Review

Horizon Forbidden West Review - Squad Goals

  • First Released Feb 18, 2022
    released
  • PS5

Horizon Forbidden West sometimes packs in so much that it gets in its own way, but the many well-drawn characters populating its quests keep it compelling.

Horizon Forbidden West can be daunting in its size and scope. That feeling only grows as you uncover its map, collect gear to fill in its giant arsenal of weapons and armors, or unlock a huge number of special moves, skills, and passive buffs from its expansive, revamped skill tree. But while it casts an imposing shadow, Forbidden West often keeps its focus on characters and their stories, and that approach works to break the enormity into smaller chunks and give your adventure stakes that matter. The game is continually compelling not because developer Guerrilla Games filled it with a huge amount of stuff to do, but because so much of that stuff is thoughtfully constructed and sometimes even emotionally engaging, instead of just feeling like items created to add as many map markers to the world as possible.

Forbidden West picks up almost immediately after the end of its predecessor, Horizon Zero Dawn, and its DLC add-on, Frozen Wilds, and it expects you to be very familiar with protagonist Aloy's adventures from back in 2017. It's set in the distant future after the world as we know it has ended and humans have reverted to a tribalistic society scattered across the ruins of the United States. And roaming all around the world are giant robotic animals, some as big as dinosaurs, that kill humans on sight.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Horizon Forbidden West Review

The big issue driving the action is that, although Aloy defeated the rogue artificial intelligence Hades in the last game, it left lasting damage to the planet's biosphere. Aloy is hunting for ancient tech to fix the problem and stop a blight that's creeping across the land, threatening everyone with slow starvation, and the search takes her into the Forbidden West. A whole bunch of major and minor players from Zero Dawn are involved in some way or another, including Sylens, the semi-antagonistic voice on Aloy's radio throughout the first game, and it's easy to get a little lost in exposition and dialogue if you're not up on all the events, relationships, and machinations that took place in Forbidden West's predecessor.

Since Aloy is a hunter in a hunter-gatherer society, collecting components to craft gear is a huge part of the experience, both for improving your equipment and for keeping you stocked for battle. Part of what makes you so effective in the Horizon games is Aloy's Focus, a remnant of old-world technology that allows her to interface with computers, see things others can't, and gather information on enemies. Combat is all about spotting machine weak points and using various kinds of weapons and crafted ammo to strip away armor, while inflicting status effects such as setting enemies on fire, bathing them with corrosive acid, or freezing them to make their metal bodies brittle.

In a lot of ways, Forbidden West is pretty much the same as Zero Dawn, but it follows the common sequel ethos of "more and bigger," and a lot of the systems have been improved and expanded. The Horizon games include climbing and environmental puzzles like those you'd see in Assassin's Creed or Uncharted, but more of Forbidden West's world is scalable than in Zero Dawn, allowing you to reach the tops of mountains or ruins--although this isn't The Legend of Zelda: Breath of the Wild, and there are still plenty of things you can't climb. The freedom still improves traversal quite a bit, however, as does a powered grapple that you can use to reach specially marked points, a glider that lets you get down from those high places quickly, and the ability to swim and explore submerged environments.

Your arsenal is larger, with a host of different kinds of weapons and elemental ammo types for straight combat, plus a series of craftable traps that you can use to take down machines and enemies before they spot you. There's so much it can be hard to keep straight, in fact. You get various bows, slingshots, and launchers, ammo for all of them that deliver different elemental status effects, plus traps of various types and effectiveness. You can craft ammo on the fly in combat if you have the pieces you need, whether it's regular arrows, freezing bombs, or explosive javelin spikes, and all of your many weapons are upgradeable if you have the right components. It all incentivizes you to scan every robot for useful pieces, dig through every heap of salvaged metal, and open every thousand-year-old tackle box in case you might need what's inside.

No Caption Provided

Six huge skill trees replace Zero Dawn's much more modest four, each focused on a single element of Aloy's arsenal, such as trapping, hacking, ranged combat, or stealth. The skills you can unlock include passive buffs and active special moves that correspond to specific weapon types. There's also a new set of Valor abilities for Aloy that are similar to the "ultimates" you might see in something like Overwatch or Apex Legends. One Valor ability lets you turn on active camouflage to go invisible and escape a bad situation; another amps up your ability to slice off machine parts with your weapons; a third just creates a blast of electricity around you to send enemies flying. You can only equip one Valor ability at a time once you've unlocked it, and you have to charge it up through combat in order to use it.

Again, it is a lot of stuff to keep track of, and the sheer volume works against Forbidden West as often as it works for it. Most of the time, though, it's not super clear whether the Uncommon Shredder launcher a merchant is selling is an upgrade over the Uncommon Shredder launcher you already have--lots of weapons have similar stats, or one will offer acid ammo instead of fire ammo, making the decision between them feel overly granular and not particularly important. The limits on how much stuff you can carry are pretty high, so you'll quickly end up with lots of slightly different weapon variations. With so many ammo types in the game, you wind up just carrying a bunch of weapons to cover all the elemental bases, while not really caring about any of them. It's only late in the game, when you start to find some demonstrably sick weapons, that the arsenal feels like anything more than just a pile of junk in your backpack you have to dig through until you find a bow that shoots the right kind of arrows for a given situation.

The massive skill tree presents the same problem. Valor abilities can be great in a pinch, giving you some next-level power when you really need it, but there are two to unlock on each skill tree and the use cases for some aren't nearly as clear as "emergency invisibility cloak" or "30 seconds of souped-up arrows." The same goes for the huge number of special abilities, which amounts to three for each weapon type. Some are game-altering strategy centerpieces, like the Knock-Down Shot, but others are easy to forget about, like a skill that makes your slingshot bomb more powerful if it bounces on the way to your target. With both skill and Valor abilities, you'll probably unlock one or two you like and stick with those for most of the game.

That's also an issue with the flow of combat. Forbidden West gives you more options in a fight, but it doesn't really change battles fundamentally from Zero Dawn. It just throws more ingredients into the stew. You'll usually sneak into a situation where a bunch of robots or humans are gathered, moving from tall grass patch to tall grass patch to either set traps, snipe enemies, or pull off sneaky executions. Once you've tipped off the machines to your presence, though, combat can feel flaily. Enemies have a tendency to attack quickly and relentlessly, and your only defensive recourse is a dodge roll to get out of harm's way, since melee combat remains mostly a hit-and-run option that's not especially satisfying. So when a Scrapper or a Widemaw charges, you're dodging attack after attack, hoping to get a little distance to draw an arrow and get a shot off before you go back to fleeing for your life.

No Caption Provided

It's also frustrating trying to dig through your (other) stupidly large bag of traps and potions to find an item that can heal you or cancel status effects as, again, you're being chased down by an apartment building-sized predator. It's worth noting that you can customize that bag to lessen the options in it--something that is essential if you want to find something important in the heat of the moment--but it doesn't change the fact that Aloy has so much gear and so many options that a lot of Forbidden West's good ideas about combat, stealth, trapping, and crafting get in the way of each other.

But when you're able to make Aloy's various tools and abilities come together, it creates some harrowing and exciting battles. That's especially true when you're able to make a plan with stealth, traps, and tactics, and execute that plan. It helps that, while you'll fight a lot of battles alone, quite a few encounters will see you aided by other characters. Having an extra bow and more targets for machines to chase lessens the pressure, and characters routinely chuck Aloy extra ammo to keep the fight going.

And really, it's those other characters that will keep you going through Forbidden West as much as the opportunity to explore a fascinating ruin or fell a rampaging robo T-rex. Often you'll meet up with someone from a local tribe who has a vested interest in checking out that long-dormant agricultural testing facility or space travel research lab, and it's in building relationships with these characters and learning about their various peoples that Forbidden West really shines.

While Aloy herself is kind of dull--she's like Batman if he wasn't also Bruce Wayne, just somberly wandering around thinking about the next death-defying action she has the duty to undertake, all while speaking out loud every little thing she thinks--Forbidden West puts her in an almost Mass Effect-style position of building a team of people to help her save the world. About a third of the way into the game, you establish a stable base of operations, and characters both old and new become mainstays. You don't bring them out into the field as a unit like an RPG team, but you can head back to talk with them about what you learn and your experiences, and they'll often pair up with you at key moments or ask your help with side quests that are important to them. The group grounds Forbidden West's story by making it feel more personal, while giving you a reason to care about what's happening in local events.

Side quests, too, are populated by interesting people with relatable problems and motivations, and Forbidden West does a great job of giving you things to do that don't feel like repetitions of the open world "go here, get this" quest template. Often, side quests involve several steps or multiple missions, forcing Aloy to intervene in local politics or help with dire situations. In one series of missions, you wind up interacting with the leaders of two desert villages, each with differing views about the future of the larger tribe and distrusting the other. Both are likable but flawed characters, and as you spend a little time helping and getting to know them, you realize that neither is wholly right or wrong. When you're ultimately forced to try to mediate their dispute or choose a side, the time you've spent keeps you invested in the situation's resolution and makes your involvement in it feel important.

No Caption Provided

Forbidden West is full of moments like this, where the game goes out of its way to put you in close contact with a side character for a bit, and then turns them into the fulcrum of a compelling quest. Paired with the stakes of the overall main story, this gives the whole game the feeling that you're not just running around doing errands for people; you're actually building important relationships with people you've come to know and respect. And while there are an absolute truckload of side quests, plus smaller jobs to do, the fact that so many are so well-written or offer a deeper look into Forbidden West's world makes them all worth doing.

Guerrilla is usually also good at keeping its various map-filling activities feeling fresh and diverse. The game contains a number of "relic ruins" sites, in which you explore a decrepit ancient building looking for an artifact locked in a hard-to-reach place. There are a bunch of these, but I stopped to do each one because they're fun and complex climbing puzzles that are all very distinct from the others. The same goes for the Tall Necks, the giant robot dinosaurs that serve the map-revealing function of towers in other open-world games. Reaching the top of each lumbering robot is a puzzle unto itself; one is submerged in the ocean and requires you to find components to rebuild it, for instance, and another can't be reached until you knock it over by shooting giant ballistas at it. The general goal is always to get to the top of a Tall Neck, but each challenge is so different from the others that they're absolutely worth chasing down as soon as you reach a new area.

The main story also has its share of standout moments. One portion concerns helping the leader of the Tanakth tribe to put down a rebellion so he can make attempts at peace and cooperation with the eastern tribes. Another takes you into a submerged underground Las Vegas strip to help some salvagers realize their dream of elevating their traveling storytelling act with technological wonders. The story can be uneven at times, but it's often good at keeping the focus on smaller-scale stakes that feel like they actually matter to the people involved.

The storytelling is aided by the fact that Forbidden West is absolutely gorgeous on PlayStation 5, in both its graphics-focused or performance-focused modes. Everything, from the characters and their intricately constructed armor, to the rusting ruins of cities with rebar jutting out of concrete, to the lush jungles and wind-swept deserts, is impressively detailed. Catching a sunrise over the farms of Plainsong or the waves of Landfall is legitimately beautiful, and the colorful, diverse locations offer vista after stunning vista everywhere you look. It's a very pretty game.

No Caption Provided

Characters, meanwhile, benefit from a great deal of strong voice work and what seems like an abundance of scanned facial performances, if not outright full motion capture. You'll spend a large amount of time in conversations in Forbidden West, and in the main quest and big side quests, the characters are often compelling because their facial performances are so good. This has a drawback, though--you'll definitely notice the less-important folks who move like animatronics, and in some interactions on lesser missions, Aloy has a tendency to look all over the place, as if her animation isn't quite matched to that particular conversation or circumstance. For the big and important moments, though, a ton of characterization and emotion comes through in the faces, and it makes the stories and emotional beats of the game all the more interesting.

The vast size of Forbidden West also feels like it introduces a fair few technical issues beyond Aloy's occasional inability to make eye contact with less-interesting characters. Especially when you're on a mount or looking over large distances, there can be some texture pop-in, particularly with the architecture of settlements. The game crashed to the PlayStation dashboard on me a few times as I played through it, and once or twice, a quest couldn't be completed until I reloaded an earlier save. Aloy got stuck looting a chest or an enemy a few times, forcing me to roll back to an earlier save. While these issues sound frustrating, they were spread over dozens of hours and only ever ended up being a minor inconvenience thanks to Forbidden West's liberal autosaves, so I never lost much, if any, progress. A day one patch seems to have ironed out a few of the pre-release issues I experienced, but while some have been lessened, like the texture pop-in problem, they haven't been eliminated.

Overall, though, Horizon Forbidden West does a lot more right than it does wrong. It might be jam-packed with stuff to see, do, know, and remember, but when its many systems come together, it can be a beautiful, exciting, and delightful open-world experience. The story that drives you through the frontier is often well-told and does well to center actual characters rather than audio logs, and while the map is littered with icons, it's much more often that they're fun, skillfully crafted diversions than random busywork to fill a checklist. There's a huge amount to do and see in Horizon Forbidden West, and the great majority of it is worth doing and seeing thanks to strong writing, great visuals, and some marked improvements to the series' underlying ideas.

Back To Top

The Good

  • Quests are often populated by interesting characters who provide relatable stakes
  • Many map-filling activities are well-designed and diverse, making them worth doing
  • Once you're equipped well and upgraded, combat provides lots of tactical options and can get intense
  • Absolutely gorgeous on PlayStation 5
  • Tons of great facial capture helps characters feel real

The Bad

  • Too much to keep track of, such that you can ignore a lot of weapons, gear, and skills
  • Stealth is much more rewarding than combat, which forces you to scramble and can get frustrating
  • Some (mostly minor) technical issues, like texture pop or stuck animations
  • Aloy isn't nearly as interesting as everyone around her

About the Author

Phil Hornshaw spent 65 hours helping the folks of the Mojave region avoid extinction in Horizon: Forbidden West. He still has a ludicrous number of map markers to clear. Review code was provided by the publisher.
329 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for vursapama
vursapama

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Visually, it is better, that is where the compliments stop. Outside of it looking a little better I have run into several different environmental glitches. Being stuck under water for awhile as a snapmaw had me stuck. Not a fan of the swimming mechanics. I thought there would be more rideable machines this time. The skill tree is no fun at all. Can't extend the roll like in the fist game and the melee combos are even worse than Skyrim's fighting. All of the weapons are lackluster and there aren't any special ones. No better spear. Only like 2 outfits that look okay and no armor that protects from everything. I miss the Ancient armor from the first game. Now it's just a limited Valor surge... dialogue is cookie cutter amd the main quest and all is no where near as gripping as the first game. Idk why they decided to make a central base, I hate going to it as I have to suffer flthrough the bad climbing mechanics. Speaking of which, I can't stand how it doesn't snap to climbing spots as well as the first game. There are loads of different merchants but they don't have any inventory worth looking at past level 30. I hope the dlc adds allot to help this game.

Upvote • 
Avatar image for kennethone
kennethone

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

Anybody else find this game's dialog extremely boring? I did not feel like listening to any side dialog, just going through the main story. The voice acting was weak, like cringy like every teen actor movie out there. Except for agent Clappers, he was the only interesting character. This is where the Witcher succeeded, because it broke from the norm cringy fantasy acting into more realistic portrayal. But I guess this game is rated for children so it makes some sense. I would give it 6/10

Upvote • 
Avatar image for blindbsnake
blindbsnake

1752

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

10/10 for me easily. It provided me a lot of hours of fun. Visually superb, ambience amazing, gameplay very good and story good.

2 • 
Avatar image for jergernice1
JergerNIce1

199

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

6 rating at best.

Perfomance mode on ps5 broke ugly. having to play at 30fps on a ps5 hurts the score no matter what.

2 • 
Avatar image for grimmythegrim
GrimmyTheGrim

17

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

I'd give it a 7 at best.

2 • 
Avatar image for emelki1968
emelki1968

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I don't understand why Gamespot has a person that doesn't consider Aloy an interesting character even doing the review. There are so many points where the criticism goes to the type of game it is and not if it is well done. It is like giving the review of "The Elden Ring" to a person that doesn't like extremely hard video games. It doesn't matter how well done is, the game would never be good.

Honestly, I am getting tired of "journalist" where they analyze a video-game, a movie or a music album not for what it is but for what they wanted for that piece of entertainment to be.

3 • 
Avatar image for gaeandilth
gaeandilth

854

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Lol too much? Had this cleared by Saturday night. Then got every skill point by Wednesday(except 2 points screw racing minigames),

This should score higher then Zero Dawn for sure. Took me a week to clear it because it kept putting me to sleep. I actually enjoyed what little there was of Forbidden West.

Upvote • 
Avatar image for skektek
skektek

6530

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Edited By skektek

"Too much to keep track of, such that you can ignore a lot of weapons, gear, and skills"

There are many options, of which you have the freedom to ignore some or all; what is the problem again?

This is why Gamespot is dead :(

4 • 
Avatar image for peterroberts123456
PeterRoberts123456

203

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 5

This is an easy 9 for me. The only drawback is Aloy is somewhat boring. The visuals are quite incredible. The battles with machines are epic. Sure, a lot is simliar to the first. Play on hard. I love it so far and dont understand the more is less statements. I wont run though this. I'll take my time and appreciate its beauty.

6 • 
Avatar image for Peasly
Peasly

554

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 0

Edited By Peasly

Also looks amazing on the PS4 too and doesn't send the fan going mental which I thought it might..!!

8 is a good score I think. I'm only just starting out on my quest to uncover all items on the map about 7 hours in. I'm really enjoying it and am liking the new range of options for weapons/gear/inventory and other stuff which is too long to mention.

Basically I'm having a great time with it and I hope it continues..!!

2 • 
Avatar image for cejay0813
cejay0813

1941

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

Surviving a tense combat situation is actually more rewarding than stealth imo. Engaging multiple machine types at once while frantically swapping between weapons, crafting ammo on the fly, laying traps, etc., is what makes this game so fun and different from others.

Upvote • 
Avatar image for dangilly
DanGilly

51

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By DanGilly

It seems like they tried too hard to add more content that didn't need to be there. It would have been just as good, if not better, if it was simplified a tad. I wish open-world titles would either have less to do or have smaller maps.

I think 8 is a justified to a great title with a couple poor design choices weighing it down.

Upvote • 
Avatar image for peterroberts123456
PeterRoberts123456

203

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 5

This game is just epic. How is it not a graphical masterpiece

2 • 
Avatar image for sladakrobot
sladakrobot

11910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sladakrobot

@peterroberts123456:

How is it not a graphical masterpiece

It even says

  • Absolutely gorgeous on PlayStation 5

Upvote • 
Avatar image for jergernice1
JergerNIce1

199

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

@sladakrobot: not fixed....performance mode looks worse than 720p...

Upvote • 
Avatar image for peterroberts123456
PeterRoberts123456

203

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 5

@sladakrobot: it says:

  • Some (mostly minor) technical issues, like texture pop or stuck animations
Upvote • 
Avatar image for sladakrobot
sladakrobot

11910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@peterroberts123456: I guess these can be fixed or are already fixed with a patch.
Not sure if its the case but i think this review was based on a unpatched (day 1 patch) version.
Everyone i talked to says it looks beautifull and runs great(with ocassional rare framerate drops).

Upvote • 
Avatar image for peterroberts123456
PeterRoberts123456

203

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 5

@peterroberts123456: edit. Worst thing is aloy. So boring

Upvote • 
Avatar image for Slannmage
Slannmage

7189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

Just looks utterly boring to me. Sony are stuck in a rut right now, I hope they start making fresh ideas again.

5 • 
Avatar image for blindbsnake
blindbsnake

1752

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Slannmage: And I hope they keep this road. Diversity is a good thing, not everyone needs to do the same thing.

Upvote • 
Avatar image for rising333
Rising333

128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

The game is decent but after playing another several hours (about 12 total), it's just bizarre and disappointing in some aspects technically. Some sort of sacrifices were made in both performance and resolution modes in Ps5 that have absolutely resulted in some very distracting visual quality elements on anything that isn't within like 15-30 feet of your character.

Not sure why too, when you look k at rdr2 or even a more recent example would be dying light 2. That game runs at a stated lower resolution and has way less shimmer and blurriness of items in the mid to far distance. While I get that the textures and assets are far different in that and hfw, still hfw has a great deal of downscaling the further away from the character you are and to have the bizzare blurry static particulation going on as well, it is definitely underwhelming. This was no where near like this in hzd. As a cross Gen game I thought the visuals at 1800 p would be far less muddied on the Ps5 version . I recently tried to play dying light 1 to see if I'd be interested in 2, and couldn't make it through because of the dated blurry 1080p visuals. Hfw has that same resolution based blurriness in the mid and background as well.

I do hope it gets addressed if possible. Or perhaps a 45 fps 4k mode be implemented that lessens whatever scaling issues are resulting in this.

Is it possible iT just looks worse on a 65 inch 4k TV? (it's not an old or cheap model, but the flagship high end Samsung and most other games with great visuals look outstanding on it, without using the ever broken hdr as that is a whole other Playstation issue in itself).

I'm sure these will get ironed out by guerilla, and much of this is to be expected playing an open world game at launch.

Upvote • 
Avatar image for peterroberts123456
PeterRoberts123456

203

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 5

@rising333: u serious. It's incredible

2 • 
Avatar image for pcps4xb
PCPS4XB

3653

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@rising333: the shimmering issue was fixed with an update that requires 2 restarts of the game or system (forgot which one) to be installed. In my experience, there's not an open world game as graphically detailed as this one.

3 • 
Avatar image for fursecu
fursecu

256

Forum Posts

0

Wiki Points

0

Followers

Reviews: 143

User Lists: 0

Edited By fursecu

this review sounds like he haven't played the previous game, why complain on weapon and fighting diversity is beyond my understanding, that was present in the first one too.

come on, gamespot, you can do better! this game looks and feels brilliant, I loved zero dawn on PC

4 • 
Avatar image for mogan
mogan

19955

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@fursecu: The first game doing something doesn’t make it good design.

2 • 
Avatar image for enzoderek1
EnzoDerek1

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@mogan: It does if people enjoyed it, which they did.

2 • 
Avatar image for mogan
mogan

19955

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@enzoderek1: You may have enjoyed it in Zero Dawn, but it sounds like this reviewer didn't enjoy it here. Different strokes.

Upvote • 
Avatar image for enzoderek1
EnzoDerek1

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@mogan: Characterizing it as a taste difference between myself and the reviewer when it's actually the global success of the predecessor vs. the opinion of the reviewer.

3 • 
Avatar image for mogan
mogan

19955

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@enzoderek1: The reviewer isn't saying Zero Dawn wasn't successful, and the fact that it did succeed doesn't mean every part of it was great for everybody. As you may have noticed, despite not liking how many different weapons you fill your inventory with in Forbidden West, this reviewer is still saying the game is, overall, great. It's totally possible to like a game but wish it did some things differently, and for other people to think those things are all fine.

Upvote • 
Avatar image for enzoderek1
EnzoDerek1

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@mogan: That's a lot of words to defend against the notion that it's odd that a reviewer would knock a game for doubling down on features that were generally regarded as strong positives in the original

3 • 
Avatar image for mogan
mogan

19955

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@enzoderek1: The short explanation was my first response; not everybody likes the same stuff in video games. It's odd that you'd want the reviewer here to not note a thing he thought was a negative in his own review.

Upvote • 
Avatar image for firstdawn
FirstDawn

62

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I am running out of popcorn. Funny watching all the Sony fans blow a gasket over the review score LOL

2 • 
Avatar image for blindbsnake
blindbsnake

1752

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@firstdawn: Really? Because there was also debate on TLOU2 score and the game won GOTY... so...

Upvote • 
Avatar image for deactivated-64a3ced8b46b8
deactivated-64a3ced8b46b8

5977

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

@firstdawn: "Funny watching all the Sony fans blow a gasket over the review".

Kind of a silly statement considering many played the original on PC as well. I'm not sure why you would automatically assume that it's only "Sony fans" who might not agree with this review.

5 • 
Avatar image for lonesamurai00
lonesamurai00

1610

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By lonesamurai00

I tried the original game on the PC but I couldn't seem to get into that character, or the game.

Everyone knows that you should never, ever, ever come to Gamespot for game reviews, games coverage... maybe, but never ever reviews. That has nothing to do with this review, it's just a fact.

2 • 
Avatar image for lokar82
lokar82

498

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@lonesamurai00: If you don't come to Gamespot for game reviews or games coverage, why come here at all?

Upvote • 
Avatar image for lonesamurai00
lonesamurai00

1610

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@lokar82: Well I did clearly say that you should never come to Gamespot for GAME REVIEWS. There are other articles on this site that have nothing to do with game reviews at all.

Now, is that answer believable to you, or does it strain your credulity?

Upvote • 
Avatar image for tmthywtsn
tmthywtsn

249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@lonesamurai00: I thought I was the only one that this game didn't grab, excellent visuals aside it just feels eh, it's like a kind of Terminator in a garden like utopia.

Upvote • 
Avatar image for storjohan_
storjohan_

882

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Yes, the exact same score as the the newest Pokemon game. Yeah that makes total sense!

Upvote • 
Avatar image for mickpunx
Mickpunx

570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Mickpunx

@storjohan_: well are they meant to

Measured against each other?

Upvote • 
Avatar image for saturatedbutter
SaturatedButter

2291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

8 Spot strikes again?

2 • 
Avatar image for xyks2012
xyks2012

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By xyks2012

Giving this the a worse score than Pokemon Sword and Shield just show how broken your rating system is, sorry. I know different reviewers, but if the scores are not comparable, what good are the scores? Forbidden West is obviously by far the better product. Played it all day, can't say too much yet (getting strong 10/10 vibes so far). But that much: I had a crisis-like moment. Seeing this game in 4k on a big screen was the beiggest wow effect I had in decades. Especially the grass, god that is so dope.

Its not a bad score, but this game sure feels a lot like a masterpeice that raises the bar for open-world games to come. That obviously inferior games score higher here, just makes your score system obsolete...

5 • 
Avatar image for pillarrocks
pillarrocks

4130

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

I could never get into Horizon Zero Dawn though I would definitely get Forbidden West if I like Zero Dawn and end up finishing it.

Upvote • 
Avatar image for dmblum1799
dmblum1799

1738

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

The graphics on a PS5 with an LG C1 TV are off the chart. It's a little puzzly at the start but the visuals are incredible.

2 • 
Avatar image for storjohan_
storjohan_

882

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

@dmblum1799: Can't wait to play it on pc!

Upvote • 
Avatar image for dmblum1799
dmblum1799

1738

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

Playable in under 2 hours! I live in China so it will be the afternoon.

Upvote • 
Avatar image for RogerioFM
RogerioFM

10543

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Is it bad though? That the enemies relentlessly attacks? Hunters in general do tend to be sneakier, that's where their strength lies.

Upvote •