Review

Legend of Grimrock 2 Review

  • First Released Oct 15, 2014
    released
  • PC

Once more into the breach.

It's fitting that the music first greeting you in Legend of Grimrock II is a rousing, bombastic tune that would just as easily be at home in a summer fantasy blockbuster. The sequel is a grand adventure, a far cry from the claustrophobic tunnels of its predecessor's excellent first-person, tile-based dungeon-crawling revival. And while the suffocating atmosphere of the franchise's first entry has been diluted by a focus on exploration rather than escape, its mechanics and well-crafted content have flourished and been improved in almost every way. Legend of Grimrock II is a logical and brilliantly executed next step for the series, exhibiting slight symptoms of too much freedom, but never stumbling for long.

Grimrock II has little to do with the mountain peak in the game's title; rather, it serves as reassurance that the formula defined decades ago, and modernized in the original Grimrock, still elegantly drives the experience. You fashion a party of adventurers with classic Dungeons & Dragons character trappings and step through unexplored three-dimensional terrain one tile at a time. Along the way, you acquire armor, weapons, and artifacts of increasing prowess, outfitting each of your characters to do real-time battle against a bestiary of monstrous creatures. You trigger fatally hidden traps, avoid the obvious ones, and search for vital clues to unlock gates and doorways, while solving riddles and puzzles in a quest for answers to larger mysteries and the almighty pursuit of power itself.

Giant rats are so 1990. It's all about pirate rats now.
Giant rats are so 1990. It's all about pirate rats now.

Legend of Grimrock II shirks the longstanding reliance on subterranean labyrinths that have so-well suited the genre; instead, it pulls a new foursome of characters to the Isle of Nex, and the welcome addition of outdoor locales. From the temperate woodlands of Twigroot Forest to the noxious vapors of Keelbreach Bog, each environment carries a unique personality, and together they create a more diverse setting than the original's endless halls of stone and darkness. Of course, thousands of steps are still waiting to be taken in decrepit dungeons and tight tunnels, but the promise of returning to the fresh air of the surface alleviates the impenetrable gloom of underground life. Even returning to an open sky of a pitch black night--thanks to the great addition of a day and night cycle--feels like a safe haven from the skittering terrors that roam the chasms below."

The openness of the island setting is mirrored in the game's navigation. Shortly after your arrival on Nex, you're free to traverse nearly anywhere you can see, assuming you can unlock the barriers to entry and survive your own curiosity. To that point, there's a naural sense of progression in Grimrock II: it gently guides you through each new zone without spelling out an optimal order for visiting them. Should you somehow decipher the means to wander into territory too dangerous for your fledgling skills, that gentle hand becomes a clenched fist, ready to immediately bludgeon your party for its foolhardiness--but the option exists, and that non-linearity is refreshing.

Returning to an open sky in a pitch black night--thanks to the great addition of a day and night cycle--feels like a safe haven from the skittering terrors that roam the chasms below.

Unfortunately, that freedom of choice and ambiguous direction is where Grimrock II briefly falters. Much of the adventure hinges on the collection of scattered MacGuffins, conveniently spaced and designed to require the exploration of every area in order to chase them all down. In fact, the journey from your shipwrecked landing to the heart of the mystery is largely devoid of overarching narrative until the climax. What little references there are to a grander scheme are delivered in coy notes from an unknown master of this undiscovered island.

It's understandable that a focused narrative pushing you from one area to the next might hamper your ability to freely navigate the isle, but the chosen alternative is a nearly blind journey requiring a herculean effort and an enormous amount of good faith that it's going to pay off in the end--which it thankfully does. Instead, the real story takeaway is found in the immaculately designed riddles, puzzles, and moments of sometimes-not-so-near fatal choice that punctuate every step of the adventure.

Developer Almost Human has deftly crafted dozens of bite-sized, standalone engagements that are often vague, frequently complex, and always clever. And it's in these moments, when you're stuck wondering how exactly the provided clues don't point to the seemingly obvious conclusion, that you might truly appreciate the openness of a world that allows you to go off and perform some other task while you let all the elements of a particularly devious obstacle simmer in the back of your mind.

Word of advice: Don't fall in the pit full of zombies, aka, the Zombie Pit.
Word of advice: Don't fall in the pit full of zombies, aka, the Zombie Pit.

Overcoming the many vague riddles in Legend of Grimrock II is occasionally grueling, but to Almost Human's great credit, the answers are nearly always rooted in logic or interpretation, rather than finding some minute trigger on a wall. Oh, there are many secrets on Nex that are only uncovered with a keen eye, say, scrutinizing a sea of stone for the smallest switch, but these instances are almost exclusively tied to superfluous loot rather than vital game progression.

The vein of thoughtful improvement running through Legend of Grimrock II may be most apparent in its intricately designed quandaries, but it snakes through even the most basic elements of the franchise. Character creation, the cornerstone of the dungeon-crawling experience, exhibits a comparable leap forward. Where the original Grimrock opted for a trifecta of class selections--Fighter, Rogue, and Mage--the second offering builds on that trinity, filling the spaces between with new and unique roles. Choose to crush monsters through the Barbarian's brute force, strike a balance between marshal and mystical arts with a Battlemage, or brew life-saving concoctions with collected herbs as an Alchemist. All are viable additions to a budding party, though in practice, some classes are clearly more beneficial than others.

The real story takeaway is found in the immaculately designed riddles, puzzles, and moments of sometimes-not-so-near fatal choice that punctuate every step of the adventure.

In another sly wink poking fun at the tropes of the genre, there's even a Farmer class, which excels in absolutely nothing you'd want in an adventurer and gains experience not by killing enemies but by eating food. It's these small touches of playful meta--for example, some races gain hidden statistical benefits after ingesting their preferred foods, and the new Ratling race has a special affinity for cheese--that paint Grimrock II as a creation that's totally comfortable in its own skin while still true to the dungeon crawling mantle of yore.

But while an old-school spirit might power the core, the vessel is a more modern, expanded take on the experience than even the original Grimrock had to offer. The addition of weapon-specific special attacks adds a welcome layer of depth to combat; by drawing from your characters' energy pools, you're able to trigger devastating blows with titanic axes, or launch a flurry of slashes with a sabre. Moreover, the overhauled spell casting system allows you to quickly swipe across runes to prime a spell, replacing the cumbersome need to click each individual one. Now you can engage in combat that is fluid and interactive, rather than just repeatedly hacking at something until one of you squeals and collapses.

Better still, when paired with the active and passive bonuses of available skills and traits, each character can potentially attain enough unique purpose that fights are often elevated from slugfests to battles of timing, positioning, and resourcefulness. The appointed leader of my party, Arielle the Knight, started as the tough-as-nails tank, but somewhere during my 30-hour adventure she learned to dual-wield rune-adorned scimitars, backstabbing unsuspecting enemies in her impractically bulky armor. Thanks to the untethered skill system, she did it all, and you're free to similarly build any class in any direction you choose.

Poison, petrification, disease, blindness--there's a status effect for everyone!
Poison, petrification, disease, blindness--there's a status effect for everyone!

Combat in Grimrock II is a more refined, empowering, and choice-centric part of the experience this time around, and with good reason: The beasts that inhabit the Isle of Nex are a much more formidable breed. Mainstay monsters that have adorned the darkened hallways of grid-based crawlers for years are well-represented: giant spiders, rats, ogres, and the undead. But new to the fray are creatures that, like your characters, carry their own functional skillsets. The giant toads roaming the bog may seem straightforward, but when one leaps across several tiles, landing behind your party, lashing out with its sticky tongue and pulling your characters' weapons out of their hands, the encounter shifts dramatically in its favor. Wispy elementals patrol the forests and press their attacks, unfazed by conventional weapons and spells, and leaving you helplessly searching for a vulnerability of some kind. And amethyst-hued cycloptic floating squid-beasts spew blinding ink from both ends, disgustingly enough, in the jewel-encrusted mines beneath the surface of Nex.

These functional additions to the bestiary are fairly indicative of what you should expect from Legend of Grimrock II: A well-established foundation revisited and excellently enhanced in the years between releases. Nearly every aspect of this dense adventure has been touched in a positive way, with none of the clutter that often accompanies second-act offerings that try to cram too much in. And despite the lack of narrative, Grimrock II is an outstanding second trip to the nostalgia well. It synthesizes the key elements that made the first game great, improves upon them in intriguing and powerful ways, and uses that as a platform for designing and launching more of the same great content.

Legend of Grimrock II is similar to one of its many well-designed riddles: While solving it may be a long, arduous process, approaching each obstacle with newfound understanding and hearing the victorious click of gears finally turning gives you a feeling of profound pride and accomplishment. Legend of Grimrock II is another glorious glimpse of the past, a window to a genre dead and buried and brought back to life with care and respect, and I urge you to peek through it.

Back To Top

The Good

  • Dramatic aesthetic and lighting bring vivid environments and unsettling monsters to life
  • A relatively deep character creation system that allows for on-the-fly skill builds
  • Excellent riddles and puzzles that require smarts to solve and assume you have them
  • Satisfying real-time combat with more emphasis on interaction than ever before
  • A wry, self-referential sense of humor ingrained in the systems and content

The Bad

  • A "go-for" narrative tries to sustain you on scraps until it picks up over a dozen hours in

About the Author

Brandin Tyrrel has loved grid-based dungeon crawlers since he played his SNES copy of Eye of the Beholder. He spent 30 hours plundering Grimrock II, took 58,000 steps, and turned into a bear once. His party was level 15 when he finally shut it down, and he still hadn't found every secret.
160 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for RCT4ShouldExist
RCT4ShouldExist

184

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Maybe I started gaming too late, but I just can't fathom the appeal of a grid based game like this. Someone enlighten me.

Upvote • 
Avatar image for DonnyT
DonnyT

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By DonnyT

How did this game get a 9? You're saying this game compares to other level 9 rated games? Not even. First of all, it had virtually no story or character development which lends emotional appeal to the game. Second the graphics were good but not great. Third, way too much pixel hunting. The best feature was that this game had some of the best puzzles in any game I've seen. But that's about it. Definitely not a 9.

Upvote • 
Avatar image for andy_lai
andy_lai

41

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@DonnyT ah, because "Brandin Tyrrel has loved grid-based dungeon crawlers since he played his SNES copy of Eye of the Beholder" that's why 9 lol. yeah lets not get someone who isn't biased. What a joke, it's like getting a Chinese person to rate Chinese food.

Upvote • 
Avatar image for BuzzLiteBeer
BuzzLiteBeer

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@DonnyT Reviews nowadays tends towards being unique and rewarding unusual games and claiming big titles to be overrated. Ultimately a game review doesn't matter to anyone except the developer/publisher.

Upvote • 
Avatar image for skullmancer
Skullmancer

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

Definately a huge improvement over its prequel. And the prequel was so good it deserved a strong 8/10. And this game has "open" world with nature and outside world. It gives so much more immersion. Definately a 10/10 not only because it surpases expectations, but also because it delivers the best things than you didnt needed or required for the game to be good.

Upvote • 
Avatar image for Zilched
Zilched

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

An excellent game that shows you don't need to be a mega-monster company to produce a well-designed and fun game. Plenty to find and do in this game, my only complaint is that sometimes it feels like you are overwhelmed with mobs, yet there is always a way to deal with them, it just might take a few deaths to figure it out.

I give this effort an 8/10 also... very accurate score IMHO.

Upvote • 
Avatar image for uninspiredcup
uninspiredcup

63814

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

No video review? Guess Gamespot needed more room for Destiny articles.

2 • 
Avatar image for MattyTheButcher
MattyTheButcher

42

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@uninspiredcup You are aware it was reviewed by a free lance writer and not a staff member from gamespot right? They very rarely video review those games.

Upvote • 
Avatar image for Lord_Python1049
Lord_Python1049

52

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

@uninspiredcup popular stuff gets priority I suppose...

Upvote • 
Avatar image for canuckbiker
canuckbiker

161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

These games have completely missed my radar. Consider both grimrock games in my steam library.

Upvote • 
Avatar image for advocacy
advocacy

585

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By advocacy

Bring it to consoles, throw us a bone, come on, please....

Upvote • 
Avatar image for zerohournow
Zerohournow

705

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

You got destiny, what are you complaining about? Oh right...

Upvote • 
Avatar image for canuckbiker
canuckbiker

161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

It doesn't look like the UI would work very well with a controller.

Upvote • 
Avatar image for MattyTheButcher
MattyTheButcher

42

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@canuckbiker Wouldn't work at all.

Upvote • 
Avatar image for DarpSyX
DarpSyX

78

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By DarpSyX

Man this game is addicting

Upvote • 
Avatar image for gtandiono
gtandiono

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@DarpSyX Would I need to play the first one so I can understand the world of Legend of Grimlock?

Upvote • 
Avatar image for DarpSyX
DarpSyX

78

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By DarpSyX

@gtandiono @DarpSyX Well I didn't play 1st one and I'm enjoying it... story is meh I tell you :P but game is worth it

Upvote • 
Avatar image for raynimrod
raynimrod

6862

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@Kevin-V @raynimrod

Thanks Kevin. Sorry, I wasn't trying to suggest you guys were being lazy - it was a genuine query, and I appreciate the response :).

Upvote • 
Avatar image for aegis_kleais
Aegis_Kleais

499

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

@prats93 @aegis_kleais Sure. 7.8. You don't like fractions? This is no different than if we were judging "Chocolate: The Ice Cream". You might give it a 9, but if I give it a 6, does that mean it's a 6 to you? Does that mean it needs to be a 9 for me? Why would you expect someone to rate something a 9, like you did, for something they only enjoyed enough to warrant a 6?

Upvote • 
Avatar image for IJONOI
IJONOI

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@aegis_kleais @prats93 7.8 is a decimal. :) but i agree with you

Upvote • 
Avatar image for dementedlullaby
dementedlullaby

92

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I've been replaying the first before buying this one. It looks like more of the same but a different setting. Which is fine by me as this is exactly what Grimrock does best.

Upvote • 
Avatar image for prats93
Prats93

204

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

Edited By Prats93

@DarkJedi8_basic @001011000101101 4K/60fps is no substitute for bad gameplay and design. Lol, PC gamers say the darnest things.

Upvote • 
Avatar image for mauroaugusto
MauroAugusto

77

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

Edited By MauroAugusto

@prats93 @DarkJedi8_basic @001011000101101 It is way better than acting like an kid, entering in a PC review just to blow its envy on the criticizing of a platform.

Upvote • 
Avatar image for canuckbiker
canuckbiker

161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By canuckbiker

So what's ryse's excuse? At least this game is enjoyable for people that like these types of games. You should stick with mindless twitch shooters, I don't think you're mentally mature enough for this.

Upvote • 
Avatar image for aegis_kleais
Aegis_Kleais

499

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

In general, I'm liking the game. It's a throw-back to tile-based dungeon crawling with a new (yet old) twist on gameplay. Though I wouldn't go so far as to rate it a 9/10, It stands around a 7.8 in my books, but I gotta say, right now I'm actually stuck in a dungeon that I must have done laps over, looking at every wall, 30+ times, trying to figure out what they want me to see. After 3+ play sessions lasting an hour each, this does SIGNIFICANTLY lower the entertainment value of the game. That puzzle has me stumped, and there's little to no information about it online at the moment.

Upvote • 
Avatar image for Julio_Brutal
Julio_Brutal

116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

@aegis_kleais why not look for the solution on the internet? Just google it, find a forum or youtube. I had to do it in several puzzles and dungeons, specially when I have to look for something hidden that I just can't find.

Upvote • 
Avatar image for prats93
Prats93

204

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

@aegis_kleais 7.8? Errr.

2 • 
Avatar image for ggregd
ggregd

850

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Is it anything like Might and Magic?

Upvote • 
Avatar image for prats93
Prats93

204

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

@ggregd No, it has real-time combat akin to Eye of the Beholder, Lands of Lore, Dungeon Master etc.

Upvote • 
Avatar image for vadagar1
vadagar1

546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 37

User Lists: 0

@xantufrog @Kevin-V @raynimrod I would like to work hard for Kevin... *wink*

Upvote • 
Avatar image for vadagar1
vadagar1

546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 37

User Lists: 0

@Kevin-V @raynimrod Kevin van sexy ... the only solution now is to destroy the new contractor


he has failed you .... :P

Upvote • 
Avatar image for vadagar1
vadagar1

546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 37

User Lists: 0

oh man this game looks so good

2 • 
Avatar image for 4kgamer_lmxxx
4KGamer_LMXXX

275

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

Who needs Sunset Overhype when you got this game? :p

5 • 
Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

@4kgamer_lmxxx Both are fantastic

Upvote • 
Avatar image for prats93
Prats93

204

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

@kozzy1234 @4kgamer_lmxxx Sunset Overhype is rubbish. Rather play Jet Set Radio.

Upvote • 
Avatar image for 001011000101101
001011000101101

4395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 337

User Lists: 0

As soon as I saw the tame art direction and terrible UI I knew this was a PC game.

Upvote • 
Avatar image for Caldrin
Caldrin

257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

Edited By Caldrin

@001011000101101 Tame art direction and terrible UI? Guess you are looknig at the wrong game then.

4 • 
Avatar image for DarkJedi8_basic
DarkJedi8_basic

123

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@001011000101101 Yup, playable in 4K/60FPS too...the horror.

3 • 
Avatar image for Pyrosa
Pyrosa

10650

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

@hellknight40000 @Neo_Sarevok EXACTLY. This is a modernization of Eye of the Beholder / Dungeon Master series.

Upvote • 
Avatar image for Pyrosa
Pyrosa

10650

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

Edited By Pyrosa

I thoroughly enjoyed the first one, but never finished it. I'll definitely add this one to the list.

Upvote • 
Avatar image for gamer_hudson
Gamer_Hudson

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Its no Might and Magic X but its ok

Upvote • 
Avatar image for Ultra_Taco
Ultra_Taco

68

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 1

what the crap is a "go-for" narrative?

8 •