Review

Lies Of P Review - No Strings Attached

  • First Released Sep 19, 2023
    released
  • PC

With its bleak reimagining of Pinocchio and a stunning Belle Epoque era setting, Lies of P stands apart even when its gameplay relies on imitation.

There's no shortage of Souls-likes vying for our attention, but only one can claim to put a dark and twisted spin on the everlasting story of Pinocchio. Developed by South Korean studio Neowiz Games, Lies of P presents a very loose retelling of Italian author Carlo Collodi's 1883 novel The Adventures of Pinocchio. This grim reimagining, combined with a striking Belle Epoque-infused setting, ensures that Lies of P's aesthetic stands apart from other Souls-likes, including From Software's own. Bloodborne is still a clear inspiration, as its tonal atmosphere and combat design call to mind the cosmic horror masterpiece, leading to it feeling overly derivative at times. Still, Neowiz also implements just enough originality for Lies of P to eke out its own identity, even if it's as thin as a puppet string.

The story sees you take on the role of P, a lifelike puppet who wakes up amidst the carnage of a puppet-led invasion of the fictional city of Krat. If you're familiar with Pinocchio, you'll likely recognize character names such as the puppet-maker Geppetto and the talking cricket Gemini. Their names are usually where the similarities end, however--either in relation to the book or any Disney-produced retellings. For one, Gemini isn't an anthropomorphic insect but rather a tiny puppet caged in a lantern on P's belt, acting as both a guide and source of light. Similarly, characters like the Fox, Cat, and Alidoro are reimagined as common criminals and thieves, who don their respective animal masks in order to achieve both anonymity and infamy.

It's this unique take on a familiar tale that makes Lies of P such an intriguing proposition, so it's hard not to feel disappointed when the story doesn't kick into gear until close to its final act. For the most part, you're tasked with visiting various locations where you'll need to either rescue someone or defeat a specific enemy before returning to the game's central hub. Without an overarching goal to propel you forward, it feels unfocused and only attains a sense of momentum in its final few hours once the antagonist reveals themself. There's very little to latch onto before this point, outside of a curiosity to see where the narrative could potentially go. It's not a case where the game is holding back and being intentionally opaque either. The story is predominantly told via expositional dumps and there's little sense of mystery as a result. There are interesting moments dotted throughout but they're fleeting, and I don't think it's too harsh to expect more considering the source material.

Lies of P also features a morality system that occasionally asks you to make a choice between two options: Tell the truth or lie. Puppets can't lie--it's baked into their programming--but as we all know, Pinocchio is special in this regard. The lies you tell are almost never hurtful or deceitful; you lie to provide comfort rather than confront someone with an uncomfortable truth. One such example lets you ease a dying mother's worry by telling her that her (dead) child is still alive and well, so these choices aren't particularly difficult to make. The decision you choose will mostly depend on which branching path you're eager to see play out. Every time you lie, P's springs react--he becomes more human--so I exclusively lied throughout my playthrough to see what effect this would have on either the story or gameplay. I won't spoil the changes I encountered but overall the mechanic didn't feel well used. Neowiz says there are three different endings to unlock, which are affected in some way by how honest you are, but aside from attaining different rewards, it's tough to say how much of the game is impacted by your choices without replaying the whole thing again.

Nevertheless, the morality system and the story's shortcomings are lessened somewhat by Lies of P's setting and fantastic sense of place. Each location you visit is sprinkled with interesting lore and visual storytelling, and the game's art design and foreboding atmosphere combine to give the city of Krat an unmistakable personality. The prospect of venturing further into its haunting bowels was all the motivation I needed to push on.

Krat's Belle Epoque-era aesthetic is immediately evocative of 19th-century France, right down to the snippets of Bal-musette music that still linger, like echoes of the city's former glory. Back before the events of the game, Krat was a city of marvels. The invention of animatronic puppets gave rise to a period of prosperity that's evident throughout, as Neowiz meshes its historical setting with notable steampunk flourishes. After flying too close to the sun, however, the city's affluence has been shattered by what survivors are calling The Puppet Frenzy. This mysterious affliction has turned the once-docile puppets against the city's denizens in violent fashion. Blood-stained bodies now litter the cobblestone streets, while bags of luggage are strewn next to carriages and across train platforms as evidence of those trying to escape the fallen metropolis.

Gaslit street lamps and glaring signs for theater productions cast light on the gloomy aftermath, as twitchy, clockwork puppets emerge from the shadows wielding battered stop signs and candelabras as makeshift weapons. Lies of P oozes atmosphere at nearly every turn, whether you're traversing through Krat's bleeding heart or wading through the ominous forests and scrap yards on its outskirts. The striking visuals aren't just for show either, as it's melded into excellent level design that adopts the strongest aspects of the genre. There's obvious care and attention put into enemy variety and placement, and locations tend to corkscrew back on themselves, rewarding your exploration with vital shortcuts via ladders and unlocked doors.

Neowiz also implements just enough originality for Lies of P to eke out its own identity

Lies of P's basic framework is also familiar, latching onto many of the genre's long-standing hallmarks. Stargazers act as Bonfires; Ergo is an upgrade resource you attain by defeating enemies; you lose Ergo when you die, unless you're able to return to the site of your demise and reclaim it; the leveling system is stat-based, which has an additional impact on weapon buffs; and Neowiz even has a penchant for bombarding you with giant rolling balls, turning any incline into a potential threat.

Combat, meanwhile, shares a number of elements in common with Bloodborne. Encounters are fast-paced and emphasize being active and pushing the advantage. You can block attacks, which chips away at both your stamina and health bar, but immediately retaliating lets you regain your lost health. This quickly establishes that it pays to be aggressive, even if you initially adopt a defensive front. Parrying incoming attacks is more effective, however, since it negates all incoming damage, but doing so is much harder to consistently pull off. The timing window is strict and demands that you learn an enemy's attack patterns and cadence, especially when facing one of the game's fearsome bosses. It's worth achieving some level of proficiency, though, because perfect parries also inflict break damage, sending enemies into a staggered state that leaves them open to a deadly critical strike.

Timing, rather than positioning, is key to staying alive, yet this approach turns most encounters--but especially boss fights--into lessons in pattern-learning. The enemies you come up against enjoy messing with your rhythm, hesitating for what feels like a second too long on overhand swings, or throwing in an unexpected attack at the end of a combo. This presents a fun challenge but does feel a tad rigid. Nailing a perfectly timed parry is immensely satisfying, though, with each successful block producing an outpouring of incandescent sparks. Combat, in general, is thrilling throughout. Weapons feel weighty and collide with a delightful thud, discharging a gush of oil that covers P from head to toe. It's punishing as well, to the point where even the lowliest enemies can send you to an early grave if you're not focused. However, the difficulty curve never falls into the trap of feeling unfair. Its challenge increases gradually and I can't say I ever encountered any moments where it felt too easy or too difficult, even if a few bosses stumped me for lengthy periods. From a gameplay perspective, Lies of P is a Souls-like in the purest sense, and an accomplished one at that.

Unlike the city's other puppets, which are typically designed with specific functions in mind--think maids, police officers, and miners--P is malleable and can be tinkered with. His left arm, for instance, is home to a variety of secondary weapons, from a Scorpion-esque grappling hook to a mine launcher and flamethrower--fulfilling a similar purpose as Sekiro's prosthetic arm. This system is limiting, to a certain extent, since you can only switch between your various arms when resting at a checkpoint, and while it doesn't allow for the same variety of build options as a From Software game, each one adds a small measure of customization to the game.

Despite this, you're still given a healthy degree of freedom when it comes to picking a weapon. Each weapon in the game--with the exception of those acquired from fallen bosses--consists of two distinct components: the head and the handle. The head can be anything from an exploding pickaxe to a saber blade, and this dictates the weapon's attack and guard attributes as well. Meanwhile, the handle affects the weapon's stat-scaling and move set. By using the weapon assembly feature, you can mix and match these two components to create a plethora of unique killing tools.

No Caption Provided

Maybe you'll transform a halberd from a thrusting weapon to a slashing weapon, or alter a strength-based weapon so that it scales with dexterity. Both the head and handle of each weapon also contain a disparate Fable Art--special attacks you can unleash after building up enough Fable energy by damaging opponents. Fable Arts can take the form of a single devastating maneuver, a flurry of consecutive strikes, or even bolster your defensive capabilities for a short while. Being able to pair different Fable Arts adds another layer of flexibility to the weapon assembly system's near-limitless variety.

There are a few other specks of originality sprinkled in. When you die and lose your Ergo, for instance, the amount left diminishes each time you sustain damage when attempting to retrieve it. This isn't a massive change, but it adds some extra tension to those moments when you're forced to carefully retrace your steps.

For the most part, however, Lies of P is content to adorn existing mechanics and ideas with its own story and aesthetic. This may be a derivative approach, but it nails the core Souls-like experience, with each of its various mechanics seamlessly coalescing to create a thrilling action game that's challenging, varied, and dripping with atmosphere. It's easy to be reductive when a game wears its influences on its sleeve as boldly as Lies of P does, but plenty of other games have tried and failed to recreate the same magic. It's not an easy endeavor, and while it doesn't shake up the formula or reinvent the wheel, Lies of P is still one of the genre's most accomplished and enjoyable entries--and that's the truth.

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The Good

  • The setting and world design are excellent and suitably grim
  • Combat is satisfying with a focus on aggression and timing
  • The weapon assembly system guarantees variety and encourages experimentation
  • Strikes a strong and gradual difficulty balance

The Bad

  • The story takes a long time to find its footing
  • The morality system feels largely inconsequential
  • Boss fights are somewhat rigidly designed

About the Author

Richard played Lies of P for 31 hours and would recommend Collodi's Adventures of Pinocchio, even if you just read a synopsis. Like most fairytales from that era, it goes to some wild places. Review code was provided by the publisher.
141 Comments  RefreshSorted By 
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hsox05

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Giving this game an 8 because of a thin story is a farce. Read gamespots reviews of Dark Souls, Dark Souls 2, Elden Ring, etc, and they all talk about how sparse FromSoftware's storytelling is but they act like that is a plus. A different company nails the formula and they say vague storytelling is keeping it from anything higher than an 8? Could you be more biased towards a developer?

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dmblum1799

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After a lot of time with this game, I really, really enjoy it. It's such a clever homage to the Souls games - there are just little touches like a mini sort of Sven's Fortress. And the gameplay is tight and engrossing. I hope they make a lot of money off it.

Btw, if you haven't read the original Pinocchio by Collodi, it's a really good, funny, creepy book. I read it in my Italian class at UCLA in Italian (it's a good learner book, like the Litte Prince in French).

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Snowhyte44

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I really enjoyed this game and I decided to let u guys watch it too https://oke.io/HwluR

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Guavington

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Good and fair review. My only grip is Richard Wakeling's complaint about story. While it might not be super engrossing, at least with Lies of P it is presented in a logical and consistent order. Trying to figure out the story in a Souls game is like trying to read a George R. R. Martin book written on post-it notes sprinkled into the wind. The story in bloodborne was total nonsense almost right to the end. I still don't think I fully grasp it and I've beaten that game twice...

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eg0n

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@guavington: While you don't get the story of Bloodborne automatically you are able to understand it (to a certain point) if you really want to. Two playthroughs aren't enough. Many played through the game at least 3 times to get all the endings at least. It may not for everybody, but it's something special to say the least.

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Crazy_sahara

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Edited By Crazy_sahara

For those that don't understand the name:

P= pinochio

Lies = the ability the survive one must lie or die.

And P was created with no understanding other to be a weapon.

I like this game, it's interesting, it's kinda like the movie about brad pit played a lead role in being the case of Benjamin button,

Why?

Because the games brutally hard at the beginning and does not hold your hand right up until the boss.

After that you feel as if you've finished the game realising shit this games gonna be hard, but no, under the skin it's easy above the surface hard.

The graphics are nice, but I'll say the mini bosses are harder then the games bosses.

But everyone knows going naked with a fast paced brutal Sword is the way to be Op.

Defending is impossible to implement in this game, hell every game that predated this fan made inspiration.

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jerusaelem

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Cool looking game. Crap awful name.

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hardwenzen

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After having looked into it more over the last couple of days, the game is worse than i thought it'd be, and i didn't expect anything else than a Bloodborne wannabe trying to ride the starved Bloodborne community to begin with.

This game reminds me of a fake Rolex from Aliexpress. Might look similar to the original from afar, but up close, its a piece of laughing stock. This game will dissapear from everyone's conversation within 7 days after launch. This is how good this Souls like is🤷‍♂️

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RogerExplodey

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@hardwenzen: wouldn’t you have to play something to know what it looks like up close? Your “opinions” are a laughing stock.

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NopeYeaRight

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@rogerexplodey: They have 32809 forum posts. Lol.

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bobbo888

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@rogerexplodey: All I have to say is **** Pinocchio.

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StickEmUp

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@hardwenzen: Lol. Everyone expected this comment from you. Good games that you decided to hate before they even came out are always worse than you thought they would be. It has an 81 on Metacritic and is universally liked in YouTube reviews, but of course for you, it’s trash.

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ItsNotA2Mer

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Edited By ItsNotA2Mer

@stickemup: It gives them something to smash their hate boner against until Spiderman 2 drops.

They just can't stand the thought of anyone enjoying something that doesn't stand up to their arrogant scrutiny. 🙄

I just 🤣🤡 at them now.

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StickEmUp

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Edited By StickEmUp

@itsnota2mer: Yeah. No one actually takes his opinion seriously. I just like to remind him of that. The guy is the biggest hipster on this site. Anything that other people like, that isn’t quite the same level of quality as other games like it (but still good), is absolute trash to him. There aren’t any “good” games, to him. They’re either amazing or terrible.

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dmblum1799

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The reviews across YouTube are uniformly positive.

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GIO-007-XBL

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Another Souls game. How many more do we need?

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RestatBonfire

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@gio-007-xbl: dude then don't play it. I wanna play this and black myth

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iskaroth

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@gio-007-xbl: There's never too many (good) souls-like games!

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dmblum1799

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Edited By dmblum1799

@gio-007-xbl:

I don't like racing games. I don't like platformers. However, I don't go posting on the review of Forza 5 or Gran Turismo or F1 something like "how many more racing games do we need?"

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Slannmage

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@gio-007-xbl: It would be nice to have the FPS genre back from the one game that took over COD, like how WoW killed MMOs.

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santinegrete

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@gio-007-xbl: the genre doesn't have that much games compared to the boom of other genres, like shooters. Maybe it is for the best.

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ZombieVirolina

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@gio-007-xbl:
At this point, if GS hears a game is Souls-like, they automatically give it a 9/10, which means this must be a masochism sim that actually gives you some lenience so it’s not that good in their opinion.

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RELeon

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Been keeping my eye on this game for like 2 years now. I am glad it is getting good reviews. I was terrified it would come out and be a dumpster fire. Now I can look forward to this and MK1, and cross my fingers that Lords of the Fallen plays as fun as it looks.

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Presidential

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Can't say I was particularly interested in this game but those visuals sure do look pretty. Seems like they've done a great job with the aesthetic and a decent job with everything else, albeit nothing ground breaking and perhaps a little too familiar, but will give it a go on the pass at some point.

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dmblum1799

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Edited By dmblum1799

I liked the demo, and it's on Game Pass. Nice to see a good review, but I was going to play it anyway. People resent Souls-type games because they're hard. That's like resenting FPS games because they involve gunplay.

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NilsDoen

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Edited By NilsDoen

review wise I appreciate the focus on lack of creativity and originality, but i think it should be represented in the score as well. a clone should perhaps get a 7 tops? not really sure how to deal with it correctly, but I think its important that reviewers of stature premiere originality in gaming

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iskaroth

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@nilsdoen: What a dumbass comment. So every FPS since Wolfenstein 3D should be "7 tops"?

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NilsDoen

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@iskaroth: dumbass? dude stfu with your inferior reasoning

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saint311

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@nilsdoen: So every RPG should get a 7, since it's a clone of Dungeon?

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NilsDoen

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@saint311: silly

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RogerioFM

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@nilsdoen: I think quality is more important, even though, I do believe originality also matters.

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NilsDoen

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@RogerioFM: sure, im not saying give biter-games 0 score.

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BBFNEA

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played the demo and although i had fun for the most part i couldnt even beat the first boss lol and i cant be bothered getting good with the limited time i have for gaming now. Hope it sells really well

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bbq_R0ADK1LL

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Edited By bbq_R0ADK1LL

This game has a cool aesthetic but it's kind of a shame that they went with a standard Soulslike formula. It would have been interesting to see swords working well against fleshy enemies but maybe having to use some kind of bludgeoning weapon against big metal monstrosities. I guess Soulslikes are still in vogue but having some faster paced combat with weapon switching could have been a nice revival for the spectacle fighter genre.

It's on Game Pass, so I'll probably resub for a month & give it a go. I'll see how long I tolerate the Souls stuff.

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raitomizumi

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Edited By raitomizumi

@bbq_R0ADK1LL: That game you want exists: Nioh ( especially 2). You can either play it like a souls game, or learn some tech and it becomes a Ninja Gaiden successor.

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NilsDoen

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@raitomizumi: yeah and thats why nioh2 sucked :)

but you are 100% correct

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raitomizumi

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@nilsdoen: I guess great gameplay does suck for some people.

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StickEmUp

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@nilsdoen: Nioh 2 was great.

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NilsDoen

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@stickemup: hated first. forgot that, bought 2. hated it. bought the new chinese themed version. hated it.

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iskaroth

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@nilsdoen: You bought 3 games from a genre you clearly dislike... That's not something you should brag about.

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NilsDoen

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Edited By NilsDoen

@iskaroth: how did you manage to confuse that with bragging?

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Kezzy123

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@nilsdoen: Im reading your comments so far on this thread and you aint the sharpest tool in the shed. You should switch to "observe and learn" instead of commenting.

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johnny0779

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On GamePass Day 1!

👍🏻🤩👍🏻

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KirkAlbuquerque

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Looks lame.

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off3nc3

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Edited By off3nc3

@kirkalbuquerque: Based on what ? It's being rated 8/8+ everywhere and it's being called the next Bloodborne.

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