Review

Journey Review

  • First Released Mar 13, 2012
    released
  • PS3

Mysterious desert adventure Journey is an uncommonly enthralling experience.

In simplest terms, Journey is a third-person, sporadically two-player adventure in which you travel through a desert towards a mountain. By the alchemy of developer thatgamecompany's skill and vision, it is also unique, exciting, mysterious, and utterly lovely, with mesmerising landscapes and stirring music. It deploys more 'gamey' elements than any of the developer's works before it, and does so successfully, while maintaining the feel of an evocative, interactive art piece. Three hours long at most, it's concise but not overly short, its cycle of emotional highs and lows best experienced in a single sitting.

You begin without context, a red-robed figure in a desert, and set out hiking towards the mountain on the horizon. Why? Initially, at least, just because it's there; instinctively you seek an objective and the mountain, topped with an unexplained bright light, is your only option. It's a straightforward but elegant kind of signposting, making the mountain a near-constant, towering waypoint. Elsewhere, Journey's signposting is lighter-touch but similarly deft, suggesting objectives so subtly as to feel like you're always exploring on instinct--as though while being drawn onwards to that distant peak, every reveal is your own discovery.

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You hike up dunes and slide down the other side, sand-surfing with either the Sixaxis tilt sensor or the left thumbstick. Both controls feel nimble and light, and the pleasing rhythm of steady uphill climbs and exhilarating downhill slides make trekking along a joy in itself. Then you encounter dusty ruins and mysterious stone markers, and among these you discover your first cloth fragment: a scrap of the luminous scarf that lets you fly.

Holding the X button boosts you off the ground, and as you explore and collect more cloth fragments, your scarf grows. This lets you boost for longer, enabling longer spells of gliding, across wider gaps and up to higher crests. Like the surfing, gliding is blissful fun, and it makes for graceful platforming around colossal towers. Once the power in your scarf is depleted, you'll often yearn to be back in flight, and to that end there are recharging fonts which themselves loft you skyward. Progress is made by walking, sliding, and flying onwards, and sometimes by opening the way to the next big area by triggering new fonts or reactivating old bridges.

Escape to which mountain?
Escape to which mountain?

Journey's gorgeous desolation and overwhelming scale bring to mind Shadow of the Colossus, while its dreamy colour and quirky, elegant designs recall a Studio Ghibli movie. It's relentlessly beautiful, and there's much more visual diversity than you might expect of a desert-set game, not to mention some charming desert denizens, airborne creatures made of the same magic fabric as your scarf. Even in the appearance of sand there's striking variety, from smoothly matte to glittery to full-on gleaming, through shades of red, white, and gold. It reacts convincingly, too, rippling in the wind or shifting under your feet as you climb.

The camera alternately draws in close to show the runes glowing on your undulating scarf and pulls far back to make you a little red speck in a sandy wilderness, where huge, half-crumbled structures hint at an empire long since vanished. It's all backed by moving, dynamic music, closely matched to in-game happenings, with exuberant orchestral bursts for action and mournful strings for quieter, poignant moments.

There are hints at the backstory in hieroglyph-like murals and visions (wordless cutscenes) brought on by statues, which allude to a terrible cataclysm. Mostly, though, Journey opts for atmosphere and mystery over exposition. The implication, at least, is you might be all that's left, and reaching the distant mountain is an important thing to do. It's a lonely prospect, however pretty the post-apocalypse.

That loneliness makes Journey's intriguing take on multiplayer all the more evocative. Multiplayer is anonymous and automatic, spontaneously bringing together two players at the same stage in their game. When you come across a fellow wanderer, he or she is stripped of PSN ID, and you have no means to communicate except a one-button musical tone, with which you can chirp at one other. In the absence of identifying details, you can only wonder who your nameless companion is.

Ain't no desert wide enough (to keep me away from you).
Ain't no desert wide enough (to keep me away from you).

By withholding his or her identity, Journey makes your only friend a perfect stranger, simultaneously more anonymous and more immediately companionable than anyone you've met in an online multiplayer match-up. Huddling together keeps your scarves charged up and, in the absence of chat, your musical piping is surprisingly expressive. Though he or she is far from vital to making progress, the company is invariably welcome; it's a powerful contrast to the solitude of voyaging alone through a mostly empty desert, and when you drift apart forever, it's curiously sad.

In the light platforming, the challenge is slight; like Flower, thatgamecompany's previous title, Journey favours affecting experiences over systems of reward and punishment. That said, this is a more conventionally game-like affair, not least by way of your precious, flight-powering scarf--essentially an in-world representation of a boost gauge--for which you gather collectables (cloth fragments) and which can be cut short as well as grown, leading to some genuinely tense and scary moments.

It's a real accomplishment that Journey draws together so many conventional game elements, and so well, and still feels like the art piece we expect from the makers of Flow and Flower: intriguing, ambiguous, and experimental. The game's length, two or three hours on the outside, is exactly right, letting you take in the whole experience in one session. Once you've completed it, you can dip back into favourite chapters, and even without the impact of unexpected reveals, it's uncommonly enthralling. Its deliberate ambiguity brings on the urge to speculate on deeper meanings, but meaning here is bound to be personal, and best discovered for yourself. Discover it you should.

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The Good

  • Beautiful and diverse environments
  • Superb, dynamic music
  • Fun gliding and surfing
  • Unique, evocative multiplayer

The Bad

About the Author

Jane rejoices in the title of Section Editor, GameSpot UK. Fears: spiders, oblivion.
170 Comments  RefreshSorted By 
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Gamer_Jeffro

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Edited By Gamer_Jeffro

I have to say I just started playing this game but I can't stop thinking about it for some reason. I haven't finished it yet but it's world and the art of it is amazing on the PS4 Pro. Probably the most beautiful game I've ever seen.

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TJ-Leeland

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<< LINK REMOVED >> You really believe that? Your head must be buried in that sand. PC Gamer found 1/3 of FPS and MMO players are women. And you actually believe that it's .01%. Even accounting for exaggeration on your part, it just shows you have no idea what you're talking about

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FroMcJoe

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This and Spec Ops: the Line. Only games that can make you think about yourself.

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Paragoob

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I didn't cry for this game, but it's easily my favourite game in the whole everywhere.

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dillon-peters

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a spectacular piece. one you shouldn't miss. just don't play it expecting tons of hardcore gameplay/platforming. it's a great game in itself but be careful how you walk into it... Cause you will most definitely walk out differently

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Bahamut50

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I'm not intellectual nor amazing enough to understand how this game was the game of the year. I guess i really just didn't care all that much. I've cried during games, don't get me wrong... but this isn't the game i thought it would be, and i guess i understand that; it isn't much of a game, as it's more of an art piece. But idk... i don't cry for art. I cry tears of joy or tears of sadness for amazing characters, beautifully told stories. I guess this didn't do ti for me.

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wad11656

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<< LINK REMOVED >> I'm right there with ya. I beat it in 45 minutes my first time through, and I was just like "What the heck?" Same reaction--I am moved by deep storylines and drama with developped characters I've seen progress. This game just left me confused...I'm sure I missed some things like hidden paths or making my skarf longer (which maybe helps accesss hidden paths?)...But overall, it just felt like a short demo for a real game. /:?

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Bayonetta2013

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<< LINK REMOVED >> The term "game" has changed.

This is an experience. It's also a game. You don't get this type of thing at the movies. This game deserves every GOTY award it got.

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killerjay13

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so theres nothing wrong with the game.... but its not perfect...... ok.....

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Bayonetta2013

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<< LINK REMOVED >> That's what I don't get either.

What the hell does it lost a "point" for when I see nothing but praise?

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GulliversTravel

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<< LINK REMOVED >> I so agree bro, how did she get the job!

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p4kman88

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<< LINK REMOVED >> wtf....do you know how many females enjoy playing adventure and/or puzzle games...far more than the males...males are dominate in the FPS genre it doesn't mean all genres...times change thanks to knowledge and technology do you know that most dominat gamers on smart phones are females

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skr10

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@jackbauer33 I'll assume you are trying hard not to be sexist. -.- For that reason I recommend that you go see ign's review of the game or, if you feel more like it, you can read the user's reviews here on gamespot (some of them are given by male gamers).

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zenogandia

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<< LINK REMOVED >> Well that's you. Obviously other people feel differently, hence why it's won many goty awards.

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nzmx121

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I am a large, semi-muscular man and I thought I could handle this game. I was astonished to discover tears in my eyes when I finished this game.

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analyser

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<< LINK REMOVED >> ALMOST the same here, man. Just nearly kept it together.

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juninhotorres

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Just love how people can't think outside the box. =]

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popeyfolger

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I must have not got what made this game a nine there is no game play to speak of there was no challenge what so ever. don't get me wrong the atmosphere and graphics were wonderful not to mention the soundtrack which provided an amazing mood to the places you traveled. I have to ask myself is journey a game or something completely different. I wouldnt say i hated it but goty r u kidding me . 7.5 out of 10 in my opinion. No way this is better then x com or sleeeping dogs i appreciate the atmosphere this game created but i play games for the challenge this was like watching t.v. still well worth my 10 dollars


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migdilos

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This game offers little more than I got out of Flower, and it's certainly no GOTY. Read my full impressions at: << LINK REMOVED >>

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mazardeus

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<< LINK REMOVED >> I completely disagree with you. Seriously, have you ever played artistic games before like Okami, Ico, and Shadow of the Colossus. If you liked any of those masterpieces, you should be able to admire the whole point behind Journey. You obviously missed it. I also bought it for $10.49 when the price went down, and I don't regret it. Better use of my money than the price of any mediocre Hollywood movie ticket, or a place to eat out. I cook my own food.

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raedyfor

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<< LINK REMOVED >><< LINK REMOVED >> shadow of colossus isn't only beautiful but also challenging, we travel throught montain, desert to seek giant colossus, to beat it, but journey?? whats the point of this game??

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bonta82

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I didn't miss the point at all, I simply think that this game wasn't worthy of the 2-3 hours I spent playing it. I understood what it was trying to do, but that isn't enough for me. I don't play video games because they are masterpieces or works of art. I play them to be entertained, to be amused. Also, Shadow of the Colossus was an excellent game that I thoroughly enjoyed. It had an engaging story and hard, but worthwhile gameplay. Journey isn't even worth mentioning in the same sentence as Journey. I'm glad you liked Journey, I didn't and I respect your opinion on it.

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GaMa__GaMer

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<< LINK REMOVED >> Some people enjoyed it because it was artistic, like me :D So the whole setting of the is entertaining.

We all have different likes and dislikes. So I respect your hating ;)

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Mldnight

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<< LINK REMOVED >> It is almost like because it got GOTY we HAVE to like it, and all those people who liked it or disliked are entitled to their opinions so deal with it haters of haters, I didn't like it and a lot of other games deserved GOTY over this. Comes down to rompy pompy in the end.

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Mldnight

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<< LINK REMOVED >> lmao someone from journey had a rompy pompy with gamespot

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speedfog

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I liked it, still not worth Goty for me. But it was pretty good. I like the way they made it, it felt like you can make your OWN story from it. It is realy fun if you play it what a companion. Too bad I lost him at the end, but I found then another one :P. 9/10 for me.

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shreder07

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The game is good, great here, I've read about the new games that will be << LINK REMOVED >>

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<< LINK REMOVED >> Other great games like what ? Over-hyped sequels that do basically the same thing but look shinier ? This was a great choice among other great choices such as The Walking Dead, Sleeping Dogs or XCOM .

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Thyasianman

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<< LINK REMOVED >> *snickers* Sleeping Dogs.

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dejol

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<< LINK REMOVED >><< LINK REMOVED >> Dishonored maybe?

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VercettiTommyy

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<< LINK REMOVED >><< LINK REMOVED >> That's not a sequel, yet it's a great game I left out of that list. Thanks for reminding.

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slainta

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<< LINK REMOVED >> Yeah… like what? Halo 4? Far Cry 3? Aren't you guys sick already of FPS games? This game might be short (it is), but it is amazing! Even the online makes it different.

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Bayonetta2013

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People say the gaming industry has been going down the toilet since the 90s.

After experiencing games throughout the years like Okami, Shadow of the Colossus, The Walking Dead, and Journey, I can say without a doubt...

this is only the start. Pretty soon in the future we will BE in these games. And I look forward to the day.

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hippiesanta

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we'll miss u jane douglas

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saosebastiao

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Games like this should be funded in a kickstarter kind of way. That way corporative vampires and money-driven studios (next in world domination, EA) could shut the hell up why it didn't sell too much. The game would still be good, all those who wanted it could get it, the studios wouldn't "waste" so much money, and the gaming world would still get a masterpiece. And we could have a sequel.

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Little_Daxter

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Very nice review. I agree and love the game.

dd-reviews.blogspot.com.au

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Little_Daxter

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hey guys, check out my review of journey at

dd-reviews.blogspot.com.au

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led_zeppelin123

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i win this game about ten times and i still love it

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Cyberdactyl137

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Awesome game. As was suggested by Jane, it had elements of 'Shadow of the Colossus', but I would add the beautiful mixture of Tribes and the freebie ~flOw~.

For me it would have been better if it had lasted maybe another hour or so.

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Leboyo56

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Leboyo56  Online

<< LINK REMOVED >> Well Thatgamecompany made flOw, so Journey having elements from it is pretty obvious. I mean, there's even an easter egg related to flOw and Flower in Journey.

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bluemoon6

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Definitely one of those games you have to play till the end. I started out feeling guarded by the initial hour or so, but quickly felt the game tug more and more at my heartstrings as I continued with my random companion through thick and thin. The ending will most definitely stay with you. Beautiful masterpiece that will go down as one of the most memorable games in history.

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jannamadden

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just can't wait to play with this! << LINK REMOVED >> just check it out!

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synthetiksin

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Don't get me wrong, I like the game, but all this "artsy automatically means near perfect game" stuff is actually getting pretty old. The setting's storyline is cliched, it's not as thought provoking as other "indie" games, the companion experience can be hampered by bad players, it can get too easy with really good companions, and there isn't a "choice" (once you realize what it's all about).The narrative is what makes this game but that's it.For those on the fence about it, buy it but enjoy it when once it's on sale. Not worth the 15 dollars right now, it's an amazing game but it's a bit overhyped.

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Leboyo56

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Leboyo56  Online

<< LINK REMOVED >> Gamespot gave The Unfinished Swan a 6.5. Your argument is invalid.

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pgharavi

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<< LINK REMOVED >> Well worth $15.

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lmaocarrots

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Guys don't let the length/price stop you from buying this. You are paying $15 for essentially the Mona Lisa of video games. As stated in a previous comment, I was brought to tears by the sheer beauty of this game. It's some of if not the best 3 hours of video gaming history. Let us not forget that Portal was $20 as a standalone game and that was only 2 hours, and it's still considered one of the best games out there.

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Bayonetta2013

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<< LINK REMOVED >> I wouldn't go so far as to say Journey is the best game in history (Okami, SotC, and TWD make sure of that) but it's well worth every penny. Hell, I'd pay a hefty full-price if I had to.

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djclintonk

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Three hours long ... I'm not falling for that one again... Paying anything over 6.00 bux for gameplay that short..

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