Review

Lords Of The Fallen Review - Dark Slog

  • First Released Oct 13, 2023
    released
  • PC

While Lords of the Fallen has all the right Souls-like elements, its disjointed pacing and painful checkpoint system make much of the game a slow and frustrating march.

There are a lot of elements that might be said to define Souls-like games, but high on the list has to be the genre’s particular approach to pacing. As a group of action-RPGs, they’re defined first by periods of growing, ratcheting tension. You fight through long areas filled with tough enemies, with each one dropping "souls" that you can spend to level up your character, which you risk losing if you die before you reach a safe place where you're able to spend them.

Following the build of tension is the release, when you finally make it to the safety of a checkpoint, stopping to refill your health, enhance your character, and catch your breath before setting out into danger again. You're constantly making the same difficult decision: Do you risk going forward for greater rewards, or return to safety and grow your strength, knowing you'll have to fight through all the dangers you just faced once again?

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Though Lords of the Fallen ticks off many items from the list of things that Souls-like games are known for, it's the ebb-and-flow pacing, or rather the lack of it, that vexes the most. There's a combination of elements at play--the game's meandering level design, the spongy enemies you face as you progress, the uneven checkpoint and death systems--that creates a series of long and frustrating slogs. Lords of the Fallen is a game that has all the right Souls-like elements on-hand, but never quite gets the proportions right.

The main element that sets Lords of the Fallen apart is the Umbral realm, an alternate dimension that sits on top of the world you see as you play through the game. As a Dark Crusader adventuring across the world in hopes of stopping the return of an evil god, you have the unique capability of interacting with and even entering the Umbral. And it's through the Umbral that you can actually cheat death--when you take too much damage, you're knocked into the Umbral dimension rather than killed outright, giving you a second chance to heal and survive.

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Often a dead end, large gap, or blocked path can be negotiated by entering the Umbral, where platforms or ladders that don't appear in the real world might exist, so venturing between the two worlds is a major focus. Accessing that alternate dimension is done with your Umbral Lamp, which you'll use in both exploration and combat. You can use the lamp to zap yourself straight into the Umbral proper (but not back to the real world; that's done with special corpses you'll have to seek out), or just raise it to get a glimpse at what's ahead in the alternate dimension.

When you gaze into the Umbral, however, it gazes back. It's filled with monsters who are normally not part of your reality, but who materialize and threaten you within the Umbral (or if you hold the veil open too long with your lamp). In fact, the longer you spend there, the more dangerous it becomes. Enemies hunt you, appearing in front and behind at intervals, with their numbers increasing over time. You're also uniquely vulnerable in the Umbral because you can be fully killed, which sends you back to the last checkpoint, or "vestige," you visited. What's more, while you're in the real world, enemies in the Umbral are invisible and can't interact with you. But while you're in the Umbral, the creatures of the real world can still see you--and hurt you.

The Umbral is a frightening place where even the walls and ground are alive and pulsating, and hungry creatures stalk your every move. The Umbral helps to make Lords of the Fallen feel enormous and alive in an eerie way, while providing some inventive opportunities for navigation and puzzle-solving at key moments. As an addition to the usual Souls-like formula, the Umbral is a great idea. It can help you survive a mortal blow, but once you're forcibly thrown into it, the dangers you face only increase, and you're hunted as long as you're there.

However, in practice, the Umbral only adds to Lords of the Fallen's underlying issues. It contributes to throwing off the pacing of exploring the game's world and adds to, rather than alleviates, frustrations in combat.

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The most egregious pacing issue is in the level design. The game takes you through a variety of dark fantasy locales that are all suitably ravaged and horrific, and when paired with frequent leaps into the Umbral, they create a frightening place to explore. But while Lords of the Fallen's locations are long on atmosphere, they're also sprawling and twisting in a way that makes them painful to navigate.

The primary problem is the checkpoint system. As in other Souls-likes, every so often in Lords of the Fallen, you'll come across a vestige. Here, you can level up, fast travel to other vestiges, and rest, which refills your health and the healing charges in your Sanguinatrix (read: Estus Flask), while also respawning all the enemies in the area.

Vestiges you find in the world are permanent, but they're few and far between. However, you can also create your own checkpoints at specific places by placing an item called an Umbral Seed in a flower bed found in the Umbral.

As an idea, the Umbral Seeds sound like a potential improvement on the usual Souls-like approach to checkpoints, but they're actually a mess. Seeds are rare, mostly coming from defeating bosses, and if you don't have one, you can't create a checkpoint.

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Couple this lack of checkpoints with levels that pile tough enemies together in rapid succession and it’s a recipe for frustration. Many times, when you enter a new area, you'll jump into a mini-boss fight against an enemy that's not quite as tough as Lords of the Fallen's main bosses, but tough enough. Soon after you defeat these enemies, you'll start seeing them in levels as regular enemies.

The thing is, Lords of the Fallen has a tendency to reward killing a big former-boss enemy with another one just ahead. And another one after that. And another after that. Stacking enemies like these in a row means long, slow fight after long, slow fight, where a mistake or two means death--and that means redoing all those other long, slow fights.

Now throw in extensive side paths, Umbral detours, and shortcuts that take you into cul-de-sacs in every level, often without you realizing it. These areas are just as dangerous as the main pathway and look just as important, but mostly just hand out weapons and armor. On numerous occasions, I lost hours in Lords of the Fallen to side areas that didn't matter, full of battles that weren't necessary, usually rewarding me with weapons my character stats couldn't handle.

Some Umbral flower beds are placed in extremely inopportune spots, as well. There are flower beds left in the middle of groups of enemies, for example, so that if you use a seed, you'll wake up surrounded by adversaries; but you also don't know how long it'll be until the next bed. Sometimes you'll find a flower bed just before a room filled with difficult enemies, and then another bed on the other side, so that you might feel like you wasted your seed on the weaker position. What's more, you can only have one seed planted at a time, forcing you to sacrifice your old checkpoint for a new one--so you better hope you're picking a place that's actually useful.

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It's possible to buy more Vestige Seeds from an Umbral vendor in the main hub area, but they're not exactly cheap, so this is a running tax on currency you would otherwise spend on leveling up. I made sure I always had seeds on-hand after too many instances of losing huge amounts of progress to the lack of a checkpoint.

Lords of the Fallen's levels are so full of irritating, lengthy fights, with so few rewards in the form of safe places for a breather, that at some point I started just sprinting past whole hordes of enemies. It's generally quicker, easier, and less tedious to just run for it, even in new areas, and blow past a bunch of arduous and time-consuming minor battles to try to find a flower bed and skip them altogether. There's no increasing tension followed by sweet relief in Lords of the Fallen: just a series of slogs. The messy checkpoints and confusing level design undercut what fun there might have been in exploring the beautiful world of Lords of the Fallen, and it receives few additional favors from its combat.

As with other Souls-likes, Lords of the Fallen focuses on players doing slow, heavy attacks, blocking incoming strikes with shields, and slipping past blows with a dedicated dodge move. In most ways, the combat feels pretty standard to the genre, and Lords of the Fallen is at its best when it's putting you through battles against interesting and weird boss enemies who tend to oscillate between towering corrupted knights and twisted demonic monsters. And yet pacing issues persist even in the combat, as every battle, from skirmishes with the game's common foes to titanic clashes with its best bosses, seems to take forever.

There's a bit of a joke in the souls community that if you're having trouble with a boss, try dodging left--often it's a simple way to slip under attacks and can turn seemingly impossible battles into trivial tangles. In Lords of the Fallen, you don't even need to dodge left if you dodge at all. The dodging system is incredibly forgiving, providing you a ton of invincibility frames within the animation to avoid all damage from an attack, often even if you dodge late or poorly. Generally, dodging is so effective that there's rarely any need to use the game's blocking or parrying systems. Dodge left, attack, win fight.

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With dodging so incredibly forgiving, it's pretty easy to get the sense of a fight, even against a tough boss, after a few tries. But Souls-likes are supposed to be difficult, right? You can't just steam-roll a boss by slipping past every single attack and laying into them during the openings. These things are supposed to challenge players, to give them a sense of accomplishment--to take many tries.

You can see where the issue develops. To compensate for the extremely generous (and, it must be noted, extremely fun to use) dodge, Lords of the Fallen puts the brakes on the speed with which you can take an enemy down. Sure, you can slip past four or five swings and get in an attack or two when there's an opening, but it feels like the health pool on every enemy, and especially bosses, is massive. So your one or two hits, especially with lighter, one-handed weapons, feel about as effective as whipping rocks at a T-Rex.

This is why running past huge groups of enemies in search of a checkpoint becomes the go-to strategy. When you run into an enemy you previously faced as a boss, you know not only is that thing going to hit you really hard if you screw up dodging its attacks, but that you're going to have to plink away at it for a really long time. That'd be fine if Lords was throwing one or two of these fights at you and then rewarding you with a rest or a shortcut back to an earlier position so you can skip those fights in the future, but it doesn't. Instead, you're rewarded with fight after fight that moves like mud.

Boss fights suffer from this pace-killer as well, because they overcompensate for your ridiculous dodge ability by dragging things out until you make a mistake. There are some really impressive bosses in Lords of the Fallen, many of which have great move sets and provide real challenges. But they all last well beyond excitement and into frustration because every one of them continues to test you long after you feel like you've achieved mastery of the situation, simply because they take forever to kill. Lords of the Fallen boss fights start to feel like Groundhog Day loops, where you know every move before it happens, but you're still stuck there.

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There's a parry system in Lords of the Fallen as well, but the way it works, coupled with the efficacy of the dodge, means it's often best to ignore it. On paper, parrying is a worthwhile system with great effects. Perfectly timing your blocks lowers an enemy's "posture," marked by a small meter that appears near their health, and once it's emptied, you get a chance to perform a big Grievous attack, much like a Dark Souls riposte or Bloodborne Visceral attack. Regular attacks and charged attacks also lower posture, just like the parry systems in Sekiro: Shadows Die Twice or Lies of P, so this is something you want to be looking for opportunities to do in fights. Or it would be, until you realize it's not nearly worth the risk.

The penalty for blocking anything, even with a perfect parry, is that you suffer from "withered health," which turns a chunk of your health bar gray. Withered health is another cool-sounding system on paper, playing like Bloodborne's rally system or Lies of P's guard health system. You can get your withered health back as regular health for landing strikes on enemies, but if you take a hit, you lose all your withered health, plus the regular health you would have lost normally. So blocking and parrying can help you tank a hit, but also build up a health debt that forces you to be extra careful.

The trouble is that the rewards never make the risks of the withered health system worth it. Usually, blocking an attack just leads you into getting hit by the next one, costing you the withered health and more. The timing required for dodging is hugely more forgiving than that required for parrying and comes with no penalty, so standing your ground is only necessary in a few edge cases.

And this is where the good idea of that second chance of landing in the Umbral upon death loses its luster as well. When you travel into the Umbral, you get your health back, but half of it is withered, so you immediately have to start fighting to get back up to full strength. Any healing you do in the Umbral is less effective as well, with some of it being withered. Okay, sure, fine ideas, providing you a second chance on death but making the situation more risky--except the Umbral has more enemies than the real world and they spawn in around you over time. Often, a bad situation just gets worse when you wind up in the Umbral because the number of foes you're facing gets compounded.

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So now you're dealing with the thing that killed you, plus more enemies, and they all take a bunch of hits to kill, and you're losing any health that's withered on top of whatever a regular hit would cost you, with less room to maneuver because the enemy density is higher. That Umbral second chance is now more like an Umbral gang beating. And that's if the enemy who killed you doesn't just immediately slay you as soon as you stand up, slapping away your worthless withered health along with the rest of your real health.

There are a lot of potentially cool things about Lords of the Fallen. Its world is vast and beautiful, with a story of a series of religious zealots falling to corruption and ambiguous characters making you wonder if what's defined by orthodoxy as evil is really so bad. The Umbral dimension itself is an excellent addition that makes every location creepier and more interesting than it otherwise would be. And combat can be fun, especially against the game's most imaginative and challenging bosses.

But the game just can't get the proportions right. The fun of risk-and-reward gameplay comes from actually earning the rewards; if the rewards aren't good enough, or if the risk is too heavy, the fun turns to frustration. For all of Lords of Fallen's good ideas, it struggles to make the payoff worthy of the investment. Its meandering level design and slogging encounters turn challenge into tedium, leaving a feeling that getting up and doing something else would be time better spent.

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The Good

  • Huge, vast world that's visually impressive at all times
  • Umbral dimension is a great addition to exploration and creepy as hell
  • Some bosses are genuinely cool, challenging fights

The Bad

  • Levels are twisting and confusing, leading to a lot of wasted time
  • Checkpoint system is a nightmare that kills the game's pacing
  • Enemies all have huge health pools, making every fight overstay its welcome
  • It's generally easier and quicker to just run past enemies than fight frustrating battles

About the Author

Phil Hornshaw spent 50 hours sprinting past the denizens and dodging the demons of Mournstead. PC code was provided by the publisher.
218 Comments  RefreshSorted By 
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bomarmonk

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So, I didn’t play this until all of the patches updated the game and addressed many of the launch issues. That said, this game now deserves a much higher score in its current form. I have played all of the From Software Games, and while Lords of the Fallen is at times nearly a copy of a Souls Game (right down to familiar enemies and environments), what points it doesn’t earn in originality, it earns back for its innovations. The Umbral Realm is more than just eye candy— it provides for genuine suspense, since the longer a player stays in the shadowy world, the more the threat increases, including an overpowered reaper that eventually shows up and wreaks havoc. The Umbral additionally plays into some very clever level designs that go beyond anything found in a Souls game. Also, bloodstains are replaced with red lanterns that actually lead you to enemies that killed other players, giving you the chance to avenge them. The Unreal Engine 4 graphics are an improvement to the visuals in Elden Ring, and in its current state, the game seems as polished as Bluepoint’s Demon Souls remake on the PS5. To me, it plays like a successor to the recent version of Demon Souls, while providing a little more narrative clarity than the typical Souls Game. It’s definitely imitative of From Software’s work, but if imitation is the highest form of flattery, Hexworks is a fan girl of everything From Software has done. This game in its current form, after all the work on patches, etc., deserves some love. I would give it a 9 out of 10 without hesitation. It’s a great game, so GameSpot should really revisit the game and give an update on this review. I’m not sure if some higher up in a publishing company put pressure on the developers to release the game too soon, but I think the people who made the game certainly should receive accolades for getting it to the state it is currently in. Great job!

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neamtaven

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Giving Fallen Order an 8 and LOTF a 5 is a joke. Swap the scores.

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emerlik

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10/10

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jhawk

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@emerlik: Nope.

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RandomGuy6969

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Edited By RandomGuy6969

Ive been playing this game for some time now and I definitely agree that some of the level designs are really confusing, and it can frustrating to find out where you are supposed to go next without searching it up on youtube. This accompanied by the countless of hard hitting melee enemies and constant ranged enemies throwing stuff at you, adds on to the frustration, and it doesn’t help that you literally have no health in the game. Sometimes I feel that the game is intended to be played coop due to the myriad of never ending enemies. However I think that some parts of the game are really well made and the Multiplayer coop (at least for me) is pretty smooth and works really well because I don't need to constantly summon my friend over and over again. One thing to note is that your FPS may have a sudden drop, and there are quite a few bugs and glitches here and there, but still a great game that I would recommend you pick up, but it does have a relatively steep learning curve if you’re new to souls-like games.

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bomarmonk

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@randomguy6969: as someone who played and enjoyed Dark Souls II, Lords of the Fallen seems quite easy in comparison. You get another chance, after being killed, to live in the Umbral Realm, and the number of save points (vestiges and vestige flower beds) is much more generous than almost any Souls game. That said, I do think they balanced the difficulty recently, and I have only played the most recent version of the game.

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Samyar991

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Edited By Samyar991

The game looks **** that great that people are ralking about but it looks **** the problem is (I’m not a person to focuson bugs)but this game is not ready to public **** has one or two more years to polish!drop frame rate are everywhere even on quality mode!I mean I’ve never seen such a thing before that fps drop on quality mode on any game!andit’snot **** other problem is the music from the begginibg that you want to create a character will kill you!I mean it makes your head blow cus it’s repetitive and you can’t focus to make your character!the team behind this game are not creative or even have high iq or any **** beggest problem is the game hase no soul!It’s like the AI made this game!I don’t know how to describe this to you but you’ll feel it when you play **** has no human soul in this game..Combat and parry system are great but enemy looks not that good or **** movements are bad!I mean soook **** can’t jump like a normal or any **** should theyfollow elden ring when they can’t make a correct jump!you can’t jump correctly and you have to play toknow **** can’t dodge enemies when you are near a ledge cus you roll like a strange long roll that looks **** when you run it looks wierd as hell..running looks dumb and looks so dumb that honestlly you can’t take this game serious..even the atmosphere aren’t there but some dual world idea is great **** know you have to play to know what I’m saying

Gamespot is right about this game and 5 is a fair point to this game

With fps dropping all over place from start to finish I give this game even 4

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bomarmonk

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@Samyar991: I would recommend trying it again. Like Cyberpunk 2077, I think this game deserves revisiting and credit to the developers for improving the game. I would actually give it a 9 out of 10.

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adika555pramana

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Man i wish i play this game, i need to buy new pc soon, meanwhile checkout this esport news right here indokubet.com

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Shredhead99

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Edited By Shredhead99

How is the game currently running on pc with the new update?

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blkgsr

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Have to say I'm really enjoying the game so far and it runs perfectly fine but I do play on a 7950x3d and 4090 but it also ran fine on my 13900hx 4070 laptop there's no reason to give it such a low score maybe a 7 or 8 but a 5 is usually for horrible or broken games and this game has been fun so far. I think this and lies of p have been two great souls like games

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KirkAlbuquerque

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Man, Souls games (the real ones, made by From ) are some of the best games ever made. But Souls-LIKES are generally mid or lower. That includes Nioh.

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bomarmonk

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@kirkalbuquerque: I have played them all, and once you get past the tutorial level in Lords of the Fallen, it’s really a good example in the genre. Highly imitative? Yes. But also innovative in some of its additions— I’ve had as much fun playing it as I had playing Shadow of the Erdtree.

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jhcho2

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Edited By jhcho2

Reviews are subjective, but this game feels like at least an 8.0 to me. The reviewer is somewhat correct in that certain levels feel like a slog. Proper vestiges at the later levels are far from each other. But i get that this was done to give weight to the Vestige Seeds. If the proper Vestiges were littered everywhere, then the Vestige Seeds will just feel like a tacked on mechanic. But I do agree that the flowerbeds are oddly placed at times, often making you regret your chosen location.

And even despite all that, some stretches still feel dragged out. Fief of the Chill Curse comes to mind. From Vestige of Svornil, the game makes you take a full loop round the mountain to finally kick down a shortcut ladder back to the vestige. And the trip round the mountain is filled with wolfs, sniper archers, and a mini boss, all without a flower bed. There was a perfect opportunity for the game to give a shortcut in the middle involving a rickety bridge blocked by rubble (which is indestructible), but they decided not to. I'm still perplexed.

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Powerbeard69

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lmao all these people who havent even played the game defending it are pathetic and hilarious. The reviewer is absolutely right, this game is a pathetic shell of a souls game. It lacks any sort of coherent vision besides "copy dark souls but put soul reaver in there too". The enemies you fight at the beginning of the game are the same enemies you will be fighting for the rest of the game. The level design is boring and unrewarding because most of the loot you find is just a reskinned weapon or armor or useless consumables. The game is not challenging in the slightest because they spent 10 seconds programming the AI and it's easily exploitable. The combat is some of the worst ever put in a souls like because its so floaty and the sounds and animations are just so poorly done that they aren't believable at all.


getting pretty sick of being lumped in with "gamers" when you all act so pathetically just because someone disagrees with you about a game you haven't even played yet. You're all so pathetic it hurts.

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mogan

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Edited By mogan  Moderator

@powerbeard69: Yes, attacking a reviewer over a game you haven't played is lame, but please do not blanket insult everybody who is disagreeing with the review.

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jhcho2

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@powerbeard69 said:

lmao all these people who havent even played the game defending it are pathetic and hilarious. The reviewer is absolutely right, this game is a pathetic shell of a souls game. It lacks any sort of coherent vision besides "copy dark souls but put soul reaver in there too". The enemies you fight at the beginning of the game are the same enemies you will be fighting for the rest of the game. The level design is boring and unrewarding because most of the loot you find is just a reskinned weapon or armor or useless consumables. The game is not challenging in the slightest because they spent 10 seconds programming the AI and it's easily exploitable. The combat is some of the worst ever put in a souls like because its so floaty and the sounds and animations are just so poorly done that they aren't believable at all.

getting pretty sick of being lumped in with "gamers" when you all act so pathetically just because someone disagrees with you about a game you haven't even played yet. You're all so pathetic it hurts.

You do realize that by taking the "I'm right, you're wrong" stance, you're actually no better than the group you're criticizing? Same coin, different side.

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deactivated-65f7830b754cd

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@powerbeard69: One of the foremost souls and souls like experts in the industry, "FightingCowboy" gave this game a solid 4/5.

Guessing you are with Sony or a staffer.

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ntstambo2

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This is the single worst review I've ever read here and I've been using this site since the PS2 days. LOTF is an incredible game and the best souls like since ER. This reviewer should issue an apology for this travesty. The only way this makes any sense is if Sony asked for negative reviews so LOTF doesn't eat into Spider Man 2's sales.

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bomarmonk

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@ntstambo2: especially in its current form, Lords of the Fallen is a very good game— everything I hoped it would be. Full confession: I’ve loved all of the Souls games, and this game in that context isn’t particularly original. But the Umbral Lamp and Umbral Realm do actually make the game even more enjoyable to me than Dark Souls 1-3 and even the beloved Bloodborne. Elden Ring reigns supreme at this point (IMHO), but LOTF is wonderful. Again, I didn’t play it at launch— only many months after with multiple patches.

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ItsNotA2Mer

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@ntstambo2: "The only way this makes any sense is if Sony asked for negative reviews so LOTF doesn't eat into Spider Man 2's sales."

🤣🤣🤣

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DinoBuster

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I'm so personally over the industry wide sweatin' of FS's nutz. The majority of these copycat games are down to the damn detail too, it's not just the actual mechanics. The bleak dark fantasy settings, the intimidating boss names, etc. Surprised it took so long for a full ape of Bloodborne with the Pinocchio game. I'm sure there's multiple studios working on carbon copies of Elden Ring as we speak. The best part about it all, is that all the shit is rarely more than pale imitations of the FS originals. They're they only ones to do it right, and there's a reason for it. Look at this game here. Based on a soulless, (haha), banal DS rip off from almost a decade ago. Did we really need this to exist?

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KirkAlbuquerque

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@DinoBuster: you don't get it.

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@DinoBuster:

By your philosophy then all rpgs are basically rip off of each as they all do the same basic thing. 2D side strollers all repeat side scrolling. I could go on , but if you do not like a game or genre then do not buy it. I dislike RTS so you what I don't get on RTS site and say that I don't like it. I like these types of games and all the copycat stuff you say they do. Honestly you should probably just stop playing video games since at their core they are all the same.

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DinoBuster

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@lasciel: I like these kinds of games as well, but just about all the ones that aren't by FS seem to be so thirsty to be exactly like FS's stuff. It's pretty much it's own genre at this point, so I get the similarities in the mechanics, but I really get hung up personally on the identical art direction and aesthetics. I didn't really care for it too much, but I can give something like The Surge which is ironically the same dev, some props for deviating out of the dark fantasy theme.

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neamtaven

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@DinoBuster: If you don't like the dark fantasy theme, play something else. I like dark fantasy, so as far as I'm concerned the more the merrier. Your complaints sound like someone listening to black metal and complaining about how all the bands sound the same. Yeah, it's a particular sound and approach they all share--on purpose.

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DinoBuster

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Edited By DinoBuster

@neamtaven: I love the theme as well, but these offshoot Souls games have all had a really similar aesthetic. Almost like it's mandatory that if you want to make something like Souls it has to come with all the series trappings. Vague, cryptic lore, crumbling castles, etc. I wasn't a huge fan of The Surge games, but I gave them props for at least going out of the box considerably with the theme and setting

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neamtaven

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Edited By neamtaven

@DinoBuster: "Vague, cryptic lore, crumbling castles, etc."

Yes, these are indeed staples of the genre. If you don't like crumbling castles in your dark fantasy, it begs the question whether you actually like dark fantasy. "Aww man, this game is just all about swords and shields and edgy armor and dark crumbling Gothic buildings!" Uhh, yeah.

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Boodger

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@DinoBuster: this game actually imitates it pretty well though. It might not be as well polished as FS, but it's still fun. The score should more realistically be a 7/10, and is worth the playthrough for people waiting for FS's next game.

As much as you might say the industry is oversaturated with these kinds of games, it really isn't. Think of the literal hundreds of other games released every year that aren't in this genre. Having a couple soulslike releases every year doesn't hurt you at all, you don't have to play them.

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DinoBuster

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Edited By DinoBuster

@boodger: I'm glad for anyone enjoying a game regardless of anyone else thinks about it for sure. I've just really seen the "brutal difficulty" bullet point balloon out so much over the last few years. I'm typically a very visual person, so the samey aesthetics are what I get the most hung up on.

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Lasciel

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@DinoBuster: Actually, and I am not sure why it hasn't been said more, but the original Lords of the Fallen was a Demonsouls like Clone when it came out which was the first to do it. So it is way sooner then Nioh and everyone else jumped on the bandwagon by like ten years or more. So really this game should get more respect since it's a follow up to the original, which was the first of these types I beat. The Original got me hooked and then I went back and played Demon Souls, because before I didn't understand the farming concept and got bored with it. Came back beat the original and the remake and while maybe not on the same level, it holds its own pretty well. Again this game is an 8.

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noodles227

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Edited By noodles227

@DinoBuster: I agree that many devs mimic FS games often, but this game is still good. Also we often we look at the games industry from our view of "been there done that" but there are many many gamers that have not been there or done any of it. We here on forums and that follow the industry know what's up. But I'd guess we are not even 1% of the potential salesbase for games.

An example is with the soon to be released Modern Warfare 3. Many people are displeased with getting reused maps from the OG games. But just last night it was common to hear people in the beta lobbies saying that they haven't played the original games. Or just weren't sweats that played that often. Then we have gamers that were younger and didn't play many games. Even Dark Souls came out in 2009. Someone may have played Elden Ring as their first Souls type game and now games like Lies of P and Lord's of the Fallen are practically brand new to them.

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DinoBuster

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@noodles227: I can definitely see your point with newer waves of gamers. I would figure most would get directed back to the FS games, but as you say, the industry and target markets are huge.

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Der_Freischutz

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"Git gud!"

Say no more...

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Baconstrip78

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Metacritic reviews all complain about the same problems plus an unpolished combat system so even if the score seems lower here, all those issues were clearly noticeable by other reviewers.

This game is a no for me, dawg. If I’m deviating off FS for a souls game, it’s going to be for “Lies of P”, not this.

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NilsDoen

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@Baconstrip78: tried both and its bisarre to me that P has better score.

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NilsDoen

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Edited By NilsDoen

Im now half way through the game. its a 8.5-9 game _for sure_.

Its beautiful. Its heavy hitting. Its art style is amazing (although art WORK isnt the best). Some technical issues trouble it, the worst being how some bosses bug out a bit too often, at times robbing your of the sense of mastering them.

The lamp thing is way better and more exciting than i thought.

Imagine a dark souls 3 coming out with 2023 graphics and having an artstyle inspired by BLASPHEMOUS and the sorts. Amazing. Creatively still a (soulless) rip, but god damnit I haven't had this much fun since Elden Ring (10/10)

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Crazy_sahara

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Levels are twisting and confusing, leading to a lot of wasted time

Checkpoint system is a nightmare that kills the game's pacing

Enemies all have huge health pools, making every fight overstay its welcome

Sounds like a elern ring player or Zelda player, pretty much mowed through lies of p and annihilated the unknown puppet.

This game requires a pro person at Gamespot to review this game.

I recommend finishing Lara croft PS1 first and star ocean 2, why because Lara croft is a fkn maze something of a begone era for the journalist.

Star Ocean 2 because there's 7 bosses in 1 go to beat with no check point.

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Lasciel

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This is a horrible uninformed review. WoW. First, if your going to review games get a rig that can handle at least the minimum requirements. So, the game has zero tech issues if you read and follow the minimum requirements. This game has to be on an SSD. I tried it out and got all the tech issues when I used the HHD, swapped to the SSD and game runs amazing on all high settings, I tried Ultra but my rig did start to have a little slowing, so back to High. My rig is an I90 with a 3070. I have left this game on for hours at a time, stepped away from it for 30 minutes once came back and literally started right back up. As far as the game play, again the reviewer has zero clue again. It has some really great concepts and twist from the other Souls like game. Here they give Nioh, Nioh 2, and all the Dark Souls great reviews. OMG on nioh how brain numbing that was, kill same enemies, continual go back to the same bosses, just a boring mess, but I did finish all those games. This is ten times those games, we'll not the Souls, if you've ever played a Souls game and if you have me you have some cognitive issues then these type of games are tough, so I spend hours, farming the same enemies forever to to level up enough so I can go to the next area. This game is great if your trying to scratch that Souls itch. Buy and support a small company that put out a soild 8.

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ntstambo2

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@lasciel: The only way this makes any sense is if Sony asked for negative reviews so LOTF doesn't eat into Spider Man 2's sales.

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HAWK9600

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Remade a bad game, and got a bad game out of it.

Surprise, surprise.

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IncisionX

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Edited By IncisionX

@HAWK9600: It's not a remake just FYI

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G-Corleone

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@IncisionX: thanks for explaining. Im kinda confused. So, this is not a remake from the already released PC game? I couldn’t figure it out on a first glance :(

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IncisionX

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@G-Corleone: So there's Lords of the Fallen released in 2014 and this 2023 game of the same name is effectively a light sequel as it does acknowledge the old ending and lore.

However, beyond that it's entirely new, no reused assets, locations etc - Think of it as a soft reboot

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Mareo147

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This game is pretty mixed to me, and the enemies are kinda too difficult because their health Bars are too massive for a souls game especially in the early parts of the game. The first main boss of the game is just nearly impossible to defeat her because the summon is weak, and if you die and go to the umbra world, your attacks won't phase her unless you use any element weapon enhancements like fire, light, etc

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Xiricon

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Edited By Xiricon

@mareo147 said:

and if you die and go to the umbra world, your attacks won't phase her unless you use any element weapon enhancements like fire, light, etc

This part is misinformation.

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