Review

Hot Wheels Unleashed Review - Toybox Drift

  • First Released Sep 27, 2021
    released
  • XBSX

Hot Wheels Unleashed is an excellent arcade racing game that doesn't fully embrace some of the wackier parts of the toy brand.

Combining fast arcade racing with nostalgic plastic, Hot Wheels Unleashed aims to give players the white-knuckle toy car racing experience the brand's commercials always promised. Complete with a mixture of real cars, licensed vehicles like the DeLorean from Back to the Future, and iconic Hot Wheels originals like the Bone Shaker, Hot Wheels Unleashed embraces the brand, letting you speed through creatively constructed plastic raceways in diminutive toy cars. Guiding these plastic vehicles through vibrantly colored race tracks housed in oversized rooms very effectively evokes the memory of setting up the original toys in my own living room when I was a kid, and that, along with stellar driving mechanics and feel, makes Hot Wheels Unleashed a joy to play.

Hot Wheels Unleashed's City Rumble mode takes the place of a single-player campaign, offering up an overview map filled with quick races, time trials, secrets, and five boss battles that can be selected. Completing an event allows you to advance further down a particular progression path, either making your way towards the next boss battle or finding an extra reward in the city. Each mission offers up rewards in the form of upgrade materials, coins, and unlockables that are either new tracks for the quick play mode or new items to decorate the basement environment. All of this keeps the single-player mode relatively simple, limiting the barriers between you and the next action-packed race.

The driving in Hot Wheels Unleashed hits the sweet spot of arcade-style racing, offering simple controls that still offer enough depth to feel rewarding. The game features only a gas pedal, a brake pedal, and a boost button. The brake can be used to drift, and that's as complicated as the racing gets. However, with each car having different handling and speed, mastering corner drifts and boost-timing is a challenging and rewarding experience. Learning the best timing for using boost on a loop or when to lay off the speed coming into a tight corner changes from vehicle to vehicle, delivering the necessary depth to give the game some longevity. Heavier vehicles like food trucks don't have as much speed but control more easily while racing and drifting, while lighter vehicles move faster, but can be more difficult to control. Lighter vehicles also have a higher chance of flipping over if you take a turn too hard or if another car boosts into you, so there are strategic considerations to be made, too.

The race tracks, meanwhile, come in the classic Hot Wheels orange or a few alternate colors. All races are either three laps or a single point-to-point race which is disappointing, since Hot Wheels feels uniquely suited to include more unique event types, like a knockout race or stunt challenges. Each map does feature a combination of boosts, loops, jumps, and obstacles to create unique experiences. The obstacles in the game come in the form of set-pieces, like giant spiders that hang over the track and shoot out webs that stop cars in their tracks, or simpler obstructions like fans that blow against cars.

There are other set-pieces that aren't obstacles, like the T-Rex mouth starting pad and the parking garage, which add extra personality to the tracks. The biggest issue with the set-pieces is that there are a limited number of them and they are used sparingly. The massive Hot Wheels set-pieces are an essential part of the real-world toy and serve to provide more visual personality to tracks that otherwise all look very similar, even if they are uniquely designed. The set-pieces in-game are impressive when they are used and provide variety, but there just aren't enough of them. And this feeds into Hot Wheels Unleashed's biggest issue, which is the lack of visual variety. All of the tracks begin to blur together, especially when multiple tracks in the same environment are played back-to-back. All of the tracks have names and unique designs, but they never feel truly memorable. Even the five boss battles, all featuring a different obstacle set piece, don't quite feel memorable in the end. Hot Wheels Unleashed certainly has plenty of prebuilt tracks and the option to download player-made ones, so it isn't a lack of variety in the road, just visual stimuli.

While each prebuilt race track has different layouts and obstacles, all of the races take place in one of five environments: the basement, garage, skatepark, skyscraper, or college campus. Unfortunately, these environments become stale over time, even when the track itself still feels fresh. The basement can be customized, but the options are slim and some are locked behind coins. These coins are also used to unlock new cars, so spending them on decorations feels like a waste.

The set-pieces in-game are impressive when they are used and provide variety, but there just aren't enough of them, and this feeds into Hot Wheels Unleashed's biggest issue, which is the lack of visual variety

As for earning new vehicles, Hot Wheels Unleashed dishes out new cars freely. Cars are obtained from either blind boxes, limited-time deals in the shop, or as rewards for exploring the side path in City Rumble. Neither blind boxes nor limited-time deals can be purchased with real money, instead coming from earning coins in-game. Missions regularly reward coins and occasionally offer blind boxes, so you frequently unlock new cars, letting you switch up how the driving feels. Unfortunately, if you are hoping to get a specific licensed vehicle like the DeLorean, Batmobile, or Teenage Mutant Ninja Turtles Party Wagon, you will need to get lucky with a blind box or one of the rotating shop items. These rarer cars also come with maxed-out stats, so pulling one earlier on in the campaign can make for an easier time, though it does discourage the use of other cars until you have the materials to upgrade them.

Each vehicle has different stats and rarity levels, but all cars can be upgraded, which means any car can be a viable contender with some work done to it. Blind boxes do frequently give out duplicate vehicles, especially of the common rated cars, but the extra cars can be traded in for either upgrade materials or coins. The upgrade materials are earned much slower than the coins, so trading in unwanted cars is a welcome way to speed up the grind.

The music follows suit, with a limited number of vocal-less electronic tracks in the game, all of which feel too similar. The music definitely matches the high-energy arcade vibe of Hot Wheels Unleashed, but a lack of variety means it becomes repetitive after a while.

The racing does hold up over the few dozen races it takes to unlock and beat all five bosses throughout the city, and continues to be engaging as you do a few dozen more races to complete all the events. For extra content, there are a limited number of secret panels across the map, all of which can be unlocked by completing secret missions. Although a couple of secret missions are used to block progress towards the bosses, panels spell out the task that needs to be completed pretty clearly. These missions require you to beat a specific boss or ask you to complete an event with a certain car. In my case, the car I needed to advance the story was one given out as a side path reward that I had already completed, so there was no need to grind out blind boxes to advance.

For those looking to build tracks, editor tools in Hot Wheels Unleashed offer tons of options in pieces to work with and shape the track. The game also allows a pretty high number of pieces (placements are governed by an overall points value, with each object carrying a specific cost) to be placed down, so you can make some marathon-length tracks. The menus and controls for the track editor are clunky on a controller, but not enough to prevent you from putting together a good track. The tools for sharing the tracks with other players are poor. You can upload any track you built to your "shared list" and players can download it by looking at your profile, but there is no way to search through maps other players have uploaded without going directly to their profile. Outside of the single-player campaign, you can play quick races or time trials on any of the tracks you have unlocked or built.

No Caption Provided

Online multiplayer, meanwhile, offers both private rooms and random matchmaking. While there isn't any ranking or reward system outside of placements on individual races, the online multiplayer offers up the chance to see different community-made maps. Each new race course is voted for between five options: three prebuilt tracks and two custom tracks. This system results in a good mix of the more intense and wackier community maps and the more focused pre-built maps.

Hot Wheels Unleashed captures the magic of plastic cars with fast and smooth racing, but the toy box is a little shallow. There are numerous maps and cars, but the limited amount of environments, music, and set-pieces make for an experience that starts to get old quickly. As a result, Hot Wheels Unleashed rides the high of its racing, which feels like butter when drifting around corners and speeding through loop-the-loops, using whichever food truck or licensed car you pull out of the blind box, but doesn't bring enough of the license's personality over.

Back To Top

The Good

  • Fluid and fast racing
  • Lots of cars, each unique in control and style
  • Plenty of pre-built tracks with the option to create more

The Bad

  • Repetitive race music
  • Too visually similar for race to race
  • Limited personality and variety for track environments and set-pieces

About the Author

James spent eight hours conquering City Rumble, tinkering with the track editor, and competing in online races. Code was provided by the publisher.
23 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for WingZero0782
WingZero0782

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I've finished the campaign (minus 5 annoying time attacks and a secret that won't unlock even though I have the right vehicle) and I don't have enough money to buy every vehicle and I didn't get to unlock the BTTF Time Machine or Turtles Van (luckily I managed to get K.I.T.T which is awsome).

The City Rumble Mode needed more variety, why have an event called a Boss Fight when you don't even fight bosses or anything?

Stunt events, Monster Truck events, Drift events and heck even 1 on 1 Dragster events would've been fun to have, anything instead of just Time Attacks and Races.

The game is definitely low budget and feels rushed.

Upvote • 
Avatar image for nevrfearjbhere
NEVRfearJBhere

148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

I agree with this review, my biggest complaint is that there’s really no good way to tell exactly how far the car behind you is. The radar system isn’t very good. The game is also a little too easy on medium and maybe a little too hard on hard. The game did get a little repetitive but the racing was fun. Probably won’t be playing much of this anymore after completing it tho. Bring on Forza Horizon 5

2 • 
Avatar image for WingZero0782
WingZero0782

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@nevrfearjbhere:

I thought Medium was too hard and I had to knock it down to easy, maybe it's due to the randomisation of cars you unlock when you start out and they could either give you an advantage or disadvantage based on what you got.

I bought the Challenge Accepted Edition and thought you got the cars straight away (only the Hot Rod, which isn't that great), I also didn't get the Track Manga or other car that you got in the normal edition of the game so I don't know how good they are.

Upvote • 
Avatar image for rosen22
rosen22

154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

Edited By rosen22

Surprise surprise. Gamespot reviewer "doesn't get it."

Upvote • 
Avatar image for Wraith3
Wraith3

1257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

"Plastic cars". I'm starting to wonder if the author has even played with a Hot Wheel car! The only thing plastic on them now is the bottom. The ones I had (80s) were all metal except for the tires.

2 • 
Avatar image for WingZero0782
WingZero0782

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm going to see if I can use Spotify whilst playing this and add my own music to the game.

The review is spot on with a few things like the music and track editor, the game definitely needs work.

Upvote • 
Avatar image for WingZero0782
WingZero0782

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@WingZero0782: *Edit*

You can. 😊

Upvote • 
Avatar image for WingZero0782
WingZero0782

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By WingZero0782

It's fun but it needs more race variety like Eliminator and they need to add the ability to download/share tracks like you can liveries (I haven't found a way to do this).

There's a bit of work that needs to be done to make it better and they better not charge us to do it, we need more race variety, possibly powerups, more customisation options and a few other things.

At the moment it feels kind of low budget but really pretty when it comes to the actual cars and graphics.

Upvote • 
Avatar image for erustenebrus
ErusTenebrus

115

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By ErusTenebrus

My biggest issue with the game based on gameplay and trailers is that the cars feel like cars and not toys. They look like toys, but they appear to be weighty and make car sounds instead of fun plastic or tiny electric sounds or something.

I think they should have leaned into the toy factor here instead of merging realism with the toys. Maybe that's just me.

4 • 
Avatar image for WingZero0782
WingZero0782

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By WingZero0782

@erustenebrus:

So you want them to sound like Slot Cars or scalextric?

I thought about that but I like that they all sound different, some of the cars are metal btw and look really nice.

This game also kind of reminds me of that AR Mario Kart game but a lot better but also without the powerups and it doesn't take physical room up in your house and what not, imagine if you set that up in your basement, a construction site, a skatepark etc.

Upvote • 
Avatar image for doomsdayhell01
DoomsdayHell01

660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By DoomsdayHell01

@erustenebrus: I have the game and i'm having a lot fun with it. I have play enough of the game to give you my own personal honest opinion and I don't think the game is a 7, i personally would have give it the game an 8.4

IGN gave it a 9 but the guy at IGN that gave the review is a fan of Hot Wheels so i don't know if that had anything to do with the 9 score. Gameinformer gave it a 8.

Upvote • 
Avatar image for illegal_peanut
illegal_peanut

4217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Those are honestly some perfect criticisms. Since Hotwheels has like a million and eighteen different toy sets & cars. And they could have easily themed them more off of their toy counterparts. Also, this game should easily have like 200 cars in it from the get-go.

Also, no monster truck special mode?

2 • 
Avatar image for WingZero0782
WingZero0782

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By WingZero0782

@illegal_peanut:

A stunt mode would be awsome, also having the BTTF Delorean Time Machine, K.I.T.T from Knight Rider (why do you tease me game?) and the Turtles Van swayed my purchase even though I haven't unlocked them yet (damn loot boxes).

I also like that you can customise your cars and make them your own unique collection.

Upvote • 
Avatar image for poe13
poe13

1441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@illegal_peanut: What's the point of having modes and tons of cars in the game if they can milk the gamers by making future special modes paid DLC and getting more cars is microtransactions?

I'm being cynical but screw it. At this point, I'm so jaded about everything nowadays. But I bet that is what they will do if they want to put more into this game later.

5 • 
Avatar image for WingZero0782
WingZero0782

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@poe13:

If they do then I hope it backfires, I'm certainly not paying for more game modes and what not, it's bad enough the game already has Season Passes you can buy.

Upvote • 
Avatar image for illegal_peanut
illegal_peanut

4217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@WingZero0782: If they do, each car shouldn't cost more than $1, like the real-life counterparts.

2 • 
Avatar image for WingZero0782
WingZero0782

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@illegal_peanut:

They've gotta do something, I've finished the campaign and don't have enough money to buy every car and upgrade.

Upvote • 
Avatar image for kirkalbuquerque
KirkAlbuquerque

356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

we need a new ModNation Racers

3 • 
Avatar image for WingZero0782
WingZero0782

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@kirkalbuquerque:

I've been wanting one since the last one, I didn't bother with the Vita (or was it PSP?) port.

Upvote • 
Avatar image for squimby03
squimby03

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By squimby03

Where is the breakfast table with the spilled cereal, or the cool pool table track? (ala Micro Machines back in the day). Something to make you feel like your driving a toy car..

Screenshots make it look like a bland, arcade racer with nothing unique about it.

2 • 
Avatar image for WingZero0782
WingZero0782

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@squimby03:

I hated the Micromachines games because of the camera angle and that everytime you crash it restarts everyone (you always teleport back to eachother and start racing again, it's hard to explain but I hate it).

Upvote • 
Avatar image for cherub1000
Cherub1000

1374

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@squimby03: aha! Now your talking! Micro Machines was awesome fun. I had toy commander on the Sega dreamcast! Another absolute gem (or I have my nostalgia shades on?).

5 • 
Avatar image for treechopper88
TreeChopper88

697

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@squimby03: This is track based because hotwheels had there own tracks that were very popular. There are some parts like that, but for that kind of thing we need a new Micro Machines which seems way overdue. Imagine what they can make now?

3 •