Review

Killzone 2 Review

  • First Released Feb 27, 2009
    released
  • PS3

Killzone 2 boasts amazing visuals, an intense campaign, and extraordinary online play that will keep you coming back for more.

No one could have suspected that the sequel to 2004's Killzone would be this good. Killzone 2 is a tremendous package, offering an exciting campaign and terrific competitive online play, neither of which create new paradigms for first-person shooters, but rather set new standards in subtle but significant ways. From groundbreaking visuals to well-crafted multiplayer maps, most of Killzone 2's individual elements stand out in a crowded genre, making its meager attempts at storytelling easy to ignore. PlayStation 3 owners looking for a shooter to keep them busy for the rest of 2009 and beyond need look no further: The fierce action will keep you glued to your television screen for some time to come.

The M82: Is there nothing it can't do?
The M82: Is there nothing it can't do?

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What makes Killzone 2's single-player campaign so much fun? First and foremost, the weapons are a lot of fun to shoot, even the standard assault rifles that form the core of your loadout. The M82's effective scope makes zooming in on your target a breeze, yet this rifle is effective at close range as well, establishing itself from the beginning as a formidable firearm. The LS13 shotgun is also powerful and rewarding to fire; though you may only shoot off a foe's helmet with other weapons, you'll watch entire heads explode with a single blast from this close-range powerhouse. The bolt gun is another favorite, skewering enemy soldiers onto surfaces and exploding a short moment later. Though you're traversing a sci-fi setting, your weapons are decidedly modern-day, from the sniper rifle to the vicious flamethrower, with one exception: the lightning gun. This mighty instrument showers enemies with overpowering jolts of electricity, and though it's not available for long, it makes short work of robotic and humanoid foes. Each of these weapons feels just right; fantastic spurts of blood, outstanding animations, exquisitely detailed weapon models, and explosive sound effects fuse seamlessly and give a satisfying sense of impact every time you land a shot.

Although there's a great variety of weaponry, you won't encounter that many different kinds of enemies as you fight your way across the war-torn landscapes of the planet Helghan. As in the original Killzone, your enemies consist largely of Helghast soldiers, yet though this limited selection led to monotony in the past, an assortment of factors in the sequel hold tedium at bay. The action is constantly pushing forward, leading you from one quality scripted event to the next and pitting you against bright AI opponents that have a remarkable grasp of battlefield tactics. These soldiers put up a fight and exhibit authentic behavior as you rain bullets on them. If you set your sights on a soldier peeking from behind cover and fire off a few rounds in that direction, he'll patiently wait until all signs of fire have vanished. Helghast will flank you and shoot blindly from behind cover, and should you toss a grenade in their direction, they'll quickly scatter. You'll normally be fighting alongside a computer-controlled teammate or even entire squads of fellow infantry. Enemy AI is just as concerned with your comrades as it is with you, so you'll never feel as if you have a bull's-eye plastered on your forehead, as is common with many other team-based shooters. As a result, Killzone 2's thrilling large-scale battles unfold dynamically and offer a legitimate challenge while rarely feeling unfair--a frustrating rocket-heavy final battle serving as the only exception.

Some excellent turret sequences and other segments also provide welcome variations on the shooting theme. At one point, you'll climb into a robotic shell and mow down infantry and tanks with machine gun fire and rockets. The way your transparent protective shield exhibits cracks as you take damage and the remarkable fire and smoke effects that light up the screen add to the excitement of the level. In another fun and visually stunning sequence, you'll use an antiaircraft turret to take down squadrons of enemy fighters. Even operating a standard turret is more appealing than you would expect, which is a result of great map design and well-scripted enemy entrances. If you're just using your standard arsenal, missions are diverse and engaging. You'll take aim at tanks (and in one boss fight, a hovering aircraft) using Killzone 2's potent rocket launcher, and you'll fight your way through a besieged air base in which winding corridors and intersecting passages have you battling multiple enemies on multiple levels.

Most levels take their cue from the usual first-person shooter formulas, and though it takes place in the spacefaring future, Killzone 2 feels more akin to a modern-day FPS by way of its standard weapons and mostly humanoid enemies. It's an interesting blend of two disparate sensibilities that works far better than in the original, and it's further ripened by gameplay touches that feel authentic within that framework. Movement and turning speeds have a real feeling of weight, which is appropriate considering the heavy armor burdening you. This can make the controls feel somewhat sluggish at first, given that you take a moment to gather momentum. It doesn't take long to get accustomed to this sense of overall bulkiness, though, and it's consistently delivered across multiple mechanics. For example, when you jump, the way that you bend into the leap and cushion the landing with another slight crouch feels surprisingly realistic. That weight also informs movement in and out of cover. Killzone 2's cover system is solid, and it never removes you from a first-person viewpoint. Though some objects can obscure your view if you try to take potshots from behind them, sticking to cover and leaning out from behind walls is generally effective and intuitive.

This armored suit is the ultimate death machine.
This armored suit is the ultimate death machine.

Whether you go for a pop-and-shoot approach or just gun your way through, the mission design keeps you constantly moving from one objective to the next. The quick pace is one of Killzone 2's finest facets; battles don't wear on too long, and they aren't so brief as to be anticlimactic. Like many other shooters, mission objectives often involve turning a crank or pushing a button. In Killzone 2, this may mean rotating the controller to simulate the onscreen activity. These moments feel unnecessary and ironically disrupt the sense of immersion, but as tacked-on as they are, the actions are too brief to be especially annoying. You'll also use your gamepad's motion sensitivity to stabilize the sniper rifle, though the implementation here is subtle and therefore relatively harmless.

It's a real pity that there is so little context for the exceptional action. If you're familiar with the original Killzone, you'll at least have an idea why the ISA (International Strategic Alliance) is attacking the Helghast homeworld; if not, it's clear that as Thomas Sevchenko, you are on the side of the good guys--just not clear why they are the good guys. The dialogue is rudimentary (a discussion regarding sandwiches jumps immediately to mind), the characters forgettable, and the plot serves purely as a thin framework to move you from one environment to the next. Yet the cutscenes are top-notch, and unlike their counterparts in fellow PS3 shooter Haze, there's nothing intrinsically offensive or wearisome about the fist-pumping grunts at the core of the story. The story isn't deep or involving--it's just there, neither enhancing nor diminishing Killzone 2's action.

That action is enhanced by groundbreaking visuals that elevate Killzone 2 to the head of its class. Both technically and artistically, this is a real stunner. You'll first notice the obvious expressions of its technical prowess: environments jam-packed with objects and textured architectural details, pipes and crumbling rebar jutting from dilapidated buildings, and gorgeous lighting that drenches market squares and sandy battlefields with an incandescent glow. As you peel away the visual layers, your appreciation will only grow. Soldier animations are the best in the genre: Enemies move so fluidly during battle, and shift from cover to firing stance so smoothly, it's clear that meticulous attention was given to making each limb move authentically. Even the smallest details are striking. Raging fires react to the wind as it blows through the level, lightning flashes across the gloomy skies, and billows of smoke so thick you could choke on them cloud your view--but never so much as to be a gameplay annoyance.

The environments are dripping with grim ambience.
The environments are dripping with grim ambience.

These visuals coalesce beautifully to give Killzone 2 a cohesive look that relies as much on its art design as it does on its technology. A subtle grain filter, a good amount of motion blur, and deep color saturation give most levels a dank, overcast ambience, and asymmetrical architecture and other small stylistic touches make Helghan feel more like a grim alternate-universe Earth than a completely foreign world. The sound design offers an equally intense palette. Explosions are obnoxiously loud, and the din of gunfire spreads across the map. The largest battles, such as one that rages across a decrepit bridge, sound intensely chaotic, and the crack of lightning bolts on Blood Gracht may cause you to jump out of your seat. The stormy soundtrack rages at all the right moments but gets a bit overwrought, which befits the hammy voice acting more than it does the layered sound effects.

Although the campaign is over in eight or nine hours, many levels are eminently replayable thanks to tough enemy AI and multiple difficulty levels, and the game makes it easy to revisit specific sequences within its mission menu. But what gives this shooter legs is its fantastic online play, a fun and competitive extravaganza that issues a constant stream of benefits. Like the most recent Call of Duty games, Killzone 2 rewards you with bonuses as you play, which in this case can mean new weapons, extra grenades awarded upon respawning, and most intriguingly, entire classes. This is done not only via a leveling system that pushes you ever closer to the next reward, but also with ribbons earned by completing specific tasks, such as getting a certain percentage of your team's kills. These bonuses are earned separately from leveling, which makes for two layers of online play enhancements to keep you ever addicted.

These dividends flow in a seemingly endless current, though they aren't the only facet of online play that will keep you gripping your controller; the team-based gameplay itself is outstanding, which serves as reason enough to stick with Killzone 2. The modes themselves offer few surprises, what with variants on Team Deathmatch (Bodycount), Conquest (Capture and Hold), and Capture the Flag (Search and Retrieve), among others. Rather, matches are unique because these modes are strung seamlessly together, forcing teams to move from one objective to the next with barely a breather in-between. Up to five modes mesh into a single game, which keeps teams on their toes and spreads hotbeds of action about the maps. In a single match, you're likely to band with teammates in an exposed courtyard, navigate tight walkways as battles rage in the artificial gulley just beyond, and defend an objective in a claustrophobic alcove. It's unlikely that you'll have trouble finding players online to join you in one of Killzone 2's 32-player engagements, but should you be so inclined, you can fill out the games that you host with up to 15 AI-controlled bots. You can even practice offline in one-off matches with those same bots if you prefer.

The eight maps included are exceptional, largely because they are flexible enough to make every mode feel like a natural fit for the precise layouts. Aspects such as the varying spawn points of the propaganda speaker in Search and Retrieve, and the vulnerable locations of capture points in Capture and Hold, provide focused hot spots and send you to every nook and cranny of the maps. Be prepared to think vertically because the pathways wind up stairwells, through hidden tunnels, and across balconied walkways. The addition of techniques available to each of Killzone 2's seven classes makes the ensuing action even more dynamic. An engineer's turrets can make Pyrrhus Rise's natural chokepoints even more treacherous, whereas a cloaked enemy may pounce on you as you navigate Tharsis Depot's constricted walkways. All the while, visual flourishes such as floating embers on Visari Hammer and distant artillery fire on Salamun Market keep the mood oppressive.

Online play offers an embarrassment of rewards.
Online play offers an embarrassment of rewards.

Additional features flesh out the robust online play. You can join other teammates in a squad, a la Battlefield 2 and Enemy Territory, a feature that lets you coordinate attacks with ease. Full support for clans and clan challenges should make Killzone 2 a natural destination for competitive teams, and you can use killzone.com to schedule clan matches and tournaments. But whether you're a lone wolf or a clan enthusiast, you'll be happy to find a mostly smooth online experience, with only rare and short bouts of visual slowdown and online lag. In light of this extraordinary suite of online options, it's a pity that there is no cooperative play, and the single-player campaign seems ripe for such an addition, given that you're usually accompanied by an AI teammate.

You'll have to look to the inevitable Killzone 3 to find out if developer Guerilla can dig any diamonds out of this series' rough narrative. Otherwise, Killzone 2 is an exceptional first-person shooter, not because it does anything particularly new, but because it does everything extraordinarily well. There's certainly no doubting its graphical superiority, but though its moody visuals invite incessant superlatives, it's the tight, electric action that will make this an off- and online haven.

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The Good

  • Well-paced campaign keeps you in the thick of action
  • Great online play constantly rewards you
  • Intricate, balanced multiplayer maps
  • Weapons are beefy and fun to shoot
  • Visually stunning, both technically and artistically

The Bad

  • Forgettable story and characters
  • Tacked-on motion controls

About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
21 Comments  RefreshSorted By 
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Ezioprez9709

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<< LINK REMOVED >> Opinions aren't facts.

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deathBRINGER201

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I wonder if anyone still plays online i was in the top 1000 on the leaderboards

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rynmls

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<< LINK REMOVED >> xbone fan here..

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madgame23

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At least im not the only person who had problems with this game in terms of shooting. I bought the game a year or two ago for cheap and wanted to play it since I liked the original Killzone and could not play it. It seems most 1st gen game releases for consoles always suffer from crappy controls, its not until later game releases that the controls improve and even then PC is always king in terms of controls!

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moldyspud

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Just got this trilogy for ps3 to amp myself up for ps4 and I gotta say that I will never play FPS on consoles again... These controls are stupid! First game was awful, must have been designed for ps1 and released on ps2, and killzone 2 is crap as well though slightly better than 1. Aiming is horrendous, just turning is a chore. Why does it take forever to reload when enemies rush your face? Why can't I carry more than 1 rifle??? Why is everyone in the story a freakish over the top psychopath? How did this ridiculous game get a 9/10?? You must be joking... People have lowwwww standards for games thanks to this console generation. Hopefully the developers code for mouse and keyboard for ps4... Cause I will never play another fps until they do. Fps is PC only by my standards.

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obey21

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this game has to have the worst sensitivity and aiming style of any game i have ever played, i think i would have enjoyed it more if it wasn't so terrible.

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rynmls

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<< LINK REMOVED >> yeah sensitivity is a pain in the $$...

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Grenadeh

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<< LINK REMOVED >> I've noticed that too honestly. Even adjusting the sensitivity, getting the reticle exactly where you want it to go is often times infuriating.

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fuff115

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<< LINK REMOVED >> My Thoughts EXACTLY.

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obey21

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<< LINK REMOVED >><< LINK REMOVED >> THANK YOU FOR AGREEING WITH MY I THOUGHT I WAS THE ONLY ONE.

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obey21

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sure, the game looks visually cool in the sense of how all the lighting and explosions are, but to be honest i thought the gameplay was less than special for something to be given 9.0. not a fan at all of the aiming and sensitivity style.

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kmilo_rws

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I grabbed the Killzone collection a couple of days ago, and while the first Killzone is a mediocre game at best ("Halo-killer"? really?) and bored the living hell out of me, Killzone 2 is a blast. I've played maaany FPS before on PC and a few on the PS3, and this is one of the best around. The graphics are awesome considering the hardware is quite old now, the shooting and cover mechanics are very neat and intuitive, great sound, better than average story, and I've yet to try multiplayer.

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DiverseGamer

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You're annoying.

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EzcapeTheFate

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3ds pwns all systems. Bow down to your new master. Pokemon 4 lyfe.

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airborne26

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i got so bored with this game, played it for less than a week , not even worth playing on all difficulty settings. carrying only 2 weapons at a time sucks , especially when one is a stupid revolver that you can't get rid of, what army anywhere issues a revolver??!!!??? the majority of the time you'll only have the choice between 2 or 3 assault rifles, you hardly find anything else. The grenades are pathetic to the point of uselessness , you can barely throw them across a street, and scoring a kill with one is like winning a small prize in the lottery. personally i hate games that have cover systems , having a crouch button and a stafe stick work just fine for me. it seems gamespot is more concerned with how games look than how they play. I'm glad i stopped taking your reviews seriously years ago. as a general rule if gamespot gives it an 8.5 to 10 i know its gonna suck.

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chrisPperson

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@buying1999 @abhfrreebhu Guys, quit whining. I have a lot of respect for John Carmack, but nothing he says will ever change the fact that I enjoy playing on my PS3, and I would never call out people for enjoying a different console than me. You guys are taking this way too seriously. Play games, have fun, stop crying.

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abhreebhu

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That John Carmack must hav been hired by Microsoft to promote XBOX 360,,,Sony needs no1 to do that,,,,,,there are a lot of reasons that make PS3 better than 360,,b it the PS3 only games(360 has only gears of war series),,or the graphics(with the new models,though the earlier models were not comparable to 360),,,or the sale!!!!!

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2prize

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3 years later and still #1

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habsfan120

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Why has Killzone 2 been the #1 most popular game on GameSpot for the past few days? @buying1999 why do u comment on a bunch of different articles talking about how u hate the PS3... is ur Xbox 360 broken so u have nothing better to do??

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icarus404

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@buying1999 u jelly?

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