like your ''idiot'' friend over there.

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KessCrisicif

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@Azkotek: Oh there's only one person that is so angry here, replying all the comments that against the reviewer. Sadly, boy.

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YouIdiots12345

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Hi. I am deeply disappointed in how you rated Hello Neighbour you ass.Hello Neighbour is one of the best games this year and just because your dumb brain doesn't understand what the story is about then you suck. Oh, I forgot you the stupid writer probably didn't even finish the game because you didn't know how to get past the first step let alone anything else. Read this pee brain, you do not rate a game on how hard it is and how much you suck at it. You rate it for looks, detail, and most importantly STORY! But I guess you are too stupid to understand all this and maybe u should CHANGE THE REVIEW! Now, what I came on here for. Go to Golden Locket the true gamers guide to GOOD games! Where we really have a TRUE passion for the games we review! https://maddydiyana.wixsite.com/goldenlocket kind regards, Jeff. Jk my name isn't jeff u idiots.

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rikb53

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does anyone know the 50's movie that is playing on his TV - the dialog is about some reporters from the cronicle interviewing some professor

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IZHAN

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the game is so great from a perception

hello neighbor has a AI thats just great and makes the game challenging and awesome, it avoids the game to be boring and dull.

New experience playing this

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KessCrisicif

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Edited By KessCrisicif

What? Seriously? You guys canNOT underestimate something just because you canNOT understand it. Do a research on google and youtube and see what's really behind the game, how deep the story is, please. The game is more philosophical than you think and than how it looks. I bet that the reviewer hasn't even finished the game yet or he played the game just to see how it ends then couldn't understand and rate it 3 score.

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onehitta323

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@kesscrisicif: Relax smart guy. Its just a game that you sneak into a big headed guys house. Its far from game of the year. But then again, its probably the best game on xbox. That's not saying much though.

4 • 
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Cybersonix

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@kesscrisicif: If you need to research the story on google or youtube, then that's a good sign that the game told the horribly.

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KessCrisicif

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Edited By KessCrisicif

@Cybersonix: I and many other players don't need to research the story on google or youtube because WE are the people who tell you all about the story of the game on google, youtube and other social media sites. I suggested you guys here to do a research just because you guys seem to lack of grey matter to connect all the clues that the game've shown you from the beginning. For example, I bet that you all here and even the reviewer don't know that, the game intentionally makes you think that the neighbor guy is a kind of evil person who kidnap the children and lock them in his house but it's actually his own children. Why he did that? Because his son accidentally killed his daughter and he as a father doesn't want his son to be labeled "murderer" forever. Do you know why he locks the ladder to the roof of his house? Do you know why his roof has a big hole right above his daughter's room? Do you know what are the signs showing that his daughter was dead by falling from the roof? Where is his wife? Do you know that his wife was dead because of his bad driving skill? Do you know why he was locked in the room at the end with a black "ghost" in the room next door? Do you what that "ghost" represent of? Of course you and the reviewer don't know that because it's just too heavy for you guys.

I can clearly see that the reviewer is dissatisfied and angry because he could not pass the first act of the game. It's not a "review", it's a complaint and he's trying to blame his failure in game to the game dev just because he doesn't have enough patience to play the game to the end. And when you play a game with that mind instead of reading its story, you should not make a "review" about it.

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Argle

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@kesscrisicif: /r/iamverysmart

All were missing here is a casual IQ drop and 'plebs'.

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aiat_gamer

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@kesscrisicif: This is a game, not a movie. The game play in this is so bad that it is not worth playing the game for the story. It is buggy, puzzles are nonsensical, the so called advanced AI is anything but. You have put it correctly, people can just watch some youtube videos to know the story, there is no need to actually play this mess.

3 • 
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JimAbadon

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@kesscrisicif: Wow, we got a badass over here. A higher intelligence life form who understands the finer things that we dumbarse sheep can't possible fathom.

Ok, dude, stop defending a poor game. There's no story here, all you're talking about is fan theories, the game itself doesn't give you anything concrete to deduce any of that, and that's just wrong. Also, you're talking like Gamespot is the only site that gave this game a negative review, when in fact it has a 39/100 in metacritic. At this point, I'm pretty sure you're just trying to convince yourself. FYI, sounding like a conceited piece of shite won't do you any favours.

7 • 
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stealthy1

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@jimabadon: Hes a "badass" but here you are tough guy telling him to stop defending a game he likes. Your like a lemming. Seriously. Following all the other ones off the edge of a cliff.

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JimAbadon

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Edited By JimAbadon

@stealthy1: 'Kay. I guess then you agree with people who in order to defend something they like, they insult others calling them dumb. 'Kay.

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KessCrisicif

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@jimabadon: Oh I haven't said anything about its gameplay. I admit it's laggy and bug and has many problems. But don't you read the review? "Obtuse storytelling"? Really? The reviewer is right about the gameplay but he is totally wrong about its story while he doesn't even finish the game to understand it. If you didn't find it interesting, leave a comment that it's not interesting, that you don't understand the message behind it. It's like when you read a book and after few first pages, you don't find it interesting enough to make you continue reading and you don't understand what it's trying to tell you. It's okay and you can make a review about how you don't like and understand it. But you cannot say that the story is "obtuse" when you totally don't understand it or even finish reading it. You need to understand the story, the message behind it in order to comment about its story. Am I correct? I repeat I have never said anything about its gameplay so please don't mention it here, I'm talking about the story. Well, when you don't understand the story but you call it "obtuse", it's like when someone doesnt know your tough story you've suffered in life but immediately calls you coward when they see you cry. Fair, right? If you don't understand the game's story, call it "hard to understand", or "confusing", or else, because you in fact d-o-n-t-u-n-d-e-r-s-t-a-n-d.

2 • 
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Angelraid

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@kesscrisicif: You are being a bit obtuse about the definition of obtuse. If you don't understand what it means "Do a research on google and youtube". :P

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KessCrisicif

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@Angelraid: the reviewer called it "obtuse" because he couldn't understand the game. But it's just HIS opinion, it's not the fact of the game. You cannot rate something negatively just because you can't understand it. A good math problem can't be rated "bad" just because the student is not able to understand it.

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JimAbadon

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@kesscrisicif: Yeah, nah, I'm not reading that. It's obvious that you consider anyone who doesn't like this game's story as an idiot, for me that's reason enough not to offer you any more of my time. Keep riding that high horse and thinking you're superior, if it makes you sleep better at night. Cheers.

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TheDom01

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@jimabadon: I have the same thought with Kess about the game's story. Plus that Kess haven't assumed everyone who dislikes the game as idiots. He at the first comment talked to the ones who 'doesn't understand the game's story but keep saying the story is sucks like the reviewer'. People have the right to dislike the game, but have no right to say it's story sucks when they didn't even finish it. Perhaps you are too sensitive.

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TruSake

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Edited By TruSake

Looks like a game made by people who are experimenting with game design... and still have lots to learn.

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deactivated-5b0f8778f4162

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@TruSake: Not a bad effort either, innovative idea too. I really like the concept of this game, I'm sure with a lot of patching up it can be decent one day.

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lorddaggeroff

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https://www.kotaku.com.au/2017/12/what-happens-after-an-indie-game-fails/

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lorddaggeroff

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Edited By lorddaggeroff

After research it seems hello neighbour was built using unreal engine 4, (the game seems like it did not use the full potential of unreal engine) and given layers of fear was designed with unity in mind both games were designed from the wrong engines why?

Well hello neighbour (oops or) does not use proper AI listeners, or collection of listeners that detect levels of ambient sound, anything higher triggers the AI flight path, and anything less creates a delay of return state.

Another issue is, the developers had no way it seems to implement a control scheme because they decided to late in the development of this game, so I would assume if it was in unity they could've mapped a control scheme via unities scripting language and offered two varient of the game to the community for testing.

Sadly unreal expects control implementation schemes way before development.

And layers of fear needed dynamic memory to alter the environment each time the player died adding things that represents them (similar to shattered memories)rather a scripted narrative.

Ue4 was not necessary for hello neighbour, I think the best engine would've been either lumberyard or xenko.

https://www.dynamicpixels.com

I love their website it's soooo cute.

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muchdoge

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When the neighbour grabs you, nothing really happens, he just brings you across the street. Theres no punishment or risk involved.

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JimAbadon

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@muchdoge: Well, you know what they say, no risk no reward.. and this game doesn't appear to have any rewards at all.

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V8P

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Great art style but that's about it.

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lonewolf1044

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It is what it is and I seen the early trailers and it was spotty at best for me. I was not interested in the subject of the game and knew it was not the game for me and may be for others.

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deactivated-5a411408acdf8

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Still makes Top 10 best games on Xbox One in 2017.

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Terminator95

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@LasDK: lol This and CUPHEAD lol which is ALO for PC !

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RogerioFM

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@LasDK: Savage!!

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Gelugon_baat

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Edited By Gelugon_baat

@LasDK: That's some amusingly mean sarcasm. :D

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